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FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • yalter@mastodon.onlineY yalter@mastodon.online

    Over the past 2 weeks I've been slowly but surely working on the interactive move niri PR [1] by @pajn. It's already got me to fix quite a bit of tech debt in the layout code, which is cool.

    The PR is still rough around the edges, but mostly works, and I switched to running the branch on my own systems to give it thorough testing.

    (also no, this is not the Floating Layer yet, though it's a good step towards that)

    Attaching a video of what it looks like rn

    [1]: https://github.com/YaLTeR/niri/pull/547

    #niri

    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.online
    wrote on sidst redigeret af
    #84

    Made interactive move work on touch (and resize too while I was at it), didn't need that many changes actually

    #niri

    yalter@mastodon.onlineY 1 Reply Last reply
    0
    • yalter@mastodon.onlineY yalter@mastodon.online

      Made interactive move work on touch (and resize too while I was at it), didn't need that many changes actually

      #niri

      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.online
      wrote on sidst redigeret af
      #85

      Added a bit of rubberbanding before the window is "dragged out" of the layout. Should help avoid unintended layout changes.

      Along with a few more fixes I did, I think interactive move should be good to merge? It's not 100% perfect and jank free, but I'm fairly sure I got all the important things done. Will give it some more testing.

      #niri

      yalter@mastodon.onlineY 1 Reply Last reply
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      • yalter@mastodon.onlineY yalter@mastodon.online

        Added a bit of rubberbanding before the window is "dragged out" of the layout. Should help avoid unintended layout changes.

        Along with a few more fixes I did, I think interactive move should be good to merge? It's not 100% perfect and jank free, but I'm fairly sure I got all the important things done. Will give it some more testing.

        #niri

        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.online
        wrote on sidst redigeret af
        #86

        Suddenly, @drakulix showcasing the Cosmic session running on, among other compositors, niri! On the big screen at the Ubuntu Summit 😄

        https://github.com/Drakulix/cosmic-ext-extra-sessions

        #niri

        yalter@mastodon.onlineY 1 Reply Last reply
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        • yalter@mastodon.onlineY yalter@mastodon.online

          Suddenly, @drakulix showcasing the Cosmic session running on, among other compositors, niri! On the big screen at the Ubuntu Summit 😄

          https://github.com/Drakulix/cosmic-ext-extra-sessions

          #niri

          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.online
          wrote on sidst redigeret af
          #87

          somehow this touch moving under stationary pointer works better than i expected

          (yes trying to do a precise left click with an elbow was difficult)

          yalter@mastodon.onlineY 1 Reply Last reply
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          • yalter@mastodon.onlineY yalter@mastodon.online

            somehow this touch moving under stationary pointer works better than i expected

            (yes trying to do a precise left click with an elbow was difficult)

            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.online
            wrote on sidst redigeret af
            #88

            By the way! I'll be giving a talk at RustCon in Moscow on December, 6!

            https://rustcon.ru/

            Wherein I will briefly describe what a Wayland compositor is, and then show several testing and profiling workflows that I've been using to keep niri stable, robust and performant.

            (The invitation to submit a talk was completely unexpected, guess niri found its way into the right eyes. 😅)

            There will be a recording, though in Russian.

            #rust #niri

            yalter@mastodon.onlineY 1 Reply Last reply
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            • yalter@mastodon.onlineY yalter@mastodon.online

              By the way! I'll be giving a talk at RustCon in Moscow on December, 6!

              https://rustcon.ru/

              Wherein I will briefly describe what a Wayland compositor is, and then show several testing and profiling workflows that I've been using to keep niri stable, robust and performant.

              (The invitation to submit a talk was completely unexpected, guess niri found its way into the right eyes. 😅)

              There will be a recording, though in Russian.

              #rust #niri

              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.online
              wrote on sidst redigeret af
              #89

              Interactive window moving, laptop lid and tablet mode switch binds, mouse and touchpad scroll speed setting in today's niri v0.1.10 release!

              https://github.com/YaLTeR/niri/releases/tag/v0.1.10

              Also, niri-ipc is now on crates.io, but keep in mind that it will not be Rust-semver-stable: https://crates.io/crates/niri-ipc

              #wayland #smithay #rust #niri

              yalter@mastodon.onlineY 1 Reply Last reply
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              • yalter@mastodon.onlineY yalter@mastodon.online

                Interactive window moving, laptop lid and tablet mode switch binds, mouse and touchpad scroll speed setting in today's niri v0.1.10 release!

                https://github.com/YaLTeR/niri/releases/tag/v0.1.10

                Also, niri-ipc is now on crates.io, but keep in mind that it will not be Rust-semver-stable: https://crates.io/crates/niri-ipc

                #wayland #smithay #rust #niri

                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.online
                wrote on sidst redigeret af
                #90

                Added scaffolding for layer rules, along with a block-out-from rule. Now you can finally block notifications from screencasts!

                Though, layer-shell surfaces don't have a "geometry" so if they have shadows or transparent padding, all of that becomes solid black, since niri has no way to know where the "actual content" of the layer surface is (that's what geometry is for windows).

                #niri

                yalter@mastodon.onlineY 1 Reply Last reply
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                • yalter@mastodon.onlineY yalter@mastodon.online

                  Added scaffolding for layer rules, along with a block-out-from rule. Now you can finally block notifications from screencasts!

                  Though, layer-shell surfaces don't have a "geometry" so if they have shadows or transparent padding, all of that becomes solid black, since niri has no way to know where the "actual content" of the layer surface is (that's what geometry is for windows).

                  #niri

                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.online
                  wrote on sidst redigeret af
                  #91

                  We hit 4000 stars today on the niri repo!!

                  #niri

                  yalter@mastodon.onlineY 1 Reply Last reply
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                  • yalter@mastodon.onlineY yalter@mastodon.online

                    We hit 4000 stars today on the niri repo!!

                    #niri

                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.online
                    wrote on sidst redigeret af
                    #92

                    Thanks to Christian Meissl's fix in Smithay, the git version of niri correctly shows nested pop-up menus in lxqt-panel. They also submitted a fix for invalid pop-up spawning to ironbar, which makes it work on Smithay compositors.

                    #niri #lxqt

                    yalter@mastodon.onlineY 1 Reply Last reply
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                    • yalter@mastodon.onlineY yalter@mastodon.online

                      Thanks to Christian Meissl's fix in Smithay, the git version of niri correctly shows nested pop-up menus in lxqt-panel. They also submitted a fix for invalid pop-up spawning to ironbar, which makes it work on Smithay compositors.

                      #niri #lxqt

                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.online
                      wrote on sidst redigeret af
                      #93

                      Somehow, a small change for tests escalated into trying to completely refactor how animation timing works in niri. And right now I find myself at the exact opposite of this picture. Unfortunately, time has not stopped and is causing problems

                      yalter@mastodon.onlineY 1 Reply Last reply
                      0
                      • yalter@mastodon.onlineY yalter@mastodon.online

                        Somehow, a small change for tests escalated into trying to completely refactor how animation timing works in niri. And right now I find myself at the exact opposite of this picture. Unfortunately, time has not stopped and is causing problems

                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.online
                        wrote on sidst redigeret af
                        #94

                        Like three complete refactors later, I think it's... working? For real this time? No weird issue is gonna sneak up that undermines the whole design?

                        yalter@mastodon.onlineY 1 Reply Last reply
                        0
                        • yalter@mastodon.onlineY yalter@mastodon.online

                          Like three complete refactors later, I think it's... working? For real this time? No weird issue is gonna sneak up that undermines the whole design?

                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.online
                          wrote on sidst redigeret af
                          #95

                          Nothing seems to have caught on fire after one more day of personal testing and one more day in main. So here's a technical page I wrote about the the new niri animation timing design and its motivations: https://github.com/YaLTeR/niri/wiki/Animation-Timing

                          yalter@mastodon.onlineY 1 Reply Last reply
                          0
                          • yalter@mastodon.onlineY yalter@mastodon.online

                            Nothing seems to have caught on fire after one more day of personal testing and one more day in main. So here's a technical page I wrote about the the new niri animation timing design and its motivations: https://github.com/YaLTeR/niri/wiki/Animation-Timing

                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.online
                            wrote on sidst redigeret af
                            #96

                            Today I merged a PR by FluxTape which adds "always empty workspace before first" to niri. At the surface this is just a simple config flag with obvious behavior, but it's actually full of edge cases! Things like which workspace to focus at startup. The code refers to workspaces by index in many places, and those all shift when you suddenly insert an empty workspace at index 0.

                            Took several days to catch them all even with our randomized tests, but I think it should be good now.

                            #niri

                            yalter@mastodon.onlineY 1 Reply Last reply
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                            • yalter@mastodon.onlineY yalter@mastodon.online

                              Today I merged a PR by FluxTape which adds "always empty workspace before first" to niri. At the surface this is just a simple config flag with obvious behavior, but it's actually full of edge cases! Things like which workspace to focus at startup. The code refers to workspaces by index in many places, and those all shift when you suddenly insert an empty workspace at index 0.

                              Took several days to catch them all even with our randomized tests, but I think it should be good now.

                              #niri

                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.online
                              wrote on sidst redigeret af
                              #97

                              >did a +4,657 −4,237 refactor in the layout code
                              >while testing, already found two uncaught regressions introduced in previous niri releases, and no issues with the refactor

                              yalter@mastodon.onlineY 1 Reply Last reply
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                              • yalter@mastodon.onlineY yalter@mastodon.online

                                >did a +4,657 −4,237 refactor in the layout code
                                >while testing, already found two uncaught regressions introduced in previous niri releases, and no issues with the refactor

                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.online
                                wrote on sidst redigeret af
                                #98

                                This morning was my niri (-adjacent) talk! Went really well, got many interesting questions!

                                They promised us video recordings in a few days, so I'll post a link when I get it. Though of course the talk is in Russian.

                                yalter@mastodon.onlineY 1 Reply Last reply
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                                • yalter@mastodon.onlineY yalter@mastodon.online

                                  This morning was my niri (-adjacent) talk! Went really well, got many interesting questions!

                                  They promised us video recordings in a few days, so I'll post a link when I get it. Though of course the talk is in Russian.

                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.online
                                  wrote on sidst redigeret af
                                  #99

                                  hmm

                                  #niri

                                  yalter@mastodon.onlineY 1 Reply Last reply
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                                  • yalter@mastodon.onlineY yalter@mastodon.online

                                    hmm

                                    #niri

                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.online
                                    wrote on sidst redigeret af
                                    #100

                                    unusual sights

                                    #niri

                                    yalter@mastodon.onlineY 1 Reply Last reply
                                    0
                                    • yalter@mastodon.onlineY yalter@mastodon.online

                                      unusual sights

                                      #niri

                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.online
                                      wrote on sidst redigeret af
                                      #101

                                      Turns out, there's a lot of details to get right when implementing a floating window space. For example, dialog windows should always show above their parent window. Otherwise, it's easy to lose them under the (usually much bigger) parent.

                                      The WIP floating branch in niri now handles this properly, even for xdg-desktop-portal dialogs (like file chooser) as long as the app correctly parents them via xdg-foreign.

                                      #niri

                                      yalter@mastodon.onlineY 1 Reply Last reply
                                      0
                                      • yalter@mastodon.onlineY yalter@mastodon.online

                                        Turns out, there's a lot of details to get right when implementing a floating window space. For example, dialog windows should always show above their parent window. Otherwise, it's easy to lose them under the (usually much bigger) parent.

                                        The WIP floating branch in niri now handles this properly, even for xdg-desktop-portal dialogs (like file chooser) as long as the app correctly parents them via xdg-foreign.

                                        #niri

                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.online
                                        wrote on sidst redigeret af
                                        #102

                                        Another piece of the floating puzzle: keeping windows on screen. When you change your monitor scale or resolution, you don't want your floating windows to suddenly go unreachable behind the monitor's new borders.

                                        Here I'm resizing a nested niri with three windows, simulating resolution changes. No matter what I do, they always remain partially visible and reachable. Even for more unusual cases like trying to resize a window into out of bounds.

                                        #niri

                                        yalter@mastodon.onlineY 1 Reply Last reply
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                                        • yalter@mastodon.onlineY yalter@mastodon.online

                                          Another piece of the floating puzzle: keeping windows on screen. When you change your monitor scale or resolution, you don't want your floating windows to suddenly go unreachable behind the monitor's new borders.

                                          Here I'm resizing a nested niri with three windows, simulating resolution changes. No matter what I do, they always remain partially visible and reachable. Even for more unusual cases like trying to resize a window into out of bounds.

                                          #niri

                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.online
                                          wrote on sidst redigeret af
                                          #103

                                          In the tiling layout, niri is constantly asking windows to assume their expected size. In contrast, floating windows should be able to freely change size as they see fit.

                                          The logic turns out to be quite tricky. On the one hand we want a window to keep its latest size, but on the other we still want to be able to resize the window, which means asking it for a different size. The window can take a second to respond, or respond with a yet another size, and nothing must break.

                                          #niri

                                          yalter@mastodon.onlineY 1 Reply Last reply
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