A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham oh now this is evil!

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@simontatham What about pentagonal tiles on the hyperbolic plane?

@FenTiger @simontatham are there many devices with hyperbolic screens?
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham
Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist. -
@FenTiger @simontatham are there many devices with hyperbolic screens?
@pseudomonas @simontatham Enough of them for this to work: https://jpivarski.github.io/hyperbolic-map/clock.html
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham oh this is great
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
oh my
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham oh this is *brilliant*, thank you!!!
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@simontatham
How do I right-click on a phone?@RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.
Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.
But @bjh21 has a "helpful" suggestion for this situation
https://wandering.shop/@bjh21/114761456605196277 -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham wheeee!
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham This great! Thank you.
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@RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.
Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.
But @bjh21 has a "helpful" suggestion for this situation
https://wandering.shop/@bjh21/114761456605196277@simontatham @RealGene @bjh21 Easy peasy!
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham
That's great....I never figured out how this game is played.....but I'll give this a try -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham This looks beautiful. I think your site is pretty popular; I got in after the 3rd try. Congratulations
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham I am simultaneously fascinated and deeply unsettled by all of these.
Excellently executed.

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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham
Thanks! So much fun!I got this very peculiar distribution..
Does it have something to do with it trying to generate a unique solution? -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham Oooh, I have had a lot of fun playing in the infinite minesweeper zone in Hyperrogue; I will have to give this a try!
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham How about US congressional districts?

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@simontatham
Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist.@leeloo @simontatham, same here. Both times that it's used, it needs to be replaced with
gtk_button_set_focus_on_click(GTK_BUTTON(button), false);(preferably wrapped in an appropriate
#ifso as to usegtk_widget_set_focus_on_clickwhen building against GTK+3).With that fixed, it seems fine with GTK+2 (tested with 2.24.33).
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham Insane stuff, love it
The triangle mode really requires a very different way of thinking compared to square or hex lattice. -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham ahahaha oh my god, the hat grid is absolutely awful. love this