Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.
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Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.
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Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.
@Powersaurus Oh, nice. This hits a very specific part of my brain. Is it a true raycasting engine on pico8?
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@Powersaurus Oh, nice. This hits a very specific part of my brain. Is it a true raycasting engine on pico8?
@lovemakeshare it is! It's an iteration on my game https://powersaurus.itch.io/moon-miner-2580 that I added basic raycaster-based baked lighting and different floor and ceiling heights (ultimately based on lodev's classic raycaster tutorial).
Trains are just sprites.
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@lovemakeshare it is! It's an iteration on my game https://powersaurus.itch.io/moon-miner-2580 that I added basic raycaster-based baked lighting and different floor and ceiling heights (ultimately based on lodev's classic raycaster tutorial).
Trains are just sprites.
@Powersaurus Wait, say more about the trains being sprites. They look like moving geometry - what's the trick there?
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Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.
@Powersaurus more pico-8 trains from you? God, I hope so. I really do.
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Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.
@Powersaurus this looks amazing
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J jwcph@helvede.net shared this topic