Was reminded by a podcast that there are people who collect and read RPG books for fun.
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Was reminded by a podcast that there are people who collect and read RPG books for fun.
I do not.
I study an RPG scenario intensively a week or two before I'm scheduled to game-master it, and when the time comes, I run that thing from only the sketchiest idea about how the rules work.
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Was reminded by a podcast that there are people who collect and read RPG books for fun.
I do not.
I study an RPG scenario intensively a week or two before I'm scheduled to game-master it, and when the time comes, I run that thing from only the sketchiest idea about how the rules work.
@mrundkvist I read RPG books for fun, but I don't necessarily internalize all the rules. I just find it fascinating to see how people use rules to simulate the world.
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@mrundkvist I read RPG books for fun, but I don't necessarily internalize all the rules. I just find it fascinating to see how people use rules to simulate the world.
@EvilCartyen
The general assumption is that the more exact a simulation a game is intended to provide, the more complicated the rules are.But here I feel the combat system of Swords of the Serpentine is rather unusual. It is explicitly non-simulationist. And yet fiendishly complicated, a tissue of exceptions through which you can dimly discern the contours of the original rules-lite 2007 Gumshoe combat system.
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@EvilCartyen
The general assumption is that the more exact a simulation a game is intended to provide, the more complicated the rules are.But here I feel the combat system of Swords of the Serpentine is rather unusual. It is explicitly non-simulationist. And yet fiendishly complicated, a tissue of exceptions through which you can dimly discern the contours of the original rules-lite 2007 Gumshoe combat system.
@mrundkvist it's absolutely possible to create complicated non simulationist rules. Now, I have no intention of using simulationist rules, especially for combat, but I like to read them none the less. It's almost like a separate intellectual interest almost totally divorced from actual gameplay.
I also like to write a lot of background stuff for my own rpg scenarios, even if I'll never actually use it for anything. I recently created a whole fake UN convention on space law based on shipping law just for fun, which I guess says a lot about what I find fun...