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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
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  • yalter@mastodon.onlineY yalter@mastodon.online

    Still testing this one: a window rule to set the xdg-toplevel Tiled state.

    By default niri matches it to prefer-no-csd, because the Tiled state currently happens to be the best way to ask always-CSD windows to square their corners.

    With this tiled-state window rule you can override it, for example to get title bars (for easy mouse-only gestures) together with square corners (if you're going for a square style with borders, like mine here). You can also e.g. limit it to tiled windows.

    #niri

    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.online
    wrote on sidst redigeret af
    #131

    And another thing for today: finally made it so niri waits a bit for the lock screen to paint before locking the session. This fixes the "red flash" issue.

    Please test this since it's security sensitive. I already caught one mistake before pushing where killing a lock screen, then spawning a new one, would briefly flash the session contents.

    (Note that some lockers fade in from transparency, so you'll still briefly see red, that's just the niri locked session background.)

    #niri

    yalter@mastodon.onlineY 1 Reply Last reply
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    • yalter@mastodon.onlineY yalter@mastodon.online

      And another thing for today: finally made it so niri waits a bit for the lock screen to paint before locking the session. This fixes the "red flash" issue.

      Please test this since it's security sensitive. I already caught one mistake before pushing where killing a lock screen, then spawning a new one, would briefly flash the session contents.

      (Note that some lockers fade in from transparency, so you'll still briefly see red, that's just the niri locked session background.)

      #niri

      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.online
      wrote on sidst redigeret af
      #132

      Since adding tabbed columns, just about everyone is asking for a way to open a new window directly in the focused tabbed column. This is rather complicated, but yesterday I came up with a 1 line change that should cover some workflows (covers how I use tabs at least).

      I have logic that restores the view position when you open and close a window right away. Now I enabled it for consume-left, which means that you can open a new window, consume left (into a tab), and the view will go back.

      #niri

      yalter@mastodon.onlineY 1 Reply Last reply
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      • yalter@mastodon.onlineY yalter@mastodon.online

        Since adding tabbed columns, just about everyone is asking for a way to open a new window directly in the focused tabbed column. This is rather complicated, but yesterday I came up with a 1 line change that should cover some workflows (covers how I use tabs at least).

        I have logic that restores the view position when you open and close a window right away. Now I enabled it for consume-left, which means that you can open a new window, consume left (into a tab), and the view will go back.

        #niri

        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.online
        wrote on sidst redigeret af
        #133

        Today I implemented a new niri screencasting feature: the dynamic cast target.

        It shows up as a special "window" in the portal dialog. Once you select it, you can change what it casts with niri binds! Switch between windows, monitors, and in the future maybe workspaces and other stuff. Works with OBS, browsers, anything else.

        I also wrote a wiki page with all our screencasting-related features: https://github.com/YaLTeR/niri/wiki/Screencasting

        Thanks @elkowar for coming up with the dynamic cast idea!

        #niri

        yalter@mastodon.onlineY 1 Reply Last reply
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        • yalter@mastodon.onlineY yalter@mastodon.online

          Today I implemented a new niri screencasting feature: the dynamic cast target.

          It shows up as a special "window" in the portal dialog. Once you select it, you can change what it casts with niri binds! Switch between windows, monitors, and in the future maybe workspaces and other stuff. Works with OBS, browsers, anything else.

          I also wrote a wiki page with all our screencasting-related features: https://github.com/YaLTeR/niri/wiki/Screencasting

          Thanks @elkowar for coming up with the dynamic cast idea!

          #niri

          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.online
          wrote on sidst redigeret af
          #134

          Had to show slides a few times for uni lately, which motivated me to add this next feature.

          Windowed fullscreen, also known in other WMs as fake or detached fullscreen, makes the window think that it went fullscreen, while in reality keeping it as a normal window. Useful in combination with apps like Google Slides to hide the browser UI without taking up the whole screen, especially on ultrawide monitors.

          Wiki section: https://github.com/YaLTeR/niri/wiki/Screencasting#windowed-fakedetached-fullscreen

          #niri

          yalter@mastodon.onlineY 1 Reply Last reply
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          • yalter@mastodon.onlineY yalter@mastodon.online

            Had to show slides a few times for uni lately, which motivated me to add this next feature.

            Windowed fullscreen, also known in other WMs as fake or detached fullscreen, makes the window think that it went fullscreen, while in reality keeping it as a normal window. Useful in combination with apps like Google Slides to hide the browser UI without taking up the whole screen, especially on ultrawide monitors.

            Wiki section: https://github.com/YaLTeR/niri/wiki/Screencasting#windowed-fakedetached-fullscreen

            #niri

            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.online
            wrote on sidst redigeret af
            #135

            This one seems simple, but actually turned out quite tricky to implement.

            I wrote niri code under the assumption that the fullscreen state does not apply immediately: we send a configure to the window, then only at a later point it commits in response. Windowed fullscreen breaks this because in some cases it can apply instantly (going from real to windowed fullscreen needs no state change from the window).

            #niri

            yalter@mastodon.onlineY 1 Reply Last reply
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            • yalter@mastodon.onlineY yalter@mastodon.online

              This one seems simple, but actually turned out quite tricky to implement.

              I wrote niri code under the assumption that the fullscreen state does not apply immediately: we send a configure to the window, then only at a later point it commits in response. Windowed fullscreen breaks this because in some cases it can apply instantly (going from real to windowed fullscreen needs no state change from the window).

              #niri

              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.online
              wrote on sidst redigeret af
              #136

              After trying a few approaches, I ended up doing it "properly" by associating the (entirely compositor-side) windowed fullscreen state to window configures and commits. This lets niri correctly track if a given fullscreen window commit was real fullscreen (so e.g. we need to draw a black backdrop), or if it was windowed fullscreen.

              This even works across a chain of toggling windowed fullscreen, then the window slowly acking and committing them, and I have a test to verify that.

              #niri

              yalter@mastodon.onlineY 1 Reply Last reply
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              • yalter@mastodon.onlineY yalter@mastodon.online

                After trying a few approaches, I ended up doing it "properly" by associating the (entirely compositor-side) windowed fullscreen state to window configures and commits. This lets niri correctly track if a given fullscreen window commit was real fullscreen (so e.g. we need to draw a black backdrop), or if it was windowed fullscreen.

                This even works across a chain of toggling windowed fullscreen, then the window slowly acking and committing them, and I have a test to verify that.

                #niri

                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.online
                wrote on sidst redigeret af
                #137

                New niri users frequently come from other tiling WMs with static workspace systems. For them, dynamic workspaces is an unusual system, and it can be unclear how to use dynamic workspaces effectively. (Especially until we get an Overview type thing.)

                I figured I'd write a wiki page describing niri's workspaces in more detail: https://github.com/YaLTeR/niri/wiki/Workspaces I also included an example of how I personally use workspaces on niri.

                Hopefully this makes it easier to understand what's going on!

                #niri

                yalter@mastodon.onlineY 1 Reply Last reply
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                • yalter@mastodon.onlineY yalter@mastodon.online

                  New niri users frequently come from other tiling WMs with static workspace systems. For them, dynamic workspaces is an unusual system, and it can be unclear how to use dynamic workspaces effectively. (Especially until we get an Overview type thing.)

                  I figured I'd write a wiki page describing niri's workspaces in more detail: https://github.com/YaLTeR/niri/wiki/Workspaces I also included an example of how I personally use workspaces on niri.

                  Hopefully this makes it easier to understand what's going on!

                  #niri

                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.online
                  wrote on sidst redigeret af
                  #138

                  slowly going through the piled up PRs (how's your weekend going?), today merged the pick-color IPC from nnyyxxxx. comes with Portal support of course

                  #niri

                  yalter@mastodon.onlineY 1 Reply Last reply
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                  • yalter@mastodon.onlineY yalter@mastodon.online

                    slowly going through the piled up PRs (how's your weekend going?), today merged the pick-color IPC from nnyyxxxx. comes with Portal support of course

                    #niri

                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.online
                    wrote on sidst redigeret af
                    #139

                    A secret niri v25.02 feature! Make your floating windows FLOAT by putting this in your config:

                    window-rule {
                    match is-floating=true
                    baba-is-float true
                    }

                    Works in the nix flake too

                    #niri #wayland

                    yalter@mastodon.onlineY 1 Reply Last reply
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                    • yalter@mastodon.onlineY yalter@mastodon.online

                      A secret niri v25.02 feature! Make your floating windows FLOAT by putting this in your config:

                      window-rule {
                      match is-floating=true
                      baba-is-float true
                      }

                      Works in the nix flake too

                      #niri #wayland

                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.online
                      wrote on sidst redigeret af
                      #140

                      started working on an Overview for niri. very wip, lots to do, got some basic rendering and dragging working though

                      #niri

                      yalter@mastodon.onlineY 1 Reply Last reply
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                      • yalter@mastodon.onlineY yalter@mastodon.online

                        started working on an Overview for niri. very wip, lots to do, got some basic rendering and dragging working though

                        #niri

                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.online
                        wrote on sidst redigeret af
                        #141

                        today's progress: wheel scrolling up and down, right click to scroll left and right, click on workspace to focus, some keyboard fixes

                        this is all mouse-only on the video. only currently using a 3rd-party tool for the hot corner (waycorner), i'll integrate that later

                        #niri

                        yalter@mastodon.onlineY 1 Reply Last reply
                        0
                        • yalter@mastodon.onlineY yalter@mastodon.online

                          today's progress: wheel scrolling up and down, right click to scroll left and right, click on workspace to focus, some keyboard fixes

                          this is all mouse-only on the video. only currently using a 3rd-party tool for the hot corner (waycorner), i'll integrate that later

                          #niri

                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.online
                          wrote on sidst redigeret af
                          #142

                          i have this old ASUS Eee PC collecting dust, decided to try if niri will run on it. well, it actually runs! a few shaders failed compiling (ran into ALU instruction limits), but otherwise seems to work

                          #niri

                          yalter@mastodon.onlineY 1 Reply Last reply
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                          • yalter@mastodon.onlineY yalter@mastodon.online

                            i have this old ASUS Eee PC collecting dust, decided to try if niri will run on it. well, it actually runs! a few shaders failed compiling (ran into ALU instruction limits), but otherwise seems to work

                            #niri

                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.online
                            wrote on sidst redigeret af
                            #143

                            today's overview progress: some rendering and input fixes, plus implemented built-in hot corner, and workspace switch on drag-and-drop hold. which means that now you can perform an entire drag-and-drop to a different workspace mouse-only!

                            #niri

                            yalter@mastodon.onlineY 1 Reply Last reply
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                            • yalter@mastodon.onlineY yalter@mastodon.online

                              today's overview progress: some rendering and input fixes, plus implemented built-in hot corner, and workspace switch on drag-and-drop hold. which means that now you can perform an entire drag-and-drop to a different workspace mouse-only!

                              #niri

                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.online
                              wrote on sidst redigeret af
                              #144

                              spent many hours today trying to make the combined exit overview + switch workspace animation monotonic. This is hard because zoom and vertical movement are separate axes, and you can e.g. "catch" one of them with a touchpad gesture, while the other must continue animating (so you can't easily convert this into rect interpolation).

                              Ended up working out a correction formula for the workspace Y positions when both axes have matching animations. Appears to behave so far from my testing

                              #niri

                              yalter@mastodon.onlineY 1 Reply Last reply
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                              • yalter@mastodon.onlineY yalter@mastodon.online

                                spent many hours today trying to make the combined exit overview + switch workspace animation monotonic. This is hard because zoom and vertical movement are separate axes, and you can e.g. "catch" one of them with a touchpad gesture, while the other must continue animating (so you can't easily convert this into rect interpolation).

                                Ended up working out a correction formula for the workspace Y positions when both axes have matching animations. Appears to behave so far from my testing

                                #niri

                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.online
                                wrote on sidst redigeret af
                                #145

                                today I opened a draft PR for the Overview, and request everyone to test it and report issues: https://github.com/YaLTeR/niri/pull/1440

                                also, today's new overview feature: drag-and-drop into a new workspace between/above/below!

                                #niri

                                yalter@mastodon.onlineY 1 Reply Last reply
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                                • yalter@mastodon.onlineY yalter@mastodon.online

                                  today I opened a draft PR for the Overview, and request everyone to test it and report issues: https://github.com/YaLTeR/niri/pull/1440

                                  also, today's new overview feature: drag-and-drop into a new workspace between/above/below!

                                  #niri

                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.online
                                  wrote on sidst redigeret af
                                  #146

                                  POV: GoPro mounted on the xwayland-satellite

                                  #niri

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                                  • yalter@mastodon.onlineY yalter@mastodon.online

                                    POV: GoPro mounted on the xwayland-satellite

                                    #niri

                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.online
                                    wrote on sidst redigeret af
                                    #147

                                    Today: added touch support to the Overview. Somehow, the entire thing just worked first try.

                                    #niri

                                    yalter@mastodon.onlineY 1 Reply Last reply
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                                    • yalter@mastodon.onlineY yalter@mastodon.online

                                      Today: added touch support to the Overview. Somehow, the entire thing just worked first try.

                                      #niri

                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.online
                                      wrote on sidst redigeret af
                                      #148

                                      After some more fixes, and a long rebasing session, I merged the Overview! Please give it more testing using your nearest niri-git package.

                                      https://github.com/YaLTeR/niri/wiki/Overview

                                      #niri

                                      yalter@mastodon.onlineY 1 Reply Last reply
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                                      • yalter@mastodon.onlineY yalter@mastodon.online

                                        After some more fixes, and a long rebasing session, I merged the Overview! Please give it more testing using your nearest niri-git package.

                                        https://github.com/YaLTeR/niri/wiki/Overview

                                        #niri

                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.online
                                        wrote on sidst redigeret af
                                        #149

                                        The Eee PC rocking the Overview

                                        #niri

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                                        • yalter@mastodon.onlineY yalter@mastodon.online

                                          The Eee PC rocking the Overview

                                          #niri

                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.online
                                          wrote on sidst redigeret af
                                          #150

                                          Ppl naturally want to put something in the Overview backdrop, like a blurred version of the wallpaper (see how popular Blur My Shell is). Orthogonally, some ppl want the wallpaper to be static, rather than move with workspaces (it can be distracting).

                                          I'm not prepared to dive head-first into image rendering and blur shaders yet, so I made it possible to put a layer surface into the backdrop. This enables both of those cases, likely even more cool things!

                                          https://github.com/YaLTeR/niri/wiki/Overview#backdrop-customization

                                          #niri

                                          yalter@mastodon.onlineY 1 Reply Last reply
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