Skip to content
  • Hjem
  • Seneste
  • Etiketter
  • Populære
  • Verden
  • Bruger
  • Grupper
Temaer
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
227 Indlæg 2 Posters 0 Visninger
  • Ældste til nyeste
  • Nyeste til ældste
  • Most Votes
Svar
  • Svar som emne
Login for at svare
Denne tråd er blevet slettet. Kun brugere med emne behandlings privilegier kan se den.
  • yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.online
    wrote on sidst redigeret af
    #1

    Decided to try writing a Wayland compositor for fun. Took me a few days to get things going to a video-able state.

    This is scrollable tiling, heavily inspired by PaperWM (which I'm still using and very much enjoying). You've got an infinite strip of windows that you can scroll through.

    It's also got dynamic workspaces which work like in GNOME Shell (the Correct™ way to do workspaces), but all monitors have workspaces.

    The repo is https://github.com/YaLTeR/niri if you want to peek at the code

    yalter@mastodon.onlineY 1 Reply Last reply
    0
    • yalter@mastodon.onlineY yalter@mastodon.online

      Decided to try writing a Wayland compositor for fun. Took me a few days to get things going to a video-able state.

      This is scrollable tiling, heavily inspired by PaperWM (which I'm still using and very much enjoying). You've got an infinite strip of windows that you can scroll through.

      It's also got dynamic workspaces which work like in GNOME Shell (the Correct™ way to do workspaces), but all monitors have workspaces.

      The repo is https://github.com/YaLTeR/niri if you want to peek at the code

      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.online
      wrote on sidst redigeret af
      #2

      Added quite a number of things into the compositor since then. It's at the point where I can somewhat-comfortably use it for working or (Wayland-only) gaming sessions.

      Today I figured out how to make it run as a proper session, launched from GDM, with systemd integration and all. It even mostly works!

      Also finally implemented the ability to take screenshots—this one is from a real session.

      Kinda want to try my hand at the screencast portal for OBS. How hard can it be, right? 🙃

      yalter@mastodon.onlineY 1 Reply Last reply
      0
      • yalter@mastodon.onlineY yalter@mastodon.online

        Added quite a number of things into the compositor since then. It's at the point where I can somewhat-comfortably use it for working or (Wayland-only) gaming sessions.

        Today I figured out how to make it run as a proper session, launched from GDM, with systemd integration and all. It even mostly works!

        Also finally implemented the ability to take screenshots—this one is from a real session.

        Kinda want to try my hand at the screencast portal for OBS. How hard can it be, right? 🙃

        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.online
        wrote on sidst redigeret af
        #3

        Almost done adding touchpad gesture support to Smithay!

        Here you can see the pinch zoom/rotate gesture visually in gtk4-demo, then the swipe gesture only in WAYLAND_DEBUG on the right, then the hold gesture by stopping the kinetic scrolling by putting a finger on the touchpad.

        yalter@mastodon.onlineY 1 Reply Last reply
        0
        • yalter@mastodon.onlineY yalter@mastodon.online

          Almost done adding touchpad gesture support to Smithay!

          Here you can see the pinch zoom/rotate gesture visually in gtk4-demo, then the swipe gesture only in WAYLAND_DEBUG on the right, then the hold gesture by stopping the kinetic scrolling by putting a finger on the touchpad.

          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.online
          wrote on sidst redigeret af
          #4

          After adding dmabuf feedbacks to niri, I stumbled upon an extremely strange performance problem when using overlay planes. One specific animation, with a GTK 4 window open, stutters, but only when going into one direction.

          Spent half a day debugging it with Smithay developers. Couldn't crack it yet; for some reason an AMDGPU kernel worker just... takes a while under those specific conditions, causing delayed frames. Seems to be doing the same thing as in the normal case, just... slower somehow.

          yalter@mastodon.onlineY 1 Reply Last reply
          0
          • yalter@mastodon.onlineY yalter@mastodon.online

            After adding dmabuf feedbacks to niri, I stumbled upon an extremely strange performance problem when using overlay planes. One specific animation, with a GTK 4 window open, stutters, but only when going into one direction.

            Spent half a day debugging it with Smithay developers. Couldn't crack it yet; for some reason an AMDGPU kernel worker just... takes a while under those specific conditions, causing delayed frames. Seems to be doing the same thing as in the normal case, just... slower somehow.

            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.online
            wrote on sidst redigeret af
            #5

            Aaand my touchpad gesture support has been merged into Smithay!

            yalter@mastodon.onlineY 1 Reply Last reply
            0
            • yalter@mastodon.onlineY yalter@mastodon.online

              Aaand my touchpad gesture support has been merged into Smithay!

              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.online
              wrote on sidst redigeret af
              #6

              I'm quite enjoying playing with the Tracy profiler. Turns out when you run the program with sudo, it records a ton of extra useful info, like CPU core scheduling, monitor VSync events, kernel context switches, what your process is blocked on.

              I also annotated my compositor with Tracy Frame events for monitor VBlank cycles. I can then set a target FPS in Tracy and instantly see which frames were too slow! Both in the bar at the top, and in the main area highlighted in red.

              yalter@mastodon.onlineY 1 Reply Last reply
              0
              • yalter@mastodon.onlineY yalter@mastodon.online

                I'm quite enjoying playing with the Tracy profiler. Turns out when you run the program with sudo, it records a ton of extra useful info, like CPU core scheduling, monitor VSync events, kernel context switches, what your process is blocked on.

                I also annotated my compositor with Tracy Frame events for monitor VBlank cycles. I can then set a target FPS in Tracy and instantly see which frames were too slow! Both in the bar at the top, and in the main area highlighted in red.

                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.online
                wrote on sidst redigeret af
                #7

                lol a few days ago someone posted niri on the orange site and now it surpassed all my other projects by star count 🫠

                yalter@mastodon.onlineY 1 Reply Last reply
                0
                • yalter@mastodon.onlineY yalter@mastodon.online

                  lol a few days ago someone posted niri on the orange site and now it surpassed all my other projects by star count 🫠

                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.online
                  wrote on sidst redigeret af
                  #8

                  aaaaaaaaahhhhhhhhhhh these two days were a grind but I somehow got monitor streaming working! with pipewire and dmabufs and dbus and screencast portal and everything! and it wooorkssssssssss woooooooooooooo

                  yalter@mastodon.onlineY 1 Reply Last reply
                  0
                  • yalter@mastodon.onlineY yalter@mastodon.online

                    aaaaaaaaahhhhhhhhhhh these two days were a grind but I somehow got monitor streaming working! with pipewire and dmabufs and dbus and screencast portal and everything! and it wooorkssssssssss woooooooooooooo

                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.online
                    wrote on sidst redigeret af
                    #9

                    I just streamed for an hour from this and nothing crashed??

                    yalter@mastodon.onlineY 1 Reply Last reply
                    0
                    • yalter@mastodon.onlineY yalter@mastodon.online

                      I just streamed for an hour from this and nothing crashed??

                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.online
                      wrote on sidst redigeret af
                      #10

                      Dmabuf screencasting is crazy good. Here's a histogram of the screencasting overhead on my 2560×1600@165 screen—the median is 300 microseconds, and the worst across 12,669 frames was just below 1 ms. Most of that time is spent rendering the frame, perhaps something could even be further optimized in Smithay.

                      And yeah, if you look at the profiling timeline, I zoomed it in such a way that almost the entire width is taken by one frame, that is 6.05 ms long. Most of it is completely empty!

                      yalter@mastodon.onlineY 1 Reply Last reply
                      0
                      • yalter@mastodon.onlineY yalter@mastodon.online

                        Dmabuf screencasting is crazy good. Here's a histogram of the screencasting overhead on my 2560×1600@165 screen—the median is 300 microseconds, and the worst across 12,669 frames was just below 1 ms. Most of that time is spent rendering the frame, perhaps something could even be further optimized in Smithay.

                        And yeah, if you look at the profiling timeline, I zoomed it in such a way that almost the entire width is taken by one frame, that is 6.05 ms long. Most of it is completely empty!

                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.online
                        wrote on sidst redigeret af
                        #11

                        Today in Wayland compositor profiling! Turns out closing a shm pool file descriptor can result in a fat stall of up to like 6 ms with the kernel waiting on some spinlocks. Which is extra fun when you realize it covers the entire frame budget of your 165 Hz screen, and some clients are sometimes doing it every frame!

                        I'm trying a "dropping thread" workaround where the fd closing happens on a separate thread. Appears to work at the first glance.

                        yalter@mastodon.onlineY 1 Reply Last reply
                        0
                        • yalter@mastodon.onlineY yalter@mastodon.online

                          Today in Wayland compositor profiling! Turns out closing a shm pool file descriptor can result in a fat stall of up to like 6 ms with the kernel waiting on some spinlocks. Which is extra fun when you realize it covers the entire frame budget of your 165 Hz screen, and some clients are sometimes doing it every frame!

                          I'm trying a "dropping thread" workaround where the fd closing happens on a separate thread. Appears to work at the first glance.

                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.online
                          wrote on sidst redigeret af
                          #12

                          new main loop stall dropped

                          and it is, uhhhhh, epoll_wait doing blocking disk decryption for solid 8 ms? is that a thing that it does?

                          seems to have happened once over a long period but still

                          yalter@mastodon.onlineY 1 Reply Last reply
                          0
                          • yalter@mastodon.onlineY yalter@mastodon.online

                            new main loop stall dropped

                            and it is, uhhhhh, epoll_wait doing blocking disk decryption for solid 8 ms? is that a thing that it does?

                            seems to have happened once over a long period but still

                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.online
                            wrote on sidst redigeret af
                            #13

                            Found the same disc decryption during rendering. Does it just randomly decide to do it or something?

                            yalter@mastodon.onlineY 1 Reply Last reply
                            0
                            • yalter@mastodon.onlineY yalter@mastodon.online

                              Found the same disc decryption during rendering. Does it just randomly decide to do it or something?

                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.online
                              wrote on sidst redigeret af
                              #14

                              Aside from this and some other weirdness, not a single dropped frame on my slower laptop! (which is admittedly just 60 Hz)

                              yalter@mastodon.onlineY 1 Reply Last reply
                              0
                              • yalter@mastodon.onlineY yalter@mastodon.online

                                Aside from this and some other weirdness, not a single dropped frame on my slower laptop! (which is admittedly just 60 Hz)

                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.online
                                wrote on sidst redigeret af
                                #15

                                Thought of another thing to plot in Tracy: target presentation time offset! This is the difference between when a frame was shown on screen and the target time that we were rendering for.

                                Here you can see data across 17 seconds of runtime while recording with OBS. Offset on both monitors fluctuates within a few microseconds around zero, which means that our rendering lands right on time.

                                yalter@mastodon.onlineY 1 Reply Last reply
                                0
                                • yalter@mastodon.onlineY yalter@mastodon.online

                                  Thought of another thing to plot in Tracy: target presentation time offset! This is the difference between when a frame was shown on screen and the target time that we were rendering for.

                                  Here you can see data across 17 seconds of runtime while recording with OBS. Offset on both monitors fluctuates within a few microseconds around zero, which means that our rendering lands right on time.

                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.online
                                  wrote on sidst redigeret af
                                  #16

                                  It's also common to see one frame worth of offset like on this zoomed-out screenshot. This happens when the compositor wakes up from idling too late into the monitor refresh cycle and doesn't manage to render a new frame in time.

                                  yalter@mastodon.onlineY 1 Reply Last reply
                                  0
                                  • yalter@mastodon.onlineY yalter@mastodon.online

                                    It's also common to see one frame worth of offset like on this zoomed-out screenshot. This happens when the compositor wakes up from idling too late into the monitor refresh cycle and doesn't manage to render a new frame in time.

                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.online
                                    wrote on sidst redigeret af
                                    #17

                                    I'm still working on niri btw (and using it myself too). Today I finally finished a window layout refactor that was due from very early on.

                                    Now the layout always works correctly, with all the paddings, struts, fullscreen windows and animations. It's tricky because while most of the logic operates only on the "working area" (view excluding struts), fullscreen windows in particular must cover the entire view area, while otherwise acting as just another regular window column.

                                    yalter@mastodon.onlineY 1 Reply Last reply
                                    0
                                    • yalter@mastodon.onlineY yalter@mastodon.online

                                      I'm still working on niri btw (and using it myself too). Today I finally finished a window layout refactor that was due from very early on.

                                      Now the layout always works correctly, with all the paddings, struts, fullscreen windows and animations. It's tricky because while most of the logic operates only on the "working area" (view excluding struts), fullscreen windows in particular must cover the entire view area, while otherwise acting as just another regular window column.

                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.online
                                      wrote on sidst redigeret af
                                      #18

                                      niri development is ongoing, getting a lot of help from kchibisov too.

                                      Today I implemented an interactive area screenshot capture tool. Almost like a mini screenshot UI

                                      yalter@mastodon.onlineY 1 Reply Last reply
                                      0
                                      • yalter@mastodon.onlineY yalter@mastodon.online

                                        niri development is ongoing, getting a lot of help from kchibisov too.

                                        Today I implemented an interactive area screenshot capture tool. Almost like a mini screenshot UI

                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.online
                                        wrote on sidst redigeret af
                                        #19

                                        Decided to make a new demo video for niri, finally. The last one was so old that niri didn't even have cursors implemented, it showed an orange rectangle instead. 🫠

                                        Here's the link again for the curious: https://github.com/YaLTeR/niri

                                        Very happy I've come this far writing my own compositor from scratch. Honestly thought my motivation would only last for two weeks max, but here we are.

                                        Learned a ton in the process, and now this experience helps me with Mutter & Shell profiling.

                                        #rust

                                        yalter@mastodon.onlineY 1 Reply Last reply
                                        0
                                        • yalter@mastodon.onlineY yalter@mastodon.online

                                          Decided to make a new demo video for niri, finally. The last one was so old that niri didn't even have cursors implemented, it showed an orange rectangle instead. 🫠

                                          Here's the link again for the curious: https://github.com/YaLTeR/niri

                                          Very happy I've come this far writing my own compositor from scratch. Honestly thought my motivation would only last for two weeks max, but here we are.

                                          Learned a ton in the process, and now this experience helps me with Mutter & Shell profiling.

                                          #rust

                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.online
                                          wrote on sidst redigeret af
                                          #20

                                          The development pace had slowed down a little, so I've tagged an alpha release for niri: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-alpha.1

                                          Also made a COPR for the occasion, if you're on Fedora: https://copr.fedorainfracloud.org/coprs/yalter/niri/

                                          yalter@mastodon.onlineY 1 Reply Last reply
                                          0
                                          Svar
                                          • Svar som emne
                                          Login for at svare
                                          • Ældste til nyeste
                                          • Nyeste til ældste
                                          • Most Votes


                                          • Log ind

                                          • Har du ikke en konto? Tilmeld

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          Graciously hosted by data.coop
                                          • First post
                                            Last post
                                          0
                                          • Hjem
                                          • Seneste
                                          • Etiketter
                                          • Populære
                                          • Verden
                                          • Bruger
                                          • Grupper