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  2. Star Trek Social Club
  3. new Star Trek Voyager videogame: Across the Unknown

new Star Trek Voyager videogame: Across the Unknown

Planlagt Fastgjort Låst Flyttet Star Trek Social Club
startrek
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  • V vittelius@feddit.org

    The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

    T This user is from outside of this forum
    T This user is from outside of this forum
    theit8514@lemmy.world
    wrote sidst redigeret af
    #4

    That side view is pure xcom/fallout shelter. I’m here for it.

    1 Reply Last reply
    0
    • M murrayl@lemmy.world

      A previous press release says they have the licenses for TNG, VOY, and DS9, and they plan to ‘deliver a deep, story-driven game that puts players into the captain’s chair’ 🤔

      sanctus@lemmy.worldS This user is from outside of this forum
      sanctus@lemmy.worldS This user is from outside of this forum
      sanctus@lemmy.world
      wrote sidst redigeret af
      #5

      They better play some bridge simulators and Pulsar Lost Colony then. Some of those are crazy out there and we need an official Trek one.

      B 1 Reply Last reply
      0
      • M murrayl@lemmy.world

        A previous press release says they have the licenses for TNG, VOY, and DS9, and they plan to ‘deliver a deep, story-driven game that puts players into the captain’s chair’ 🤔

        L This user is from outside of this forum
        L This user is from outside of this forum
        lucky_777@lemmy.world
        wrote sidst redigeret af
        #6

        DS9 would be fun managing the station. Could even restrict holodeck time for Bashir and O’Brien. Sick of these half days and run off to the Alamo

        1 Reply Last reply
        0
        • V vittelius@feddit.org

          The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

          julian@community.nodebb.orgJ This user is from outside of this forum
          julian@community.nodebb.orgJ This user is from outside of this forum
          julian@community.nodebb.org
          wrote sidst redigeret af
          #7

          If we’re seeing the wind down of new Star Trek shows but a resurgence of games, I am totally on board for this

          Star Trek Armada reboot please 😁

          1 Reply Last reply
          0
          • V vittelius@feddit.org

            The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

            C This user is from outside of this forum
            C This user is from outside of this forum
            cerebralhawks@lemmy.dbzer0.com
            wrote sidst redigeret af
            #8

            Loved Voyager but feel like Elite Force was about the only good Trek game. I also don’t feel like the games I like are conductive to what Star Trek is about. Starfield came close and could have been that game. Constellation has a lot of similar ideals to the Federation but they’re so generically good, that you get into situations like, pirates have taken over a ship, you have to disable the shields, dock — no transporters here — and board, and you can shoot the pirates and you’re fine, but shoot their leader and they all hate you for some reason? There’s no diplomatic solution, the leader is trying to kill you just like the rest. Easy solution, don’t travel with Constellation but then what’s the point? Maybe with mods… but that excludes something like 90% of the players.

            S 1 Reply Last reply
            0
            • sanctus@lemmy.worldS sanctus@lemmy.world

              They better play some bridge simulators and Pulsar Lost Colony then. Some of those are crazy out there and we need an official Trek one.

              B This user is from outside of this forum
              B This user is from outside of this forum
              bakerbagel@midwest.social
              wrote sidst redigeret af
              #9

              Why would i meed a bridge simulator when i could just go visit my grandma and play with her and the other ladies at the retirement home?

              sanctus@lemmy.worldS 1 Reply Last reply
              0
              • B bakerbagel@midwest.social

                Why would i meed a bridge simulator when i could just go visit my grandma and play with her and the other ladies at the retirement home?

                sanctus@lemmy.worldS This user is from outside of this forum
                sanctus@lemmy.worldS This user is from outside of this forum
                sanctus@lemmy.world
                wrote sidst redigeret af
                #10

                Maradith, spool the sewing machine on my mark

                swab148@lemmy.dbzer0.comS 1 Reply Last reply
                0
                • V vittelius@feddit.org

                  The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                  S This user is from outside of this forum
                  S This user is from outside of this forum
                  surfinbird@lemmy.ca
                  wrote sidst redigeret af
                  #11

                  Is it a tap and wait freemium game?

                  S 1 Reply Last reply
                  0
                  • S surfinbird@lemmy.ca

                    Is it a tap and wait freemium game?

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    shaunkl@startrek.website
                    wrote sidst redigeret af
                    #12

                    It was announced for PC and consoles so I don’t think so.

                    S 1 Reply Last reply
                    0
                    • S shaunkl@startrek.website

                      It was announced for PC and consoles so I don’t think so.

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      surfinbird@lemmy.ca
                      wrote sidst redigeret af
                      #13

                      Oh that’s a relief

                      1 Reply Last reply
                      0
                      • V vittelius@feddit.org

                        The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                        D This user is from outside of this forum
                        D This user is from outside of this forum
                        dethstrobe@startrek.website
                        wrote sidst redigeret af
                        #14

                        If this is FTL but Star Trek Voyager, I’m going to be in heaven.

                        1 Reply Last reply
                        0
                        • roofuskit@lemmy.worldR This user is from outside of this forum
                          roofuskit@lemmy.worldR This user is from outside of this forum
                          roofuskit@lemmy.world
                          wrote sidst redigeret af
                          #15

                          Two more seasons of strange new worlds after this one, with at least one season of academy, I would bet at least 3. Scaled back? Yes. But I wouldn’t say they are winding down. It’s the same scale back that every company has done since realizing their huge investments in streaming during the pandemic wouldn’t pan out.

                          1 Reply Last reply
                          0
                          • V vittelius@feddit.org

                            The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                            valuesubtracted@startrek.websiteV This user is from outside of this forum
                            valuesubtracted@startrek.websiteV This user is from outside of this forum
                            valuesubtracted@startrek.website
                            wrote sidst redigeret af
                            #16

                            The Steam page has a description:

                            Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

                            “What if?” Scenarios

                            Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

                            Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

                            Deep Ship Management and Research

                            After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

                            Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

                            Exploration and Resource Acquisition

                            The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

                            Ship Combat and Away Missions

                            The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

                            For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

                            When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

                            Features

                            ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

                            Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

                            Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

                            Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

                            My takeaway? This time, Tuvix lives.

                            julian@community.nodebb.orgJ 1 Reply Last reply
                            0
                            • sanctus@lemmy.worldS sanctus@lemmy.world

                              Maradith, spool the sewing machine on my mark

                              swab148@lemmy.dbzer0.comS This user is from outside of this forum
                              swab148@lemmy.dbzer0.comS This user is from outside of this forum
                              swab148@lemmy.dbzer0.com
                              wrote sidst redigeret af
                              #17

                              Make it sew

                              1 Reply Last reply
                              0
                              • valuesubtracted@startrek.websiteV valuesubtracted@startrek.website

                                The Steam page has a description:

                                Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?

                                “What if?” Scenarios

                                Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?

                                Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.

                                Deep Ship Management and Research

                                After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.

                                Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?

                                Exploration and Resource Acquisition

                                The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.

                                Ship Combat and Away Missions

                                The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.

                                For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.

                                When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.

                                Features

                                ”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.

                                Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.

                                Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.

                                Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.

                                My takeaway? This time, Tuvix lives.

                                julian@community.nodebb.orgJ This user is from outside of this forum
                                julian@community.nodebb.orgJ This user is from outside of this forum
                                julian@community.nodebb.org
                                wrote sidst redigeret af
                                #18

                                Sound a bit like XCOM2 set in the ST universe. I’m game.

                                1 Reply Last reply
                                0
                                • V vittelius@feddit.org

                                  The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  the_crotch@sh.itjust.works
                                  wrote sidst redigeret af
                                  #19

                                  This game would be worth paying full price for if I can kill neelix

                                  1 Reply Last reply
                                  0
                                  • C cerebralhawks@lemmy.dbzer0.com

                                    Loved Voyager but feel like Elite Force was about the only good Trek game. I also don’t feel like the games I like are conductive to what Star Trek is about. Starfield came close and could have been that game. Constellation has a lot of similar ideals to the Federation but they’re so generically good, that you get into situations like, pirates have taken over a ship, you have to disable the shields, dock — no transporters here — and board, and you can shoot the pirates and you’re fine, but shoot their leader and they all hate you for some reason? There’s no diplomatic solution, the leader is trying to kill you just like the rest. Easy solution, don’t travel with Constellation but then what’s the point? Maybe with mods… but that excludes something like 90% of the players.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    soupbreaker@lemmy.world
                                    wrote sidst redigeret af
                                    #20

                                    I enjoyed Elite Force, but it’s more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                                    Sadly(for me), that doesn’t seem to be the direction they’re going with this Voyager game. Hopefully it turns out well, though.

                                    C julian@community.nodebb.orgJ 2 Replies Last reply
                                    0
                                    • S soupbreaker@lemmy.world

                                      I enjoyed Elite Force, but it’s more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                                      Sadly(for me), that doesn’t seem to be the direction they’re going with this Voyager game. Hopefully it turns out well, though.

                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      cerebralhawks@lemmy.dbzer0.com
                                      wrote sidst redigeret af
                                      #21

                                      My first Star Trek game was on the Amiga, and it used the TOS crew/ship. I couldn’t get anywhere in it. Maybe I wasn’t old/smart enough for it.

                                      I agree that a Star Trek game shouldn’t be all action, that’s just the kind of game I want to play.

                                      I really don’t care for the Call of Duty games, but one set in a Starfleet combat situation would be awesome.

                                      Starfield could have been a good Star Trek game without the branding, but it mostly sucked.

                                      1 Reply Last reply
                                      0
                                      • S soupbreaker@lemmy.world

                                        I enjoyed Elite Force, but it’s more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

                                        Sadly(for me), that doesn’t seem to be the direction they’re going with this Voyager game. Hopefully it turns out well, though.

                                        julian@community.nodebb.orgJ This user is from outside of this forum
                                        julian@community.nodebb.orgJ This user is from outside of this forum
                                        julian@community.nodebb.org
                                        wrote sidst redigeret af
                                        #22

                                        oh gosh judgement rites… the fact they built a full on 2D dogfight simulator in that game was epic.

                                        I got good enough at it that I could shoot down Trelane.

                                        Spoiler alert — it didn’t matter, he stranded you on the planet anyway.

                                        1 Reply Last reply
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