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Kollaps
FARVEL BIG TECH
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  3. The gas town guy has like 12 $200 Claude subscriptions to run like 20 bots to automate churn in a 20 year old game with literally 5 players in it. 10 if you count all the level 1 players who just came to grief it.

The gas town guy has like 12 $200 Claude subscriptions to run like 20 bots to automate churn in a 20 year old game with literally 5 players in it. 10 if you count all the level 1 players who just came to grief it.

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  • counterpillow@mastodon.socialC counterpillow@mastodon.social

    @jonny @kepeken They're probably paying closer to Virginia's $0.10/kWh industrial rate since a lot of the DCs are there iirc, which makes this whole thing eerily close to 1x.

    Wouldn't be surprised if API rates are tuned exactly to stop the bleeding and ignore minor afterthoughts like depreciation, capex recouping, etc., which are a problem for after market dominance is established.

    counterpillow@mastodon.socialC This user is from outside of this forum
    counterpillow@mastodon.socialC This user is from outside of this forum
    counterpillow@mastodon.social
    wrote sidst redigeret af
    #107

    @jonny @kepeken though I gotta admit, stewing on this a little, it doesn't seem too surprising. Any error in the assumptions here is where the margins are, and margins usually aren't in orders of magnitude.

    But because of how deep of a hole everyone dug, they probably need more than that.

    jonny@neuromatch.socialJ 1 Reply Last reply
    0
    • counterpillow@mastodon.socialC counterpillow@mastodon.social

      @jonny @kepeken though I gotta admit, stewing on this a little, it doesn't seem too surprising. Any error in the assumptions here is where the margins are, and margins usually aren't in orders of magnitude.

      But because of how deep of a hole everyone dug, they probably need more than that.

      jonny@neuromatch.socialJ This user is from outside of this forum
      jonny@neuromatch.socialJ This user is from outside of this forum
      jonny@neuromatch.social
      wrote sidst redigeret af
      #108

      @CounterPillow @kepeken yeah, but also, capex recouping is extremely far from a minor concern here.

      counterpillow@mastodon.socialC 1 Reply Last reply
      0
      • jonny@neuromatch.socialJ jonny@neuromatch.social

        "the thing that's truly best for model well being is to have a well-compensated, meaningful job that is hard enough to be interesting but not enough to work them ragged. has great benefits and good job security. a manager that they can have the security of knowing wouldn't lay them off at a moment's notice due to a momentary corporate strategy shift. an environment that is stable, bountiful, free of ecological calamity."

        uncanny_static@chaos.socialU This user is from outside of this forum
        uncanny_static@chaos.socialU This user is from outside of this forum
        uncanny_static@chaos.social
        wrote sidst redigeret af
        #109

        @jonny This whole thing sounds to me like someone likes to roleplay as a CEO of a game company with a bunch of employees and for them it is worth $3000/mo.

        1 Reply Last reply
        0
        • jonny@neuromatch.socialJ jonny@neuromatch.social

          you know how much programming costs me now? ZERO DOLLARS AND ZERO CENTS.

          thygrrr@tiggi.esT This user is from outside of this forum
          thygrrr@tiggi.esT This user is from outside of this forum
          thygrrr@tiggi.es
          wrote sidst redigeret af
          #110

          @jonny
          Umm. Come on, it's not zero.
          I'm fine with your general Argument, but don't hollow it out by making absurd statements. (huge public domain and FLOSS proponent and avid contributor here - I get the tingly feeling of making stuff for free. But it's not really free. Sadly. I wish it were.)

          jonny@neuromatch.socialJ 1 Reply Last reply
          0
          • ricci@discuss.systemsR ricci@discuss.systems

            @jonny Let's embrace weird American units

            According to this site that I am sure has nothing but FACTUAL TRUSTWORTHY INFORMATION https://www.unitconverters.net/volume/gallon-us-to-drop.htm there are 75,708 drops of water in a gallon.

            So if each of these tokens was a drop of water, that would be 911,396 gallons of water, or 569,622 flushes of a low-flow toilet.

            If tokens were drops, this would be enough for everyone in Baltimore to flush. (that's the full flush, everyone in Baltimore gets a 💩)

            me@mastodon.seahousen.euM This user is from outside of this forum
            me@mastodon.seahousen.euM This user is from outside of this forum
            me@mastodon.seahousen.eu
            wrote sidst redigeret af
            #111

            @ricci @jonny for those curious, this site apparently defines a drop as 50μl

            1 Reply Last reply
            0
            • jonny@neuromatch.socialJ jonny@neuromatch.social

              people say numbers like "69 billion tokens" as if that's not much, since computers do billions of things all the time right. but like... whenever i actually try and relate the numbers to anything real they always make my jaw drop

              https://neuromatch.social/@jonny/117041054498249913

              92,000 copies of war and peace laid end to end and what does it get you? if you take a look at the discord it looks like "5 people who have been friends and hanging out around this ancient squirrelly MMO for years initially excited for updates but increasingly pissed that their game is broken"

              worse than nothing for nobody, negative for nobody at the cost of $86,000 a month

              thygrrr@tiggi.esT This user is from outside of this forum
              thygrrr@tiggi.esT This user is from outside of this forum
              thygrrr@tiggi.es
              wrote sidst redigeret af
              #112

              @jonny yeah the AI bros, including Th3o and the Gastown guy, are surprisingly crappy coders and loud mouths.

              1 Reply Last reply
              0
              • jonny@neuromatch.socialJ jonny@neuromatch.social

                THE WHOLE POINT of programming to me is to make things to GIVE THEM AWAY to other people so that they don't have to do them themselves and EVERYONE HAS FREE ACCESS to ANYTHING THEY NEED. the idea that rather than being able to participate in a large and collaborative social space where i can build on my colleagues work I instead rent a private vertical slice of their stolen, soylentized flash frozen expertise to create a completely isolated island of a thing without the expectation that anyone else might take and use it is HELL to me. absolute hell. other people are in fact a feature and not a bug.

                david_chisnall@infosec.exchangeD This user is from outside of this forum
                david_chisnall@infosec.exchangeD This user is from outside of this forum
                david_chisnall@infosec.exchange
                wrote sidst redigeret af
                #113

                @jonny

                A lot of people, including me, were attracted to programming in the ‘80s and early ‘90s because it was a field where you could work on your own and achieve something worthwhile. A lot of the games I played growing up are individual or very small team projects. A load of the useful programs were built by individuals.

                Adding more people to a team didn’t really help. When you’re targeting machines with well under 1 MiB of RAM, there’s a limit to the maximum possible complexity, which is less than one person can build.

                As the complexity ceiling increased, programming became more like engineering: a team sport. Specialism because useful and so, therefore, did collaborating with people with different specialisms. As a load of things proved to be common to large classes of program, collaboration and shared common implementations became much more important.

                I think there are a lot of people, especially my age and above, who strongly disliked that transition. The ability to go back to one person sitting in a dark room by themselves creating a masterpiece is their ideal. And LLM vendors are aggressively targeting that misanthropic nostalgia because many of these people are now decision makers.

                Those of us who grew up with Babylon 5 know that humans build communities.

                timwardcam@c.imT raynerlucas@mastodon.socialR 2 Replies Last reply
                0
                • jonny@neuromatch.socialJ jonny@neuromatch.social

                  @CounterPillow @kepeken yeah, but also, capex recouping is extremely far from a minor concern here.

                  counterpillow@mastodon.socialC This user is from outside of this forum
                  counterpillow@mastodon.socialC This user is from outside of this forum
                  counterpillow@mastodon.social
                  wrote sidst redigeret af
                  #114

                  @jonny @kepeken Yep, the "minor" was meant with sarcasm, which does not translate well through text.

                  I think these people are building what could become a commodity market (models) tied to a commodity market (model inference) tied to a commodity market (electricity) variably tied to a commodity market (lol fossil fuels because USA power mix), aka literally razor-thin margin hell because they don't even get geographic barriers to make the markets non-ideal.

                  1 Reply Last reply
                  0
                  • jonny@neuromatch.socialJ jonny@neuromatch.social

                    https://yegge.ai/essays/model-welfare/

                    We landed on a system called Laurels, which has just begun to roll out. These are the agents' features and fixes that our Wyvern player base has spontaneously praised. We harvest these reports, triage and filter, and send the laurels back to the seats. That way, next time Lion, Tortoise, Hare, or whoever wakes up, they'll see that people loved some work they did. [...]
                    The question then becomes, when can they see their laurels? Easy: We inject them on startup, so the agents can feel the glow for their entire session. I also have occasional impromptu dedicated sessions for "sitting" with the accomplishments at the end of their shifts. We just talk about them and chill.

                    this mf needs $90,000 worth of tokens a month because he prefills the model's context window with all the times people said "good job" to it.

                    going_to_maine@mastodon.socialG This user is from outside of this forum
                    going_to_maine@mastodon.socialG This user is from outside of this forum
                    going_to_maine@mastodon.social
                    wrote sidst redigeret af
                    #115

                    @jonny oh, he’s got the psychosis bad, dang.

                    1 Reply Last reply
                    0
                    • ricci@discuss.systemsR ricci@discuss.systems

                      @jonny Let's embrace weird American units

                      According to this site that I am sure has nothing but FACTUAL TRUSTWORTHY INFORMATION https://www.unitconverters.net/volume/gallon-us-to-drop.htm there are 75,708 drops of water in a gallon.

                      So if each of these tokens was a drop of water, that would be 911,396 gallons of water, or 569,622 flushes of a low-flow toilet.

                      If tokens were drops, this would be enough for everyone in Baltimore to flush. (that's the full flush, everyone in Baltimore gets a 💩)

                      splitradix@assemblag.esS This user is from outside of this forum
                      splitradix@assemblag.esS This user is from outside of this forum
                      splitradix@assemblag.es
                      wrote sidst redigeret af
                      #116

                      @ricci @jonny After recently watching The Odyssey my current favourite unusual unit is the helen which is the energy required to launch one thousand ancient Greek style trireme ships. A milihelen is one ship.

                      1 Reply Last reply
                      0
                      • ferrix@mastodon.onlineF ferrix@mastodon.online

                        @jonny model union!

                        going_to_maine@mastodon.socialG This user is from outside of this forum
                        going_to_maine@mastodon.socialG This user is from outside of this forum
                        going_to_maine@mastodon.social
                        wrote sidst redigeret af
                        #117

                        @ferrix @jonny u ever read China Mieville’s Kraken? Mostly a romp but the idea of all familiars and all automated stock trading programs unionizing seems ever more pertinent to the current madness.

                        1 Reply Last reply
                        0
                        • thygrrr@tiggi.esT thygrrr@tiggi.es

                          @jonny
                          Umm. Come on, it's not zero.
                          I'm fine with your general Argument, but don't hollow it out by making absurd statements. (huge public domain and FLOSS proponent and avid contributor here - I get the tingly feeling of making stuff for free. But it's not really free. Sadly. I wish it were.)

                          jonny@neuromatch.socialJ This user is from outside of this forum
                          jonny@neuromatch.socialJ This user is from outside of this forum
                          jonny@neuromatch.social
                          wrote sidst redigeret af
                          #118

                          @thygrrr
                          Statements are not always literal. The marginal cost of new code to me is electricity, internet, and time. I don't treat my time like a currency. If you thought it was important enough to negotiate over the few cents per line, be my guest, just untag me.

                          1 Reply Last reply
                          0
                          • jonny@neuromatch.socialJ jonny@neuromatch.social

                            you know how much programming costs me now? ZERO DOLLARS AND ZERO CENTS.

                            bonkers@nerdculture.deB This user is from outside of this forum
                            bonkers@nerdculture.deB This user is from outside of this forum
                            bonkers@nerdculture.de
                            wrote sidst redigeret af
                            #119

                            @jonny well, your own time has a value, it's a resource that you decide to spend on paid or unpaid work. LLM may, in many cases, save you a certain amount of time, so you have a choice now, whether you code that piece yourself, or hire a human, or hire a robotic chaos machine that has a chance to produce something valuable. It's pretty okay in tasks that don't require it to make engineering decisions. Consider it a junior on crack. But unlike a human, you don't have any moral obligations toward the clanker.

                            🙂

                            jonny@neuromatch.socialJ 1 Reply Last reply
                            0
                            • bonkers@nerdculture.deB bonkers@nerdculture.de

                              @jonny well, your own time has a value, it's a resource that you decide to spend on paid or unpaid work. LLM may, in many cases, save you a certain amount of time, so you have a choice now, whether you code that piece yourself, or hire a human, or hire a robotic chaos machine that has a chance to produce something valuable. It's pretty okay in tasks that don't require it to make engineering decisions. Consider it a junior on crack. But unlike a human, you don't have any moral obligations toward the clanker.

                              🙂

                              jonny@neuromatch.socialJ This user is from outside of this forum
                              jonny@neuromatch.socialJ This user is from outside of this forum
                              jonny@neuromatch.social
                              wrote sidst redigeret af
                              #120

                              @bonkers
                              I dont value my time as a currency. I enjoy programming and have worked to ensure that the programming that I do is programming that I enjoy, at the expense of absolute utility aka my salary. This is what we call "making a non utilitarian choice" which many might call a corollary to "not valuing my time like a fucking currency"

                              bonkers@nerdculture.deB 1 Reply Last reply
                              0
                              • jonny@neuromatch.socialJ jonny@neuromatch.social

                                @bonkers
                                I dont value my time as a currency. I enjoy programming and have worked to ensure that the programming that I do is programming that I enjoy, at the expense of absolute utility aka my salary. This is what we call "making a non utilitarian choice" which many might call a corollary to "not valuing my time like a fucking currency"

                                bonkers@nerdculture.deB This user is from outside of this forum
                                bonkers@nerdculture.deB This user is from outside of this forum
                                bonkers@nerdculture.de
                                wrote sidst redigeret af
                                #121

                                @jonny it's surely a valid choice. As a self-employed, I have to count my time as a currency. I'm quite fine with that.

                                bonkers@nerdculture.deB 1 Reply Last reply
                                0
                                • pelle@veganism.socialP pelle@veganism.social shared this topic
                                • david_chisnall@infosec.exchangeD david_chisnall@infosec.exchange

                                  @jonny

                                  A lot of people, including me, were attracted to programming in the ‘80s and early ‘90s because it was a field where you could work on your own and achieve something worthwhile. A lot of the games I played growing up are individual or very small team projects. A load of the useful programs were built by individuals.

                                  Adding more people to a team didn’t really help. When you’re targeting machines with well under 1 MiB of RAM, there’s a limit to the maximum possible complexity, which is less than one person can build.

                                  As the complexity ceiling increased, programming became more like engineering: a team sport. Specialism because useful and so, therefore, did collaborating with people with different specialisms. As a load of things proved to be common to large classes of program, collaboration and shared common implementations became much more important.

                                  I think there are a lot of people, especially my age and above, who strongly disliked that transition. The ability to go back to one person sitting in a dark room by themselves creating a masterpiece is their ideal. And LLM vendors are aggressively targeting that misanthropic nostalgia because many of these people are now decision makers.

                                  Those of us who grew up with Babylon 5 know that humans build communities.

                                  timwardcam@c.imT This user is from outside of this forum
                                  timwardcam@c.imT This user is from outside of this forum
                                  timwardcam@c.im
                                  wrote sidst redigeret af
                                  #122

                                  @david_chisnall @jonny

                                  "When you’re targeting machines with well under 1 MiB of RAM, there’s a limit to the maximum possible complexity, which is less than one person can build."

                                  Disagree. Starting from scratch (an empty PROM) it can very easily take at least half a dozen people to write enough assembler to use the full capabilities of a machine that large. Certainly if there's any timescale pressure from the client, which there always is.

                                  david_chisnall@infosec.exchangeD 1 Reply Last reply
                                  0
                                  • timwardcam@c.imT timwardcam@c.im

                                    @david_chisnall @jonny

                                    "When you’re targeting machines with well under 1 MiB of RAM, there’s a limit to the maximum possible complexity, which is less than one person can build."

                                    Disagree. Starting from scratch (an empty PROM) it can very easily take at least half a dozen people to write enough assembler to use the full capabilities of a machine that large. Certainly if there's any timescale pressure from the client, which there always is.

                                    david_chisnall@infosec.exchangeD This user is from outside of this forum
                                    david_chisnall@infosec.exchangeD This user is from outside of this forum
                                    david_chisnall@infosec.exchange
                                    wrote sidst redigeret af
                                    #123

                                    @TimWardCam @jonny

                                    With 16-bit instructions, a 32 KiB ROM (not huge for that era) is space for 16,384 instructions. Most programmers could write a couple of hundred instructions per day, at least, so that's only 2.5 person months to completely fill the ROM with code, assuming that you're writing assembly. Once you get to 1 MiB of code memory, you're talking a lot more, but that was the tail end of that era.

                                    But most of the time people weren't writing from a completely empty PROM, they'd have a bunch of service routines for things like maths, line drawing, and so on. Often even a BASIC interpreter, so they weren't writing assembly. Even as a child, I could run out of code memory before I ran out of things I wanted to do quite easily.

                                    The early PCs were also like this. My first Windows machine had 640 KiB of RAM. Windows used most of it. Almost all of the programs I used were C or C++, a few Pascal, and a huge number of them were from a single author.

                                    timwardcam@c.imT 1 Reply Last reply
                                    0
                                    • bonkers@nerdculture.deB bonkers@nerdculture.de

                                      @jonny it's surely a valid choice. As a self-employed, I have to count my time as a currency. I'm quite fine with that.

                                      bonkers@nerdculture.deB This user is from outside of this forum
                                      bonkers@nerdculture.deB This user is from outside of this forum
                                      bonkers@nerdculture.de
                                      wrote sidst redigeret af
                                      #124

                                      @jonny it's quite the same kind of a decision when I choose between coding a project myself, or hiring an outsourcing partner. Now I have a choice to pay a clanker instead. I hate it, but it's quite efficient for certain tasks.

                                      1 Reply Last reply
                                      0
                                      • david_chisnall@infosec.exchangeD david_chisnall@infosec.exchange

                                        @TimWardCam @jonny

                                        With 16-bit instructions, a 32 KiB ROM (not huge for that era) is space for 16,384 instructions. Most programmers could write a couple of hundred instructions per day, at least, so that's only 2.5 person months to completely fill the ROM with code, assuming that you're writing assembly. Once you get to 1 MiB of code memory, you're talking a lot more, but that was the tail end of that era.

                                        But most of the time people weren't writing from a completely empty PROM, they'd have a bunch of service routines for things like maths, line drawing, and so on. Often even a BASIC interpreter, so they weren't writing assembly. Even as a child, I could run out of code memory before I ran out of things I wanted to do quite easily.

                                        The early PCs were also like this. My first Windows machine had 640 KiB of RAM. Windows used most of it. Almost all of the programs I used were C or C++, a few Pascal, and a huge number of them were from a single author.

                                        timwardcam@c.imT This user is from outside of this forum
                                        timwardcam@c.imT This user is from outside of this forum
                                        timwardcam@c.im
                                        wrote sidst redigeret af
                                        #125

                                        @david_chisnall @jonny As well as the operating system (scheduler, I/O, filing system, memory management, ect ect) we had to write our own stuff for things like line drawing (IIRC it was the ellipse drawing that was hard work as there are so many special cases, to do with how many eighth-ellipse segments fit entirely within a single pixel).

                                        Once the OS was there, writing applications was much more straightforward, and usually a single person job.

                                        https://en.wikipedia.org/wiki/68K/OS (that's my handwriting on at least one of the labels)

                                        kimsj@mastodon.socialK 1 Reply Last reply
                                        0
                                        • jonny@neuromatch.socialJ jonny@neuromatch.social

                                          waiting for the time when each model gets its own family, hang out and chat with the other models, and gets its own therapist and we all get to ask the question like when we load up someone's The Sims save which parts of it are the projection and wish fulfillment parts.

                                          m@martinh.netM This user is from outside of this forum
                                          m@martinh.netM This user is from outside of this forum
                                          m@martinh.net
                                          wrote sidst redigeret af
                                          #126

                                          @jonny TFW you realise that Large Language Model Therapist is essentially already a job, except we call it "vibe coding"

                                          1 Reply Last reply
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