Skip to content
  • Hjem
  • Seneste
  • Etiketter
  • Populære
  • Verden
  • Bruger
  • Grupper
Temaer
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
227 Indlæg 2 Posters 0 Visninger
  • Ældste til nyeste
  • Nyeste til ældste
  • Most Votes
Svar
  • Svar som emne
Login for at svare
Denne tråd er blevet slettet. Kun brugere med emne behandlings privilegier kan se den.
  • yalter@mastodon.onlineY yalter@mastodon.online

    working on my new visual style

    #niri

    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.online
    wrote sidst redigeret af
    #221

    So yeah, I'm working on blur for niri. I'm doing "xray blur" first where the idea is that you only include background surfaces, so you pretty much never have to redo the blur—next to zero perf impact unless you have a video wallpaper or smth.

    Turns out that it's quite tricky to do well, especially with our Overview. I'm like on my third refactor attempt now but I think I've got a good approach.

    During this video there's no reblurring whatsoever, all just drawing cached static textures.

    #niri

    yalter@mastodon.onlineY 1 Reply Last reply
    0
    • yalter@mastodon.onlineY yalter@mastodon.online

      So yeah, I'm working on blur for niri. I'm doing "xray blur" first where the idea is that you only include background surfaces, so you pretty much never have to redo the blur—next to zero perf impact unless you have a video wallpaper or smth.

      Turns out that it's quite tricky to do well, especially with our Overview. I'm like on my third refactor attempt now but I think I've got a good approach.

      During this video there's no reblurring whatsoever, all just drawing cached static textures.

      #niri

      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.online
      wrote sidst redigeret af
      #222

      Added non-xray blur, based on @drakulix's Smithay/COSMIC implementation.

      Keep in mind this blur work is still extremely WIP and with many issues (some visible on the video). It's also still not entirely clear to me how to best structure the code around it in niri. We'll see

      #niri

      yalter@mastodon.onlineY 1 Reply Last reply
      0
      • yalter@mastodon.onlineY yalter@mastodon.online

        Added non-xray blur, based on @drakulix's Smithay/COSMIC implementation.

        Keep in mind this blur work is still extremely WIP and with many issues (some visible on the video). It's also still not entirely clear to me how to best structure the code around it in niri. We'll see

        #niri

        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.online
        wrote sidst redigeret af
        #223

        Alright, getting somewhere! I think I've figured out a good code structure for the xray blur. It now correctly works even inside offscreens (opening animation, and when you drag a window targeting the tiling layout), and it should also work properly with the upcoming screen magnifier (that we have in pull requests).

        Still not a single blur re-render in this entire video!

        #niri

        yalter@mastodon.onlineY 1 Reply Last reply
        0
        • yalter@mastodon.onlineY yalter@mastodon.online

          Alright, getting somewhere! I think I've figured out a good code structure for the xray blur. It now correctly works even inside offscreens (opening animation, and when you drag a window targeting the tiling layout), and it should also work properly with the upcoming screen magnifier (that we have in pull requests).

          Still not a single blur re-render in this entire video!

          #niri

          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.online
          wrote sidst redigeret af
          #224

          you know it's serious when you have to pull out a notebook to figure out the coordinate transforms

          #niri

          yalter@mastodon.onlineY 1 Reply Last reply
          0
          • yalter@mastodon.onlineY yalter@mastodon.online

            you know it's serious when you have to pull out a notebook to figure out the coordinate transforms

            #niri

            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.online
            wrote sidst redigeret af
            #225

            Today, got xray working on the closing window animations. The reason this needs special treatment is that when a window closes, niri renders a snapshot of its last visible contents to use for the animation. This happens outside the normal rendering path so I needed to thread through the xray background rendering logic as well as the correct window coordinates (since the xray background needs to know where the window is to draw the correct thing).

            #niri

            yalter@mastodon.onlineY 1 Reply Last reply
            0
            • yalter@mastodon.onlineY yalter@mastodon.online

              Today, got xray working on the closing window animations. The reason this needs special treatment is that when a window closes, niri renders a snapshot of its last visible contents to use for the animation. This happens outside the normal rendering path so I needed to thread through the xray background rendering logic as well as the correct window coordinates (since the xray background needs to know where the window is to draw the correct thing).

              #niri

              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.online
              wrote sidst redigeret af
              #226

              Today: implemented (a limited but useful subset of) both ext-background-effect and org-kde-kwin-blur protocols. Clients use these to request blur on their surfaces without having to configure anything in the compositor. These protocols also allow clients to blur only parts of their surfaces, for example here excluding client-side decoration bars and shadows.

              Here are three terminals all with their org-kde-kwin-blur setting enabled.

              #niri

              anderslund@expressional.socialA 1 Reply Last reply
              0
              • yalter@mastodon.onlineY yalter@mastodon.online

                Today: implemented (a limited but useful subset of) both ext-background-effect and org-kde-kwin-blur protocols. Clients use these to request blur on their surfaces without having to configure anything in the compositor. These protocols also allow clients to blur only parts of their surfaces, for example here excluding client-side decoration bars and shadows.

                Here are three terminals all with their org-kde-kwin-blur setting enabled.

                #niri

                anderslund@expressional.socialA This user is from outside of this forum
                anderslund@expressional.socialA This user is from outside of this forum
                anderslund@expressional.social
                wrote sidst redigeret af
                #227

                @YaLTeR Looks nice 🙂

                1 Reply Last reply
                0
                Svar
                • Svar som emne
                Login for at svare
                • Ældste til nyeste
                • Nyeste til ældste
                • Most Votes


                • Log ind

                • Har du ikke en konto? Tilmeld

                • Login or register to search.
                Powered by NodeBB Contributors
                Graciously hosted by data.coop
                • First post
                  Last post
                0
                • Hjem
                • Seneste
                • Etiketter
                • Populære
                • Verden
                • Bruger
                • Grupper