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  3. Rust wgpu now has a

Rust wgpu now has a

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  • lispi314@udongein.xyzL lispi314@udongein.xyz
    @froge @mcc It does help that hardware from 2020 will probably be fine until 2040.
    mcc@mastodon.socialM This user is from outside of this forum
    mcc@mastodon.socialM This user is from outside of this forum
    mcc@mastodon.social
    wrote sidst redigeret af
    #82

    @lispi314 @froge i am writing this on a computer from 2016 and i cannot imagine wanting a better computer than that. i don't know what the point would be. if any computer i purchase after this is from later than 2016 it will be for the sole reason that computers from 2016 are not being made anymore.

    in fact, if i could, i'd probably go further back, to 2014, when S3 sleep still existed, and it was therefore possible to run Linux.

    lispi314@udongein.xyzL 1 Reply Last reply
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    • maddiem4@raphus.socialM maddiem4@raphus.social

      @mcc Genuinely, something I hope we get someday is an FPGA-implemented open source GPU. I've wanted that for a long time, because I think graphics APIs are broadly a mistake, and instruction sets are better, and the reason we're in The Bad Place about this is vendors being protectionists about IP. But lately, I'm seeing additional benefits to making GPU simple and open enough that there's no excuse to slopping it.

      poetaster@mastodon.gamedev.placeP This user is from outside of this forum
      poetaster@mastodon.gamedev.placeP This user is from outside of this forum
      poetaster@mastodon.gamedev.place
      wrote sidst redigeret af
      #83

      @MaddieM4 @mcc If I were to go there, I would target openGL. I think that would allow a lot of bootstrapping , or?

      mcc@mastodon.socialM 1 Reply Last reply
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      • poetaster@mastodon.gamedev.placeP poetaster@mastodon.gamedev.place

        @MaddieM4 @mcc If I were to go there, I would target openGL. I think that would allow a lot of bootstrapping , or?

        mcc@mastodon.socialM This user is from outside of this forum
        mcc@mastodon.socialM This user is from outside of this forum
        mcc@mastodon.social
        wrote sidst redigeret af
        #84

        @poetaster @MaddieM4 i am at a point in my life i will go to enormous lengths to not write opengl. i think if we decided to create an entire new universe from scratch and the two things we brought along with us were C and OpenGL that would be such a sad outcome

        mcc@mastodon.socialM poetaster@mastodon.gamedev.placeP 2 Replies Last reply
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        • djsundog@fedi.reclaim.technologyD djsundog@fedi.reclaim.technology

          @MaddieM4@raphus.social @mcc@mastodon.social I’m waiting on my ULX3S board to ship and this is the main reason I ordered it, to become the video card of a microcontroller-based personal computer theoretically

          poetaster@mastodon.gamedev.placeP This user is from outside of this forum
          poetaster@mastodon.gamedev.placeP This user is from outside of this forum
          poetaster@mastodon.gamedev.place
          wrote sidst redigeret af
          #85

          @djsundog @mcc @MaddieM4 https://radiona.org/ulx3s/ that's a nice piece of kit!

          1 Reply Last reply
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          • mcc@mastodon.socialM mcc@mastodon.social

            @poetaster @MaddieM4 i am at a point in my life i will go to enormous lengths to not write opengl. i think if we decided to create an entire new universe from scratch and the two things we brought along with us were C and OpenGL that would be such a sad outcome

            mcc@mastodon.socialM This user is from outside of this forum
            mcc@mastodon.socialM This user is from outside of this forum
            mcc@mastodon.social
            wrote sidst redigeret af
            #86

            @poetaster @MaddieM4 "joy was too big so instead we carried misery"

            maddiem4@raphus.socialM poetaster@mastodon.gamedev.placeP 2 Replies Last reply
            0
            • maddiem4@raphus.socialM maddiem4@raphus.social

              @mcc Genuinely, something I hope we get someday is an FPGA-implemented open source GPU. I've wanted that for a long time, because I think graphics APIs are broadly a mistake, and instruction sets are better, and the reason we're in The Bad Place about this is vendors being protectionists about IP. But lately, I'm seeing additional benefits to making GPU simple and open enough that there's no excuse to slopping it.

              amarioguy@social.treehouse.systemsA This user is from outside of this forum
              amarioguy@social.treehouse.systemsA This user is from outside of this forum
              amarioguy@social.treehouse.systems
              wrote sidst redigeret af
              #87

              @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

              that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

              mcc@mastodon.socialM maddiem4@raphus.socialM S riley@toot.catR 4 Replies Last reply
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              • mcc@mastodon.socialM mcc@mastodon.social

                @poetaster @MaddieM4 "joy was too big so instead we carried misery"

                maddiem4@raphus.socialM This user is from outside of this forum
                maddiem4@raphus.socialM This user is from outside of this forum
                maddiem4@raphus.social
                wrote sidst redigeret af
                #88

                @mcc @poetaster Agreed about OpenGL. As for C... well, I always feel about complaints about C the way I did complaints about Biden during his presidency. Sure I got complaints of my own, but I can't always tell off the top if someone else complaining is doing so because they want a better version of the thing, or they're fundamentally opposed to the goals of the thing, and if it's the latter, we probably won't see eye to eye about it.

                1 Reply Last reply
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                • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

                  @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

                  that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.social
                  wrote sidst redigeret af
                  #89

                  @amarioguy @MaddieM4 Should reaching every person on earth be the goal? If we make "reach everyone on earth" the goal are we being egalitarian or just massively overestimating our own abilities? I think my goal is something like "make something I can use, make something a large enough community wants to use the community is self sustaining, make something anyone on earth with $1000 *could* use if they decided they really wanted to" in that order

                  1 Reply Last reply
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                  • mcc@mastodon.socialM mcc@mastodon.social

                    @poetaster @MaddieM4 i am at a point in my life i will go to enormous lengths to not write opengl. i think if we decided to create an entire new universe from scratch and the two things we brought along with us were C and OpenGL that would be such a sad outcome

                    poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                    poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                    poetaster@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #90

                    @mcc @MaddieM4 I'm a masochist. I like c and opengl. I'm probably daft, but I wrote a fair lot of opengl in the 1990s and did recover!

                    mcc@mastodon.socialM 1 Reply Last reply
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                    • poetaster@mastodon.gamedev.placeP poetaster@mastodon.gamedev.place

                      @mcc @MaddieM4 I'm a masochist. I like c and opengl. I'm probably daft, but I wrote a fair lot of opengl in the 1990s and did recover!

                      mcc@mastodon.socialM This user is from outside of this forum
                      mcc@mastodon.socialM This user is from outside of this forum
                      mcc@mastodon.social
                      wrote sidst redigeret af
                      #91

                      @poetaster @MaddieM4 I continued writing OpenGL in C *from* the 1990s all the way up until last year and I would like to stop now.

                      poetaster@mastodon.gamedev.placeP 1 Reply Last reply
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                      • mcc@mastodon.socialM mcc@mastodon.social

                        @sabrina Yes, exactly. This is exactly the question I am posing. But here is the hard part:

                        Imagine identifying the operations you need for a fast 2D desktop. Can you implement those operations in FPGA? Trivially. This would be a fun, fast project. *The software you want to run would not be written to use those operations*. Modern software is doing its 2D by sitting atop OpenGL or Vulkan. So the difficult part is *identifying parts of Vulkan and OpenGL* that in practice a 2D program uses.

                        trurl@mastodon.sdf.orgT This user is from outside of this forum
                        trurl@mastodon.sdf.orgT This user is from outside of this forum
                        trurl@mastodon.sdf.org
                        wrote sidst redigeret af
                        #92

                        @mcc @sabrina does "fast 2D desktop" include something like video playback at modern screen resolutions, or is a desktop stack from, say, the late 90s acceptable? I've been putting a little time here and there into rewriting Window Maker, and it seems to work perfectly well with only a few calls to the X server, which could do everything in software and probably work fine. But modern Web browsers and media players ask for a lot.

                        mcc@mastodon.socialM 1 Reply Last reply
                        0
                        • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

                          @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

                          that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

                          maddiem4@raphus.socialM This user is from outside of this forum
                          maddiem4@raphus.socialM This user is from outside of this forum
                          maddiem4@raphus.social
                          wrote sidst redigeret af
                          #93

                          @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                          mcc@mastodon.socialM amarioguy@social.treehouse.systemsA kirakira@furry.engineerK 3 Replies Last reply
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                          • mntmn@mastodon.socialM mntmn@mastodon.social

                            @mcc my fantasy is something a bit like the mega65, or other retro fpga things (mister), in the reform next shell, and with quickly swappable cores that can share files, so you can try many different old/new/homebrew computers/os on the same set of (your) data. i think linux is mostly not really fun on simple hardware, so i agree with your desire of adopting sth like redox. personally i'd try to do sth as simple as possible but with memory protection (the one thing 90s OSes weren't great at)

                            khm@hj.9fs.netK This user is from outside of this forum
                            khm@hj.9fs.netK This user is from outside of this forum
                            khm@hj.9fs.net
                            wrote sidst redigeret af
                            #94
                            it is not possible within the confines of the activitypub protocol to represent how much I love this post

                            this is a good post and I like this post a lot

                            CC: @mcc@mastodon.social
                            mntmn@mastodon.socialM 1 Reply Last reply
                            0
                            • maddiem4@raphus.socialM maddiem4@raphus.social

                              @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                              mcc@mastodon.socialM This user is from outside of this forum
                              mcc@mastodon.socialM This user is from outside of this forum
                              mcc@mastodon.social
                              wrote sidst redigeret af
                              #95

                              @MaddieM4 @amarioguy a mental tool i keep using is

                              "this standard is too large" +
                              "if i make my own standard, no one will use it"
                              =>
                              "can i find a subset of the too-large standard which is tractable to implement, so i can target the subset, and at least the things i create will be usable by users of the 'large' standard"

                              maddiem4@raphus.socialM 1 Reply Last reply
                              0
                              • mcc@mastodon.socialM mcc@mastodon.social

                                @poetaster @MaddieM4 "joy was too big so instead we carried misery"

                                poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                                poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                                poetaster@mastodon.gamedev.place
                                wrote sidst redigeret af
                                #96

                                @mcc @MaddieM4 Yes, that is capitalism, to a T.

                                1 Reply Last reply
                                0
                                • trurl@mastodon.sdf.orgT trurl@mastodon.sdf.org

                                  @mcc @sabrina does "fast 2D desktop" include something like video playback at modern screen resolutions, or is a desktop stack from, say, the late 90s acceptable? I've been putting a little time here and there into rewriting Window Maker, and it seems to work perfectly well with only a few calls to the X server, which could do everything in software and probably work fine. But modern Web browsers and media players ask for a lot.

                                  mcc@mastodon.socialM This user is from outside of this forum
                                  mcc@mastodon.socialM This user is from outside of this forum
                                  mcc@mastodon.social
                                  wrote sidst redigeret af
                                  #97

                                  @trurl @sabrina If a goal is to make the task small enough you can complete it, accelerated video may be one of the first things that has to go.

                                  However also people *want* accelerated video. So if you build everything *else*, maybe someone pops up to contribute that piece.

                                  (Also: One question I'd ask is whether dedicated video acceleration ASICs still exist. As recently as ~2010 it was not expected your video acceleration and your rendering acceleration would be the same piece of silicon.)

                                  mcc@mastodon.socialM trurl@mastodon.sdf.orgT 2 Replies Last reply
                                  0
                                  • mcc@mastodon.socialM mcc@mastodon.social

                                    As recently as like, a year ago, I believed that we couldn't trust hardware companies. I thought the biggest concern was that we'd get locked into a situation where at least for handheld devices like phones, if you want to buy one you get locked into a duopoly where you have to use one of two corp operating systems and you have to accept all kinds of DRM and identity tracking and such. I wanted a solution. So I was very interested in RISCV and I was trying to imagine the GPU version of RISCV.

                                    tasket@infosec.exchangeT This user is from outside of this forum
                                    tasket@infosec.exchangeT This user is from outside of this forum
                                    tasket@infosec.exchange
                                    wrote sidst redigeret af
                                    #98

                                    @mcc On a tangent..

                                    Wasn't RISC-V itself conceived as the kind of processor that can be so simple that you could smoosh 128 of them together as an array of GPU shaders?

                                    So a complete system would have RISC-V units of different complexities and scale depending on their role.

                                    1 Reply Last reply
                                    0
                                    • mcc@mastodon.socialM mcc@mastodon.social

                                      @trurl @sabrina If a goal is to make the task small enough you can complete it, accelerated video may be one of the first things that has to go.

                                      However also people *want* accelerated video. So if you build everything *else*, maybe someone pops up to contribute that piece.

                                      (Also: One question I'd ask is whether dedicated video acceleration ASICs still exist. As recently as ~2010 it was not expected your video acceleration and your rendering acceleration would be the same piece of silicon.)

                                      mcc@mastodon.socialM This user is from outside of this forum
                                      mcc@mastodon.socialM This user is from outside of this forum
                                      mcc@mastodon.social
                                      wrote sidst redigeret af
                                      #99

                                      @trurl @sabrina also, I would like to hear more about this "rewriting window maker" project lol

                                      trurl@mastodon.sdf.orgT 1 Reply Last reply
                                      0
                                      • mcc@mastodon.socialM mcc@mastodon.social

                                        @trurl @sabrina If a goal is to make the task small enough you can complete it, accelerated video may be one of the first things that has to go.

                                        However also people *want* accelerated video. So if you build everything *else*, maybe someone pops up to contribute that piece.

                                        (Also: One question I'd ask is whether dedicated video acceleration ASICs still exist. As recently as ~2010 it was not expected your video acceleration and your rendering acceleration would be the same piece of silicon.)

                                        trurl@mastodon.sdf.orgT This user is from outside of this forum
                                        trurl@mastodon.sdf.orgT This user is from outside of this forum
                                        trurl@mastodon.sdf.org
                                        wrote sidst redigeret af
                                        #100

                                        @mcc @sabrina I am 100% sympathetic to the line of thinking you've shared here, and it's inspiring. (Redox has come a long way since I last looked. I should try it out.)

                                        I'm asking about what I consider the basics need because hardware acceleration of some stripe may actually be necessary these days, given screen resolutions and expectations about tearing. I haven't peered that deeply into the stack lately, and things in X that seem like simple blitting may actually do more these days.

                                        1 Reply Last reply
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                                        • maddiem4@raphus.socialM maddiem4@raphus.social

                                          @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                          amarioguy@social.treehouse.systems
                                          wrote sidst redigeret af
                                          #101

                                          @MaddieM4 @mcc honestly, very fair point, was definitely something i was considering as well, and i personally would be VERY happy with a fully properly no slop open sourced GPU even if it had a limited audience and/or limited scope, GPU land has felt so prohibitively closed for so long that i'd definitely be chomping at the bits to try it out

                                          mcc@mastodon.socialM 1 Reply Last reply
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