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FARVEL BIG TECH
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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • yalter@mastodon.onlineY yalter@mastodon.online

    Aaahhhhhh another difficult refactor down and niri now does multi-GPU! By which I mean that monitors plugged into secondary GPUs will now light up and work. All the screenshot UI and screencast portal stuff also works just fine. Wouldn't be able to do this as quickly without Smithay's MultiRenderer support and lots of help from @drakulix 😄

    I went for the easier strat of always rendering on the primary GPU, but you can also pick render GPU dynamically, which apparently cosmic-comp does, cool!

    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.online
    wrote on sidst redigeret af
    #23

    Tagged niri v0.1.0-alpha.3 with multi-GPU support, borders and other improvements! Multi-GPU was one of the bigger things I wanted to get done before going out of alpha so I guess I'm slowly getting there.

    https://github.com/YaLTeR/niri/releases/tag/v0.1.0-alpha.3

    yalter@mastodon.onlineY 1 Reply Last reply
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    • yalter@mastodon.onlineY yalter@mastodon.online

      Tagged niri v0.1.0-alpha.3 with multi-GPU support, borders and other improvements! Multi-GPU was one of the bigger things I wanted to get done before going out of alpha so I guess I'm slowly getting there.

      https://github.com/YaLTeR/niri/releases/tag/v0.1.0-alpha.3

      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.online
      wrote on sidst redigeret af
      #24

      Turns out that if you implement xdg-decoration in your compositor but tell clients that you want CSD, then SDL2 + libdecor clients will break due to a bug. The bug is already fixed, but the fix hasn't made it to any SDL2 release yet, let alone all the runtimes and vendored copies.

      Hiding xdg-decoration from clients it is then

      #wayland #sdl

      yalter@mastodon.onlineY 1 Reply Last reply
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      • yalter@mastodon.onlineY yalter@mastodon.online

        Turns out that if you implement xdg-decoration in your compositor but tell clients that you want CSD, then SDL2 + libdecor clients will break due to a bug. The bug is already fixed, but the fix hasn't made it to any SDL2 release yet, let alone all the runtimes and vendored copies.

        Hiding xdg-decoration from clients it is then

        #wayland #sdl

        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.online
        wrote on sidst redigeret af
        #25

        I added text rendering to niri using pangocairo, which turned out to be surprisingly simple. It basically "just worked". This unlocks a lot of features, beginning with a hotkey overlay, which should help people get started (suggested by @ju).

        I've tagged niri 0.1.0-beta.1 which includes the overlay along with many more improvements: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-beta.1

        I'm now happy enough with the feature set so in a week I'll release 0.1.0. Time to finally catch up on other projects I've been neglecting.

        yalter@mastodon.onlineY 1 Reply Last reply
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        • yalter@mastodon.onlineY yalter@mastodon.online

          I added text rendering to niri using pangocairo, which turned out to be surprisingly simple. It basically "just worked". This unlocks a lot of features, beginning with a hotkey overlay, which should help people get started (suggested by @ju).

          I've tagged niri 0.1.0-beta.1 which includes the overlay along with many more improvements: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-beta.1

          I'm now happy enough with the feature set so in a week I'll release 0.1.0. Time to finally catch up on other projects I've been neglecting.

          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.online
          wrote on sidst redigeret af
          #26

          I'm pretty excited to finally be able to "release" niri soon but god I'm glad I set aside a beta week for bugfixes. We already stumbled upon and fixed several issues

          yalter@mastodon.onlineY 1 Reply Last reply
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          • yalter@mastodon.onlineY yalter@mastodon.online

            I'm pretty excited to finally be able to "release" niri soon but god I'm glad I set aside a beta week for bugfixes. We already stumbled upon and fixed several issues

            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.online
            wrote on sidst redigeret af
            #27

            A few latency tests before release confirm that niri's still doing good (at least on idle; I don't have any repaint scheduling yet but on idle it doesn't matter). The compositors are pretty much within the noise threshold from each other. Except some sway fullscreen bug and Shell losing one frame somewhere.

            yalter@mastodon.onlineY 1 Reply Last reply
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            • yalter@mastodon.onlineY yalter@mastodon.online

              A few latency tests before release confirm that niri's still doing good (at least on idle; I don't have any repaint scheduling yet but on idle it doesn't matter). The compositors are pretty much within the noise threshold from each other. Except some sway fullscreen bug and Shell losing one frame somewhere.

              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.online
              wrote on sidst redigeret af
              #28

              Well, I'm happy to release the first stable version of niri, my scrollable-tiling compositor: https://github.com/YaLTeR/niri/releases/tag/v0.1.0

              Very satisfied with the current state, even though there's plenty left to do. Took a lot of time and work but I've certainly learned a lot, and I'm glad to have contributed a bit to Smithay too!

              #wayland #rust #smithay

              yalter@mastodon.onlineY 1 Reply Last reply
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              • yalter@mastodon.onlineY yalter@mastodon.online

                Well, I'm happy to release the first stable version of niri, my scrollable-tiling compositor: https://github.com/YaLTeR/niri/releases/tag/v0.1.0

                Very satisfied with the current state, even though there's plenty left to do. Took a lot of time and work but I've certainly learned a lot, and I'm glad to have contributed a bit to Smithay too!

                #wayland #rust #smithay

                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.online
                wrote on sidst redigeret af
                #29

                Before adding more animations into niri, I'm making a "visual tests" application. It shows a set of hardcoded scenarios which I can quickly go through and visually check that everything looks right.

                It uses solid color rectangles as "windows", but otherwise this is the real niri layout code and real niri + Smithay rendering code, drawing to a GTK GL area.

                For example, on the last test you can see that my offscreen code currently clips CSD shadows (during the open animation).

                yalter@mastodon.onlineY 1 Reply Last reply
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                • yalter@mastodon.onlineY yalter@mastodon.online

                  Before adding more animations into niri, I'm making a "visual tests" application. It shows a set of hardcoded scenarios which I can quickly go through and visually check that everything looks right.

                  It uses solid color rectangles as "windows", but otherwise this is the real niri layout code and real niri + Smithay rendering code, drawing to a GTK GL area.

                  For example, on the last test you can see that my offscreen code currently clips CSD shadows (during the open animation).

                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.online
                  wrote on sidst redigeret af
                  #30

                  visual tests are such a lifesaver, so glad I stole that idea from osu!lazer

                  yalter@mastodon.onlineY 1 Reply Last reply
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                  • yalter@mastodon.onlineY yalter@mastodon.online

                    visual tests are such a lifesaver, so glad I stole that idea from osu!lazer

                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.online
                    wrote on sidst redigeret af
                    #31

                    The window opening animation is now live as part of niri v0.1.2: https://github.com/YaLTeR/niri/releases/tag/v0.1.2

                    I'm really looking forward to more animations, but wow they sure do need a lot of care to get right in all the edge cases.

                    Also, I added a way to programmatically invoke compositor actions, and turns out that's quite useful for making video demos!

                    #wayland #rust #smithay

                    yalter@mastodon.onlineY 1 Reply Last reply
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                    • yalter@mastodon.onlineY yalter@mastodon.online

                      The window opening animation is now live as part of niri v0.1.2: https://github.com/YaLTeR/niri/releases/tag/v0.1.2

                      I'm really looking forward to more animations, but wow they sure do need a lot of care to get right in all the edge cases.

                      Also, I added a way to programmatically invoke compositor actions, and turns out that's quite useful for making video demos!

                      #wayland #rust #smithay

                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.online
                      wrote on sidst redigeret af
                      #32

                      For a bit of fun I added gradient borders to niri. One of the visual tests for it turned out a bit mesmerizing to look at

                      yalter@mastodon.onlineY 1 Reply Last reply
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                      • yalter@mastodon.onlineY yalter@mastodon.online

                        For a bit of fun I added gradient borders to niri. One of the visual tests for it turned out a bit mesmerizing to look at

                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.onlineY This user is from outside of this forum
                        yalter@mastodon.online
                        wrote on sidst redigeret af
                        #33

                        Tagged niri v0.1.3: https://github.com/YaLTeR/niri/releases/tag/v0.1.3

                        This one has much improved touchpad gestures with inertia, springs, rubberbanding and everything else I copied from libadwaita, my primary source for things that feel good

                        Also thanks @alice for helping and giving feedback on the gestures and for giving a try to the touch support!

                        #wayland #rust #smithay

                        yalter@mastodon.onlineY 1 Reply Last reply
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                        • yalter@mastodon.onlineY yalter@mastodon.online

                          Tagged niri v0.1.3: https://github.com/YaLTeR/niri/releases/tag/v0.1.3

                          This one has much improved touchpad gestures with inertia, springs, rubberbanding and everything else I copied from libadwaita, my primary source for things that feel good

                          Also thanks @alice for helping and giving feedback on the gestures and for giving a try to the touch support!

                          #wayland #rust #smithay

                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.onlineY This user is from outside of this forum
                          yalter@mastodon.online
                          wrote on sidst redigeret af
                          #34

                          Just implemented something I've had in mind for a while: compositor-side blocking out of windows from screencasts! The compositor is the perfect place to do this since it can replace the window contents in the render tree, which will work fine with any kind of overlapping, transparency, etc. AND it will work with anything that records the screen through the portal, be it OBS or video meeting, or whatever.

                          yalter@mastodon.onlineY 1 Reply Last reply
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                          • yalter@mastodon.onlineY yalter@mastodon.online

                            Just implemented something I've had in mind for a while: compositor-side blocking out of windows from screencasts! The compositor is the perfect place to do this since it can replace the window contents in the render tree, which will work fine with any kind of overlapping, transparency, etc. AND it will work with anything that records the screen through the portal, be it OBS or video meeting, or whatever.

                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.onlineY This user is from outside of this forum
                            yalter@mastodon.online
                            wrote on sidst redigeret af
                            #35

                            There's actually an important edge case here: if you open the screenshot UI while recording the monitor, then the screenshot UI preview will show the window, and OBS, recording the screenshot UI preview, will hence also show the window. There are trade-offs here for how you want this to work; for now I put a big warning around the option, and added a stricter mode that blocks out the window from ANY screen capture (which means you can't screenshot it).

                            yalter@mastodon.onlineY 1 Reply Last reply
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                            • yalter@mastodon.onlineY yalter@mastodon.online

                              There's actually an important edge case here: if you open the screenshot UI while recording the monitor, then the screenshot UI preview will show the window, and OBS, recording the screenshot UI preview, will hence also show the window. There are trade-offs here for how you want this to work; for now I put a big warning around the option, and added a stricter mode that blocks out the window from ANY screen capture (which means you can't screenshot it).

                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.onlineY This user is from outside of this forum
                              yalter@mastodon.online
                              wrote on sidst redigeret af
                              #36

                              I think for the built-in screenshot UI this is solvable with one more layer of indirection (render the screenshot UI preview itself twice, once for screencasts, and once for the monitor). However, for third-party screenshot annotation tools, this will still be a problem.

                              yalter@mastodon.onlineY 1 Reply Last reply
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                              • yalter@mastodon.onlineY yalter@mastodon.online

                                I think for the built-in screenshot UI this is solvable with one more layer of indirection (render the screenshot UI preview itself twice, once for screencasts, and once for the monitor). However, for third-party screenshot annotation tools, this will still be a problem.

                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.onlineY This user is from outside of this forum
                                yalter@mastodon.online
                                wrote on sidst redigeret af
                                #37

                                Implemented this idea. It means rendering each monitor 3 times always for the screenshot but maybe it's fine? On this laptop 3 monitors × 3 renders takes 2 ms, and there's some unnecessary blocking I forgot to remove.

                                On the video, note how for me the screenshot UI has Secrets visible, but on the recording afterwards it's always blocked out.

                                yalter@mastodon.onlineY 1 Reply Last reply
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                                • yalter@mastodon.onlineY yalter@mastodon.online

                                  Implemented this idea. It means rendering each monitor 3 times always for the screenshot but maybe it's fine? On this laptop 3 monitors × 3 renders takes 2 ms, and there's some unnecessary blocking I forgot to remove.

                                  On the video, note how for me the screenshot UI has Secrets visible, but on the recording afterwards it's always blocked out.

                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.onlineY This user is from outside of this forum
                                  yalter@mastodon.online
                                  wrote on sidst redigeret af
                                  #38

                                  I may be having too much fun recording a demo for the release notes

                                  yalter@mastodon.onlineY 1 Reply Last reply
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                                  • yalter@mastodon.onlineY yalter@mastodon.online

                                    I may be having too much fun recording a demo for the release notes

                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.onlineY This user is from outside of this forum
                                    yalter@mastodon.online
                                    wrote on sidst redigeret af
                                    #39

                                    Amidst all the fires being put out, niri 0.1.4 which can block out windows from screencasts! https://github.com/YaLTeR/niri/releases/tag/v0.1.4

                                    And also gamma control, focus follows mouse, warp mouse to focus, wheel and touchpad scroll bindings, xdp-gnome 46 support.

                                    Also, every single config option is now documented on the wiki! Which took like an entire week of work (even though I was reusing a lot of my previously written docs in the config). Check it out here: https://github.com/YaLTeR/niri/wiki/Configuration:-Overview

                                    #wayland #smithay #rust #niri

                                    yalter@mastodon.onlineY 1 Reply Last reply
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                                    • yalter@mastodon.onlineY yalter@mastodon.online

                                      Amidst all the fires being put out, niri 0.1.4 which can block out windows from screencasts! https://github.com/YaLTeR/niri/releases/tag/v0.1.4

                                      And also gamma control, focus follows mouse, warp mouse to focus, wheel and touchpad scroll bindings, xdp-gnome 46 support.

                                      Also, every single config option is now documented on the wiki! Which took like an entire week of work (even though I was reusing a lot of my previously written docs in the config). Check it out here: https://github.com/YaLTeR/niri/wiki/Configuration:-Overview

                                      #wayland #smithay #rust #niri

                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.onlineY This user is from outside of this forum
                                      yalter@mastodon.online
                                      wrote on sidst redigeret af
                                      #40

                                      Today: horizontal column movement is now animated!

                                      yalter@mastodon.onlineY 1 Reply Last reply
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                                      • yalter@mastodon.onlineY yalter@mastodon.online

                                        Today: horizontal column movement is now animated!

                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.onlineY This user is from outside of this forum
                                        yalter@mastodon.online
                                        wrote on sidst redigeret af
                                        #41

                                        Took the whole yesterday and a bit of today, but I've got window closing animations working! These turned out to be tricky because they need storing a snapshot of the surface render tree to draw once the app is gone.

                                        Some apps may start destroying their subsurfaces before the main surface, like alacritty with its sctk CSD, making it very easy to miss parts of the window in the snapshot, and therefore in the closing animation.

                                        Also, windows closing to the left no longer shift the view!

                                        #niri

                                        yalter@mastodon.onlineY 1 Reply Last reply
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                                        • yalter@mastodon.onlineY yalter@mastodon.online

                                          Took the whole yesterday and a bit of today, but I've got window closing animations working! These turned out to be tricky because they need storing a snapshot of the surface render tree to draw once the app is gone.

                                          Some apps may start destroying their subsurfaces before the main surface, like alacritty with its sctk CSD, making it very easy to miss parts of the window in the snapshot, and therefore in the closing animation.

                                          Also, windows closing to the left no longer shift the view!

                                          #niri

                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.onlineY This user is from outside of this forum
                                          yalter@mastodon.online
                                          wrote on sidst redigeret af
                                          #42

                                          Definitely one of the most complex animations yet: window resizing.

                                          Just the crossfade effect itself took a while to get working with all the window geometries and buffer offsets, and then there's the whole multiple window orchestration with Wayland's asynchronous nature. (I don't do animation transactions yet, that'll be a whole other level of complexity on top.)

                                          Happy with the result though, and it's cool that it seamlessly works with block-out-from screencast.

                                          #niri

                                          yalter@mastodon.onlineY 1 Reply Last reply
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