I’ve been wanting to build this game for 15 years.
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I’ve been wanting to build this game for 15 years. Now I finally have.
You control the road. The car follows it. Don’t crash.
Players go through 20+ different areas, collect coins, complete missions, buy new vehicles, and unlock achievements.
As a longtime sucker for infinite runners, it’s nice to finally have built my own.
@simonbs looks cute

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I’ve been wanting to build this game for 15 years. Now I finally have.
You control the road. The car follows it. Don’t crash.
Players go through 20+ different areas, collect coins, complete missions, buy new vehicles, and unlock achievements.
As a longtime sucker for infinite runners, it’s nice to finally have built my own.
@simonbs Super!
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I’ve been wanting to build this game for 15 years. Now I finally have.
You control the road. The car follows it. Don’t crash.
Players go through 20+ different areas, collect coins, complete missions, buy new vehicles, and unlock achievements.
As a longtime sucker for infinite runners, it’s nice to finally have built my own.
-
I’ve been wanting to build this game for 15 years. Now I finally have.
You control the road. The car follows it. Don’t crash.
Players go through 20+ different areas, collect coins, complete missions, buy new vehicles, and unlock achievements.
As a longtime sucker for infinite runners, it’s nice to finally have built my own.
@simonbs this looks great! What did you use to build it?
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@simonbs this looks great! What did you use to build it?
@jblake Thanks! It’s using RealityKit.
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@simonbs Neat concept, surprised this hasn't been done before!
@netopwibby It’s inspired by a two-player browser game I played 15 years ago, so it’s not entirely new, but I haven’t seen anything like it in a long time and never on mobile.
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I’ve been wanting to build this game for 15 years. Now I finally have.
You control the road. The car follows it. Don’t crash.
Players go through 20+ different areas, collect coins, complete missions, buy new vehicles, and unlock achievements.
As a longtime sucker for infinite runners, it’s nice to finally have built my own.
I’ve shared the game with my girlfriend and a few friends who all seem to like it, so I could see myself launching it.
I‘be just never launched a game before, so I have so many questions. Most importantly right now is probably how I’d monetize it. Not because I think it can be a cash cow. It’s just to prevent that I won’t be doing support for free.
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I’ve been wanting to build this game for 15 years. Now I finally have.
You control the road. The car follows it. Don’t crash.
Players go through 20+ different areas, collect coins, complete missions, buy new vehicles, and unlock achievements.
As a longtime sucker for infinite runners, it’s nice to finally have built my own.
@simonbs Awesome!
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I’ve shared the game with my girlfriend and a few friends who all seem to like it, so I could see myself launching it.
I‘be just never launched a game before, so I have so many questions. Most importantly right now is probably how I’d monetize it. Not because I think it can be a cash cow. It’s just to prevent that I won’t be doing support for free.
@simonbs have you thought about reaching out to Apple Arcade? It would fit really well
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@simonbs have you thought about reaching out to Apple Arcade? It would fit really well
@simsaens The thought did occur to me. I haven’t even looked into the process but just the thought of dealing even more with Apple’s scrutiny is daunting

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