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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. refined the 3d cursor a bit.

refined the 3d cursor a bit.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
eniblockgamegamedevindiedevprocgen
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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

    i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

    the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

    #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #7

    major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em 😄

    #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em 😄

      #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      wrote sidst redigeret af
      #8

      just discovered that the shell textures on leaf blocks do a really cute thing when they surround another block :3

      #EniBlockGame #GameDev #IndieDev

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        just discovered that the shell textures on leaf blocks do a really cute thing when they surround another block :3

        #EniBlockGame #GameDev #IndieDev

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #9

        changed the way block breaking work. 3d cursor now changes to encompass the whole block and the breaking decal is shown on all faces

        i'll probably change the cursor to full block vs face (or no cursor at all) depending on what your currently held item is later but for now this works

        #EniBlockGame #GameDev #IndieDev

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          changed the way block breaking work. 3d cursor now changes to encompass the whole block and the breaking decal is shown on all faces

          i'll probably change the cursor to full block vs face (or no cursor at all) depending on what your currently held item is later but for now this works

          #EniBlockGame #GameDev #IndieDev

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote sidst redigeret af
          #10

          not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?

          #EniBlockGame

          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?

            #EniBlockGame

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote sidst redigeret af
            #11

            time to turn in for the night but i managed to get some item icon rendering going

            #EniBlockGame #GameDev #IndieDev

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              time to turn in for the night but i managed to get some item icon rendering going

              #EniBlockGame #GameDev #IndieDev

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote sidst redigeret af
              #12

              current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts

              does my old truetype font implementation even still work at all?

              edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts

              edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts

              #EniBlockGame

              eniko@mastodon.gamedev.placeE 1 Reply Last reply
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts

                does my old truetype font implementation even still work at all?

                edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts

                edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts

                #EniBlockGame

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote sidst redigeret af
                #13

                decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!

                oh and yes, you can customize the gradient colors :3

                #EniBlockGame #GameDev #IndieDev #PixelArt

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!

                  oh and yes, you can customize the gradient colors :3

                  #EniBlockGame #GameDev #IndieDev #PixelArt

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #14

                  Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?

                  eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #15

                    took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss

                    comes in regular and bold

                    #EniBlockGame #GameDev #IndieDev #PixelArt

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss

                      comes in regular and bold

                      #EniBlockGame #GameDev #IndieDev #PixelArt

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote sidst redigeret af
                      #16

                      Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there

                      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.place
                        wrote sidst redigeret af
                        #17

                        implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements

                        pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p

                        the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)

                        #EniBlockGame #GameDev #IndieDev

                        eniko@mastodon.gamedev.placeE 1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements

                          pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p

                          the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)

                          #EniBlockGame #GameDev #IndieDev

                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.place
                          wrote sidst redigeret af
                          #18

                          note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels

                          #EniBlockGame #GameDev #IndieDev

                          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels

                            #EniBlockGame #GameDev #IndieDev

                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.place
                            wrote sidst redigeret af
                            #19

                            this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor

                            but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels

                            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor

                              but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels

                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.place
                              wrote sidst redigeret af
                              #20

                              created the hotbar today, and block game is really starting to look like a game now!

                              and best of all, the entire bar is reskinnable by changing the gui.png and gui.json files :3

                              #EniBlockGame #GameDev #IndieDev #PixelArt 🎮

                              1 Reply Last reply
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