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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. so i think i know my plan of attack.

so i think i know my plan of attack.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    now i gotta decide if i wanna do this inside the qbasic IDE for retro charm or if im just gonna use notepad++ on my workstation with a dosbox launcher

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #6

    eyyy its fuckin' working!

    #qbasic #RetroComputing #retrodev #dos #MSDos

    the_gayest_goat_on_elekk@elekk.xyzT eniko@mastodon.gamedev.placeE 2 Replies Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      eyyy its fuckin' working!

      #qbasic #RetroComputing #retrodev #dos #MSDos

      the_gayest_goat_on_elekk@elekk.xyzT This user is from outside of this forum
      the_gayest_goat_on_elekk@elekk.xyzT This user is from outside of this forum
      the_gayest_goat_on_elekk@elekk.xyz
      wrote sidst redigeret af
      #7

      @eniko page to page communication

      1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        eyyy its fuckin' working!

        #qbasic #RetroComputing #retrodev #dos #MSDos

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #8

        sadly i cannot use PRINT for text because it only works in 8 pixel rows and columns and wouldn't you know it: 100 is not cleanly divisible by 8

        which means i can't ever align the text the same vertically on both pages

        eniko@mastodon.gamedev.placeE tonyg@pubsub.leastfixedpoint.comT 2 Replies Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          sadly i cannot use PRINT for text because it only works in 8 pixel rows and columns and wouldn't you know it: 100 is not cleanly divisible by 8

          which means i can't ever align the text the same vertically on both pages

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote sidst redigeret af
          #9

          im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)

          and it's running at 52 fps 😄

          craigp@mastodon.socialC devlin@topspicy.socialD nazokiyoubinbou@urusai.socialN eniko@mastodon.gamedev.placeE 4 Replies Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)

            and it's running at 52 fps 😄

            craigp@mastodon.socialC This user is from outside of this forum
            craigp@mastodon.socialC This user is from outside of this forum
            craigp@mastodon.social
            wrote sidst redigeret af
            #10

            @eniko Wow, this sure brings back memories. QBasic...

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              sadly i cannot use PRINT for text because it only works in 8 pixel rows and columns and wouldn't you know it: 100 is not cleanly divisible by 8

              which means i can't ever align the text the same vertically on both pages

              tonyg@pubsub.leastfixedpoint.comT This user is from outside of this forum
              tonyg@pubsub.leastfixedpoint.comT This user is from outside of this forum
              tonyg@pubsub.leastfixedpoint.com
              wrote sidst redigeret af
              #11

              @eniko Ooooh though could you have the first page be 100 displayed, but the offset to the second page start at line 104 instead of line 100? It might just fit, 320x204 = 65280 < 65536...

              eniko@mastodon.gamedev.placeE 1 Reply Last reply
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)

                and it's running at 52 fps 😄

                devlin@topspicy.socialD This user is from outside of this forum
                devlin@topspicy.socialD This user is from outside of this forum
                devlin@topspicy.social
                wrote sidst redigeret af
                #12

                @eniko huh, TIL. I just knew that 23880 is "about 486 dx2/66" speed

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                • devlin@topspicy.socialD devlin@topspicy.social

                  @eniko huh, TIL. I just knew that 23880 is "about 486 dx2/66" speed

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #13

                  @devlin i dunno, i found this https://www.dosbox.com/wiki/Performance which says 26800

                  and the dosbox staging conf file suggests 25000

                  1 Reply Last reply
                  0
                  • tonyg@pubsub.leastfixedpoint.comT tonyg@pubsub.leastfixedpoint.com

                    @eniko Ooooh though could you have the first page be 100 displayed, but the offset to the second page start at line 104 instead of line 100? It might just fit, 320x204 = 65280 < 65536...

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #14

                    @tonyg hmm yeah that's a possibility. but none of the qbasic drawing functions would work on that last 4 lines, so that's kind of a problem

                    i suppose i could cut those lines and go with 160x96 instead of 160x100?

                    tonyg@pubsub.leastfixedpoint.comT 1 Reply Last reply
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                    • craigp@mastodon.socialC craigp@mastodon.social

                      @eniko Wow, this sure brings back memories. QBasic...

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote sidst redigeret af
                      #15

                      @Craigp its a lot of fun working around the limitations 😄 especially since i'm not using the faster compiled one and i refuse to use assembly tricks

                      craigp@mastodon.socialC 1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)

                        and it's running at 52 fps 😄

                        nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                        nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                        nazokiyoubinbou@urusai.social
                        wrote sidst redigeret af
                        #16

                        @eniko It's very approximate, but 6000 would be apx a 386 at almost 33MHz. So yeah, it's a 386, but a pretty fast one.

                        Well, most basic was originally meant to run on crazy low stuff like an 8088, so if you're emulating a decent system it's going to go pretty well I guess.

                        1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          im filling the screen with tiles using PUT and then page flipping as fast as i can. i know dosbox isn't that accurate, but i set the cpu type to 386 and set cycles to 6000 which the conf file suggests is 386-ish (i found somewhere else that said 7800 is better so if anything its running slow)

                          and it's running at 52 fps 😄

                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.place
                          wrote sidst redigeret af
                          #17

                          notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪

                          nazokiyoubinbou@urusai.socialN eniko@mastodon.gamedev.placeE 2 Replies Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            @tonyg hmm yeah that's a possibility. but none of the qbasic drawing functions would work on that last 4 lines, so that's kind of a problem

                            i suppose i could cut those lines and go with 160x96 instead of 160x100?

                            tonyg@pubsub.leastfixedpoint.comT This user is from outside of this forum
                            tonyg@pubsub.leastfixedpoint.comT This user is from outside of this forum
                            tonyg@pubsub.leastfixedpoint.com
                            wrote sidst redigeret af
                            #18

                            @eniko Oh, I see. Yeah, on the second page. That's a shame!

                            eniko@mastodon.gamedev.placeE 1 Reply Last reply
                            0
                            • tonyg@pubsub.leastfixedpoint.comT tonyg@pubsub.leastfixedpoint.com

                              @eniko Oh, I see. Yeah, on the second page. That's a shame!

                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.place
                              wrote sidst redigeret af
                              #19

                              @tonyg its fine to be honest. making my own variable width font means i'll be able to cram way more text onto the screen anyway, even if its a bit of a pain

                              1 Reply Last reply
                              0
                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                @Craigp its a lot of fun working around the limitations 😄 especially since i'm not using the faster compiled one and i refuse to use assembly tricks

                                craigp@mastodon.socialC This user is from outside of this forum
                                craigp@mastodon.socialC This user is from outside of this forum
                                craigp@mastodon.social
                                wrote sidst redigeret af
                                #20

                                @eniko When I was using it, I didn't even know what a compiler was. And if I left the machine on for more than an hour, it would overheat and begin randomly flipping bits.

                                Enforced breaks, probably should be part of modern machines too.

                                eniko@mastodon.gamedev.placeE 1 Reply Last reply
                                0
                                • craigp@mastodon.socialC craigp@mastodon.social

                                  @eniko When I was using it, I didn't even know what a compiler was. And if I left the machine on for more than an hour, it would overheat and begin randomly flipping bits.

                                  Enforced breaks, probably should be part of modern machines too.

                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.place
                                  wrote sidst redigeret af
                                  #21

                                  @Craigp i tried to make games that ran well but i never got anywhere with it. coming back to it now is like sweet revenge :'D

                                  1 Reply Last reply
                                  0
                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪

                                    nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                    nazokiyoubinbou@urusai.socialN This user is from outside of this forum
                                    nazokiyoubinbou@urusai.social
                                    wrote sidst redigeret af
                                    #22

                                    @eniko For a bit of scale, 6000 cycles may be potentially achievable on a 3DS (albeit with shortcuts and less than stellar accuracy in emulation.) I think a Raspberry Pi 3 can possibly handle the 12000ish you're talking about there. Maybe a RPi 2, not sure. (But probably not a 1 or a zero.)

                                    1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪

                                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                      eniko@mastodon.gamedev.place
                                      wrote sidst redigeret af
                                      #23

                                      since the pixels are double wide, i wonder if i can do "alpha blending" between colors in the palette by just having one on the left half and another on the right half and alternating every frame

                                      eniko@mastodon.gamedev.placeE 1 Reply Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        now i gotta decide if i wanna do this inside the qbasic IDE for retro charm or if im just gonna use notepad++ on my workstation with a dosbox launcher

                                        joe@f.duriansoftware.comJ This user is from outside of this forum
                                        joe@f.duriansoftware.comJ This user is from outside of this forum
                                        joe@f.duriansoftware.com
                                        wrote sidst redigeret af
                                        #24

                                        @eniko nostalgia aside, one of the great things about qbasic is that it has an actually-working debugger and interpreter, and you can stop your program anywhere, make edits, evaluate immediate code to adjust state, and resume on the fly. doing all the coding offline would lose all that

                                        1 Reply Last reply
                                        0
                                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                          since the pixels are double wide, i wonder if i can do "alpha blending" between colors in the palette by just having one on the left half and another on the right half and alternating every frame

                                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                          eniko@mastodon.gamedev.place
                                          wrote sidst redigeret af
                                          #25

                                          i'm gonna do so many cool tricks with this it's gonna be great

                                          like if a demoscener made a jrpg on dos

                                          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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