#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
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@Weirdaholic @alice Monopoly players each start with $1,500. If they play the game according to its capitalistic rules, one becomes rich, the rest lose everything, and the bank still is wealthier than any of them.
But if the players decide to ignore capitalism, they could just split all the money that came with the monopoly set: $20,580. If there are four players, that's over $5,000 each, or more than three times what they start with – plus countless houses and hotels.
Doesn't it make more sense to tell capitalism to fuck itself, divide all the wealth equitably, and then, I don't know, go play Jenga or something? #DemSoc
@msbellows @Weirdaholic @alice I need a name for it (someone already has a game with the name that I wanted to use Co-opoly) but I have an alternative rule set for Monopoly that turns it into a cooperative game where it is the players against the Bank (has a bunch of rules changes - but only requires the pieces that come with the game). I really should edit it and publish it somewhere online for folks to playtest - need a name for what to call it.
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@eruonna have I told you lately that I like you?
You may not have phrased it exactly like that recently, but I’m very glad to hear it
I like you too -
@alice @airshipper @BenHM3 Hmm. I mentioned cultural, because of this article I saw a few months ago, and I was thinking "go up and flirt with random strangers, so creepy, who would do that?"
https://www.theguardian.com/commentisfree/2026/jan/16/australian-men-dont-do-flirting-why
@alice @airshipper @BenHM3 and also is this some sort of gender role, men are supposed to make advances and women just sit around hoping to receive them? I'm not fond of gender roles in any case.
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@Weirdaholic @alice Monopoly players each start with $1,500. If they play the game according to its capitalistic rules, one becomes rich, the rest lose everything, and the bank still is wealthier than any of them.
But if the players decide to ignore capitalism, they could just split all the money that came with the monopoly set: $20,580. If there are four players, that's over $5,000 each, or more than three times what they start with – plus countless houses and hotels.
Doesn't it make more sense to tell capitalism to fuck itself, divide all the wealth equitably, and then, I don't know, go play Jenga or something? #DemSoc
@msbellows @Weirdaholic @alice
Jenga is way more fun, anyway. -
@msbellows @Weirdaholic @alice I need a name for it (someone already has a game with the name that I wanted to use Co-opoly) but I have an alternative rule set for Monopoly that turns it into a cooperative game where it is the players against the Bank (has a bunch of rules changes - but only requires the pieces that come with the game). I really should edit it and publish it somewhere online for folks to playtest - need a name for what to call it.
@Rycaut @msbellows @Weirdaholic @alice
No-opolyNonopoly
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@gairdeachas @alice This is absolutely beautiful - chef’s kiss
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice
Nice PSA and analogy. -
@msbellows @Weirdaholic @alice I need a name for it (someone already has a game with the name that I wanted to use Co-opoly) but I have an alternative rule set for Monopoly that turns it into a cooperative game where it is the players against the Bank (has a bunch of rules changes - but only requires the pieces that come with the game). I really should edit it and publish it somewhere online for folks to playtest - need a name for what to call it.
@Rycaut @msbellows @Weirdaholic @alice
Have you looked into the history of the Monopoly game (The Landlord's Game by Elizabeth Magie)? Your home-brew rules may well resemble the original early 1900s alternative rules. Someone did publish it/adapt it into a game called 'Prosperity', was that the name you were thinking of or something else? -
@Rycaut @msbellows @Weirdaholic @alice
No-opolyNonopoly
@bruce @Rycaut @Weirdaholic @alice Co-opoly
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@msbellows @Weirdaholic @alice I need a name for it (someone already has a game with the name that I wanted to use Co-opoly) but I have an alternative rule set for Monopoly that turns it into a cooperative game where it is the players against the Bank (has a bunch of rules changes - but only requires the pieces that come with the game). I really should edit it and publish it somewhere online for folks to playtest - need a name for what to call it.
@Rycaut @msbellows @Weirdaholic @alice
How about an electric version (with tweezers) called Co-Operation?
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice Stunning.

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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice beautiful analogy. messy and rough around the edges as life itself
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.Heads up, the 'some mistakes' section is repeated. (for real, I'm not just trying to start a game)
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@aoanla that's why disengaging is important.
"Your nails are gorgeous!"
Then you smile and go back to minding your business.
If they say "oh, thank you!", then a simple "you're welcome
" works.If they say "oh, thank you!" and show their nails off to you, then they're probably open to continuing the interaction.
If they say "oh, thank you!", show their nails off to you, and then they follow up with "would you like to have sex?", then a simple "no thanks, I was just admiring your nails
" works.@alice I don't think that I have ever been in a situation where a compliment went *straight* to a proposition from the target of that compliment, but I will bear it in mind

(But, yes, indeed, disengagement does seem to be key, even if that means that I never find out where they got those nails *done*)
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice total mystery to me…
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@Rycaut @msbellows @Weirdaholic @alice
Have you looked into the history of the Monopoly game (The Landlord's Game by Elizabeth Magie)? Your home-brew rules may well resemble the original early 1900s alternative rules. Someone did publish it/adapt it into a game called 'Prosperity', was that the name you were thinking of or something else?@shivers @msbellows @Weirdaholic @alice I am familiar. And I don’t think my rules overlap with the original rules. But I will check before I do any serious publishing of them.
The name I was using was coopoly - but there is already a game using that name and I don’t believe in causing confusion especially with other small game folks.
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@bruce @Rycaut @Weirdaholic @alice Co-opoly
@msbellows @bruce @Weirdaholic @alice yup. That’s what I wanted to use. But alas someone already is using it and I don’t want to step on them or cause confusion.
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@Rycaut @msbellows @Weirdaholic @alice
How about an electric version (with tweezers) called Co-Operation?
@chertridge @msbellows @Weirdaholic @alice heh.
That’s something very different.
(And honestly I was never a fan of the original game - I prefer different types of skills)
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@msbellows @bruce @Weirdaholic @alice yup. That’s what I wanted to use. But alas someone already is using it and I don’t want to step on them or cause confusion.
@Rycaut @bruce @Weirdaholic @alice Co-operopoly?
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
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Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
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"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice "wolf-whistle"?