Generally, IMO the most effective (& affordable & consistent) way to meaningfully engage with young people is through a prosocial video game.
This is an evidence-based approach for dealing with sensitive topics (e.g. dating, consent, etc).
No title comes to mind right now, but if a young adult plays a game (alone) it affords them an oppty to experience the realities of (sensitive topic), safely make the *wrong* decisions, and consider the impacts.
And because it is a video game, they are more likely to be open to lessons learned.
[Our nonprofit org does this for younger people (11-13) experiencing their first dating relationship. The game 'HONEYMOON' helps them learn what healthy relationships look like.]
Such a game should be intentionally designed to explore these issues -- not designed merely for entertainment or profit.
Our program website has links & info if you are curious about the concepts involved.