Rust wgpu now has a
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Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
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Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
@mcc waiting for the "I hate RUST" post
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@mcc waiting for the "I hate RUST" post
@BigShellEvent Well, I like Rust, but we may be approaching the point I hate the Rust community
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Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
I want to make art. I wish I had time and energy to make art. Hardware accelerated video was, to me, very useful for making art. It may be a very long time before I can convince myself that making art is a better use of my time and energy than bailing out slop from my computer with this little tiny thimble I've got
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@BigShellEvent Well, I like Rust, but we may be approaching the point I hate the Rust community
@mcc my condolescences
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@mcc my condolescences
@BigShellEvent Thanks. This was really important to me

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Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
@mcc Genuinely, something I hope we get someday is an FPGA-implemented open source GPU. I've wanted that for a long time, because I think graphics APIs are broadly a mistake, and instruction sets are better, and the reason we're in The Bad Place about this is vendors being protectionists about IP. But lately, I'm seeing additional benefits to making GPU simple and open enough that there's no excuse to slopping it.
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I want to make art. I wish I had time and energy to make art. Hardware accelerated video was, to me, very useful for making art. It may be a very long time before I can convince myself that making art is a better use of my time and energy than bailing out slop from my computer with this little tiny thimble I've got
As recently as like, a year ago, I believed that we couldn't trust hardware companies. I thought the biggest concern was that we'd get locked into a situation where at least for handheld devices like phones, if you want to buy one you get locked into a duopoly where you have to use one of two corp operating systems and you have to accept all kinds of DRM and identity tracking and such. I wanted a solution. So I was very interested in RISCV and I was trying to imagine the GPU version of RISCV.
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Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
@mcc
The open source insulin pump automation that I use (AndroidAPS) has quite heavy Claude involvement, so I'm not escaping at least that one...
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@BigShellEvent Thanks. This was really important to me

@mcc
feels like someone shat in your soup then mixed it ladle and it is not even my kind of soup and it is infuriating -
Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
@mcc Everything driven by the market loses its meaning. The market has that power. Now that everything is being accelerated and automated, it gives us the feeling that everything is losing its meaning. It’s madness.
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As recently as like, a year ago, I believed that we couldn't trust hardware companies. I thought the biggest concern was that we'd get locked into a situation where at least for handheld devices like phones, if you want to buy one you get locked into a duopoly where you have to use one of two corp operating systems and you have to accept all kinds of DRM and identity tracking and such. I wanted a solution. So I was very interested in RISCV and I was trying to imagine the GPU version of RISCV.
I was learning FPGA HDLs and I had this idea. I was going to try to make a proof-of-concept open-source GPU in FPGA. This is an absurdly overambitious idea, so I was going to scope it down as much as I could. I figured, you look at "open hardware" laptops, you can get an open bootloader, an open UEFI firmware, an open CPU, an open motherboard design. The GPU is the missing piece. Modern desktops are less pleasant without hardware accelerated 2D compositing. So I wanted to solve just that part.
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@mcc Genuinely, something I hope we get someday is an FPGA-implemented open source GPU. I've wanted that for a long time, because I think graphics APIs are broadly a mistake, and instruction sets are better, and the reason we're in The Bad Place about this is vendors being protectionists about IP. But lately, I'm seeing additional benefits to making GPU simple and open enough that there's no excuse to slopping it.
@MaddieM4@raphus.social @mcc@mastodon.social I’m waiting on my ULX3S board to ship and this is the main reason I ordered it, to become the video card of a microcontroller-based personal computer theoretically
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I was learning FPGA HDLs and I had this idea. I was going to try to make a proof-of-concept open-source GPU in FPGA. This is an absurdly overambitious idea, so I was going to scope it down as much as I could. I figured, you look at "open hardware" laptops, you can get an open bootloader, an open UEFI firmware, an open CPU, an open motherboard design. The GPU is the missing piece. Modern desktops are less pleasant without hardware accelerated 2D compositing. So I wanted to solve just that part.
What I mean is, my daydream GPU was going to be designed to be good for the kinds of 2D acceleration you need to like, run a web browser, scroll a window, move a window around. Want to do anything 3D? It's slow or it kicks you back out to MESA software rendering. I just wanted a computer I can use in a day to day way that felt like it was mine and I owned it.
There are a few rudimentary open source GPUs, but none with this focus, and critically, *none I know that support Vulkan*.
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What I mean is, my daydream GPU was going to be designed to be good for the kinds of 2D acceleration you need to like, run a web browser, scroll a window, move a window around. Want to do anything 3D? It's slow or it kicks you back out to MESA software rendering. I just wanted a computer I can use in a day to day way that felt like it was mine and I owned it.
There are a few rudimentary open source GPUs, but none with this focus, and critically, *none I know that support Vulkan*.
People who are making FPGA GPUs are usually hardware folks and usually interested in like, running a game or something. I'm not a hardware folk. But I'm familiar enough with 3D APIs and OS midlayers I could, with a lot of work, make a GPU that doesn't just run demos but connects all the way up to Linux or some other desktop OS. And then we've finally got the open source laptop entire stack bottom to top, motherboard cpu gpu libreboot linux.
Except then Linux went finally, undeniably corporate.
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People who are making FPGA GPUs are usually hardware folks and usually interested in like, running a game or something. I'm not a hardware folk. But I'm familiar enough with 3D APIs and OS midlayers I could, with a lot of work, make a GPU that doesn't just run demos but connects all the way up to Linux or some other desktop OS. And then we've finally got the open source laptop entire stack bottom to top, motherboard cpu gpu libreboot linux.
Except then Linux went finally, undeniably corporate.
Okay so now what I'm looking at is Redox. Redox is the OS project I find that's interested in being written by humans instead of people who have decided to replace parts of their brain with a corporation. I can live with this. I've got an update on my Redox thread I haven't posted yet, but for these purposes what's important is Redox doesn't have, and considers a far-future goal, video acceleration. That makes sense. But it means there's a gap in the staircase I wish to climb.
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Okay so now what I'm looking at is Redox. Redox is the OS project I find that's interested in being written by humans instead of people who have decided to replace parts of their brain with a corporation. I can live with this. I've got an update on my Redox thread I haven't posted yet, but for these purposes what's important is Redox doesn't have, and considers a far-future goal, video acceleration. That makes sense. But it means there's a gap in the staircase I wish to climb.
I convinced myself, I really did, I could make a simple vulkan-compliant GPU. Could I make a vulkan compliant Redox GPU *driver* for the AMD GPU I own already? Actually, I seriously doubt that. That sounds harder actually. That's a moving target.
Could I make a Redox driver for an open source GPU someone *else* made? Okay, yes, I believe that I think.
Could I make *both* the open source GPU *and* the driver for it? No. I mean, maybe. But no, I don't believe that. Not both. That's too much.
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Okay so now what I'm looking at is Redox. Redox is the OS project I find that's interested in being written by humans instead of people who have decided to replace parts of their brain with a corporation. I can live with this. I've got an update on my Redox thread I haven't posted yet, but for these purposes what's important is Redox doesn't have, and considers a far-future goal, video acceleration. That makes sense. But it means there's a gap in the staircase I wish to climb.
@mcc Redox needs to be broken up a bit so we can do some mix-and-matching.
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I convinced myself, I really did, I could make a simple vulkan-compliant GPU. Could I make a vulkan compliant Redox GPU *driver* for the AMD GPU I own already? Actually, I seriously doubt that. That sounds harder actually. That's a moving target.
Could I make a Redox driver for an open source GPU someone *else* made? Okay, yes, I believe that I think.
Could I make *both* the open source GPU *and* the driver for it? No. I mean, maybe. But no, I don't believe that. Not both. That's too much.
Here's where we get to the funny part:
When I was looking at making an OSS GPU, I had this idea. Instead of supporting Vulkan, which is really a quite large API surface, I imagined a GPU that natively speaks WebGPU. WebGPU is designed as a simplified API covering the shared subset between Metal, DirectX, and Vulkan. Imagine instead of Vulkan I just make a hacked wgpu that connects directly to my open-source toy "RISCV GPU". My estimation as a moderate domain expert is that saves a *lot* of time
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Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
@mcc (probably this requires never upgrading to any piece of hardware released past ~2024 or so)