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  3. A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

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  • simontatham@hachyderm.ioS simontatham@hachyderm.io

    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
    or download a desktop version from the parent page which supports the same set of grids.

    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

    Many thanks to Anders Höglund for this excellent piece of work.

    aydakikio@defcon.socialA This user is from outside of this forum
    aydakikio@defcon.socialA This user is from outside of this forum
    aydakikio@defcon.social
    wrote sidst redigeret af
    #18

    @simontatham
    That's great....I never figured out how this game is played.....but I'll give this a try

    1 Reply Last reply
    0
    • simontatham@hachyderm.ioS simontatham@hachyderm.io

      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
      or download a desktop version from the parent page which supports the same set of grids.

      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

      Many thanks to Anders Höglund for this excellent piece of work.

      dhinojosa@mastodon.socialD This user is from outside of this forum
      dhinojosa@mastodon.socialD This user is from outside of this forum
      dhinojosa@mastodon.social
      wrote sidst redigeret af
      #19

      @simontatham This looks beautiful. I think your site is pretty popular; I got in after the 3rd try. Congratulations

      1 Reply Last reply
      0
      • simontatham@hachyderm.ioS simontatham@hachyderm.io

        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
        or download a desktop version from the parent page which supports the same set of grids.

        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

        Many thanks to Anders Höglund for this excellent piece of work.

        dragonarchitect@rubber.socialD This user is from outside of this forum
        dragonarchitect@rubber.socialD This user is from outside of this forum
        dragonarchitect@rubber.social
        wrote sidst redigeret af
        #20

        @simontatham I am simultaneously fascinated and deeply unsettled by all of these.

        Excellently executed. 💯

        1 Reply Last reply
        0
        • simontatham@hachyderm.ioS simontatham@hachyderm.io

          A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
          https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
          or download a desktop version from the parent page which supports the same set of grids.

          As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

          I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

          Many thanks to Anders Höglund for this excellent piece of work.

          ra@mathstodon.xyzR This user is from outside of this forum
          ra@mathstodon.xyzR This user is from outside of this forum
          ra@mathstodon.xyz
          wrote sidst redigeret af
          #21

          @simontatham
          Thanks! So much fun!

          I got this very peculiar distribution..
          Does it have something to do with it trying to generate a unique solution?

          simontatham@hachyderm.ioS 1 Reply Last reply
          0
          • simontatham@hachyderm.ioS simontatham@hachyderm.io

            A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
            https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
            or download a desktop version from the parent page which supports the same set of grids.

            As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

            I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

            Many thanks to Anders Höglund for this excellent piece of work.

            asanetargoss@hachyderm.ioA This user is from outside of this forum
            asanetargoss@hachyderm.ioA This user is from outside of this forum
            asanetargoss@hachyderm.io
            wrote sidst redigeret af
            #22

            @simontatham Oooh, I have had a lot of fun playing in the infinite minesweeper zone in Hyperrogue; I will have to give this a try!

            1 Reply Last reply
            0
            • simontatham@hachyderm.ioS simontatham@hachyderm.io

              A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
              https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
              or download a desktop version from the parent page which supports the same set of grids.

              As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

              I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

              Many thanks to Anders Höglund for this excellent piece of work.

              kgjenkins@mapstodon.spaceK This user is from outside of this forum
              kgjenkins@mapstodon.spaceK This user is from outside of this forum
              kgjenkins@mapstodon.space
              wrote sidst redigeret af
              #23

              @simontatham How about US congressional districts? 😜

              simontatham@hachyderm.ioS 1 Reply Last reply
              0
              • leeloo@c.imL leeloo@c.im

                @simontatham
                Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist.

                lp0_on_fire@cupoftea.socialL This user is from outside of this forum
                lp0_on_fire@cupoftea.socialL This user is from outside of this forum
                lp0_on_fire@cupoftea.social
                wrote sidst redigeret af
                #24

                @leeloo @simontatham, same here. Both times that it's used, it needs to be replaced with

                gtk_button_set_focus_on_click(GTK_BUTTON(button), false);

                (preferably wrapped in an appropriate #if so as to use gtk_widget_set_focus_on_click when building against GTK+3).

                With that fixed, it seems fine with GTK+2 (tested with 2.24.33).

                1 Reply Last reply
                0
                • simontatham@hachyderm.ioS simontatham@hachyderm.io

                  A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                  https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                  or download a desktop version from the parent page which supports the same set of grids.

                  As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                  I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                  Many thanks to Anders Höglund for this excellent piece of work.

                  phl@mastodon.socialP This user is from outside of this forum
                  phl@mastodon.socialP This user is from outside of this forum
                  phl@mastodon.social
                  wrote sidst redigeret af
                  #25

                  @simontatham Insane stuff, love it 😄 The triangle mode really requires a very different way of thinking compared to square or hex lattice.

                  1 Reply Last reply
                  0
                  • simontatham@hachyderm.ioS simontatham@hachyderm.io

                    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                    or download a desktop version from the parent page which supports the same set of grids.

                    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                    Many thanks to Anders Höglund for this excellent piece of work.

                    eevee@slime.globalE This user is from outside of this forum
                    eevee@slime.globalE This user is from outside of this forum
                    eevee@slime.global
                    wrote sidst redigeret af
                    #26

                    @simontatham ahahaha oh my god, the hat grid is absolutely awful. love this

                    1 Reply Last reply
                    0
                    • simontatham@hachyderm.ioS simontatham@hachyderm.io

                      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                      or download a desktop version from the parent page which supports the same set of grids.

                      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                      Many thanks to Anders Höglund for this excellent piece of work.

                      ezra@problemeowtic.netE This user is from outside of this forum
                      ezra@problemeowtic.netE This user is from outside of this forum
                      ezra@problemeowtic.net
                      wrote sidst redigeret af
                      #27

                      @simontatham@hachyderm.io

                      reminds me of globesweeper

                      1 Reply Last reply
                      0
                      • simontatham@hachyderm.ioS simontatham@hachyderm.io

                        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                        or download a desktop version from the parent page which supports the same set of grids.

                        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                        Many thanks to Anders Höglund for this excellent piece of work.

                        garthy@social.linux.pizzaG This user is from outside of this forum
                        garthy@social.linux.pizzaG This user is from outside of this forum
                        garthy@social.linux.pizza
                        wrote sidst redigeret af
                        #28

                        @simontatham this is great but i came accross this? But I’m maybe misunsderstanding? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html#8x8t3:36,64,mea3060b49e103519

                        simontatham@hachyderm.ioS 1 Reply Last reply
                        0
                        • garthy@social.linux.pizzaG garthy@social.linux.pizza

                          @simontatham this is great but i came accross this? But I’m maybe misunsderstanding? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html#8x8t3:36,64,mea3060b49e103519

                          simontatham@hachyderm.ioS This user is from outside of this forum
                          simontatham@hachyderm.ioS This user is from outside of this forum
                          simontatham@hachyderm.io
                          wrote sidst redigeret af
                          #29

                          @garthy those settings specify a "cyclic" mode, in which the top of the grid is considered to wrap round to the bottom. So that 2 clue is not just adjacent to the single closed cell shown in your picture, but also to some cells at the bottom of the grid.

                          If you click on the 2 cell as if you were going to clear around it, it will show all the cell's closed neighbours temporarily.

                          jernej__s@infosec.exchangeJ 1 Reply Last reply
                          0
                          • simontatham@hachyderm.ioS simontatham@hachyderm.io

                            A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                            https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                            or download a desktop version from the parent page which supports the same set of grids.

                            As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                            I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                            Many thanks to Anders Höglund for this excellent piece of work.

                            liseandreasen@mastodon.worldL This user is from outside of this forum
                            liseandreasen@mastodon.worldL This user is from outside of this forum
                            liseandreasen@mastodon.world
                            wrote sidst redigeret af
                            #30

                            @simontatham
                            Oh wow!
                            This will appear in the app too?

                            simontatham@hachyderm.ioS 1 Reply Last reply
                            0
                            • liseandreasen@mastodon.worldL liseandreasen@mastodon.world

                              @simontatham
                              Oh wow!
                              This will appear in the app too?

                              simontatham@hachyderm.ioS This user is from outside of this forum
                              simontatham@hachyderm.ioS This user is from outside of this forum
                              simontatham@hachyderm.io
                              wrote sidst redigeret af
                              #31

                              @LiseAndreasen that's up to the downstream maintainer of whichever phone app you have in mind. I don't maintain any of the phone ports personally.

                              liseandreasen@mastodon.worldL 1 Reply Last reply
                              0
                              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                @LiseAndreasen that's up to the downstream maintainer of whichever phone app you have in mind. I don't maintain any of the phone ports personally.

                                liseandreasen@mastodon.worldL This user is from outside of this forum
                                liseandreasen@mastodon.worldL This user is from outside of this forum
                                liseandreasen@mastodon.world
                                wrote sidst redigeret af
                                #32

                                @simontatham
                                Oh, okay. Yeah, there's an extra name, you're right.

                                1 Reply Last reply
                                0
                                • yojimbo@masto.hackers.townY yojimbo@masto.hackers.town

                                  @simontatham I got confused by the hat adjacency test, because it turns out that points as well as edges count - so the new "Highlight adjacent" preference is essential 🙂 but isn't it highlighting unselected tiles, rather than flags?
                                  I think that the rest of the name "... when clicking on a clue" is technically accurate but perhaps a touch distracting, and it might be nice if it highlighted even on an unselected tile, just to show the patterns better ...

                                  lionsphil@plush.cityL This user is from outside of this forum
                                  lionsphil@plush.cityL This user is from outside of this forum
                                  lionsphil@plush.city
                                  wrote sidst redigeret af
                                  #33

                                  @yojimbo @simontatham yeah, I noticed the 5 in the triangles screenshot and was confused until I considered that's true for the square grid counting diagonals too

                                  simontatham@hachyderm.ioS 1 Reply Last reply
                                  0
                                  • lionsphil@plush.cityL lionsphil@plush.city

                                    @yojimbo @simontatham yeah, I noticed the 5 in the triangles screenshot and was confused until I considered that's true for the square grid counting diagonals too

                                    simontatham@hachyderm.ioS This user is from outside of this forum
                                    simontatham@hachyderm.ioS This user is from outside of this forum
                                    simontatham@hachyderm.io
                                    wrote sidst redigeret af
                                    #34

                                    @LionsPhil @yojimbo the contributor of this patch mentioned that he did _try_ adding a mode in which only adjacency along tile edges counted, and vertex-only adjacency was ignored. But he judged that the gameplay became too boring, and didn't even bother sending me the code.

                                    The Honeycomb grid has this property already, because there _are_ no pairs of tiles that only touch at a vertex – tiles share an edge or don't touch at all. And indeed I think that is the most boring of the new modes. So I believe him!

                                    1 Reply Last reply
                                    0
                                    • ra@mathstodon.xyzR ra@mathstodon.xyz

                                      @simontatham
                                      Thanks! So much fun!

                                      I got this very peculiar distribution..
                                      Does it have something to do with it trying to generate a unique solution?

                                      simontatham@hachyderm.ioS This user is from outside of this forum
                                      simontatham@hachyderm.ioS This user is from outside of this forum
                                      simontatham@hachyderm.io
                                      wrote sidst redigeret af
                                      #35

                                      @ra yes, that's an occasional failure mode of the grid generator at high mine densities. It's _technically_ still a uniquely soluble grid with the right number of mines, but also, not exactly what you wanted! You'd have seen the same phenomenon before this patch if you'd turned up the mine density in an ordinary square grid.

                                      I've never managed to figure out exactly how to change the generation strategy to avoid this happening, although I keep thinking it _ought_ to be possible.

                                      1 Reply Last reply
                                      0
                                      • kgjenkins@mapstodon.spaceK kgjenkins@mapstodon.space

                                        @simontatham How about US congressional districts? 😜

                                        simontatham@hachyderm.ioS This user is from outside of this forum
                                        simontatham@hachyderm.ioS This user is from outside of this forum
                                        simontatham@hachyderm.io
                                        wrote sidst redigeret af
                                        #36

                                        @kgjenkins worse still, how about the map of Liechtenstein, many of whose administrative divisions have exclaves separate from the main part, so that the adjacency graph isn't even planar!

                                        1 Reply Last reply
                                        0
                                        • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                          @garthy those settings specify a "cyclic" mode, in which the top of the grid is considered to wrap round to the bottom. So that 2 clue is not just adjacent to the single closed cell shown in your picture, but also to some cells at the bottom of the grid.

                                          If you click on the 2 cell as if you were going to clear around it, it will show all the cell's closed neighbours temporarily.

                                          jernej__s@infosec.exchangeJ This user is from outside of this forum
                                          jernej__s@infosec.exchangeJ This user is from outside of this forum
                                          jernej__s@infosec.exchange
                                          wrote sidst redigeret af
                                          #37

                                          @simontatham @garthy Would it make sense to draw half tiles mirroring the opposite tile in cyclic mode, to make it more obvious?

                                          simontatham@hachyderm.ioS 1 Reply Last reply
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