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Kollaps
FARVEL BIG TECH
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  3. now that block game's lighting system is done it does kind of scream for a couple of additional things like colored lighting and particularly ambient occlusion

now that block game's lighting system is done it does kind of scream for a couple of additional things like colored lighting and particularly ambient occlusion

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  • eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #1

    now that block game's lighting system is done it does kind of scream for a couple of additional things like colored lighting and particularly ambient occlusion

    because the indirect lighting is just per block volume (which is why i'm not calling it bounce light, since it doesn't bounce) it'd benefit enormously from an AO occlusion factor that could reduce indirect light strength in crevices and such

    but i really wanna move on from lighting so i musn't nerd snipe myself

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    • jwcph@helvede.netJ jwcph@helvede.net shared this topic
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