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  3. Rust wgpu now has a

Rust wgpu now has a

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  • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

    @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

    that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

    riley@toot.catR This user is from outside of this forum
    riley@toot.catR This user is from outside of this forum
    riley@toot.cat
    wrote sidst redigeret af
    #189

    @amarioguy Much of the ruinous expense comes from ordinary chips being write-only, and modern GPU design being immensely complicated. FPGAs suffer from these problems a lot less. In foreseeable future, we might even see FPGAs that bump their manufacturing yield up by dynamically routing around a couple of bad logic cells on the die.

    @MaddieM4 @mcc

    1 Reply Last reply
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    • r@glauca.spaceR This user is from outside of this forum
      r@glauca.spaceR This user is from outside of this forum
      r@glauca.space
      wrote sidst redigeret af
      #190

      @ireneista @amarioguy @mcc @MaddieM4 ohhhh we are very interested in this, i think you're the first we've seen to *name* this

      we've definitely been around the block with hellprojects such as "how much can you overengineer a pub-sub system while still having your robot run?"

      r@glauca.spaceR 1 Reply Last reply
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      • mcc@mastodon.socialM mcc@mastodon.social

        @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

        riley@toot.catR This user is from outside of this forum
        riley@toot.catR This user is from outside of this forum
        riley@toot.cat
        wrote sidst redigeret af
        #191

        @mcc FWIW, I've been toying with things that do Unicode on SIMD. The utilisation has definitely been going up.

        @ireneista @decay @amarioguy @MaddieM4

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        • r@glauca.spaceR r@glauca.space

          @ireneista @amarioguy @mcc @MaddieM4 ohhhh we are very interested in this, i think you're the first we've seen to *name* this

          we've definitely been around the block with hellprojects such as "how much can you overengineer a pub-sub system while still having your robot run?"

          r@glauca.spaceR This user is from outside of this forum
          r@glauca.spaceR This user is from outside of this forum
          r@glauca.space
          wrote sidst redigeret af
          #192

          @ireneista @amarioguy @mcc @MaddieM4 there's also "that" fedi post making the rounds recently-ish pointing how GIMP fits into this type of space in an "interesting" way

          maddiem4@raphus.socialM 1 Reply Last reply
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          • r@glauca.spaceR r@glauca.space

            @ireneista @amarioguy @mcc @MaddieM4 there's also "that" fedi post making the rounds recently-ish pointing how GIMP fits into this type of space in an "interesting" way

            maddiem4@raphus.socialM This user is from outside of this forum
            maddiem4@raphus.socialM This user is from outside of this forum
            maddiem4@raphus.social
            wrote sidst redigeret af
            #193

            @r @ireneista @amarioguy @mcc I have not seen that one, and I'm curious

            r@glauca.spaceR 1 Reply Last reply
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            • maddiem4@raphus.socialM maddiem4@raphus.social

              @r @ireneista @amarioguy @mcc I have not seen that one, and I'm curious

              r@glauca.spaceR This user is from outside of this forum
              r@glauca.spaceR This user is from outside of this forum
              r@glauca.space
              wrote sidst redigeret af
              #194

              @MaddieM4 @ireneista @amarioguy @mcc this one: https://aria.dog/barks/gnu-imp-manipulation-program/

              1 Reply Last reply
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              • maddiem4@raphus.socialM maddiem4@raphus.social

                @ireneista @mcc @decay @amarioguy That's a good particular example. A part of computing freedom that I think is pretty important is "being able to make music with computers, ideally in realtime." I have that on my list of vital user stories for my someday project microkernel OS. The arts are the kind of thing that make computers worth doing.

                A lot of realtime music plugin stuff depends of Fourier transforms and SIMD in general.

                riley@toot.catR This user is from outside of this forum
                riley@toot.catR This user is from outside of this forum
                riley@toot.cat
                wrote sidst redigeret af
                #195

                @MaddieM4 Well, actually, music is so slow that a multi-gigahertz processor could probably do enough DSP for real-time music processing just on its fancy FPU.

                @ireneista @mcc @decay @amarioguy

                mcc@mastodon.socialM poetaster@mastodon.gamedev.placeP 2 Replies Last reply
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                • riley@toot.catR riley@toot.cat

                  @MaddieM4 Well, actually, music is so slow that a multi-gigahertz processor could probably do enough DSP for real-time music processing just on its fancy FPU.

                  @ireneista @mcc @decay @amarioguy

                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.social
                  wrote sidst redigeret af
                  #196

                  @riley @MaddieM4 @ireneista @decay @amarioguy To be clear I'd really like to be using vector units for my music software. But this whole conversation is about compromising on things.

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                  • riley@toot.catR riley@toot.cat

                    @mcc For devil's advocacy, simulated annealing is a (very simple) form of generative AI, and it has been used for semi-automated chip layout design for decades.

                    mcc@mastodon.socialM This user is from outside of this forum
                    mcc@mastodon.socialM This user is from outside of this forum
                    mcc@mastodon.social
                    wrote sidst redigeret af
                    #197

                    @riley "generative AI" is an attempt to describe not a technology but a certain type of social/business practice developed after 2018 and exemplified by the company named "OpenAI". it doesn't have much to do with AI or generation. We call it that because in order to interact with other humans we must designate signifiers to denote referents and this designation is a mutual consensus process.

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                    • aparrish@friend.campA aparrish@friend.camp

                      @mntmn @mcc i have been thinking along these lines as well (though obvs with a lot less expertise than you two!) but then i thought... what happens when the fpgas themselves go slop? not just the toolchains (which i assume are already slop?) but the design of the chips themselves

                      cr1901@mastodon.socialC This user is from outside of this forum
                      cr1901@mastodon.socialC This user is from outside of this forum
                      cr1901@mastodon.social
                      wrote sidst redigeret af
                      #198

                      @aparrish @mntmn @mcc Nightmare scenarios I didn't even think about LOL. IME, the vast majority of ppl in FOSS FPGA toolchain-land despise AI. There have been small programmable logic chips taped out on TinyTapeout. I don't imagine the old chips will be changed from the final AI-less designs b/c that Costs Money. I'm personally going to cross that bridge when we come to it, for my own sake :D.

                      mcc@mastodon.socialM 1 Reply Last reply
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                      • maddiem4@raphus.socialM maddiem4@raphus.social

                        @ireneista @mcc @decay @amarioguy That's a good particular example. A part of computing freedom that I think is pretty important is "being able to make music with computers, ideally in realtime." I have that on my list of vital user stories for my someday project microkernel OS. The arts are the kind of thing that make computers worth doing.

                        A lot of realtime music plugin stuff depends of Fourier transforms and SIMD in general.

                        r@glauca.spaceR This user is from outside of this forum
                        r@glauca.spaceR This user is from outside of this forum
                        r@glauca.space
                        wrote sidst redigeret af
                        #199

                        @MaddieM4 @ireneista @mcc @decay @amarioguy i see this (digital music) a lot (even though i don't really get it myself), which is where i feel the need to bring up that:

                        imo our entire pedagogy for "signals and systems" needs to be re-done or at least significantly revised

                        i personally survived the "cabal of Elite™️ universities" style of teaching it, but i've since encountered countless people who have given up on it because this style doesn't work for them

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                        • cr1901@mastodon.socialC cr1901@mastodon.social

                          @aparrish @mntmn @mcc Nightmare scenarios I didn't even think about LOL. IME, the vast majority of ppl in FOSS FPGA toolchain-land despise AI. There have been small programmable logic chips taped out on TinyTapeout. I don't imagine the old chips will be changed from the final AI-less designs b/c that Costs Money. I'm personally going to cross that bridge when we come to it, for my own sake :D.

                          mcc@mastodon.socialM This user is from outside of this forum
                          mcc@mastodon.socialM This user is from outside of this forum
                          mcc@mastodon.social
                          wrote sidst redigeret af
                          #200

                          @cr1901 @aparrish @mntmn it does seem like periods of many, many years pass between the popular FPGA chips changing in literally any substantial way at all. this said, wq was talking a few weeks ago about how atypical changes in "preferred" commodity FPGA chips *are* actually happening kind of rapidly right now due to "wars are happening in the vague zone between Yemen and Estonia" related issues

                          mcc@mastodon.socialM 1 Reply Last reply
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                          • mcc@mastodon.socialM mcc@mastodon.social

                            @cr1901 @aparrish @mntmn it does seem like periods of many, many years pass between the popular FPGA chips changing in literally any substantial way at all. this said, wq was talking a few weeks ago about how atypical changes in "preferred" commodity FPGA chips *are* actually happening kind of rapidly right now due to "wars are happening in the vague zone between Yemen and Estonia" related issues

                            mcc@mastodon.socialM This user is from outside of this forum
                            mcc@mastodon.socialM This user is from outside of this forum
                            mcc@mastodon.social
                            wrote sidst redigeret af
                            #201

                            @cr1901 @aparrish @mntmn turns out semiconductors need metals?! and metals sometimes require boats ??! i guess boats are a problem right now

                            cr1901@mastodon.socialC 1 Reply Last reply
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                            • mcc@mastodon.socialM mcc@mastodon.social

                              @cr1901 @aparrish @mntmn turns out semiconductors need metals?! and metals sometimes require boats ??! i guess boats are a problem right now

                              cr1901@mastodon.socialC This user is from outside of this forum
                              cr1901@mastodon.socialC This user is from outside of this forum
                              cr1901@mastodon.social
                              wrote sidst redigeret af
                              #202

                              @mcc @aparrish @mntmn Everything happens all at once, huh? 😕

                              mntmn@mastodon.socialM mcc@mastodon.socialM 2 Replies Last reply
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                              • hyc@mastodon.socialH This user is from outside of this forum
                                hyc@mastodon.socialH This user is from outside of this forum
                                hyc@mastodon.social
                                wrote sidst redigeret af
                                #203

                                @ireneista @r @MaddieM4 @mcc @decay @amarioguy they don't bother teaching you why it's useful. https://mastodon.social/@hyc/116947095099572153

                                maddiem4@raphus.socialM 1 Reply Last reply
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                                • mcc@mastodon.socialM This user is from outside of this forum
                                  mcc@mastodon.socialM This user is from outside of this forum
                                  mcc@mastodon.social
                                  wrote sidst redigeret af
                                  #204

                                  @decay @riley @MaddieM4 @ireneista @amarioguy That's very interesting, but presumably the reason GPU companies don't do this already is because committing to a fixed ISA makes it much harder to rev architectures.

                                  But it is the case that if I attempted an OSS GPU, in step one the "shader units" would almost certainly just be compiling the shader programs to RISCV plus one of the vector extensions, grabbing a RISCV softcore, and splatting twenty of them on the fabric.

                                  maddiem4@raphus.socialM 1 Reply Last reply
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                                  • hyc@mastodon.socialH hyc@mastodon.social

                                    @ireneista @r @MaddieM4 @mcc @decay @amarioguy they don't bother teaching you why it's useful. https://mastodon.social/@hyc/116947095099572153

                                    maddiem4@raphus.socialM This user is from outside of this forum
                                    maddiem4@raphus.socialM This user is from outside of this forum
                                    maddiem4@raphus.social
                                    wrote sidst redigeret af
                                    #205

                                    @hyc @ireneista @r @mcc @decay @amarioguy It's such a common error. If anything you should be LEADING with the why.

                                    My pet conspiracy theory why they don't, is that most curricula are designed by committee and lean toward including everything that sounds like it might be useful. This lack of discretion means that most of the material IS pointless for the students, and "well you might need it some way" is cover for "we can't explain why because there IS no good answer behind the curtain." And in situations where there IS a good answer, there's so much bad faith precedent that the students can't tell the difference.

                                    This is why I think project-centered education would be revolutionary. It leads you to discover things in contextualized, justified, concrete ways.

                                    r@glauca.spaceR 1 Reply Last reply
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                                    • r@glauca.spaceR This user is from outside of this forum
                                      r@glauca.spaceR This user is from outside of this forum
                                      r@glauca.space
                                      wrote sidst redigeret af
                                      #206

                                      @ireneista @MaddieM4 @mcc @decay @amarioguy the "traditional" curriculum (or at least, mostly generalizing from my own experience) is approximately:

                                      1. some general engineering math (complex exponentials, linear algebra)
                                      2. fourier series, fourier transforms
                                      3. convolution
                                      4. sampling
                                      5. discrete time fourier transforms, discrete fourier transforms
                                      6. laplace transforms, z transforms
                                      7. filters, "various properties" (pole/zero, causality, stability, bandwidth, etc.), "various design tools" (bode plots, root locus analysis, known/established filter designs, etc.)
                                      8. multiple-input and multiple-output systems
                                      9. newer "state space" techniques
                                      10. linear-time-varying systems, nonlinear systems, stochastic systems, and beyond

                                      with "digital signal processing" as an offshoot that lives somewhere vaguely around step 7 with some ideas from later steps

                                      this is..... an *extremely* theory-heavy and tbqh rather old (in terms of absolute-time) approach, very much within the "electrical engineering"-owned-and-controlled part of the conceptual space

                                      r@glauca.spaceR 2 Replies Last reply
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                                      • cliftonr@wandering.shopC This user is from outside of this forum
                                        cliftonr@wandering.shopC This user is from outside of this forum
                                        cliftonr@wandering.shop
                                        wrote sidst redigeret af
                                        #207

                                        @klara @mcc

                                        Please be assured that the so-called "Mr. Stabby" update only got through the software release process through a fluke.

                                        We've taken steps to improve our development process by making all our programmers watch 18 hours of our in-house-developed "Don't write bugs!" motivational videos. We are also planning to hire a software tester, someday.

                                        1 Reply Last reply
                                        0
                                        • r@glauca.spaceR r@glauca.space

                                          @ireneista @MaddieM4 @mcc @decay @amarioguy the "traditional" curriculum (or at least, mostly generalizing from my own experience) is approximately:

                                          1. some general engineering math (complex exponentials, linear algebra)
                                          2. fourier series, fourier transforms
                                          3. convolution
                                          4. sampling
                                          5. discrete time fourier transforms, discrete fourier transforms
                                          6. laplace transforms, z transforms
                                          7. filters, "various properties" (pole/zero, causality, stability, bandwidth, etc.), "various design tools" (bode plots, root locus analysis, known/established filter designs, etc.)
                                          8. multiple-input and multiple-output systems
                                          9. newer "state space" techniques
                                          10. linear-time-varying systems, nonlinear systems, stochastic systems, and beyond

                                          with "digital signal processing" as an offshoot that lives somewhere vaguely around step 7 with some ideas from later steps

                                          this is..... an *extremely* theory-heavy and tbqh rather old (in terms of absolute-time) approach, very much within the "electrical engineering"-owned-and-controlled part of the conceptual space

                                          r@glauca.spaceR This user is from outside of this forum
                                          r@glauca.spaceR This user is from outside of this forum
                                          r@glauca.space
                                          wrote sidst redigeret af
                                          #208

                                          @ireneista @MaddieM4 @mcc @decay @amarioguy there is also no escaping just how much of this was developed/invented for.... war

                                          ireneista@adhd.irenes.spaceI 1 Reply Last reply
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