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  3. A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

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  • simontatham@hachyderm.ioS simontatham@hachyderm.io

    @RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.

    Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.

    But @bjh21 has a "helpful" suggestion for this situation 🙂 https://wandering.shop/@bjh21/114761456605196277

    gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
    gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
    gkrnours@mastodon.gamedev.place
    wrote sidst redigeret af
    #43

    @simontatham @RealGene @bjh21 is the source available somewhere? I would like to submit patch for long-click as right-click

    simontatham@hachyderm.ioS 1 Reply Last reply
    0
    • gkrnours@mastodon.gamedev.placeG gkrnours@mastodon.gamedev.place

      @simontatham @RealGene @bjh21 is the source available somewhere? I would like to submit patch for long-click as right-click

      simontatham@hachyderm.ioS This user is from outside of this forum
      simontatham@hachyderm.ioS This user is from outside of this forum
      simontatham@hachyderm.io
      wrote sidst redigeret af
      #44

      @gkrnours @RealGene @bjh21 yes, all the source code is in a git repository whose URL is on the main puzzles page. Unfortunately the online gitweb browser is currently down (because otherwise it got DDoSed by AI scraper bots), but it should still be possible to clone the repo.

      To build the Javascript version you need Emscripten, which is conveniently (at least from my point of view) available as a Docker image.

      gkrnours@mastodon.gamedev.placeG 1 Reply Last reply
      0
      • simontatham@hachyderm.ioS simontatham@hachyderm.io

        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
        or download a desktop version from the parent page which supports the same set of grids.

        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

        Many thanks to Anders Höglund for this excellent piece of work.

        buherator@infosec.placeB This user is from outside of this forum
        buherator@infosec.placeB This user is from outside of this forum
        buherator@infosec.place
        wrote sidst redigeret af
        #45
        @simontatham In high school I spent waay too much time on a similar desktop variant. I stopped when I saw different tilings when I closed my eyes in school...
        1 Reply Last reply
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        • simontatham@hachyderm.ioS simontatham@hachyderm.io

          A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
          https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
          or download a desktop version from the parent page which supports the same set of grids.

          As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

          I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

          Many thanks to Anders Höglund for this excellent piece of work.

          mindiell@mamot.frM This user is from outside of this forum
          mindiell@mamot.frM This user is from outside of this forum
          mindiell@mamot.fr
          wrote sidst redigeret af
          #46

          @simontatham is source code available ?

          simontatham@hachyderm.ioS 1 Reply Last reply
          0
          • mindiell@mamot.frM mindiell@mamot.fr

            @simontatham is source code available ?

            simontatham@hachyderm.ioS This user is from outside of this forum
            simontatham@hachyderm.ioS This user is from outside of this forum
            simontatham@hachyderm.io
            wrote sidst redigeret af
            #47

            @Mindiell yes, the git repository is on the main web page.

            mindiell@mamot.frM 1 Reply Last reply
            0
            • simontatham@hachyderm.ioS simontatham@hachyderm.io

              @Mindiell yes, the git repository is on the main web page.

              mindiell@mamot.frM This user is from outside of this forum
              mindiell@mamot.frM This user is from outside of this forum
              mindiell@mamot.fr
              wrote sidst redigeret af
              #48

              @simontatham nice, thx, I'll see if I can port this fun game 😉

              1 Reply Last reply
              0
              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                @gkrnours @RealGene @bjh21 yes, all the source code is in a git repository whose URL is on the main puzzles page. Unfortunately the online gitweb browser is currently down (because otherwise it got DDoSed by AI scraper bots), but it should still be possible to clone the repo.

                To build the Javascript version you need Emscripten, which is conveniently (at least from my point of view) available as a Docker image.

                gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
                gkrnours@mastodon.gamedev.placeG This user is from outside of this forum
                gkrnours@mastodon.gamedev.place
                wrote sidst redigeret af
                #49

                @simontatham @RealGene @bjh21 thanks for the pointers (pun intended).

                I don't think I'll be able to help. The codebase is really far from what I'm used.

                I did manage to compile it and play on my machine, the hat pattern feel fun and playful while these specter really do hate me 😢

                1 Reply Last reply
                0
                • simontatham@hachyderm.ioS simontatham@hachyderm.io

                  A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                  https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                  or download a desktop version from the parent page which supports the same set of grids.

                  As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                  I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                  Many thanks to Anders Höglund for this excellent piece of work.

                  sirjofri@pleroma.envs.netS This user is from outside of this forum
                  sirjofri@pleroma.envs.netS This user is from outside of this forum
                  sirjofri@pleroma.envs.net
                  wrote sidst redigeret af
                  #50
                  @simontatham
                  Nice! I'll try and see if it works in my Plan 9 port.
                  1 Reply Last reply
                  0
                  • simontatham@hachyderm.ioS simontatham@hachyderm.io

                    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                    or download a desktop version from the parent page which supports the same set of grids.

                    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                    Many thanks to Anders Höglund for this excellent piece of work.

                    fractalkitty@mathstodon.xyzF This user is from outside of this forum
                    fractalkitty@mathstodon.xyzF This user is from outside of this forum
                    fractalkitty@mathstodon.xyz
                    wrote sidst redigeret af
                    #51

                    @simontatham wow!

                    1 Reply Last reply
                    0
                    • simontatham@hachyderm.ioS simontatham@hachyderm.io

                      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                      or download a desktop version from the parent page which supports the same set of grids.

                      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                      Many thanks to Anders Höglund for this excellent piece of work.

                      bit101@mstdn.socialB This user is from outside of this forum
                      bit101@mstdn.socialB This user is from outside of this forum
                      bit101@mstdn.social
                      wrote sidst redigeret af
                      #52

                      @simontatham Some of these are HARD. (in a good way)

                      1 Reply Last reply
                      0
                      • pelle@veganism.socialP pelle@veganism.social shared this topic
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