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  3. The coreutils Rust rewrite story is pretty funny.

The coreutils Rust rewrite story is pretty funny.

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  • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

    The coreutils Rust rewrite story is pretty funny.

    Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

    But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

    https://seclists.org/oss-sec/2026/q2/332

    PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

    ireneista@adhd.irenes.spaceI This user is from outside of this forum
    ireneista@adhd.irenes.spaceI This user is from outside of this forum
    ireneista@adhd.irenes.space
    wrote sidst redigeret af
    #69

    @lcamtuf yeah it's frustrating because in some sense we all had the opportunity to learn this lesson, a long time ago

    we remember when we were kids, after Netscape went bankrupt trying to re-write their software from scratch, there were some good essays analyzing what went wrong and advocating for refactoring instead so as not to lose the knowledge that's in the code

    and then there's the ATC system

    like... there's so many past instances to learn from

    ireneista@adhd.irenes.spaceI P 2 Replies Last reply
    0
    • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

      The coreutils Rust rewrite story is pretty funny.

      Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

      But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

      https://seclists.org/oss-sec/2026/q2/332

      PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

      zkat@fedi.zkat.techZ This user is from outside of this forum
      zkat@fedi.zkat.techZ This user is from outside of this forum
      zkat@fedi.zkat.tech
      wrote sidst redigeret af
      #70

      @lcamtuf I mean, not a single one of the issues were memory-safety-related, which is noteworthy, cause GNU/BSD coreutils still regularly get memory-related issues

      1 Reply Last reply
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      • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

        The coreutils Rust rewrite story is pretty funny.

        Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

        But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

        https://seclists.org/oss-sec/2026/q2/332

        PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

        abmurrow@hachyderm.ioA This user is from outside of this forum
        abmurrow@hachyderm.ioA This user is from outside of this forum
        abmurrow@hachyderm.io
        wrote sidst redigeret af
        #71

        @lcamtuf Dang, that is a wild ride of a thread.

        And it kinda lines up with my experiences as well-- coreutils is battle tested and a load bearing feature of Linux.

        Uutils is just too new to get all of the behavior exactly the same. I've tested it on my nix machine in the past, and alothough I never pushed uutils quite as far as it could have gone in order to discover any of these bugs, I kind of shudder to think what would have happened if I had.

        Very interesting to think that the concept of C isn't exactly bad-- but it just needs a long time to mature and get it right, just like any program. The fact that the Rust compiler prevents you from making memory errors doesn't also prevent you from misunderstanding CPU clocks or buffer overflows or race conditions and other low level stuff.

        1 Reply Last reply
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        • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

          @m33
          I discovered at Google a tremendous laziness and lack of rigor because "well if it doesn't work or has problems we can roll it back." I came to think of it as The Google Principle and it can be more easily written as:

          The amount of care and thought that goes into a software change is proportional to the perceived difficulty of pushing that change into production.

          @sten @darkuncle @lcamtuf

          darkuncle@infosec.exchangeD This user is from outside of this forum
          darkuncle@infosec.exchangeD This user is from outside of this forum
          darkuncle@infosec.exchange
          wrote sidst redigeret af
          #72

          @ChuckMcManis @m33 @sten @lcamtuf on the flip side, if you have good discipline around handling change on a continuous basis and operational agility, you can more easily incorporate Werner Vogels' aphorism "everything fails, all the time, plan accordingly"

          does that lead to lazy / negligent engineering? maybe?? If the architecture is such that I don't have to care as much about my component failing, maybe we need different metrics to incentivize quality other than "it went down and people got fired"

          1 Reply Last reply
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          • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

            @lcamtuf yeah it's frustrating because in some sense we all had the opportunity to learn this lesson, a long time ago

            we remember when we were kids, after Netscape went bankrupt trying to re-write their software from scratch, there were some good essays analyzing what went wrong and advocating for refactoring instead so as not to lose the knowledge that's in the code

            and then there's the ATC system

            like... there's so many past instances to learn from

            ireneista@adhd.irenes.spaceI This user is from outside of this forum
            ireneista@adhd.irenes.spaceI This user is from outside of this forum
            ireneista@adhd.irenes.space
            wrote sidst redigeret af
            #73

            @lcamtuf and then there's... well, there's a persistent feeling that starting over without regard for the past will make things better, rather than just repeating the same fundamental mistake that happened the first time

            we've felt it too. it's a powerful pull.

            we wrote a bit about that feeling, a while back https://irenes.space/leaves/2024-09-29-technology-community-idealism

            doomed_daniel@mastodon.gamedev.placeD fogti@chaos.socialF 2 Replies Last reply
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            • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

              @darkuncle @lcamtuf
              During my tenure at Google I was astonished at how many engineers would clearly admit they didn't understand why something was the way it was, so they rewrote it. This *repeatedly* bit them in the ass.

              josh@hactivedirectory.comJ This user is from outside of this forum
              josh@hactivedirectory.comJ This user is from outside of this forum
              josh@hactivedirectory.com
              wrote sidst redigeret af
              #74

              @ChuckMcManis I actually find questioning the why behind something to be important. In your experience at Google, did the devs rewriting things have _access_ to the documentation as to why something was done? Was it like disbelief of the stated facts or were there holes in the notetaking about the reasoning?

              @darkuncle @lcamtuf

              josh@hactivedirectory.comJ chuckmcmanis@chaos.socialC L 3 Replies Last reply
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              • josh@hactivedirectory.comJ josh@hactivedirectory.com

                @ChuckMcManis I actually find questioning the why behind something to be important. In your experience at Google, did the devs rewriting things have _access_ to the documentation as to why something was done? Was it like disbelief of the stated facts or were there holes in the notetaking about the reasoning?

                @darkuncle @lcamtuf

                josh@hactivedirectory.comJ This user is from outside of this forum
                josh@hactivedirectory.comJ This user is from outside of this forum
                josh@hactivedirectory.com
                wrote sidst redigeret af
                #75

                @ChuckMcManis addendum: I didn't mean for this to be a "well, actually" statement; I'm not pushing back against your statements, only curious about your experience.

                @darkuncle @lcamtuf

                1 Reply Last reply
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                • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

                  @lcamtuf mumble, mumble, Chesterson's Fence, mumble, mumble

                  K This user is from outside of this forum
                  K This user is from outside of this forum
                  kynx@fosstodon.org
                  wrote sidst redigeret af
                  #76

                  @ChuckMcManis @lcamtuf now why the hell, after all these years, have I not heard of Chesterton’s Fence? Is this what I missed by not learning my trade at a uni? Kinda rhetorical, but I _still_ feel I must’ve missed something other than the debt…

                  Anyway, thank you. It’s going to provide a nice two-worder when reviewing prs by newbies - and a lot of oldbies and, lest l forget, their sloppy chums.

                  G gumnos@mastodon.bsd.cafeG 2 Replies Last reply
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                  • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

                    The coreutils Rust rewrite story is pretty funny.

                    Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

                    But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

                    https://seclists.org/oss-sec/2026/q2/332

                    PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

                    controlc@mstdn.caC This user is from outside of this forum
                    controlc@mstdn.caC This user is from outside of this forum
                    controlc@mstdn.ca
                    wrote sidst redigeret af
                    #77

                    @lcamtuf "The lesson of history is that no one learns."

                    1 Reply Last reply
                    0
                    • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                      @lcamtuf and then there's... well, there's a persistent feeling that starting over without regard for the past will make things better, rather than just repeating the same fundamental mistake that happened the first time

                      we've felt it too. it's a powerful pull.

                      we wrote a bit about that feeling, a while back https://irenes.space/leaves/2024-09-29-technology-community-idealism

                      doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
                      doomed_daniel@mastodon.gamedev.placeD This user is from outside of this forum
                      doomed_daniel@mastodon.gamedev.place
                      wrote sidst redigeret af
                      #78

                      @ireneista @lcamtuf
                      I guess that could work if you really investigate all the fundamental mistakes, as well as the regular bugs/pitfalls, from the first time and try your best to avoid them.

                      Assuming that "it was written in a less safe language" was the only or even most important issue is.. not that useful

                      ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                      • doomed_daniel@mastodon.gamedev.placeD doomed_daniel@mastodon.gamedev.place

                        @ireneista @lcamtuf
                        I guess that could work if you really investigate all the fundamental mistakes, as well as the regular bugs/pitfalls, from the first time and try your best to avoid them.

                        Assuming that "it was written in a less safe language" was the only or even most important issue is.. not that useful

                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.space
                        wrote sidst redigeret af
                        #79

                        @Doomed_Daniel @lcamtuf yeah, exactly

                        1 Reply Last reply
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                        • david_chisnall@infosec.exchangeD david_chisnall@infosec.exchange

                          @lcamtuf

                          It’s frustrating that POSIX took decades to get APIs that weren’t intrinsically racy, but then higher-level languages that post dated the improved ones implemented equivalents of the old racy APIs. C++ was annoying, they waited until pretty much every platform that supported C++ and had a filesystem implemented the newer APIs and then standardised the filesystem TS with racy ones. I believe Rust is similar, but at least it has cap-std which implements the non-racy versions as an alternative standard library.

                          icing@chaos.socialI This user is from outside of this forum
                          icing@chaos.socialI This user is from outside of this forum
                          icing@chaos.social
                          wrote sidst redigeret af
                          #80

                          @david_chisnall @lcamtuf Try to write to C++ ‚cout‘ concurrently. Complete clown fiesta!🤡

                          petersommerlad@mastodon.socialP 1 Reply Last reply
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                          • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                            @lcamtuf and then there's... well, there's a persistent feeling that starting over without regard for the past will make things better, rather than just repeating the same fundamental mistake that happened the first time

                            we've felt it too. it's a powerful pull.

                            we wrote a bit about that feeling, a while back https://irenes.space/leaves/2024-09-29-technology-community-idealism

                            fogti@chaos.socialF This user is from outside of this forum
                            fogti@chaos.socialF This user is from outside of this forum
                            fogti@chaos.social
                            wrote sidst redigeret af
                            #81

                            @ireneista @lcamtuf I would also assume that there is simply a tipping point in regards to the scale of a project, where a rewrite of the whole thing at once just doesn't make sense anymore.

                            For very mall things, it obvious makes sense, because it's easy to hold the entire architecture and important fixes in a single persons head (and thus also documenting them would be doable), but there comes a point where even a large team can't do that in a cooperative manner anymore.

                            fogti@chaos.socialF 1 Reply Last reply
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                            • fogti@chaos.socialF fogti@chaos.social

                              @ireneista @lcamtuf I would also assume that there is simply a tipping point in regards to the scale of a project, where a rewrite of the whole thing at once just doesn't make sense anymore.

                              For very mall things, it obvious makes sense, because it's easy to hold the entire architecture and important fixes in a single persons head (and thus also documenting them would be doable), but there comes a point where even a large team can't do that in a cooperative manner anymore.

                              fogti@chaos.socialF This user is from outside of this forum
                              fogti@chaos.socialF This user is from outside of this forum
                              fogti@chaos.social
                              wrote sidst redigeret af
                              #82

                              @ireneista @lcamtuf Maybe it's related to the tipping points in "groups of humans" sizes, where there's a point where communication becomes less efficient and a probably also a bottleneck.

                              1 Reply Last reply
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                              • pikhq@social.treehouse.systemsP pikhq@social.treehouse.systems

                                @lcamtuf and it's very worth remembering that while the design of rust _does_ prevent many bugs, it's not a get-out-of-bugs-free card. there are many ways to write code wrong, not just memory safety issues!

                                argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                argv_minus_one@mastodon.sdf.org
                                wrote sidst redigeret af
                                #83

                                @pikhq

                                Rust does also protect against data races.

                                It does not, however, protect against file-system races.

                                @lcamtuf

                                1 Reply Last reply
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                                • prozacchiwawa@functional.cafeP prozacchiwawa@functional.cafe

                                  @lcamtuf i do find that the crates dedicated to atomic file handling and temp files, in the interest of providing a uniform platform interface aren't as good as what's reachable in c.

                                  it's not a fault of the rust language per se, but writing a safe interface at that level isn't easy, so it makes sense (and is in some sense a better default) to have high level, platform neutral access here.

                                  argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                  argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                  argv_minus_one@mastodon.sdf.org
                                  wrote sidst redigeret af
                                  #84

                                  @prozacchiwawa

                                  Could you elaborate on this? What exactly is lacking in e.g. the tempfile crate? If it were for Linux only, in what ways would it be better?

                                  @lcamtuf

                                  1 Reply Last reply
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                                  • lcamtuf@infosec.exchangeL lcamtuf@infosec.exchange

                                    The coreutils Rust rewrite story is pretty funny.

                                    Coreutils are tools like rm, mv, mkdir, etc. Unlike binutils, this isn't a fertile ground for memory safety bugs. But, the rewrite was completed, and in the spirit of progress, Canonical decided to switch.

                                    But do you know what coreutils are a fertile ground for? Race conditions around file creation, deletion, permission setting, and so on. The original code accounted for decades of hard-learned lessons in that space. The Rust rewrite did not:

                                    https://seclists.org/oss-sec/2026/q2/332

                                    PS. I'm not dunking on Rust. It's just that... starting over from scratch has its hidden costs.

                                    baloouriza@social.tulsa.ok.usB This user is from outside of this forum
                                    baloouriza@social.tulsa.ok.usB This user is from outside of this forum
                                    baloouriza@social.tulsa.ok.us
                                    wrote sidst redigeret af
                                    #85

                                    @lcamtuf I legitimately wonder what it is about Rust that inspires people to start questionable porting projects in the first place. Like, who asked for coreutils in Rust?

                                    taschenorakel@mastodon.greenT 1 Reply Last reply
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                                    • hyc@mastodon.socialH hyc@mastodon.social

                                      @lcamtuf See this all the time - people storm in trying to change things before trying to understand how the current things work. People who don't learn from what's been done before. Society doesn't progress from efforts like theirs. You only make progress by learning from and building on top of what came before.

                                      argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                      argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                      argv_minus_one@mastodon.sdf.org
                                      wrote sidst redigeret af
                                      #86

                                      @hyc

                                      Even if you do tear down what came before and replace it entirely, you still need to understand how the thing you're replacing works, or else your replacement will be worse because you'll make the same mistakes your predecessors did.

                                      Those who fail to learn from history are doomed to repeat it, after all.

                                      @lcamtuf

                                      hyc@mastodon.socialH 1 Reply Last reply
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                                      • oblomov@sociale.networkO oblomov@sociale.network

                                        @sten @lcamtuf

                                        MIT licensing vs GPL.

                                        (I'm not joking.)

                                        argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                        argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                                        argv_minus_one@mastodon.sdf.org
                                        wrote sidst redigeret af
                                        #87

                                        @oblomov

                                        What the hell for? Was Canonical planning on making a Proprietary Enterprise Coreutils? 🤨

                                        @sten @lcamtuf

                                        1 Reply Last reply
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                                        • josh@hactivedirectory.comJ josh@hactivedirectory.com

                                          @ChuckMcManis I actually find questioning the why behind something to be important. In your experience at Google, did the devs rewriting things have _access_ to the documentation as to why something was done? Was it like disbelief of the stated facts or were there holes in the notetaking about the reasoning?

                                          @darkuncle @lcamtuf

                                          chuckmcmanis@chaos.socialC This user is from outside of this forum
                                          chuckmcmanis@chaos.socialC This user is from outside of this forum
                                          chuckmcmanis@chaos.social
                                          wrote sidst redigeret af
                                          #88

                                          @josh To be clear, all the source code, a wiki of discussions, etc was available to everyone who wrote code at the time. I recall pushing back one such occasion and asking if the project lead knew *why* the current code did what it did, and they stated, and I quote because it stuck with me, "It doesn't matter why, because I've rewritten all of it and I know why I wrote what I did."

                                          To understand that you have to understand Google dev culture at the time. 1/2

                                          @darkuncle @lcamtuf

                                          chuckmcmanis@chaos.socialC 1 Reply Last reply
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