Skip to content
  • Hjem
  • Seneste
  • Etiketter
  • Populære
  • Verden
  • Bruger
  • Grupper
Temaer
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. Rust wgpu now has a

Rust wgpu now has a

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
316 Indlæg 74 Posters 0 Visninger
  • Ældste til nyeste
  • Nyeste til ældste
  • Most Votes
Svar
  • Svar som emne
Login for at svare
Denne tråd er blevet slettet. Kun brugere med emne behandlings privilegier kan se den.
  • mcc@mastodon.socialM mcc@mastodon.social

    RE: https://mastodon.social/@mcc/117338324202161763

    @eniko thanks.

    and yeah, we need a kernel. one person can't write a kernel. it's not a matter of scope. it's a matter of you have to test more hardware configurations than one person can get in a private residence. we need that kernel handled by an *institution*.

    the problem with freedos is if we want to make *games* then probably at some point we want access to sound and video. and if you want your game to render by any method other than CPU-on-framebuffer sound and video become Very Hard.

    fabiosantoscode@mastodon.socialF This user is from outside of this forum
    fabiosantoscode@mastodon.socialF This user is from outside of this forum
    fabiosantoscode@mastodon.social
    wrote sidst redigeret af
    #165

    @mcc @eniko if you're interested in open-source hardware, that could represent way less different configurations?

    You don't have to compromise with supporting a gazillion devices that are often purposefully incompatible with each other for market reasons.

    1 Reply Last reply
    0
    • mcc@mastodon.socialM mcc@mastodon.social

      @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

      maddiem4@raphus.socialM This user is from outside of this forum
      maddiem4@raphus.socialM This user is from outside of this forum
      maddiem4@raphus.social
      wrote sidst redigeret af
      #166

      @mcc @ireneista @decay @amarioguy

      It has, and for a lot of software with hot loops that are meaningful to accelerate with SIMD, people have manually dictated the vector instructions as necessary. That is a particular feature where a lot of people would not willingly go back. I'd probably be one of those people tbh.

      1 Reply Last reply
      0
      • mcc@mastodon.socialM mcc@mastodon.social

        @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.space
        wrote sidst redigeret af
        #167

        @mcc @decay @amarioguy @MaddieM4 Fourier and wavelet transforms are really important though, even though most programs don't do them. but you raise a good point.

        maddiem4@raphus.socialM azonenberg@ioc.exchangeA 2 Replies Last reply
        0
        • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

          @ireneista @mcc @decay @MaddieM4 one thing i appreciate about Apple's SEP (despite yes, being from Apple and a closed, black-box so still not gonna say that anyone should just blindly trust it) is that the threat model they went for it was mutual distrust, where both the main CPU and the SEP core distrust each other, so both isolate their memory from each other

          for context, both ME/PSP are modeled such that they own the platform entirely afaict, so if you get code exec in the ME or PSP, you own the whole platform, while in Apple's case, owning the SEP these days does not let you own the AP entirely, you still have to overcome most the other normal hurdles and can't just trivially DMA into host memory

          that said, imo security processors including the SEP should not be unauditable black boxes at all, there's too much at stake for that to imo be a truly trustworthy system...

          ireneista@adhd.irenes.spaceI This user is from outside of this forum
          ireneista@adhd.irenes.spaceI This user is from outside of this forum
          ireneista@adhd.irenes.space
          wrote sidst redigeret af
          #168

          @amarioguy @mcc @decay @MaddieM4 yes, we do appreciate that choice, it's a good choice

          1 Reply Last reply
          0
          • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

            @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

            we just don't think management engines have any place heh

            catfish_man@mastodon.socialC This user is from outside of this forum
            catfish_man@mastodon.socialC This user is from outside of this forum
            catfish_man@mastodon.social
            wrote sidst redigeret af
            #169

            @ireneista @mcc @decay @amarioguy @MaddieM4

            FWIW I *would* keep most of modern CPUs, but strongly support on security grounds Apple’s decision to not have hyperthreading.

            Spectre v4 is just far too unnerving.

            1 Reply Last reply
            0
            • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

              @mcc @decay @amarioguy @MaddieM4 Fourier and wavelet transforms are really important though, even though most programs don't do them. but you raise a good point.

              maddiem4@raphus.socialM This user is from outside of this forum
              maddiem4@raphus.socialM This user is from outside of this forum
              maddiem4@raphus.social
              wrote sidst redigeret af
              #170

              @ireneista @mcc @decay @amarioguy That's a good particular example. A part of computing freedom that I think is pretty important is "being able to make music with computers, ideally in realtime." I have that on my list of vital user stories for my someday project microkernel OS. The arts are the kind of thing that make computers worth doing.

              A lot of realtime music plugin stuff depends of Fourier transforms and SIMD in general.

              ireneista@adhd.irenes.spaceI riley@toot.catR r@glauca.spaceR lykso@tiny.tilde.websiteL 4 Replies Last reply
              0
              • argv_minus_one@mastodon.sdf.orgA argv_minus_one@mastodon.sdf.org

                @mcc

                Four backends? I know of LLVM, GCC, and Cranelift, but what's the fourth one?

                @lispi314

                mcc@mastodon.socialM This user is from outside of this forum
                mcc@mastodon.socialM This user is from outside of this forum
                mcc@mastodon.social
                wrote sidst redigeret af
                #171

                @argv_minus_one @lispi314

                The fourth backend is this guy named Mutabah.

                https://github.com/thepowersgang/mrustc

                Now, looking, I now see that he may be using Claude. What I remember is the last time I looked at this was three or four months ago and there weren't Claude signals, but also at the time it had been dormant for a while. I don't know why people think that resurrecting a dead project by starting to use claude is better than leaving it dead, but they seem to think this.

                mcc@mastodon.socialM argv_minus_one@mastodon.sdf.orgA 2 Replies Last reply
                0
                • mcc@mastodon.socialM mcc@mastodon.social

                  @argv_minus_one @lispi314

                  The fourth backend is this guy named Mutabah.

                  https://github.com/thepowersgang/mrustc

                  Now, looking, I now see that he may be using Claude. What I remember is the last time I looked at this was three or four months ago and there weren't Claude signals, but also at the time it had been dormant for a while. I don't know why people think that resurrecting a dead project by starting to use claude is better than leaving it dead, but they seem to think this.

                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.social
                  wrote sidst redigeret af
                  #172

                  @argv_minus_one @lispi314 Nevertheless, the fact it *did* have a dormant period means that it is easier to find a fork point than it would be with, for example, LLVM, especially because this implementation is all-in-one. The downside: C++. The entire goal here as far as I'm concerned is to avoid writing C++.

                  1 Reply Last reply
                  0
                  • maddiem4@raphus.socialM maddiem4@raphus.social

                    @ireneista @mcc @decay @amarioguy That's a good particular example. A part of computing freedom that I think is pretty important is "being able to make music with computers, ideally in realtime." I have that on my list of vital user stories for my someday project microkernel OS. The arts are the kind of thing that make computers worth doing.

                    A lot of realtime music plugin stuff depends of Fourier transforms and SIMD in general.

                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                    ireneista@adhd.irenes.space
                    wrote sidst redigeret af
                    #173

                    @MaddieM4 @mcc @decay @amarioguy yeah, absolutely. those are our reasons for bringing it up, as well. thank you.

                    we have given this topic thought, even if we don't have those thoughts organized in a way that makes them easy to present 🙂

                    1 Reply Last reply
                    0
                    • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                      @amarioguy @mcc @MaddieM4 one hopeful note

                      in our experience when a company is very big on having NDAs around its tooling, it's because there's nothing hard to replicate about the tooling itself, once you know the basic idea of it

                      we suspect people who do chip design can already basically say, yeah you need these specific types of simulator to eliminate whatever specific classes of problem

                      that seems like a thing the community could take on, in principle

                      r@glauca.spaceR This user is from outside of this forum
                      r@glauca.spaceR This user is from outside of this forum
                      r@glauca.space
                      wrote sidst redigeret af
                      #174

                      @ireneista @amarioguy @mcc @MaddieM4 there are *so many* random missing pieces that you might not even have thought about yet that are possible "in principle", but we're struggling to remain optimistic that herding the cats is actually possible

                      there's "flagship-ish" missing tooling for things like "optical proximity correction" that people at least know about, but did you know that we basically don't even have a f/oss general-purpose optics simulator yet?

                      ireneista@adhd.irenes.spaceI 1 Reply Last reply
                      0
                      • mcc@mastodon.socialM mcc@mastodon.social

                        @argv_minus_one @lispi314

                        The fourth backend is this guy named Mutabah.

                        https://github.com/thepowersgang/mrustc

                        Now, looking, I now see that he may be using Claude. What I remember is the last time I looked at this was three or four months ago and there weren't Claude signals, but also at the time it had been dormant for a while. I don't know why people think that resurrecting a dead project by starting to use claude is better than leaving it dead, but they seem to think this.

                        argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                        argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
                        argv_minus_one@mastodon.sdf.org
                        wrote sidst redigeret af
                        #175

                        @mcc

                        What Claude signals did you find?

                        @lispi314

                        mcc@mastodon.socialM 1 Reply Last reply
                        0
                        • r@glauca.spaceR r@glauca.space

                          @ireneista @amarioguy @mcc @MaddieM4 there are *so many* random missing pieces that you might not even have thought about yet that are possible "in principle", but we're struggling to remain optimistic that herding the cats is actually possible

                          there's "flagship-ish" missing tooling for things like "optical proximity correction" that people at least know about, but did you know that we basically don't even have a f/oss general-purpose optics simulator yet?

                          ireneista@adhd.irenes.spaceI This user is from outside of this forum
                          ireneista@adhd.irenes.spaceI This user is from outside of this forum
                          ireneista@adhd.irenes.space
                          wrote sidst redigeret af
                          #176

                          @r @amarioguy @mcc @MaddieM4 we did know that.

                          it's a big task. we think the immediate next step is to try to list out all the important types of simulation and what they're used for.

                          ireneista@adhd.irenes.spaceI r@glauca.spaceR 2 Replies Last reply
                          0
                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            @mcc anyway yeah you're right we do need a kernel. Something that goes "here's file system, video, sound, and input" and then from there things get a lot more manageable. At least for games

                            kasimir@wetdry.worldK This user is from outside of this forum
                            kasimir@wetdry.worldK This user is from outside of this forum
                            kasimir@wetdry.world
                            wrote sidst redigeret af
                            #177

                            @eniko have you heard of arcan
                            https://www.youtube.com/watch?v=07nqZIFRDJg

                            eniko@mastodon.gamedev.placeE 1 Reply Last reply
                            0
                            • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                              @r @amarioguy @mcc @MaddieM4 we did know that.

                              it's a big task. we think the immediate next step is to try to list out all the important types of simulation and what they're used for.

                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.space
                              wrote sidst redigeret af
                              #178

                              @r @amarioguy @mcc @MaddieM4 speaking as someone with some modest success in tech labor organizing, the trick is to dangle a shiny thing just out of reach :3

                              1 Reply Last reply
                              0
                              • argv_minus_one@mastodon.sdf.orgA argv_minus_one@mastodon.sdf.org

                                @mcc

                                What Claude signals did you find?

                                @lispi314

                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.social
                                wrote sidst redigeret af
                                #179

                                @argv_minus_one @lispi314 I have blocked the user "Claude" on github. This causes GitHub to display a warning banner whenever there are commits advertised as being done with Claude's agent thing. The banner is glitchy and sometimes lies. However looking, I find these commits from August. It is possible the banner stems from this single third party PR.

                                mcc@mastodon.socialM 1 Reply Last reply
                                0
                                • kasimir@wetdry.worldK kasimir@wetdry.world

                                  @eniko have you heard of arcan
                                  https://www.youtube.com/watch?v=07nqZIFRDJg

                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.place
                                  wrote sidst redigeret af
                                  #180

                                  @kasimir I haven't. I can't watch a video right now, what is it?

                                  kasimir@wetdry.worldK 1 Reply Last reply
                                  0
                                  • mcc@mastodon.socialM mcc@mastodon.social

                                    @argv_minus_one @lispi314 I have blocked the user "Claude" on github. This causes GitHub to display a warning banner whenever there are commits advertised as being done with Claude's agent thing. The banner is glitchy and sometimes lies. However looking, I find these commits from August. It is possible the banner stems from this single third party PR.

                                    mcc@mastodon.socialM This user is from outside of this forum
                                    mcc@mastodon.socialM This user is from outside of this forum
                                    mcc@mastodon.social
                                    wrote sidst redigeret af
                                    #181

                                    @argv_minus_one @lispi314 However, merging a PR that is specifically marked as Claude-coauthored (it's very much the case not all Claude code has this marking) is a strong signal a maintainer doesn't care very much either way about the embrace of AI coding assistants by the open source community. So this may indicate other things to come in the near future.

                                    1 Reply Last reply
                                    0
                                    • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                      @r @amarioguy @mcc @MaddieM4 we did know that.

                                      it's a big task. we think the immediate next step is to try to list out all the important types of simulation and what they're used for.

                                      r@glauca.spaceR This user is from outside of this forum
                                      r@glauca.spaceR This user is from outside of this forum
                                      r@glauca.space
                                      wrote sidst redigeret af
                                      #182

                                      @ireneista @amarioguy @mcc @MaddieM4 in the microfabrication space, there's also proprietary process simulators (things like "if i do ion implantation with these parameters and then annealing with these other parameters, what will the resulting dopant concentrations be?") that are probably simple enough mathematically, but it's certainly not something that we see people jumping up to build

                                      some entity on fedi is/was trying to fix some f/oss e&m field solver's documentation so that it becomes "actually usable", but afaik it's still some ways off

                                      in university, even the *power electronics* simulator we were taught was proprietary (no, SPICE is not optimal for many of these circuits). guess we somehow need to magically make "critical-infrastructure-ish" work (motors, transformers, power converts) sexy?

                                      amarioguy@social.treehouse.systemsA r@glauca.spaceR 2 Replies Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        @kasimir I haven't. I can't watch a video right now, what is it?

                                        kasimir@wetdry.worldK This user is from outside of this forum
                                        kasimir@wetdry.worldK This user is from outside of this forum
                                        kasimir@wetdry.world
                                        wrote sidst redigeret af
                                        #183

                                        @eniko it's a bit difficult for me to describe since i've only heard about it myself recently, but it's a set of building blocks for building "anything" on any sort of system, be that applications or games, on embedded hardware or on top of existing operating systems
                                        here's the site if you want to spelunk around that https://arcan-fe.com/, i really encourage you to watch the presentation when you can though, it does an excellent job of describing things

                                        1 Reply Last reply
                                        0
                                        • r@glauca.spaceR r@glauca.space

                                          @ireneista @amarioguy @mcc @MaddieM4 in the microfabrication space, there's also proprietary process simulators (things like "if i do ion implantation with these parameters and then annealing with these other parameters, what will the resulting dopant concentrations be?") that are probably simple enough mathematically, but it's certainly not something that we see people jumping up to build

                                          some entity on fedi is/was trying to fix some f/oss e&m field solver's documentation so that it becomes "actually usable", but afaik it's still some ways off

                                          in university, even the *power electronics* simulator we were taught was proprietary (no, SPICE is not optimal for many of these circuits). guess we somehow need to magically make "critical-infrastructure-ish" work (motors, transformers, power converts) sexy?

                                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                          amarioguy@social.treehouse.systems
                                          wrote sidst redigeret af
                                          #184

                                          @r @ireneista @mcc @MaddieM4

                                          while yes, proprietary tooling is very much "the standard" right now, the fact of matter is that unless people actively work towards it, nothing is going to happen

                                          i guess i'm just one of those people that feel that even if a goal is far off, you have to start setting foundational steps even if you don't get to see the final result, so the fact that something like a field solver is even being worked on openly is better than a decade ago where there was practically zero work in that regard...still better imo

                                          r@glauca.spaceR 1 Reply Last reply
                                          0
                                          Svar
                                          • Svar som emne
                                          Login for at svare
                                          • Ældste til nyeste
                                          • Nyeste til ældste
                                          • Most Votes


                                          • Log ind

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          Graciously hosted by data.coop
                                          • First post
                                            Last post
                                          0
                                          • Hjem
                                          • Seneste
                                          • Etiketter
                                          • Populære
                                          • Verden
                                          • Bruger
                                          • Grupper