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  3. #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

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  • alice@lgbtqia.spaceA This user is from outside of this forum
    alice@lgbtqia.spaceA This user is from outside of this forum
    alice@lgbtqia.space
    wrote sidst redigeret af
    #1

    #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

    If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

    The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

    The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

    Some mistakes I see people making when they play:

    - forcing the game; not everyone wants to play with you—respect that.

    - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

    - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

    - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

    ---

    Some mistakes I see people making when they flirt (or engage in any social interaction):

    - forcing the interaction; not everyone is open to that kind of attention—respect that.

    - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

    - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

    - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

    ---

    "How do I let someone know I want to play with them?"

    > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

    "How do I do that without feeling creepy?"

    > Smile, say it, and disengage. If they're receptive, they'll engage you.

    "How do I know what to say?"

    > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

    "Yeah, but really, how do I know what to say?"

    > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

    "Can you give me examples?"

    > Sure.

    You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

    Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

    "My games keep fizzling out, how do I keep them lively?"

    > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

    "How do I let someone know I'd like to play again sometime?"

    > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

    #Dating #Socializing #Anxiety

    autisticplushy@lgbtqia.spaceA hal_pomeranz@infosec.exchangeH bel_tamtu@meemu.orgB oldguycrusty@mastodon.worldO bytebro@mastodonapp.ukB 62 Replies Last reply
    1
    0
    • alice@lgbtqia.spaceA alice@lgbtqia.space

      #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

      If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

      The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

      The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

      Some mistakes I see people making when they play:

      - forcing the game; not everyone wants to play with you—respect that.

      - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

      ---

      Some mistakes I see people making when they flirt (or engage in any social interaction):

      - forcing the interaction; not everyone is open to that kind of attention—respect that.

      - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

      ---

      "How do I let someone know I want to play with them?"

      > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

      "How do I do that without feeling creepy?"

      > Smile, say it, and disengage. If they're receptive, they'll engage you.

      "How do I know what to say?"

      > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

      "Yeah, but really, how do I know what to say?"

      > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

      "Can you give me examples?"

      > Sure.

      You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

      Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

      "My games keep fizzling out, how do I keep them lively?"

      > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

      "How do I let someone know I'd like to play again sometime?"

      > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

      #Dating #Socializing #Anxiety

      autisticplushy@lgbtqia.spaceA This user is from outside of this forum
      autisticplushy@lgbtqia.spaceA This user is from outside of this forum
      autisticplushy@lgbtqia.space
      wrote sidst redigeret af
      #2

      @alice I am going to give random strangers my handle of mastodon in the supermarket

      whitecattamer@mastodon.onlineW acb@mastodon.socialA 2 Replies Last reply
      0
      • alice@lgbtqia.spaceA alice@lgbtqia.space

        #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

        If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

        The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

        The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

        Some mistakes I see people making when they play:

        - forcing the game; not everyone wants to play with you—respect that.

        - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

        ---

        Some mistakes I see people making when they flirt (or engage in any social interaction):

        - forcing the interaction; not everyone is open to that kind of attention—respect that.

        - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

        ---

        "How do I let someone know I want to play with them?"

        > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

        "How do I do that without feeling creepy?"

        > Smile, say it, and disengage. If they're receptive, they'll engage you.

        "How do I know what to say?"

        > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

        "Yeah, but really, how do I know what to say?"

        > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

        "Can you give me examples?"

        > Sure.

        You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

        Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

        "My games keep fizzling out, how do I keep them lively?"

        > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

        "How do I let someone know I'd like to play again sometime?"

        > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

        #Dating #Socializing #Anxiety

        hal_pomeranz@infosec.exchangeH This user is from outside of this forum
        hal_pomeranz@infosec.exchangeH This user is from outside of this forum
        hal_pomeranz@infosec.exchange
        wrote sidst redigeret af
        #3

        @alice That is perhaps the most charged description of Jenga that I have ever read. Kudos!

        poisonpunk@kolektiva.socialP 1 Reply Last reply
        0
        • alice@lgbtqia.spaceA alice@lgbtqia.space

          #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

          If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

          The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

          The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

          Some mistakes I see people making when they play:

          - forcing the game; not everyone wants to play with you—respect that.

          - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

          ---

          Some mistakes I see people making when they flirt (or engage in any social interaction):

          - forcing the interaction; not everyone is open to that kind of attention—respect that.

          - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

          ---

          "How do I let someone know I want to play with them?"

          > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

          "How do I do that without feeling creepy?"

          > Smile, say it, and disengage. If they're receptive, they'll engage you.

          "How do I know what to say?"

          > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

          "Yeah, but really, how do I know what to say?"

          > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

          "Can you give me examples?"

          > Sure.

          You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

          Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

          "My games keep fizzling out, how do I keep them lively?"

          > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

          "How do I let someone know I'd like to play again sometime?"

          > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

          #Dating #Socializing #Anxiety

          bel_tamtu@meemu.orgB This user is from outside of this forum
          bel_tamtu@meemu.orgB This user is from outside of this forum
          bel_tamtu@meemu.org
          wrote sidst redigeret af
          #4

          @alice Oh my gods are you saying people who compliment my hats or pins are potentially opening up to flirt at me?

          Like, I know they might not be, but. Wow. Okay. That's eye opening. And fun.

          alice@lgbtqia.spaceA eruonna@lgbtqia.spaceE 2 Replies Last reply
          0
          • alice@lgbtqia.spaceA alice@lgbtqia.space

            #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

            If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

            The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

            The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

            Some mistakes I see people making when they play:

            - forcing the game; not everyone wants to play with you—respect that.

            - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

            - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

            - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

            ---

            Some mistakes I see people making when they flirt (or engage in any social interaction):

            - forcing the interaction; not everyone is open to that kind of attention—respect that.

            - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

            - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

            - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

            ---

            "How do I let someone know I want to play with them?"

            > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

            "How do I do that without feeling creepy?"

            > Smile, say it, and disengage. If they're receptive, they'll engage you.

            "How do I know what to say?"

            > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

            "Yeah, but really, how do I know what to say?"

            > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

            "Can you give me examples?"

            > Sure.

            You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

            Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

            "My games keep fizzling out, how do I keep them lively?"

            > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

            "How do I let someone know I'd like to play again sometime?"

            > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

            #Dating #Socializing #Anxiety

            oldguycrusty@mastodon.worldO This user is from outside of this forum
            oldguycrusty@mastodon.worldO This user is from outside of this forum
            oldguycrusty@mastodon.world
            wrote sidst redigeret af
            #5

            @alice

            I love this analogy.

            Great explanation for how much/most/alot of effective #HumanInteraction should be conducted.

            1 Reply Last reply
            0
            • alice@lgbtqia.spaceA alice@lgbtqia.space

              #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

              If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

              The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

              The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

              Some mistakes I see people making when they play:

              - forcing the game; not everyone wants to play with you—respect that.

              - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

              - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

              - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

              ---

              Some mistakes I see people making when they flirt (or engage in any social interaction):

              - forcing the interaction; not everyone is open to that kind of attention—respect that.

              - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

              - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

              - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

              ---

              "How do I let someone know I want to play with them?"

              > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

              "How do I do that without feeling creepy?"

              > Smile, say it, and disengage. If they're receptive, they'll engage you.

              "How do I know what to say?"

              > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

              "Yeah, but really, how do I know what to say?"

              > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

              "Can you give me examples?"

              > Sure.

              You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

              Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

              "My games keep fizzling out, how do I keep them lively?"

              > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

              "How do I let someone know I'd like to play again sometime?"

              > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

              #Dating #Socializing #Anxiety

              bytebro@mastodonapp.ukB This user is from outside of this forum
              bytebro@mastodonapp.ukB This user is from outside of this forum
              bytebro@mastodonapp.uk
              wrote sidst redigeret af
              #6

              @alice

              Alice, "Jenga as Relationship Advice" is absolutely fucking inspired. Well bloody done, you!

              And by the way, get that published. It's def good enough.

              joblakely@mastodon.socialJ poisonpunk@kolektiva.socialP 2 Replies Last reply
              0
              • alice@lgbtqia.spaceA alice@lgbtqia.space

                #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                Some mistakes I see people making when they play:

                - forcing the game; not everyone wants to play with you—respect that.

                - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                ---

                Some mistakes I see people making when they flirt (or engage in any social interaction):

                - forcing the interaction; not everyone is open to that kind of attention—respect that.

                - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                ---

                "How do I let someone know I want to play with them?"

                > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                "How do I do that without feeling creepy?"

                > Smile, say it, and disengage. If they're receptive, they'll engage you.

                "How do I know what to say?"

                > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                "Yeah, but really, how do I know what to say?"

                > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                "Can you give me examples?"

                > Sure.

                You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                "My games keep fizzling out, how do I keep them lively?"

                > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                "How do I let someone know I'd like to play again sometime?"

                > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                #Dating #Socializing #Anxiety

                S This user is from outside of this forum
                S This user is from outside of this forum
                sapphiredreams@lgbtqia.space
                wrote sidst redigeret af
                #7

                @alice top quality post ❤️

                1 Reply Last reply
                0
                • bel_tamtu@meemu.orgB bel_tamtu@meemu.org

                  @alice Oh my gods are you saying people who compliment my hats or pins are potentially opening up to flirt at me?

                  Like, I know they might not be, but. Wow. Okay. That's eye opening. And fun.

                  alice@lgbtqia.spaceA This user is from outside of this forum
                  alice@lgbtqia.spaceA This user is from outside of this forum
                  alice@lgbtqia.space
                  wrote sidst redigeret af
                  #8

                  @Bel_tamtu yes, though I'd say "*with* you". Not always, but it's a great indicator that they want to interact with you.

                  bel_tamtu@meemu.orgB 1 Reply Last reply
                  0
                  • alice@lgbtqia.spaceA alice@lgbtqia.space

                    @Bel_tamtu yes, though I'd say "*with* you". Not always, but it's a great indicator that they want to interact with you.

                    bel_tamtu@meemu.orgB This user is from outside of this forum
                    bel_tamtu@meemu.orgB This user is from outside of this forum
                    bel_tamtu@meemu.org
                    wrote sidst redigeret af
                    #9

                    @alice With me, yes, with me. That is what I meant tow ritw but obviously not what came out. xD

                    1 Reply Last reply
                    0
                    • aaron_davis@toot.catA This user is from outside of this forum
                      aaron_davis@toot.catA This user is from outside of this forum
                      aaron_davis@toot.cat
                      wrote sidst redigeret af
                      #10

                      @wyatt @alice I am too.

                      alice@lgbtqia.spaceA 1 Reply Last reply
                      0
                      • alice@lgbtqia.spaceA alice@lgbtqia.space

                        #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                        If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                        The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                        The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                        Some mistakes I see people making when they play:

                        - forcing the game; not everyone wants to play with you—respect that.

                        - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                        ---

                        Some mistakes I see people making when they flirt (or engage in any social interaction):

                        - forcing the interaction; not everyone is open to that kind of attention—respect that.

                        - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                        ---

                        "How do I let someone know I want to play with them?"

                        > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                        "How do I do that without feeling creepy?"

                        > Smile, say it, and disengage. If they're receptive, they'll engage you.

                        "How do I know what to say?"

                        > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                        "Yeah, but really, how do I know what to say?"

                        > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                        "Can you give me examples?"

                        > Sure.

                        You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                        Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                        "My games keep fizzling out, how do I keep them lively?"

                        > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                        "How do I let someone know I'd like to play again sometime?"

                        > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                        #Dating #Socializing #Anxiety

                        alice@lgbtqia.spaceA This user is from outside of this forum
                        alice@lgbtqia.spaceA This user is from outside of this forum
                        alice@lgbtqia.space
                        wrote sidst redigeret af
                        #11

                        Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.

                        Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)

                        adriano@lile.clA airshipper@cloudisland.nzA billmcguire@mastodon.socialB 3 Replies Last reply
                        0
                        • alice@lgbtqia.spaceA This user is from outside of this forum
                          alice@lgbtqia.spaceA This user is from outside of this forum
                          alice@lgbtqia.space
                          wrote sidst redigeret af
                          #12

                          @Aaron_Davis Leonard seems like the kind of guy who makes "big dick" moves, either because it's a low effort way of swinging for a payoff and he's playing a numbers game, or because he expects rejection and wants to reinforce his worldview. Either way 😬 that character has a lot of red flags (in the like 3 episodes of that show I've watched).

                          aaron_davis@toot.catA 1 Reply Last reply
                          0
                          • aaron_davis@toot.catA aaron_davis@toot.cat

                            @wyatt @alice I am too.

                            alice@lgbtqia.spaceA This user is from outside of this forum
                            alice@lgbtqia.spaceA This user is from outside of this forum
                            alice@lgbtqia.space
                            wrote sidst redigeret af
                            #13

                            @Aaron_Davis @wyatt 🫂

                            The only folx I've seen who are *really* bad at flirting are the ones who treat it like a zero-sum game, or the ones who are poor sports when they don't "win".

                            stevewfolds@mastodon.worldS poisonpunk@kolektiva.socialP 2 Replies Last reply
                            0
                            • bel_tamtu@meemu.orgB bel_tamtu@meemu.org

                              @alice Oh my gods are you saying people who compliment my hats or pins are potentially opening up to flirt at me?

                              Like, I know they might not be, but. Wow. Okay. That's eye opening. And fun.

                              eruonna@lgbtqia.spaceE This user is from outside of this forum
                              eruonna@lgbtqia.spaceE This user is from outside of this forum
                              eruonna@lgbtqia.space
                              wrote sidst redigeret af
                              #14

                              @Bel_tamtu @alice I get compliments on my hair all the time, but I don't think most of those people are interested in flirting. This might be a WLW problem; I'm pretty sure the men who say things like that might want to flirt, but women seem to just be generically friendly.

                              crowbriarhexe@tech.lgbtC alice@lgbtqia.spaceA 2 Replies Last reply
                              0
                              • alice@lgbtqia.spaceA alice@lgbtqia.space

                                #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                                If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                                The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                                The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                                Some mistakes I see people making when they play:

                                - forcing the game; not everyone wants to play with you—respect that.

                                - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                                ---

                                Some mistakes I see people making when they flirt (or engage in any social interaction):

                                - forcing the interaction; not everyone is open to that kind of attention—respect that.

                                - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                                ---

                                "How do I let someone know I want to play with them?"

                                > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                                "How do I do that without feeling creepy?"

                                > Smile, say it, and disengage. If they're receptive, they'll engage you.

                                "How do I know what to say?"

                                > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                                "Yeah, but really, how do I know what to say?"

                                > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                                "Can you give me examples?"

                                > Sure.

                                You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                                Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                                "My games keep fizzling out, how do I keep them lively?"

                                > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                                "How do I let someone know I'd like to play again sometime?"

                                > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                                #Dating #Socializing #Anxiety

                                bthylafh@nerdculture.deB This user is from outside of this forum
                                bthylafh@nerdculture.deB This user is from outside of this forum
                                bthylafh@nerdculture.de
                                wrote sidst redigeret af
                                #15

                                @alice if only I'd had this advice as a young'un.

                                1 Reply Last reply
                                0
                                • bytebro@mastodonapp.ukB bytebro@mastodonapp.uk

                                  @alice

                                  Alice, "Jenga as Relationship Advice" is absolutely fucking inspired. Well bloody done, you!

                                  And by the way, get that published. It's def good enough.

                                  joblakely@mastodon.socialJ This user is from outside of this forum
                                  joblakely@mastodon.socialJ This user is from outside of this forum
                                  joblakely@mastodon.social
                                  wrote sidst redigeret af
                                  #16

                                  @bytebro it would make a great zine.

                                  bytebro@mastodonapp.ukB 1 Reply Last reply
                                  0
                                  • alice@lgbtqia.spaceA alice@lgbtqia.space

                                    Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.

                                    Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)

                                    adriano@lile.clA This user is from outside of this forum
                                    adriano@lile.clA This user is from outside of this forum
                                    adriano@lile.cl
                                    wrote sidst redigeret af
                                    #17

                                    @alice

                                    "each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn."

                                    This is correct, and I'd add *and no more*.

                                    A problem I have in cooperative games (e.g. Forbidden Island) is trying to be the Leader and suggesting everything. At that point I may as well be playing alone.

                                    1 Reply Last reply
                                    0
                                    • alice@lgbtqia.spaceA alice@lgbtqia.space

                                      #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                                      If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                                      The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                                      The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                                      Some mistakes I see people making when they play:

                                      - forcing the game; not everyone wants to play with you—respect that.

                                      - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                                      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                                      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                                      ---

                                      Some mistakes I see people making when they flirt (or engage in any social interaction):

                                      - forcing the interaction; not everyone is open to that kind of attention—respect that.

                                      - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                                      - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                                      - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                                      ---

                                      "How do I let someone know I want to play with them?"

                                      > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                                      "How do I do that without feeling creepy?"

                                      > Smile, say it, and disengage. If they're receptive, they'll engage you.

                                      "How do I know what to say?"

                                      > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                                      "Yeah, but really, how do I know what to say?"

                                      > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                                      "Can you give me examples?"

                                      > Sure.

                                      You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                                      Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                                      "My games keep fizzling out, how do I keep them lively?"

                                      > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                                      "How do I let someone know I'd like to play again sometime?"

                                      > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                                      #Dating #Socializing #Anxiety

                                      zombiecide@polyglot.cityZ This user is from outside of this forum
                                      zombiecide@polyglot.cityZ This user is from outside of this forum
                                      zombiecide@polyglot.city
                                      wrote sidst redigeret af
                                      #18

                                      @alice hm
                                      I play Jenga by thinking of the possible moves and thinking about the next person, their dexterity and current level of anxiety or frustration, whether I should try to leave some easy moves for them or try to leave more of a challenge
                                      and that's how I socialize too
                                      but I don't flirt because nobody likes to be condescended at

                                      alice@lgbtqia.spaceA 1 Reply Last reply
                                      0
                                      • alice@lgbtqia.spaceA alice@lgbtqia.space

                                        #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                                        If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                                        The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                                        The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                                        Some mistakes I see people making when they play:

                                        - forcing the game; not everyone wants to play with you—respect that.

                                        - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                                        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                                        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                                        ---

                                        Some mistakes I see people making when they flirt (or engage in any social interaction):

                                        - forcing the interaction; not everyone is open to that kind of attention—respect that.

                                        - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                                        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                                        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                                        ---

                                        "How do I let someone know I want to play with them?"

                                        > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                                        "How do I do that without feeling creepy?"

                                        > Smile, say it, and disengage. If they're receptive, they'll engage you.

                                        "How do I know what to say?"

                                        > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                                        "Yeah, but really, how do I know what to say?"

                                        > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                                        "Can you give me examples?"

                                        > Sure.

                                        You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                                        Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                                        "My games keep fizzling out, how do I keep them lively?"

                                        > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                                        "How do I let someone know I'd like to play again sometime?"

                                        > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                                        #Dating #Socializing #Anxiety

                                        aoanla@hachyderm.ioA This user is from outside of this forum
                                        aoanla@hachyderm.ioA This user is from outside of this forum
                                        aoanla@hachyderm.io
                                        wrote sidst redigeret af
                                        #19

                                        @alice I have the inverse problem - a lot of the time I see someone with cool nails and want to compliment them on them (because they're cool nails, not because of a flirt)... but as an outwardly cis man it pretty obviously will *look* like a flirt.

                                        alice@lgbtqia.spaceA 1 Reply Last reply
                                        0
                                        • alice@lgbtqia.spaceA alice@lgbtqia.space

                                          #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                                          If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                                          The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                                          The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                                          Some mistakes I see people making when they play:

                                          - forcing the game; not everyone wants to play with you—respect that.

                                          - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                                          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                                          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                                          ---

                                          Some mistakes I see people making when they flirt (or engage in any social interaction):

                                          - forcing the interaction; not everyone is open to that kind of attention—respect that.

                                          - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                                          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                                          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                                          ---

                                          "How do I let someone know I want to play with them?"

                                          > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                                          "How do I do that without feeling creepy?"

                                          > Smile, say it, and disengage. If they're receptive, they'll engage you.

                                          "How do I know what to say?"

                                          > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                                          "Yeah, but really, how do I know what to say?"

                                          > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                                          "Can you give me examples?"

                                          > Sure.

                                          You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                                          Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                                          "My games keep fizzling out, how do I keep them lively?"

                                          > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                                          "How do I let someone know I'd like to play again sometime?"

                                          > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                                          #Dating #Socializing #Anxiety

                                          willow@chaosfem.twW This user is from outside of this forum
                                          willow@chaosfem.twW This user is from outside of this forum
                                          willow@chaosfem.tw
                                          wrote sidst redigeret af
                                          #20

                                          @alice Bookmarked! This is a great description of flirting.

                                          1 Reply Last reply
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