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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. so i think i know my plan of attack.

so i think i know my plan of attack.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
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  • tonyg@pubsub.leastfixedpoint.comT tonyg@pubsub.leastfixedpoint.com

    @eniko Oh, I see. Yeah, on the second page. That's a shame!

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #19

    @tonyg its fine to be honest. making my own variable width font means i'll be able to cram way more text onto the screen anyway, even if its a bit of a pain

    1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      @Craigp its a lot of fun working around the limitations 😄 especially since i'm not using the faster compiled one and i refuse to use assembly tricks

      craigp@mastodon.socialC This user is from outside of this forum
      craigp@mastodon.socialC This user is from outside of this forum
      craigp@mastodon.social
      wrote sidst redigeret af
      #20

      @eniko When I was using it, I didn't even know what a compiler was. And if I left the machine on for more than an hour, it would overheat and begin randomly flipping bits.

      Enforced breaks, probably should be part of modern machines too.

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • craigp@mastodon.socialC craigp@mastodon.social

        @eniko When I was using it, I didn't even know what a compiler was. And if I left the machine on for more than an hour, it would overheat and begin randomly flipping bits.

        Enforced breaks, probably should be part of modern machines too.

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #21

        @Craigp i tried to make games that ran well but i never got anywhere with it. coming back to it now is like sweet revenge :'D

        1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪

          nazokiyoubinbou@urusai.socialN This user is from outside of this forum
          nazokiyoubinbou@urusai.socialN This user is from outside of this forum
          nazokiyoubinbou@urusai.social
          wrote sidst redigeret af
          #22

          @eniko For a bit of scale, 6000 cycles may be potentially achievable on a 3DS (albeit with shortcuts and less than stellar accuracy in emulation.) I think a Raspberry Pi 3 can possibly handle the 12000ish you're talking about there. Maybe a RPi 2, not sure. (But probably not a 1 or a zero.)

          1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote sidst redigeret af
            #23

            since the pixels are double wide, i wonder if i can do "alpha blending" between colors in the palette by just having one on the left half and another on the right half and alternating every frame

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              now i gotta decide if i wanna do this inside the qbasic IDE for retro charm or if im just gonna use notepad++ on my workstation with a dosbox launcher

              joe@f.duriansoftware.comJ This user is from outside of this forum
              joe@f.duriansoftware.comJ This user is from outside of this forum
              joe@f.duriansoftware.com
              wrote sidst redigeret af
              #24

              @eniko nostalgia aside, one of the great things about qbasic is that it has an actually-working debugger and interpreter, and you can stop your program anywhere, make edits, evaluate immediate code to adjust state, and resume on the fly. doing all the coding offline would lose all that

              1 Reply Last reply
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                since the pixels are double wide, i wonder if i can do "alpha blending" between colors in the palette by just having one on the left half and another on the right half and alternating every frame

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote sidst redigeret af
                #25

                i'm gonna do so many cool tricks with this it's gonna be great

                like if a demoscener made a jrpg on dos

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  i'm gonna do so many cool tricks with this it's gonna be great

                  like if a demoscener made a jrpg on dos

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #26

                  like imma be real with you im not that interested in making a whole ass game but i am interested in making juuuuust enough of a game that i can show off the cool stuff i wanna do >_>

                  minirop@shelter.moeM eniko@mastodon.gamedev.placeE 2 Replies Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    like imma be real with you im not that interested in making a whole ass game but i am interested in making juuuuust enough of a game that i can show off the cool stuff i wanna do >_>

                    minirop@shelter.moeM This user is from outside of this forum
                    minirop@shelter.moeM This user is from outside of this forum
                    minirop@shelter.moe
                    wrote sidst redigeret af
                    #27

                    @eniko so not porting block game to qbasic?

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                    • minirop@shelter.moeM minirop@shelter.moe

                      @eniko so not porting block game to qbasic?

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote sidst redigeret af
                      #28

                      @minirop i'm not *that* masochistic

                      1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        like imma be real with you im not that interested in making a whole ass game but i am interested in making juuuuust enough of a game that i can show off the cool stuff i wanna do >_>

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.place
                        wrote sidst redigeret af
                        #29

                        hmmm. realized that horizontal scrolling is tricksier than i initially thought. there may be some 8 pixel smear on the left and right sides of the screen while scrolling

                        to be fair it's not like anyone ever seems to mind the scrolling artifacts of other old systems so eh, i'll live

                        freakazoid@retro.socialF eniko@mastodon.gamedev.placeE 2 Replies Last reply
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                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          hmmm. realized that horizontal scrolling is tricksier than i initially thought. there may be some 8 pixel smear on the left and right sides of the screen while scrolling

                          to be fair it's not like anyone ever seems to mind the scrolling artifacts of other old systems so eh, i'll live

                          freakazoid@retro.socialF This user is from outside of this forum
                          freakazoid@retro.socialF This user is from outside of this forum
                          freakazoid@retro.social
                          wrote sidst redigeret af
                          #30

                          @eniko On the C64 you can make the borders wider for exactly that reason.

                          1 Reply Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            hmmm. realized that horizontal scrolling is tricksier than i initially thought. there may be some 8 pixel smear on the left and right sides of the screen while scrolling

                            to be fair it's not like anyone ever seems to mind the scrolling artifacts of other old systems so eh, i'll live

                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.place
                            wrote sidst redigeret af
                            #31

                            oh wait actually. i can build the scrolling columns using PUT, then GET 1 pixel wide slices. that way it's still perfect smooth scrolling with 16 PUTs for the sides

                            and if building the slices all at once is too much overhead for a single frame i can do it over multiples

                            edit: in fact not even that, the slices could be N pixels wide, so its literally just 1 put per column while scrolling horizontally 🤔

                            deshipu@fosstodon.orgD 1 Reply Last reply
                            0
                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              oh wait actually. i can build the scrolling columns using PUT, then GET 1 pixel wide slices. that way it's still perfect smooth scrolling with 16 PUTs for the sides

                              and if building the slices all at once is too much overhead for a single frame i can do it over multiples

                              edit: in fact not even that, the slices could be N pixels wide, so its literally just 1 put per column while scrolling horizontally 🤔

                              deshipu@fosstodon.orgD This user is from outside of this forum
                              deshipu@fosstodon.orgD This user is from outside of this forum
                              deshipu@fosstodon.org
                              wrote sidst redigeret af
                              #32

                              @eniko I'm jealous of you programming on a system that lets you do multiple gets and puts per frame and not slow everything to a crawl.

                              1 Reply Last reply
                              0
                              • jwcph@helvede.netJ jwcph@helvede.net shared this topic
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