#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.
Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)
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@Aaron_Davis Leonard seems like the kind of guy who makes "big dick" moves, either because it's a low effort way of swinging for a payoff and he's playing a numbers game, or because he expects rejection and wants to reinforce his worldview. Either way
that character has a lot of red flags (in the like 3 episodes of that show I've watched). -
The only folx I've seen who are *really* bad at flirting are the ones who treat it like a zero-sum game, or the ones who are poor sports when they don't "win".
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@alice Oh my gods are you saying people who compliment my hats or pins are potentially opening up to flirt at me?
Like, I know they might not be, but. Wow. Okay. That's eye opening. And fun.
@Bel_tamtu @alice I get compliments on my hair all the time, but I don't think most of those people are interested in flirting. This might be a WLW problem; I'm pretty sure the men who say things like that might want to flirt, but women seem to just be generically friendly.
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice if only I'd had this advice as a young'un.
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Alice, "Jenga as Relationship Advice" is absolutely fucking inspired. Well bloody done, you!
And by the way, get that published. It's def good enough.
@bytebro it would make a great zine.
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Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.
Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)
"each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn."
This is correct, and I'd add *and no more*.
A problem I have in cooperative games (e.g. Forbidden Island) is trying to be the Leader and suggesting everything. At that point I may as well be playing alone.
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice hm
I play Jenga by thinking of the possible moves and thinking about the next person, their dexterity and current level of anxiety or frustration, whether I should try to leave some easy moves for them or try to leave more of a challenge
and that's how I socialize too
but I don't flirt because nobody likes to be condescended at -
#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice I have the inverse problem - a lot of the time I see someone with cool nails and want to compliment them on them (because they're cool nails, not because of a flirt)... but as an outwardly cis man it pretty obviously will *look* like a flirt.
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice Bookmarked! This is a great description of flirting.
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@Bel_tamtu @alice I get compliments on my hair all the time, but I don't think most of those people are interested in flirting. This might be a WLW problem; I'm pretty sure the men who say things like that might want to flirt, but women seem to just be generically friendly.
@eruonna @Bel_tamtu @alice “*waking up together in bed in your shared home after a decade of marriage* I don’t know, women are just friendly in general…” 🤭
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@eruonna @Bel_tamtu @alice “*waking up together in bed in your shared home after a decade of marriage* I don’t know, women are just friendly in general…” 🤭
@crowbriarhexe @Bel_tamtu @alice how dare you see me
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice I don't get a lot of opportunities to play Jenga, but the next time so much as the topic of Jenga comes up, I'm going to get all flushed now!
Reading/hearing someone talk about flirting with this much intelligence is hawt 🥰
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@crowbriarhexe @Bel_tamtu @alice how dare you see me
@eruonna @Bel_tamtu @alice I like seeing you

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@Aaron_Davis Leonard seems like the kind of guy who makes "big dick" moves, either because it's a low effort way of swinging for a payoff and he's playing a numbers game, or because he expects rejection and wants to reinforce his worldview. Either way
that character has a lot of red flags (in the like 3 episodes of that show I've watched).@alice Yeah I can see that. He also tries to get other people to lose by being sneaky. (Like in one episode, he lies to Stuart in order to sabotage his date with Penny.)
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@bytebro it would make a great zine.
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@eruonna @Bel_tamtu @alice I like seeing you

@crowbriarhexe @Bel_tamtu @alice that sounds suspiciously like flirting. So I imagine you are just being friendly

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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
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Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
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"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice I love this!
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Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.
Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)
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@crowbriarhexe @Bel_tamtu @alice that sounds suspiciously like flirting. So I imagine you are just being friendly


