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  3. A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

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  • simontatham@hachyderm.ioS This user is from outside of this forum
    simontatham@hachyderm.ioS This user is from outside of this forum
    simontatham@hachyderm.io
    wrote sidst redigeret af
    #1

    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
    or download a desktop version from the parent page which supports the same set of grids.

    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

    Many thanks to Anders Höglund for this excellent piece of work.

    bit101@mstdn.socialB fentiger@mastodon.socialF realgene@hachyderm.ioR yojimbo@masto.hackers.townY ric@mastodon.qweb.co.ukR 28 Replies Last reply
    1
    0
    • simontatham@hachyderm.ioS simontatham@hachyderm.io

      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
      or download a desktop version from the parent page which supports the same set of grids.

      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

      Many thanks to Anders Höglund for this excellent piece of work.

      bit101@mstdn.socialB This user is from outside of this forum
      bit101@mstdn.socialB This user is from outside of this forum
      bit101@mstdn.social
      wrote sidst redigeret af
      #2

      @simontatham omg. this is insane. will this be in the android app?

      simontatham@hachyderm.ioS 1 Reply Last reply
      0
      • simontatham@hachyderm.ioS simontatham@hachyderm.io

        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
        or download a desktop version from the parent page which supports the same set of grids.

        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

        Many thanks to Anders Höglund for this excellent piece of work.

        fentiger@mastodon.socialF This user is from outside of this forum
        fentiger@mastodon.socialF This user is from outside of this forum
        fentiger@mastodon.social
        wrote sidst redigeret af
        #3

        @simontatham What about pentagonal tiles on the hyperbolic plane? 😉

        pseudomonas@mastodon.socialP 1 Reply Last reply
        0
        • bit101@mstdn.socialB bit101@mstdn.social

          @simontatham omg. this is insane. will this be in the android app?

          simontatham@hachyderm.ioS This user is from outside of this forum
          simontatham@hachyderm.ioS This user is from outside of this forum
          simontatham@hachyderm.io
          wrote sidst redigeret af
          #4

          @bit101 that's up to @shortcipher, who maintains the Android port. But I certainly hope so!

          1 Reply Last reply
          0
          • simontatham@hachyderm.ioS simontatham@hachyderm.io

            A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
            https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
            or download a desktop version from the parent page which supports the same set of grids.

            As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

            I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

            Many thanks to Anders Höglund for this excellent piece of work.

            realgene@hachyderm.ioR This user is from outside of this forum
            realgene@hachyderm.ioR This user is from outside of this forum
            realgene@hachyderm.io
            wrote sidst redigeret af
            #5

            @simontatham
            How do I right-click on a phone?

            simontatham@hachyderm.ioS 1 Reply Last reply
            0
            • simontatham@hachyderm.ioS simontatham@hachyderm.io

              A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
              https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
              or download a desktop version from the parent page which supports the same set of grids.

              As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

              I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

              Many thanks to Anders Höglund for this excellent piece of work.

              yojimbo@masto.hackers.townY This user is from outside of this forum
              yojimbo@masto.hackers.townY This user is from outside of this forum
              yojimbo@masto.hackers.town
              wrote sidst redigeret af
              #6

              @simontatham I got confused by the hat adjacency test, because it turns out that points as well as edges count - so the new "Highlight adjacent" preference is essential 🙂 but isn't it highlighting unselected tiles, rather than flags?
              I think that the rest of the name "... when clicking on a clue" is technically accurate but perhaps a touch distracting, and it might be nice if it highlighted even on an unselected tile, just to show the patterns better ...

              lionsphil@plush.cityL 1 Reply Last reply
              0
              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                or download a desktop version from the parent page which supports the same set of grids.

                As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                Many thanks to Anders Höglund for this excellent piece of work.

                ric@mastodon.qweb.co.ukR This user is from outside of this forum
                ric@mastodon.qweb.co.ukR This user is from outside of this forum
                ric@mastodon.qweb.co.uk
                wrote sidst redigeret af
                #7

                @simontatham oh now this is evil! 😁

                1 Reply Last reply
                0
                • fentiger@mastodon.socialF fentiger@mastodon.social

                  @simontatham What about pentagonal tiles on the hyperbolic plane? 😉

                  pseudomonas@mastodon.socialP This user is from outside of this forum
                  pseudomonas@mastodon.socialP This user is from outside of this forum
                  pseudomonas@mastodon.social
                  wrote sidst redigeret af
                  #8

                  @FenTiger @simontatham are there many devices with hyperbolic screens?

                  fentiger@mastodon.socialF 1 Reply Last reply
                  0
                  • simontatham@hachyderm.ioS simontatham@hachyderm.io

                    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                    or download a desktop version from the parent page which supports the same set of grids.

                    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                    Many thanks to Anders Höglund for this excellent piece of work.

                    leeloo@c.imL This user is from outside of this forum
                    leeloo@c.imL This user is from outside of this forum
                    leeloo@c.im
                    wrote sidst redigeret af
                    #9

                    @simontatham
                    Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist.

                    lp0_on_fire@cupoftea.socialL 1 Reply Last reply
                    0
                    • pseudomonas@mastodon.socialP pseudomonas@mastodon.social

                      @FenTiger @simontatham are there many devices with hyperbolic screens?

                      fentiger@mastodon.socialF This user is from outside of this forum
                      fentiger@mastodon.socialF This user is from outside of this forum
                      fentiger@mastodon.social
                      wrote sidst redigeret af
                      #10

                      @pseudomonas @simontatham Enough of them for this to work: https://jpivarski.github.io/hyperbolic-map/clock.html

                      1 Reply Last reply
                      0
                      • simontatham@hachyderm.ioS simontatham@hachyderm.io

                        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                        or download a desktop version from the parent page which supports the same set of grids.

                        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                        Many thanks to Anders Höglund for this excellent piece of work.

                        yuvalne@433.worldY This user is from outside of this forum
                        yuvalne@433.worldY This user is from outside of this forum
                        yuvalne@433.world
                        wrote sidst redigeret af
                        #11

                        @simontatham oh this is great

                        1 Reply Last reply
                        0
                        • simontatham@hachyderm.ioS simontatham@hachyderm.io

                          A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                          https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                          or download a desktop version from the parent page which supports the same set of grids.

                          As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                          I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                          Many thanks to Anders Höglund for this excellent piece of work.

                          shoko@tooot.imS This user is from outside of this forum
                          shoko@tooot.imS This user is from outside of this forum
                          shoko@tooot.im
                          wrote sidst redigeret af
                          #12

                          @simontatham

                          oh my

                          1 Reply Last reply
                          0
                          • simontatham@hachyderm.ioS simontatham@hachyderm.io

                            A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                            https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                            or download a desktop version from the parent page which supports the same set of grids.

                            As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                            I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                            Many thanks to Anders Höglund for this excellent piece of work.

                            somevegancheeseisok@mastodon.socialS This user is from outside of this forum
                            somevegancheeseisok@mastodon.socialS This user is from outside of this forum
                            somevegancheeseisok@mastodon.social
                            wrote sidst redigeret af
                            #13

                            @simontatham oh this is *brilliant*, thank you!!!

                            1 Reply Last reply
                            0
                            • realgene@hachyderm.ioR realgene@hachyderm.io

                              @simontatham
                              How do I right-click on a phone?

                              simontatham@hachyderm.ioS This user is from outside of this forum
                              simontatham@hachyderm.ioS This user is from outside of this forum
                              simontatham@hachyderm.io
                              wrote sidst redigeret af
                              #14

                              @RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.

                              Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.

                              But @bjh21 has a "helpful" suggestion for this situation 🙂 https://wandering.shop/@bjh21/114761456605196277

                              jleedev@mastodon.sdf.orgJ gkrnours@mastodon.gamedev.placeG 2 Replies Last reply
                              0
                              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                or download a desktop version from the parent page which supports the same set of grids.

                                As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                Many thanks to Anders Höglund for this excellent piece of work.

                                nev@status.nevillepark.caN This user is from outside of this forum
                                nev@status.nevillepark.caN This user is from outside of this forum
                                nev@status.nevillepark.ca
                                wrote sidst redigeret af
                                #15

                                @simontatham wheeee!

                                1 Reply Last reply
                                0
                                • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                  A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                  https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                  or download a desktop version from the parent page which supports the same set of grids.

                                  As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                  I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                  Many thanks to Anders Höglund for this excellent piece of work.

                                  bluenotes@social.tchncs.deB This user is from outside of this forum
                                  bluenotes@social.tchncs.deB This user is from outside of this forum
                                  bluenotes@social.tchncs.de
                                  wrote sidst redigeret af
                                  #16

                                  @simontatham This great! Thank you.

                                  1 Reply Last reply
                                  0
                                  • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                    @RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.

                                    Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.

                                    But @bjh21 has a "helpful" suggestion for this situation 🙂 https://wandering.shop/@bjh21/114761456605196277

                                    jleedev@mastodon.sdf.orgJ This user is from outside of this forum
                                    jleedev@mastodon.sdf.orgJ This user is from outside of this forum
                                    jleedev@mastodon.sdf.org
                                    wrote sidst redigeret af
                                    #17

                                    @simontatham @RealGene @bjh21 Easy peasy!

                                    1 Reply Last reply
                                    0
                                    • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                      or download a desktop version from the parent page which supports the same set of grids.

                                      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                      Many thanks to Anders Höglund for this excellent piece of work.

                                      aydakikio@defcon.socialA This user is from outside of this forum
                                      aydakikio@defcon.socialA This user is from outside of this forum
                                      aydakikio@defcon.social
                                      wrote sidst redigeret af
                                      #18

                                      @simontatham
                                      That's great....I never figured out how this game is played.....but I'll give this a try

                                      1 Reply Last reply
                                      0
                                      • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                        or download a desktop version from the parent page which supports the same set of grids.

                                        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                        Many thanks to Anders Höglund for this excellent piece of work.

                                        dhinojosa@mastodon.socialD This user is from outside of this forum
                                        dhinojosa@mastodon.socialD This user is from outside of this forum
                                        dhinojosa@mastodon.social
                                        wrote sidst redigeret af
                                        #19

                                        @simontatham This looks beautiful. I think your site is pretty popular; I got in after the 3rd try. Congratulations

                                        1 Reply Last reply
                                        0
                                        • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                          A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                          https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                          or download a desktop version from the parent page which supports the same set of grids.

                                          As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                          I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                          Many thanks to Anders Höglund for this excellent piece of work.

                                          dragonarchitect@rubber.socialD This user is from outside of this forum
                                          dragonarchitect@rubber.socialD This user is from outside of this forum
                                          dragonarchitect@rubber.social
                                          wrote sidst redigeret af
                                          #20

                                          @simontatham I am simultaneously fascinated and deeply unsettled by all of these.

                                          Excellently executed. 💯

                                          1 Reply Last reply
                                          0
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