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FARVEL BIG TECH
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  3. you can all stop asking me to comment now

you can all stop asking me to comment now

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  • tvaziri@mastodon.socialT tvaziri@mastodon.social

    it's almost as though this happens ALL THE TIME and it's totally exhausting

    https://fxrant.blogspot.com/2024/12/correcting-some-skeleton-crew.html

    tvaziri@mastodon.socialT This user is from outside of this forum
    tvaziri@mastodon.socialT This user is from outside of this forum
    tvaziri@mastodon.social
    wrote sidst redigeret af
    #21

    like I said, exhausting

    (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

    bgrinter@mastodon.sdf.orgB airboss@techhub.socialA impertinenzija@mastodon.socialI alpacheez@social.bitsnbytes.devA virtualbri@mastodon.onlineV 7 Replies Last reply
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    • tvaziri@mastodon.socialT tvaziri@mastodon.social

      like I said, exhausting

      (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

      bgrinter@mastodon.sdf.orgB This user is from outside of this forum
      bgrinter@mastodon.sdf.orgB This user is from outside of this forum
      bgrinter@mastodon.sdf.org
      wrote sidst redigeret af
      #22

      @tvaziri stopped trying to guess long time ago
      Love watching the behind the scenes features instead to be amazed

      1 Reply Last reply
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      • tvaziri@mastodon.socialT tvaziri@mastodon.social

        like I said, exhausting

        (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

        airboss@techhub.socialA This user is from outside of this forum
        airboss@techhub.socialA This user is from outside of this forum
        airboss@techhub.social
        wrote sidst redigeret af
        #23

        @tvaziri I’m sure someone (in the industry) has/had reached out to the author(s) to correct this right? On any of these false claims? How does it continue?

        tvaziri@mastodon.socialT 1 Reply Last reply
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        • tvaziri@mastodon.socialT tvaziri@mastodon.social

          like I said, exhausting

          (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

          impertinenzija@mastodon.socialI This user is from outside of this forum
          impertinenzija@mastodon.socialI This user is from outside of this forum
          impertinenzija@mastodon.social
          wrote sidst redigeret af
          #24

          @tvaziri I had to scroll a bit: Bahr's piece is from 2019. Back then, in "The Mandalorian", Grogu was a mix of animatronics, puppetry and CGI, she even wrote about it later on. Wouldn't know how else that crib would appear to fly. But yeah, unfortunately the shorthand for "$production uses a mix of methods to animate characters" is "no CGI", just like in the screenshot below.

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          • tvaziri@mastodon.socialT tvaziri@mastodon.social

            like I said, exhausting

            (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

            airboss@techhub.socialA This user is from outside of this forum
            airboss@techhub.socialA This user is from outside of this forum
            airboss@techhub.social
            wrote sidst redigeret af
            #25

            @tvaziri but I’m just a nobody…the movie industry seems like “big pharma”

            1 Reply Last reply
            0
            • tvaziri@mastodon.socialT tvaziri@mastodon.social

              I guess writing an piece that says "good filmmakers use the right tools for the right job" —— which has been true since the dawn of cinema itself —— is just too boring for the trades

              atlauren@mastodon.socialA This user is from outside of this forum
              atlauren@mastodon.socialA This user is from outside of this forum
              atlauren@mastodon.social
              wrote sidst redigeret af
              #26

              @tvaziri Alas, pragmatism has no place in the clickbait strip mining rage machine.

              1 Reply Last reply
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              • tvaziri@mastodon.socialT tvaziri@mastodon.social

                like I said, exhausting

                (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

                alpacheez@social.bitsnbytes.devA This user is from outside of this forum
                alpacheez@social.bitsnbytes.devA This user is from outside of this forum
                alpacheez@social.bitsnbytes.dev
                wrote sidst redigeret af
                #27

                @tvaziri maybe we need better language for what these folks are trying to convey. There was a frustration with overt CGI used in place of traditional techniques (sets that look like they are just green walls and boxes) and now that there is a bit more of a blending of the two (practical backdrops that can be digital altered later, practical standins for characters or scenery for what will later be replaced or altered digitally), as filmmakers learn how to incorporate both for the best result, that is being preferred. Having someone with your insight into the process has been helpful to my understanding and I'm less in the "CGI bad" camp than I would be without your insights.

                tvaziri@mastodon.socialT 1 Reply Last reply
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                • tvaziri@mastodon.socialT tvaziri@mastodon.social

                  like I said, exhausting

                  (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

                  virtualbri@mastodon.onlineV This user is from outside of this forum
                  virtualbri@mastodon.onlineV This user is from outside of this forum
                  virtualbri@mastodon.online
                  wrote sidst redigeret af
                  #28

                  @tvaziri Also Dark Crystal had so much CGI character work in it, as well as face replacement and augmentation of characters. Such bad examples

                  tvaziri@mastodon.socialT 1 Reply Last reply
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                  • airboss@techhub.socialA airboss@techhub.social

                    @tvaziri I’m sure someone (in the industry) has/had reached out to the author(s) to correct this right? On any of these false claims? How does it continue?

                    tvaziri@mastodon.socialT This user is from outside of this forum
                    tvaziri@mastodon.socialT This user is from outside of this forum
                    tvaziri@mastodon.social
                    wrote sidst redigeret af
                    #29

                    @airboss yes

                    It continues because ignorance sells

                    1 Reply Last reply
                    0
                    • alpacheez@social.bitsnbytes.devA alpacheez@social.bitsnbytes.dev

                      @tvaziri maybe we need better language for what these folks are trying to convey. There was a frustration with overt CGI used in place of traditional techniques (sets that look like they are just green walls and boxes) and now that there is a bit more of a blending of the two (practical backdrops that can be digital altered later, practical standins for characters or scenery for what will later be replaced or altered digitally), as filmmakers learn how to incorporate both for the best result, that is being preferred. Having someone with your insight into the process has been helpful to my understanding and I'm less in the "CGI bad" camp than I would be without your insights.

                      tvaziri@mastodon.socialT This user is from outside of this forum
                      tvaziri@mastodon.socialT This user is from outside of this forum
                      tvaziri@mastodon.social
                      wrote sidst redigeret af
                      #30

                      @Alpacheez “as filmmakers learn how to incorporate both for the best result”

                      Why are we discussing this like it’s new?

                      Terminator 2 was 1991, Death Becomes Her was 1992, Jurassic Park was 1993 — all had combinations of animatronics/puppets and computer graphics

                      alpacheez@social.bitsnbytes.devA 1 Reply Last reply
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                      • virtualbri@mastodon.onlineV virtualbri@mastodon.online

                        @tvaziri Also Dark Crystal had so much CGI character work in it, as well as face replacement and augmentation of characters. Such bad examples

                        tvaziri@mastodon.socialT This user is from outside of this forum
                        tvaziri@mastodon.socialT This user is from outside of this forum
                        tvaziri@mastodon.social
                        wrote sidst redigeret af
                        #31

                        @virtualbri bingo

                        1 Reply Last reply
                        0
                        • tvaziri@mastodon.socialT tvaziri@mastodon.social

                          @Alpacheez “as filmmakers learn how to incorporate both for the best result”

                          Why are we discussing this like it’s new?

                          Terminator 2 was 1991, Death Becomes Her was 1992, Jurassic Park was 1993 — all had combinations of animatronics/puppets and computer graphics

                          alpacheez@social.bitsnbytes.devA This user is from outside of this forum
                          alpacheez@social.bitsnbytes.devA This user is from outside of this forum
                          alpacheez@social.bitsnbytes.dev
                          wrote sidst redigeret af
                          #32

                          @tvaziri I think people have seen movies that do CGI badly and assume that's "normal" CGI because they noticed it. Good CGI should be so good you don't notice it. Think of how many shots with CGI you've pointed out where nobody would have known how much CGI was used for it without your insight (the Madmen 'unmaster' upscale fiasco for example that let through a bunch of shots without CGI applied). It shouldn't be done in a way that actors are confused about what they're reacting to, it shouldn't be whatever was done in much of the Clash of the Titans reboot. Sometimes things can look too slick/clean with improperly implemented CGI. Those are some of the things I think people are complaining about. But then it swings too far and people think "we have to do all practical!" Which isn't a realistic business or technical decision nowadays. Finding the right balance of practical with CGI is the key and it depends on the project/scene/movie/vision etc.

                          1 Reply Last reply
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                          • tvaziri@mastodon.socialT tvaziri@mastodon.social

                            like I said, exhausting

                            (Grogu, in this shot for a piece whose theme is “CGI BAD”, is computer graphics made by computer graphics artists)

                            tvaziri@mastodon.socialT This user is from outside of this forum
                            tvaziri@mastodon.socialT This user is from outside of this forum
                            tvaziri@mastodon.social
                            wrote sidst redigeret af
                            #33

                            Chris Miller (and Greig Fraser) giving props to ILM on Instagram:

                            "Shout out to the amazing work on PROJECT HAIL MARY by the folks at ILM - All of these shots (& many hundreds more) were made completely digitally by the talented artists there."

                            https://www.instagram.com/p/DWZfr7lkW0p/?igsh=NTc4MTIwNjQ2YQ%3D%3D

                            fortyseven@defcon.socialF tvaziri@mastodon.socialT 2 Replies Last reply
                            0
                            • tvaziri@mastodon.socialT tvaziri@mastodon.social

                              Chris Miller (and Greig Fraser) giving props to ILM on Instagram:

                              "Shout out to the amazing work on PROJECT HAIL MARY by the folks at ILM - All of these shots (& many hundreds more) were made completely digitally by the talented artists there."

                              https://www.instagram.com/p/DWZfr7lkW0p/?igsh=NTc4MTIwNjQ2YQ%3D%3D

                              fortyseven@defcon.socialF This user is from outside of this forum
                              fortyseven@defcon.socialF This user is from outside of this forum
                              fortyseven@defcon.social
                              wrote sidst redigeret af
                              #34

                              @tvaziri Just caught this around noon today. Absolutely gorgeous work. 😍

                              1 Reply Last reply
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                              • tvaziri@mastodon.socialT tvaziri@mastodon.social

                                Chris Miller (and Greig Fraser) giving props to ILM on Instagram:

                                "Shout out to the amazing work on PROJECT HAIL MARY by the folks at ILM - All of these shots (& many hundreds more) were made completely digitally by the talented artists there."

                                https://www.instagram.com/p/DWZfr7lkW0p/?igsh=NTc4MTIwNjQ2YQ%3D%3D

                                tvaziri@mastodon.socialT This user is from outside of this forum
                                tvaziri@mastodon.socialT This user is from outside of this forum
                                tvaziri@mastodon.social
                                wrote sidst redigeret af
                                #35

                                Visual effects - made by artists.

                                1 Reply Last reply
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