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Kollaps
FARVEL BIG TECH
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  3. Another thing I have been working on with my vector map style is adding a lot of (informative) texture, in the form of fill-patterns.

Another thing I have been working on with my vector map style is adding a lot of (informative) texture, in the form of fill-patterns.

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Denne tråd er blevet slettet. Kun brugere med emne behandlings privilegier kan se den.
  • anderslund@expressional.socialA This user is from outside of this forum
    anderslund@expressional.socialA This user is from outside of this forum
    anderslund@expressional.social
    wrote sidst redigeret af anderslund@expressional.social
    #1

    Another thing I have been working on with my vector map style is adding a lot of (informative) texture, in the form of fill-patterns. Graphics from the amazing #openStreetMap community of course, and mostly works fine in my context.

    1. Wood, scrub, wetland and a small plant nursery field middle top, near Faaborg, Denmark. Oh, and not the "mountain" peaks - text only display 😉

    2. Vineyards, orchards, wood, Pitesti, Romania.

    3. Wetland, wood, Le Verdon Sur Mer, France (north of Bordeaux). As far as wetlands, the #openMapTiles schema fails to use the wetland=* tag to add a subclass, so there is only one of the patterns in use (so far? 😇) - wetmeadow, mangrove, marsh, reedbeed etc are all the same for now.

    Due to the way #mapLibreGL renders the patterns - they are applied at whole zoom steps, then scaled, those meant for sand, scree and such does not make sense. But for the rest, I find this beautiful, and it does actually work quite smoothely!

    anderslund@expressional.socialA 1 Reply Last reply
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    • anderslund@expressional.socialA anderslund@expressional.social

      Another thing I have been working on with my vector map style is adding a lot of (informative) texture, in the form of fill-patterns. Graphics from the amazing #openStreetMap community of course, and mostly works fine in my context.

      1. Wood, scrub, wetland and a small plant nursery field middle top, near Faaborg, Denmark. Oh, and not the "mountain" peaks - text only display 😉

      2. Vineyards, orchards, wood, Pitesti, Romania.

      3. Wetland, wood, Le Verdon Sur Mer, France (north of Bordeaux). As far as wetlands, the #openMapTiles schema fails to use the wetland=* tag to add a subclass, so there is only one of the patterns in use (so far? 😇) - wetmeadow, mangrove, marsh, reedbeed etc are all the same for now.

      Due to the way #mapLibreGL renders the patterns - they are applied at whole zoom steps, then scaled, those meant for sand, scree and such does not make sense. But for the rest, I find this beautiful, and it does actually work quite smoothely!

      anderslund@expressional.socialA This user is from outside of this forum
      anderslund@expressional.socialA This user is from outside of this forum
      anderslund@expressional.social
      wrote sidst redigeret af anderslund@expressional.social
      #2

      Another example: Intermittent water (water that comes and goes, due to season or tide, for example), south-west of Nimes France. This pattern could probably be adjusted for my color scheme.

      And note a small pattern of saltmarsh in the bottom - at least one subclass of wetland exist in #openMapTiles! Then, why not more??
      #openStreetMap

      anderslund@expressional.socialA 1 Reply Last reply
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      • anderslund@expressional.socialA anderslund@expressional.social

        Another example: Intermittent water (water that comes and goes, due to season or tide, for example), south-west of Nimes France. This pattern could probably be adjusted for my color scheme.

        And note a small pattern of saltmarsh in the bottom - at least one subclass of wetland exist in #openMapTiles! Then, why not more??
        #openStreetMap

        anderslund@expressional.socialA This user is from outside of this forum
        anderslund@expressional.socialA This user is from outside of this forum
        anderslund@expressional.social
        wrote sidst redigeret af anderslund@expressional.social
        #3

        In the wadden sea, there are several areas of saltmarsh, and those are *not* having the subclass. The ones in south france are

        ```
        natural=water
        water=lagoon
        wetland=saltmarsh.
        ```

        while in the wadden sea it is

        ```
        natural=wetland
        wetland=saltmarsh
        ```

        Room for improvement, #openMapTiles ...

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