A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.
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@RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.
Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.
But @bjh21 has a "helpful" suggestion for this situation
https://wandering.shop/@bjh21/114761456605196277@simontatham @RealGene @bjh21 is the source available somewhere? I would like to submit patch for long-click as right-click
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@simontatham @RealGene @bjh21 is the source available somewhere? I would like to submit patch for long-click as right-click
@gkrnours @RealGene @bjh21 yes, all the source code is in a git repository whose URL is on the main puzzles page. Unfortunately the online gitweb browser is currently down (because otherwise it got DDoSed by AI scraper bots), but it should still be possible to clone the repo.
To build the Javascript version you need Emscripten, which is conveniently (at least from my point of view) available as a Docker image.
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham In high school I spent waay too much time on a similar desktop variant. I stopped when I saw different tilings when I closed my eyes in school... -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham is source code available ?
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@simontatham is source code available ?
@Mindiell yes, the git repository is on the main web page.
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@Mindiell yes, the git repository is on the main web page.
@simontatham nice, thx, I'll see if I can port this fun game

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@gkrnours @RealGene @bjh21 yes, all the source code is in a git repository whose URL is on the main puzzles page. Unfortunately the online gitweb browser is currently down (because otherwise it got DDoSed by AI scraper bots), but it should still be possible to clone the repo.
To build the Javascript version you need Emscripten, which is conveniently (at least from my point of view) available as a Docker image.
@simontatham @RealGene @bjh21 thanks for the pointers (pun intended).
I don't think I'll be able to help. The codebase is really far from what I'm used.
I did manage to compile it and play on my machine, the hat pattern feel fun and playful while these specter really do hate me

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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham
Nice! I'll try and see if it works in my Plan 9 port. -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham wow!
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham Some of these are HARD. (in a good way)
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