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Kollaps
FARVEL BIG TECH
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  3. Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.

Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.

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pico8raycastertrainsgamedev
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  • powersaurus@mastodon.socialP This user is from outside of this forum
    powersaurus@mastodon.socialP This user is from outside of this forum
    powersaurus@mastodon.social
    wrote sidst redigeret af
    #1

    Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.

    #pico8 #raycaster #trains #gamedev

    lovemakeshare@sunny.gardenL adr@mastodon.socialA P 3 Replies Last reply
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    • powersaurus@mastodon.socialP powersaurus@mastodon.social

      Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.

      #pico8 #raycaster #trains #gamedev

      lovemakeshare@sunny.gardenL This user is from outside of this forum
      lovemakeshare@sunny.gardenL This user is from outside of this forum
      lovemakeshare@sunny.garden
      wrote sidst redigeret af
      #2

      @Powersaurus Oh, nice. This hits a very specific part of my brain. Is it a true raycasting engine on pico8?

      powersaurus@mastodon.socialP 1 Reply Last reply
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      • lovemakeshare@sunny.gardenL lovemakeshare@sunny.garden

        @Powersaurus Oh, nice. This hits a very specific part of my brain. Is it a true raycasting engine on pico8?

        powersaurus@mastodon.socialP This user is from outside of this forum
        powersaurus@mastodon.socialP This user is from outside of this forum
        powersaurus@mastodon.social
        wrote sidst redigeret af
        #3

        @lovemakeshare it is! It's an iteration on my game https://powersaurus.itch.io/moon-miner-2580 that I added basic raycaster-based baked lighting and different floor and ceiling heights (ultimately based on lodev's classic raycaster tutorial).

        Trains are just sprites.

        lovemakeshare@sunny.gardenL 1 Reply Last reply
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        • powersaurus@mastodon.socialP powersaurus@mastodon.social

          @lovemakeshare it is! It's an iteration on my game https://powersaurus.itch.io/moon-miner-2580 that I added basic raycaster-based baked lighting and different floor and ceiling heights (ultimately based on lodev's classic raycaster tutorial).

          Trains are just sprites.

          lovemakeshare@sunny.gardenL This user is from outside of this forum
          lovemakeshare@sunny.gardenL This user is from outside of this forum
          lovemakeshare@sunny.garden
          wrote sidst redigeret af
          #4

          @Powersaurus Wait, say more about the trains being sprites. They look like moving geometry - what's the trick there?

          1 Reply Last reply
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          • powersaurus@mastodon.socialP powersaurus@mastodon.social

            Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.

            #pico8 #raycaster #trains #gamedev

            adr@mastodon.socialA This user is from outside of this forum
            adr@mastodon.socialA This user is from outside of this forum
            adr@mastodon.social
            wrote sidst redigeret af
            #5

            @Powersaurus more pico-8 trains from you? God, I hope so. I really do.

            1 Reply Last reply
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            • powersaurus@mastodon.socialP powersaurus@mastodon.social

              Can't promise this will turn into anything, but it's been sitting in my brain for several years, so posting in part, for self-motivation.

              #pico8 #raycaster #trains #gamedev

              P This user is from outside of this forum
              P This user is from outside of this forum
              paculino@tech.lgbt
              wrote sidst redigeret af
              #6

              @Powersaurus this looks amazing

              1 Reply Last reply
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              • jwcph@helvede.netJ jwcph@helvede.net shared this topic
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