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  3. Was reminded by a podcast that there are people who collect and read RPG books for fun.

Was reminded by a podcast that there are people who collect and read RPG books for fun.

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ttrpg
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  • mrundkvist@archaeo.socialM This user is from outside of this forum
    mrundkvist@archaeo.socialM This user is from outside of this forum
    mrundkvist@archaeo.social
    wrote sidst redigeret af
    #1

    Was reminded by a podcast that there are people who collect and read RPG books for fun.

    I do not.

    I study an RPG scenario intensively a week or two before I'm scheduled to game-master it, and when the time comes, I run that thing from only the sketchiest idea about how the rules work.

    #ttrpg

    evilcartyen@mstdn.dkE 1 Reply Last reply
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    • mrundkvist@archaeo.socialM mrundkvist@archaeo.social

      Was reminded by a podcast that there are people who collect and read RPG books for fun.

      I do not.

      I study an RPG scenario intensively a week or two before I'm scheduled to game-master it, and when the time comes, I run that thing from only the sketchiest idea about how the rules work.

      #ttrpg

      evilcartyen@mstdn.dkE This user is from outside of this forum
      evilcartyen@mstdn.dkE This user is from outside of this forum
      evilcartyen@mstdn.dk
      wrote sidst redigeret af
      #2

      @mrundkvist I read RPG books for fun, but I don't necessarily internalize all the rules. I just find it fascinating to see how people use rules to simulate the world.

      mrundkvist@archaeo.socialM 1 Reply Last reply
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      • evilcartyen@mstdn.dkE evilcartyen@mstdn.dk

        @mrundkvist I read RPG books for fun, but I don't necessarily internalize all the rules. I just find it fascinating to see how people use rules to simulate the world.

        mrundkvist@archaeo.socialM This user is from outside of this forum
        mrundkvist@archaeo.socialM This user is from outside of this forum
        mrundkvist@archaeo.social
        wrote sidst redigeret af
        #3

        @EvilCartyen
        The general assumption is that the more exact a simulation a game is intended to provide, the more complicated the rules are.

        But here I feel the combat system of Swords of the Serpentine is rather unusual. It is explicitly non-simulationist. And yet fiendishly complicated, a tissue of exceptions through which you can dimly discern the contours of the original rules-lite 2007 Gumshoe combat system.

        #ttrpg

        evilcartyen@mstdn.dkE 1 Reply Last reply
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        • mrundkvist@archaeo.socialM mrundkvist@archaeo.social

          @EvilCartyen
          The general assumption is that the more exact a simulation a game is intended to provide, the more complicated the rules are.

          But here I feel the combat system of Swords of the Serpentine is rather unusual. It is explicitly non-simulationist. And yet fiendishly complicated, a tissue of exceptions through which you can dimly discern the contours of the original rules-lite 2007 Gumshoe combat system.

          #ttrpg

          evilcartyen@mstdn.dkE This user is from outside of this forum
          evilcartyen@mstdn.dkE This user is from outside of this forum
          evilcartyen@mstdn.dk
          wrote sidst redigeret af
          #4

          @mrundkvist it's absolutely possible to create complicated non simulationist rules. Now, I have no intention of using simulationist rules, especially for combat, but I like to read them none the less. It's almost like a separate intellectual interest almost totally divorced from actual gameplay.

          I also like to write a lot of background stuff for my own rpg scenarios, even if I'll never actually use it for anything. I recently created a whole fake UN convention on space law based on shipping law just for fun, which I guess says a lot about what I find fun...

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