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FARVEL BIG TECH
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  2. Ikke-kategoriseret
  3. i added actually putting picked up items in your inventory but got sick and never posted it

i added actually putting picked up items in your inventory but got sick and never posted it

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eniblockgamegamedevindiedev
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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    i added actually putting picked up items in your inventory but got sick and never posted it

    i'm back at work now and have implemented dropping items from your inventory! which i think finishes up all the inventory management stuff

    #EniBlockGame #GameDev #IndieDev

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #2

    making more complex recipes that require a certain quantity of source or target items to craft, so i made it so the hint text tells you if you could craft an item but have insufficient materials

    part of that whole "the game shows you how to play it so you don't gotta consult a wiki all the time" dealio

    #EniBlockGame #GameDev #IndieDev

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      making more complex recipes that require a certain quantity of source or target items to craft, so i made it so the hint text tells you if you could craft an item but have insufficient materials

      part of that whole "the game shows you how to play it so you don't gotta consult a wiki all the time" dealio

      #EniBlockGame #GameDev #IndieDev

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      wrote sidst redigeret af
      #3

      Thinking maybe the quantities should always be visible in the hint so you know how much it'll use up 🤔

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        Thinking maybe the quantities should always be visible in the hint so you know how much it'll use up 🤔

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #4

        added the crude carpentry table, block game's first proper crafting station, which will pave the way to many pieces of furniture and building blocks

        i also added a sub-text line to the hint window and it now shows how many items will be crafted as well as how many items are required/will be consumed

        #EniBlockGame #GameDev #IndieDev #PixelArt

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          added the crude carpentry table, block game's first proper crafting station, which will pave the way to many pieces of furniture and building blocks

          i also added a sub-text line to the hint window and it now shows how many items will be crafted as well as how many items are required/will be consumed

          #EniBlockGame #GameDev #IndieDev #PixelArt

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote sidst redigeret af
          #5

          added flint knife and cordage, which you get from using a knife on flamereeds

          this means all the components for the crude carpentry table (rough wood, sticks, cordage) are in place and i can start working on that next

          #EniBlockGame #GameDev #IndieDev #PixelArt

          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            added flint knife and cordage, which you get from using a knife on flamereeds

            this means all the components for the crude carpentry table (rough wood, sticks, cordage) are in place and i can start working on that next

            #EniBlockGame #GameDev #IndieDev #PixelArt

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote sidst redigeret af
            #6

            nothing to really show today. i replaced a bunch of spaghetti code for left click behaviors like breaking and placing blocks with modular behavior instances, which is needed for more complex interactions with the carpentry table

            which doesn't screenshot particularly well

            #EniBlockGame

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              nothing to really show today. i replaced a bunch of spaghetti code for left click behaviors like breaking and placing blocks with modular behavior instances, which is needed for more complex interactions with the carpentry table

              which doesn't screenshot particularly well

              #EniBlockGame

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote sidst redigeret af
              #7

              ok i've finally reworked all my block code so that i can have more complex blocks with data stored outside the standard block array, and i've fixed all the bugs that caused

              so now i can finally get started on what i was actually supposed to be doing which is adding block entities so i can make the carpentry table usable

              #EniBlockGame

              eniko@mastodon.gamedev.placeE 1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                ok i've finally reworked all my block code so that i can have more complex blocks with data stored outside the standard block array, and i've fixed all the bugs that caused

                so now i can finally get started on what i was actually supposed to be doing which is adding block entities so i can make the carpentry table usable

                #EniBlockGame

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote sidst redigeret af
                #8

                added block entities and an item input component which can filter items. then i added a new click behavior that adds items into an item input, so now i can put rough wood, sticks, and cordage into the carpentry table

                no screenshot because it doesn't visually show the inputs yet, that's a tomorrow task. you'll be able to see the wood, sticks, and cordage lying on the table after you add them by left clicking

                #EniBlockGame

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  added block entities and an item input component which can filter items. then i added a new click behavior that adds items into an item input, so now i can put rough wood, sticks, and cordage into the carpentry table

                  no screenshot because it doesn't visually show the inputs yet, that's a tomorrow task. you'll be able to see the wood, sticks, and cordage lying on the table after you add them by left clicking

                  #EniBlockGame

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #9

                  it's basically like a crafting station menu in minecraft. you're still filling slots with items, but it's more organic/diegetic because it's not a menu, it all happens in the world

                  eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    it's basically like a crafting station menu in minecraft. you're still filling slots with items, but it's more organic/diegetic because it's not a menu, it all happens in the world

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #10

                    polished up the hint text for crafting stations to tell you what inputs they accept

                    doing these hint texts is a pain but i believe in the game teaching people how to play it instead of a wiki

                    #EniBlockGame #GameDev #IndieDev

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      polished up the hint text for crafting stations to tell you what inputs they accept

                      doing these hint texts is a pain but i believe in the game teaching people how to play it instead of a wiki

                      #EniBlockGame #GameDev #IndieDev

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote sidst redigeret af
                      #11

                      ok! now when you add crafting components to the carpentry table you can see them on the table in the world! well, up to a pile of 3 anyway >_>

                      now i just need to add the recipe picker, pressing E to craft, and being able to pick the components back up and it'll be ready!

                      #EniBlockGame #GameDev #IndieDev #PixelArt

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