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  3. We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files

We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files

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  • cwebber@social.coopC cwebber@social.coop

    Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

    If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

    fogti@chaos.socialF This user is from outside of this forum
    fogti@chaos.socialF This user is from outside of this forum
    fogti@chaos.social
    wrote sidst redigeret af
    #4

    @cwebber I agree. I extremely dislike copyright (and would like it to be abolished even if that makes copyleft licenses (even more) useless), but I think that attribution and often also proper citation/references is extremely important.

    arnebab@rollenspiel.socialA penny@eldritch.cafeP 2 Replies Last reply
    0
    • cwebber@social.coopC cwebber@social.coop

      Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

      If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

      datarama@hachyderm.ioD This user is from outside of this forum
      datarama@hachyderm.ioD This user is from outside of this forum
      datarama@hachyderm.io
      wrote sidst redigeret af
      #5

      @cwebber For my fonts (the only kind of creative work I still share), I've been using a license that is basically only about attribution. Informally: You can do whatever you want, as long as 1. you don't claim that you made my work, 2. you don't claim that I made your work.

      1 Reply Last reply
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      • cwebber@social.coopC cwebber@social.coop

        Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

        If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

        nantucketlit@mastodon.socialN This user is from outside of this forum
        nantucketlit@mastodon.socialN This user is from outside of this forum
        nantucketlit@mastodon.social
        wrote sidst redigeret af
        #6

        @cwebber What I've found, at least in writing, is that people want to be recognized for what they've made, and properly credited.

        1 Reply Last reply
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        • cwebber@social.coopC cwebber@social.coop

          Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

          If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

          gnuxie@social.applied-langua.geG This user is from outside of this forum
          gnuxie@social.applied-langua.geG This user is from outside of this forum
          gnuxie@social.applied-langua.ge
          wrote sidst redigeret af
          #7
          @cwebber I think it's important too. Because it's like basic courtesy. But even then your work will influence people in ways that copyright cannot (and should not) protect. E.g. clean room engineering whether it's malicious or not just avoid copyright regardless of the reason it's being done. Or just because the ideas turn out to be good now that you've had to fight mf's against all odds to eat them. Do you still want acknowledgement in those circumstances? yeah. Can it be obvious if it isn't given? Well to yourself it will be.
          gnuxie@social.applied-langua.geG 1 Reply Last reply
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          • cwebber@social.coopC cwebber@social.coop

            Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

            If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

            djfiander@code4lib.socialD This user is from outside of this forum
            djfiander@code4lib.socialD This user is from outside of this forum
            djfiander@code4lib.social
            wrote sidst redigeret af
            #8

            @cwebber attribution in licenses is how UC Berkeley brought down AT&T and the UNIX System Labs.

            1 Reply Last reply
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            • cwebber@social.coopC cwebber@social.coop

              Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

              If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

              rnd@toot.catR This user is from outside of this forum
              rnd@toot.catR This user is from outside of this forum
              rnd@toot.cat
              wrote sidst redigeret af
              #9

              @cwebber attribution is probably one of the most important concerns in my opinion

              there's a reason plagiarism is considered a lot worse than mere copyright infringement

              1 Reply Last reply
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              • cwebber@social.coopC cwebber@social.coop

                Thanks also @davidrevoy for inspiring adding such a notice https://framapiaf.org/@davidrevoy/117440226629383529

                davidrevoy@framapiaf.orgD This user is from outside of this forum
                davidrevoy@framapiaf.orgD This user is from outside of this forum
                davidrevoy@framapiaf.org
                wrote sidst redigeret af
                #10

                @cwebber

                1 Reply Last reply
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                • cwebber@social.coopC cwebber@social.coop

                  Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                  If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                  gureito@mastodon.gamedev.placeG This user is from outside of this forum
                  gureito@mastodon.gamedev.placeG This user is from outside of this forum
                  gureito@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #11

                  @cwebber yep. same 👍️

                  1 Reply Last reply
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                  • gnuxie@social.applied-langua.geG gnuxie@social.applied-langua.ge
                    @cwebber I think it's important too. Because it's like basic courtesy. But even then your work will influence people in ways that copyright cannot (and should not) protect. E.g. clean room engineering whether it's malicious or not just avoid copyright regardless of the reason it's being done. Or just because the ideas turn out to be good now that you've had to fight mf's against all odds to eat them. Do you still want acknowledgement in those circumstances? yeah. Can it be obvious if it isn't given? Well to yourself it will be.
                    gnuxie@social.applied-langua.geG This user is from outside of this forum
                    gnuxie@social.applied-langua.geG This user is from outside of this forum
                    gnuxie@social.applied-langua.ge
                    wrote sidst redigeret af
                    #12
                    @cwebber Btw you should see it as a major success if an LLM is pumping out goblins code to someone. The fight is over the ideas. The code isn't worth half as much unless it is solving someone's problem. I get that saying this distracts from a discussion over the code though.
                    1 Reply Last reply
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                    • cwebber@social.coopC cwebber@social.coop

                      Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                      If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                      yantar92@fosstodon.orgY This user is from outside of this forum
                      yantar92@fosstodon.orgY This user is from outside of this forum
                      yantar92@fosstodon.org
                      wrote sidst redigeret af
                      #13

                      @cwebber What if the attribution is then done to every piece of training data? That's not impossible if the training data is known, but will it be acceptable?

                      li@tech.lgbtL 1 Reply Last reply
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                      • fogti@chaos.socialF fogti@chaos.social

                        @cwebber I agree. I extremely dislike copyright (and would like it to be abolished even if that makes copyleft licenses (even more) useless), but I think that attribution and often also proper citation/references is extremely important.

                        arnebab@rollenspiel.socialA This user is from outside of this forum
                        arnebab@rollenspiel.socialA This user is from outside of this forum
                        arnebab@rollenspiel.social
                        wrote sidst redigeret af
                        #14

                        @fogti I care about both copyleft and attribution.

                        Which is why the libre #roleplaying #game I’ve been working on for over two decades now¹² has a seven page thank you section, including four pages of attribution for artists.

                        And naturally sticks to the licenses they use.

                        And it’s why I make sure to only use creations under compatible licenses.

                        And this is what I expect from others, too.

                        ¹ https://www.1w6.org
                        ² source: https://hg.sr.ht/~arnebab/ews/browse

                        @cwebber

                        #rpg #gpl #1w6

                        arnebab@rollenspiel.socialA 1 Reply Last reply
                        0
                        • cwebber@social.coopC cwebber@social.coop

                          Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                          If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                          m3tti@functional.cafeM This user is from outside of this forum
                          m3tti@functional.cafeM This user is from outside of this forum
                          m3tti@functional.cafe
                          wrote sidst redigeret af
                          #15

                          @cwebber attribution is the single most valuable thing a person or a project could get imho. But i guess this is due to the fact the most of the tech persons in the past were either academics or people with high hacker ethics. I miss the times were tech especially in opensource was about getting the badge to be a smartass or a project everyone looks up to. Nowadays even opensource projects just try to be funded or bought by a third party

                          1 Reply Last reply
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                          • arnebab@rollenspiel.socialA arnebab@rollenspiel.social

                            @fogti I care about both copyleft and attribution.

                            Which is why the libre #roleplaying #game I’ve been working on for over two decades now¹² has a seven page thank you section, including four pages of attribution for artists.

                            And naturally sticks to the licenses they use.

                            And it’s why I make sure to only use creations under compatible licenses.

                            And this is what I expect from others, too.

                            ¹ https://www.1w6.org
                            ² source: https://hg.sr.ht/~arnebab/ews/browse

                            @cwebber

                            #rpg #gpl #1w6

                            arnebab@rollenspiel.socialA This user is from outside of this forum
                            arnebab@rollenspiel.socialA This user is from outside of this forum
                            arnebab@rollenspiel.social
                            wrote sidst redigeret af
                            #16

                            @fogti the reason why copyleft is important is that there are technical means to make it neigh impossible to create derivative works.

                            Abolishing copyright would therefore require to have a rule that every creation has to be accompanied with the preferred form to make modifications to it.

                            @cwebber

                            fogti@chaos.socialF lunadragofelis@void.lgbtL 2 Replies Last reply
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                            • cwebber@social.coopC cwebber@social.coop

                              Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                              If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                              aeva@mastodon.gamedev.placeA This user is from outside of this forum
                              aeva@mastodon.gamedev.placeA This user is from outside of this forum
                              aeva@mastodon.gamedev.place
                              wrote sidst redigeret af
                              #17

                              @cwebber I've always considered it to be important to respect even when it is optional. Tangerine had an attribution page that reproduced the license/copyright notices for the entire dependency graph. I had all the dependencies vendored, so the page was generated automatically from the sources. Mollytime will have a similar feature (eventually) once we're done rebuilding the UI and I figure out a way to do it without vendoring everything.

                              aeva@mastodon.gamedev.placeA 1 Reply Last reply
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                              • cwebber@social.coopC cwebber@social.coop

                                Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                sanityinc@hachyderm.ioS This user is from outside of this forum
                                sanityinc@hachyderm.ioS This user is from outside of this forum
                                sanityinc@hachyderm.io
                                wrote sidst redigeret af
                                #18

                                @cwebber If someone publishes something very clearly based on my work (or someone else's) I will be disproportionately offended if there's no attribution, because it's rude.

                                1 Reply Last reply
                                0
                                • cwebber@social.coopC cwebber@social.coop

                                  Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                  If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                  algernon@come-from.mad-scientist.clubA This user is from outside of this forum
                                  algernon@come-from.mad-scientist.clubA This user is from outside of this forum
                                  algernon@come-from.mad-scientist.club
                                  wrote sidst redigeret af
                                  #19

                                  @cwebber I share a similar stance. While I strongly prefer share-alike provisions, attribution is by far the most important. When I chose my preferred post-floss license1, I chose one2 that has no share-alike clause, but does have an attribution one.


                                  1. Because while I like the idea of FLOSS, I absolutely do not like that I can't restrict who can use my software. ↩︎

                                  2. Filthy Human Hands ↩︎

                                  1 Reply Last reply
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                                  • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                                    @cwebber I've always considered it to be important to respect even when it is optional. Tangerine had an attribution page that reproduced the license/copyright notices for the entire dependency graph. I had all the dependencies vendored, so the page was generated automatically from the sources. Mollytime will have a similar feature (eventually) once we're done rebuilding the UI and I figure out a way to do it without vendoring everything.

                                    aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                    aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                    aeva@mastodon.gamedev.place
                                    wrote sidst redigeret af
                                    #20

                                    @cwebber i think over the decades my hopes for my FOSS work burned down from a big important career making big important things, to hoping anyone at all finds my stuff to be useful for something, to i guess i can entertain a few dozen people for a few minutes every now and then, to ok i get it pausing your music to listen to worse music is too much to ask, to, look, i drew some pictures do you like pictures

                                    aeva@mastodon.gamedev.placeA 1 Reply Last reply
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                                    • cwebber@social.coopC cwebber@social.coop

                                      Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                      If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                      cyrikcroc@dragonchat.orgC This user is from outside of this forum
                                      cyrikcroc@dragonchat.orgC This user is from outside of this forum
                                      cyrikcroc@dragonchat.org
                                      wrote sidst redigeret af
                                      #21

                                      @cwebber Too many folks in and around FOSS think "nobody has taken enforcement action over this, therefore nobody actually cares about it." It's wrong and it signals that the person is thinking about FOSS in terms of what they can extract rather than a collaboration among peers.

                                      jens@social.finkhaeuser.deJ 1 Reply Last reply
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                                      • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                                        @cwebber i think over the decades my hopes for my FOSS work burned down from a big important career making big important things, to hoping anyone at all finds my stuff to be useful for something, to i guess i can entertain a few dozen people for a few minutes every now and then, to ok i get it pausing your music to listen to worse music is too much to ask, to, look, i drew some pictures do you like pictures

                                        aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                        aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                        aeva@mastodon.gamedev.place
                                        wrote sidst redigeret af
                                        #22

                                        @cwebber and the idea that the outcome of this is my work being slurped up into a training set for my contributions to be misattributed to the theft machine, and nobody knowing i exist is not ok

                                        aeva@mastodon.gamedev.placeA 1 Reply Last reply
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                                        • cwebber@social.coopC cwebber@social.coop

                                          Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                          If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                          aud@spectre.asta.lgbtA This user is from outside of this forum
                                          aud@spectre.asta.lgbtA This user is from outside of this forum
                                          aud@spectre.asta.lgbt
                                          wrote sidst redigeret af
                                          #23

                                          @cwebber Attribution is pretty much the only thing I ever cared about (and I still care about it, very much).  I also do not believe prominent people when they say they "don't care" about attribution.  Like, really?  So if someone had never credited your work your entire career and/or claimed it for themselves, you think you'd be in the same position as you are now?   Or is attribution only important when you're on your way up the ladder?

                                          I have a *lot* of feelings on attribution, in fact.

                                          aud@spectre.asta.lgbtA uep@timeloop.cafeU 2 Replies Last reply
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