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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
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  • yalter@mastodon.onlineY yalter@mastodon.online

    on niri-git, the nautilus rename popup now works properly with IMEs running

    (and generally popups with text fields should work now)

    #niri

    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.online
    wrote on sidst redigeret af
    #207

    Experimenting with a restructure of the niri rendering code to uncurse it somewhat by getting rid of all complex impl Iterator chains and lifetimes, which also lets me remove some intermediate small Vecs. In essence, going from pull to push iteration.

    I'm surprised that the result is consistently 2-3x faster than before. Wonder if it's the Vecs, or if inverting (massive) codegen'd iterators into a normal call stack passing a closure arg, providing the main benefit

    #niri

    yalter@mastodon.onlineY 1 Reply Last reply
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    • yalter@mastodon.onlineY yalter@mastodon.online

      Experimenting with a restructure of the niri rendering code to uncurse it somewhat by getting rid of all complex impl Iterator chains and lifetimes, which also lets me remove some intermediate small Vecs. In essence, going from pull to push iteration.

      I'm surprised that the result is consistently 2-3x faster than before. Wonder if it's the Vecs, or if inverting (massive) codegen'd iterators into a normal call stack passing a closure arg, providing the main benefit

      #niri

      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.online
      wrote on sidst redigeret af
      #208

      Finished the push-based rendering refactor, made a write-up here for the curious: https://github.com/YaLTeR/niri/pull/3113

      It even ended up with a negative delta (+762 -780) which is always a W.

      Btw I ran the comparison on my Eee PC and there the difference is even more extreme, like 8x faster rendering list construction (which is once again only a part of the total rendering time, and notably doesn't include actual rendering, but still nice).

      #niri

      yalter@mastodon.onlineY 1 Reply Last reply
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      • yalter@mastodon.onlineY yalter@mastodon.online

        Finished the push-based rendering refactor, made a write-up here for the curious: https://github.com/YaLTeR/niri/pull/3113

        It even ended up with a negative delta (+762 -780) which is always a W.

        Btw I ran the comparison on my Eee PC and there the difference is even more extreme, like 8x faster rendering list construction (which is once again only a part of the total rendering time, and notably doesn't include actual rendering, but still nice).

        #niri

        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.online
        wrote on sidst redigeret af
        #209

        biblically accurate window management

        #niri

        yalter@mastodon.onlineY 1 Reply Last reply
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        • yalter@mastodon.onlineY yalter@mastodon.online

          biblically accurate window management

          #niri

          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.online
          wrote on sidst redigeret af
          #210

          i'm reviving the PR integrating Tracy GPU profiling into Smithay. Here are two test captures from niri: one for normal + screencast rendering, one for iGPU + dGPU monitor rendering

          #niri

          yalter@mastodon.onlineY 1 Reply Last reply
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          • yalter@mastodon.onlineY yalter@mastodon.online

            i'm reviving the PR integrating Tracy GPU profiling into Smithay. Here are two test captures from niri: one for normal + screencast rendering, one for iGPU + dGPU monitor rendering

            #niri

            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.online
            wrote on sidst redigeret af
            #211

            Looking for ideas on how to go about translating niri (the binary, and the wiki). If you have experience doing this with other FOSS projects, please share:

            https://github.com/YaLTeR/niri/discussions/3135

            #niri

            yalter@mastodon.onlineY 1 Reply Last reply
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            • yalter@mastodon.onlineY yalter@mastodon.online

              Looking for ideas on how to go about translating niri (the binary, and the wiki). If you have experience doing this with other FOSS projects, please share:

              https://github.com/YaLTeR/niri/discussions/3135

              #niri

              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.online
              wrote on sidst redigeret af
              #212

              Is there any good way of moving a process into a systemd StartTransientScope together with its children?

              In niri we put spawned processes into scopes, so oomd and other stuff can work properly. Usually you do it by putting yourself into a scope, then exec-ing the target program. But that's a 7 ms toll on startup time, so in niri we spawn the program right away, and then put it into a scope. However, if the program forks fast enough, that child doesn't go into the scope..

              #niri #linux #systemd

              yalter@mastodon.onlineY 1 Reply Last reply
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              • yalter@mastodon.onlineY yalter@mastodon.online

                Is there any good way of moving a process into a systemd StartTransientScope together with its children?

                In niri we put spawned processes into scopes, so oomd and other stuff can work properly. Usually you do it by putting yourself into a scope, then exec-ing the target program. But that's a 7 ms toll on startup time, so in niri we spawn the program right away, and then put it into a scope. However, if the program forks fast enough, that child doesn't go into the scope..

                #niri #linux #systemd

                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.online
                wrote on sidst redigeret af
                #213

                Turns out GNOME Shell has the same problem: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6565

                I also wrote it down in a more detailed form on the niri issues for future reference: https://github.com/YaLTeR/niri/issues/3201

                yalter@mastodon.onlineY 1 Reply Last reply
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                • yalter@mastodon.onlineY yalter@mastodon.online

                  Turns out GNOME Shell has the same problem: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6565

                  I also wrote it down in a more detailed form on the niri issues for future reference: https://github.com/YaLTeR/niri/issues/3201

                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.online
                  wrote on sidst redigeret af
                  #214

                  niri can now include the mouse pointer on window screenshots, a feature that had several more edge cases than I thought before starting to work on it (and it's likely not the ones you think, those ones were easy)

                  #niri

                  yalter@mastodon.onlineY 1 Reply Last reply
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                  • yalter@mastodon.onlineY yalter@mastodon.online

                    niri can now include the mouse pointer on window screenshots, a feature that had several more edge cases than I thought before starting to work on it (and it's likely not the ones you think, those ones were easy)

                    #niri

                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.online
                    wrote on sidst redigeret af
                    #215

                    Merged another long time overdue niri PR: mouse cursor via metadata in PipeWire screencasts (lets you toggle Show Cursor on/off in OBS), and full mouse cursor support in window casts.

                    The cursor is visible only when the window is receiving mouse events—if you're moving the mouse on top of something else covering the target window, the cursor won't be (unintentionally) painted.

                    Thanks @abmantis for driving this, including debugging a memory bug in PW!

                    #niri

                    yalter@mastodon.onlineY 1 Reply Last reply
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                    • yalter@mastodon.onlineY yalter@mastodon.online

                      Merged another long time overdue niri PR: mouse cursor via metadata in PipeWire screencasts (lets you toggle Show Cursor on/off in OBS), and full mouse cursor support in window casts.

                      The cursor is visible only when the window is receiving mouse events—if you're moving the mouse on top of something else covering the target window, the cursor won't be (unintentionally) painted.

                      Thanks @abmantis for driving this, including debugging a memory bug in PW!

                      #niri

                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.online
                      wrote on sidst redigeret af
                      #216

                      Working on a screencast IPC for niri. The idea is to give info to desktop bars to be able to add a screencast indicator whenever something is recording the screen.

                      Got it hooked up for both PipeWire (obviously) and wlr-screencopy. For the latter there's no good way to tell if something is a screencast so I went with some heuristics.

                      Here's the icon working on the DMS bar, as well as a popup with the full available info I made for debugging.

                      #niri

                      yalter@mastodon.onlineY 1 Reply Last reply
                      0
                      • yalter@mastodon.onlineY yalter@mastodon.online

                        Working on a screencast IPC for niri. The idea is to give info to desktop bars to be able to add a screencast indicator whenever something is recording the screen.

                        Got it hooked up for both PipeWire (obviously) and wlr-screencopy. For the latter there's no good way to tell if something is a screencast so I went with some heuristics.

                        Here's the icon working on the DMS bar, as well as a popup with the full available info I made for debugging.

                        #niri

                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.online
                        wrote on sidst redigeret af
                        #217

                        Oh right, for PipeWire I can send the node ID, which DMS can then use to fetch the consumer application name!

                        #niri

                        yalter@mastodon.onlineY 1 Reply Last reply
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                        • yalter@mastodon.onlineY yalter@mastodon.online

                          Oh right, for PipeWire I can send the node ID, which DMS can then use to fetch the consumer application name!

                          #niri

                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.online
                          wrote on sidst redigeret af
                          #218

                          The screencast IPC is now merged: https://yalter.github.io/niri/niri_ipc/struct.Cast.html

                          #niri

                          yalter@mastodon.onlineY 1 Reply Last reply
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                          • yalter@mastodon.onlineY yalter@mastodon.online

                            The screencast IPC is now merged: https://yalter.github.io/niri/niri_ipc/struct.Cast.html

                            #niri

                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.online
                            wrote on sidst redigeret af
                            #219

                            Also added niri msg action stop-cast to force-stop a PipeWire screencast

                            #niri

                            yalter@mastodon.onlineY 1 Reply Last reply
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                            • yalter@mastodon.onlineY yalter@mastodon.online

                              Also added niri msg action stop-cast to force-stop a PipeWire screencast

                              #niri

                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.online
                              wrote sidst redigeret af
                              #220

                              working on my new visual style

                              #niri

                              yalter@mastodon.onlineY 1 Reply Last reply
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                              • yalter@mastodon.onlineY yalter@mastodon.online

                                working on my new visual style

                                #niri

                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.online
                                wrote sidst redigeret af
                                #221

                                So yeah, I'm working on blur for niri. I'm doing "xray blur" first where the idea is that you only include background surfaces, so you pretty much never have to redo the blur—next to zero perf impact unless you have a video wallpaper or smth.

                                Turns out that it's quite tricky to do well, especially with our Overview. I'm like on my third refactor attempt now but I think I've got a good approach.

                                During this video there's no reblurring whatsoever, all just drawing cached static textures.

                                #niri

                                yalter@mastodon.onlineY 1 Reply Last reply
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                                • yalter@mastodon.onlineY yalter@mastodon.online

                                  So yeah, I'm working on blur for niri. I'm doing "xray blur" first where the idea is that you only include background surfaces, so you pretty much never have to redo the blur—next to zero perf impact unless you have a video wallpaper or smth.

                                  Turns out that it's quite tricky to do well, especially with our Overview. I'm like on my third refactor attempt now but I think I've got a good approach.

                                  During this video there's no reblurring whatsoever, all just drawing cached static textures.

                                  #niri

                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.online
                                  wrote sidst redigeret af
                                  #222

                                  Added non-xray blur, based on @drakulix's Smithay/COSMIC implementation.

                                  Keep in mind this blur work is still extremely WIP and with many issues (some visible on the video). It's also still not entirely clear to me how to best structure the code around it in niri. We'll see

                                  #niri

                                  yalter@mastodon.onlineY 1 Reply Last reply
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                                  • yalter@mastodon.onlineY yalter@mastodon.online

                                    Added non-xray blur, based on @drakulix's Smithay/COSMIC implementation.

                                    Keep in mind this blur work is still extremely WIP and with many issues (some visible on the video). It's also still not entirely clear to me how to best structure the code around it in niri. We'll see

                                    #niri

                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.online
                                    wrote sidst redigeret af
                                    #223

                                    Alright, getting somewhere! I think I've figured out a good code structure for the xray blur. It now correctly works even inside offscreens (opening animation, and when you drag a window targeting the tiling layout), and it should also work properly with the upcoming screen magnifier (that we have in pull requests).

                                    Still not a single blur re-render in this entire video!

                                    #niri

                                    yalter@mastodon.onlineY 1 Reply Last reply
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                                    • yalter@mastodon.onlineY yalter@mastodon.online

                                      Alright, getting somewhere! I think I've figured out a good code structure for the xray blur. It now correctly works even inside offscreens (opening animation, and when you drag a window targeting the tiling layout), and it should also work properly with the upcoming screen magnifier (that we have in pull requests).

                                      Still not a single blur re-render in this entire video!

                                      #niri

                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.online
                                      wrote sidst redigeret af
                                      #224

                                      you know it's serious when you have to pull out a notebook to figure out the coordinate transforms

                                      #niri

                                      yalter@mastodon.onlineY 1 Reply Last reply
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                                      • yalter@mastodon.onlineY yalter@mastodon.online

                                        you know it's serious when you have to pull out a notebook to figure out the coordinate transforms

                                        #niri

                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.online
                                        wrote sidst redigeret af
                                        #225

                                        Today, got xray working on the closing window animations. The reason this needs special treatment is that when a window closes, niri renders a snapshot of its last visible contents to use for the animation. This happens outside the normal rendering path so I needed to thread through the xray background rendering logic as well as the correct window coordinates (since the xray background needs to know where the window is to draw the correct thing).

                                        #niri

                                        yalter@mastodon.onlineY 1 Reply Last reply
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                                        • yalter@mastodon.onlineY yalter@mastodon.online

                                          Today, got xray working on the closing window animations. The reason this needs special treatment is that when a window closes, niri renders a snapshot of its last visible contents to use for the animation. This happens outside the normal rendering path so I needed to thread through the xray background rendering logic as well as the correct window coordinates (since the xray background needs to know where the window is to draw the correct thing).

                                          #niri

                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.online
                                          wrote sidst redigeret af
                                          #226

                                          Today: implemented (a limited but useful subset of) both ext-background-effect and org-kde-kwin-blur protocols. Clients use these to request blur on their surfaces without having to configure anything in the compositor. These protocols also allow clients to blur only parts of their surfaces, for example here excluding client-side decoration bars and shadows.

                                          Here are three terminals all with their org-kde-kwin-blur setting enabled.

                                          #niri

                                          anderslund@expressional.socialA 1 Reply Last reply
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