Skip to content
  • Hjem
  • Seneste
  • Etiketter
  • Populære
  • Verden
  • Bruger
  • Grupper
Temaer
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. so i think i know my plan of attack.

so i think i know my plan of attack.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
32 Indlæg 10 Posters 102 Visninger
  • Ældste til nyeste
  • Nyeste til ældste
  • Most Votes
Svar
  • Svar som emne
Login for at svare
Denne tråd er blevet slettet. Kun brugere med emne behandlings privilegier kan se den.
  • craigp@mastodon.socialC craigp@mastodon.social

    @eniko When I was using it, I didn't even know what a compiler was. And if I left the machine on for more than an hour, it would overheat and begin randomly flipping bits.

    Enforced breaks, probably should be part of modern machines too.

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #21

    @Craigp i tried to make games that ran well but i never got anywhere with it. coming back to it now is like sweet revenge :'D

    1 Reply Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪

      nazokiyoubinbou@urusai.socialN This user is from outside of this forum
      nazokiyoubinbou@urusai.socialN This user is from outside of this forum
      nazokiyoubinbou@urusai.social
      wrote sidst redigeret af
      #22

      @eniko For a bit of scale, 6000 cycles may be potentially achievable on a 3DS (albeit with shortcuts and less than stellar accuracy in emulation.) I think a Raspberry Pi 3 can possibly handle the 12000ish you're talking about there. Maybe a RPi 2, not sure. (But probably not a 1 or a zero.)

      1 Reply Last reply
      0
      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        notched it up to 486 33mhz and added a vblank wait and now its rocking a steady 70fps 💪

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #23

        since the pixels are double wide, i wonder if i can do "alpha blending" between colors in the palette by just having one on the left half and another on the right half and alternating every frame

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          now i gotta decide if i wanna do this inside the qbasic IDE for retro charm or if im just gonna use notepad++ on my workstation with a dosbox launcher

          joe@f.duriansoftware.comJ This user is from outside of this forum
          joe@f.duriansoftware.comJ This user is from outside of this forum
          joe@f.duriansoftware.com
          wrote sidst redigeret af
          #24

          @eniko nostalgia aside, one of the great things about qbasic is that it has an actually-working debugger and interpreter, and you can stop your program anywhere, make edits, evaluate immediate code to adjust state, and resume on the fly. doing all the coding offline would lose all that

          1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            since the pixels are double wide, i wonder if i can do "alpha blending" between colors in the palette by just having one on the left half and another on the right half and alternating every frame

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote sidst redigeret af
            #25

            i'm gonna do so many cool tricks with this it's gonna be great

            like if a demoscener made a jrpg on dos

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
            0
            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              i'm gonna do so many cool tricks with this it's gonna be great

              like if a demoscener made a jrpg on dos

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote sidst redigeret af
              #26

              like imma be real with you im not that interested in making a whole ass game but i am interested in making juuuuust enough of a game that i can show off the cool stuff i wanna do >_>

              minirop@shelter.moeM eniko@mastodon.gamedev.placeE 2 Replies Last reply
              1
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                like imma be real with you im not that interested in making a whole ass game but i am interested in making juuuuust enough of a game that i can show off the cool stuff i wanna do >_>

                minirop@shelter.moeM This user is from outside of this forum
                minirop@shelter.moeM This user is from outside of this forum
                minirop@shelter.moe
                wrote sidst redigeret af
                #27

                @eniko so not porting block game to qbasic?

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
                0
                • minirop@shelter.moeM minirop@shelter.moe

                  @eniko so not porting block game to qbasic?

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #28

                  @minirop i'm not *that* masochistic

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    like imma be real with you im not that interested in making a whole ass game but i am interested in making juuuuust enough of a game that i can show off the cool stuff i wanna do >_>

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #29

                    hmmm. realized that horizontal scrolling is tricksier than i initially thought. there may be some 8 pixel smear on the left and right sides of the screen while scrolling

                    to be fair it's not like anyone ever seems to mind the scrolling artifacts of other old systems so eh, i'll live

                    freakazoid@retro.socialF eniko@mastodon.gamedev.placeE 2 Replies Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      hmmm. realized that horizontal scrolling is tricksier than i initially thought. there may be some 8 pixel smear on the left and right sides of the screen while scrolling

                      to be fair it's not like anyone ever seems to mind the scrolling artifacts of other old systems so eh, i'll live

                      freakazoid@retro.socialF This user is from outside of this forum
                      freakazoid@retro.socialF This user is from outside of this forum
                      freakazoid@retro.social
                      wrote sidst redigeret af
                      #30

                      @eniko On the C64 you can make the borders wider for exactly that reason.

                      1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        hmmm. realized that horizontal scrolling is tricksier than i initially thought. there may be some 8 pixel smear on the left and right sides of the screen while scrolling

                        to be fair it's not like anyone ever seems to mind the scrolling artifacts of other old systems so eh, i'll live

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.place
                        wrote sidst redigeret af
                        #31

                        oh wait actually. i can build the scrolling columns using PUT, then GET 1 pixel wide slices. that way it's still perfect smooth scrolling with 16 PUTs for the sides

                        and if building the slices all at once is too much overhead for a single frame i can do it over multiples

                        edit: in fact not even that, the slices could be N pixels wide, so its literally just 1 put per column while scrolling horizontally 🤔

                        deshipu@fosstodon.orgD 1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          oh wait actually. i can build the scrolling columns using PUT, then GET 1 pixel wide slices. that way it's still perfect smooth scrolling with 16 PUTs for the sides

                          and if building the slices all at once is too much overhead for a single frame i can do it over multiples

                          edit: in fact not even that, the slices could be N pixels wide, so its literally just 1 put per column while scrolling horizontally 🤔

                          deshipu@fosstodon.orgD This user is from outside of this forum
                          deshipu@fosstodon.orgD This user is from outside of this forum
                          deshipu@fosstodon.org
                          wrote sidst redigeret af
                          #32

                          @eniko I'm jealous of you programming on a system that lets you do multiple gets and puts per frame and not slow everything to a crawl.

                          1 Reply Last reply
                          0
                          • jwcph@helvede.netJ jwcph@helvede.net shared this topic
                          Svar
                          • Svar som emne
                          Login for at svare
                          • Ældste til nyeste
                          • Nyeste til ældste
                          • Most Votes


                          • Log ind

                          • Har du ikke en konto? Tilmeld

                          • Login or register to search.
                          Powered by NodeBB Contributors
                          Graciously hosted by data.coop
                          • First post
                            Last post
                          0
                          • Hjem
                          • Seneste
                          • Etiketter
                          • Populære
                          • Verden
                          • Bruger
                          • Grupper