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  3. A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

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  • realgene@hachyderm.ioR realgene@hachyderm.io

    @simontatham
    How do I right-click on a phone?

    simontatham@hachyderm.ioS This user is from outside of this forum
    simontatham@hachyderm.ioS This user is from outside of this forum
    simontatham@hachyderm.io
    wrote sidst redigeret af
    #14

    @RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.

    Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.

    But @bjh21 has a "helpful" suggestion for this situation 🙂 https://wandering.shop/@bjh21/114761456605196277

    jleedev@mastodon.sdf.orgJ gkrnours@mastodon.gamedev.placeG 2 Replies Last reply
    0
    • simontatham@hachyderm.ioS simontatham@hachyderm.io

      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
      or download a desktop version from the parent page which supports the same set of grids.

      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

      Many thanks to Anders Höglund for this excellent piece of work.

      nev@status.nevillepark.caN This user is from outside of this forum
      nev@status.nevillepark.caN This user is from outside of this forum
      nev@status.nevillepark.ca
      wrote sidst redigeret af
      #15

      @simontatham wheeee!

      1 Reply Last reply
      0
      • simontatham@hachyderm.ioS simontatham@hachyderm.io

        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
        or download a desktop version from the parent page which supports the same set of grids.

        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

        Many thanks to Anders Höglund for this excellent piece of work.

        bluenotes@social.tchncs.deB This user is from outside of this forum
        bluenotes@social.tchncs.deB This user is from outside of this forum
        bluenotes@social.tchncs.de
        wrote sidst redigeret af
        #16

        @simontatham This great! Thank you.

        1 Reply Last reply
        0
        • simontatham@hachyderm.ioS simontatham@hachyderm.io

          @RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.

          Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.

          But @bjh21 has a "helpful" suggestion for this situation 🙂 https://wandering.shop/@bjh21/114761456605196277

          jleedev@mastodon.sdf.orgJ This user is from outside of this forum
          jleedev@mastodon.sdf.orgJ This user is from outside of this forum
          jleedev@mastodon.sdf.org
          wrote sidst redigeret af
          #17

          @simontatham @RealGene @bjh21 Easy peasy!

          1 Reply Last reply
          0
          • simontatham@hachyderm.ioS simontatham@hachyderm.io

            A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
            https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
            or download a desktop version from the parent page which supports the same set of grids.

            As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

            I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

            Many thanks to Anders Höglund for this excellent piece of work.

            aydakikio@defcon.socialA This user is from outside of this forum
            aydakikio@defcon.socialA This user is from outside of this forum
            aydakikio@defcon.social
            wrote sidst redigeret af
            #18

            @simontatham
            That's great....I never figured out how this game is played.....but I'll give this a try

            1 Reply Last reply
            0
            • simontatham@hachyderm.ioS simontatham@hachyderm.io

              A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
              https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
              or download a desktop version from the parent page which supports the same set of grids.

              As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

              I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

              Many thanks to Anders Höglund for this excellent piece of work.

              dhinojosa@mastodon.socialD This user is from outside of this forum
              dhinojosa@mastodon.socialD This user is from outside of this forum
              dhinojosa@mastodon.social
              wrote sidst redigeret af
              #19

              @simontatham This looks beautiful. I think your site is pretty popular; I got in after the 3rd try. Congratulations

              1 Reply Last reply
              0
              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                or download a desktop version from the parent page which supports the same set of grids.

                As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                Many thanks to Anders Höglund for this excellent piece of work.

                dragonarchitect@rubber.socialD This user is from outside of this forum
                dragonarchitect@rubber.socialD This user is from outside of this forum
                dragonarchitect@rubber.social
                wrote sidst redigeret af
                #20

                @simontatham I am simultaneously fascinated and deeply unsettled by all of these.

                Excellently executed. 💯

                1 Reply Last reply
                0
                • simontatham@hachyderm.ioS simontatham@hachyderm.io

                  A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                  https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                  or download a desktop version from the parent page which supports the same set of grids.

                  As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                  I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                  Many thanks to Anders Höglund for this excellent piece of work.

                  ra@mathstodon.xyzR This user is from outside of this forum
                  ra@mathstodon.xyzR This user is from outside of this forum
                  ra@mathstodon.xyz
                  wrote sidst redigeret af
                  #21

                  @simontatham
                  Thanks! So much fun!

                  I got this very peculiar distribution..
                  Does it have something to do with it trying to generate a unique solution?

                  simontatham@hachyderm.ioS 1 Reply Last reply
                  0
                  • simontatham@hachyderm.ioS simontatham@hachyderm.io

                    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                    or download a desktop version from the parent page which supports the same set of grids.

                    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                    Many thanks to Anders Höglund for this excellent piece of work.

                    asanetargoss@hachyderm.ioA This user is from outside of this forum
                    asanetargoss@hachyderm.ioA This user is from outside of this forum
                    asanetargoss@hachyderm.io
                    wrote sidst redigeret af
                    #22

                    @simontatham Oooh, I have had a lot of fun playing in the infinite minesweeper zone in Hyperrogue; I will have to give this a try!

                    1 Reply Last reply
                    0
                    • simontatham@hachyderm.ioS simontatham@hachyderm.io

                      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                      or download a desktop version from the parent page which supports the same set of grids.

                      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                      Many thanks to Anders Höglund for this excellent piece of work.

                      kgjenkins@mapstodon.spaceK This user is from outside of this forum
                      kgjenkins@mapstodon.spaceK This user is from outside of this forum
                      kgjenkins@mapstodon.space
                      wrote sidst redigeret af
                      #23

                      @simontatham How about US congressional districts? 😜

                      simontatham@hachyderm.ioS 1 Reply Last reply
                      0
                      • leeloo@c.imL leeloo@c.im

                        @simontatham
                        Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist.

                        lp0_on_fire@cupoftea.socialL This user is from outside of this forum
                        lp0_on_fire@cupoftea.socialL This user is from outside of this forum
                        lp0_on_fire@cupoftea.social
                        wrote sidst redigeret af
                        #24

                        @leeloo @simontatham, same here. Both times that it's used, it needs to be replaced with

                        gtk_button_set_focus_on_click(GTK_BUTTON(button), false);

                        (preferably wrapped in an appropriate #if so as to use gtk_widget_set_focus_on_click when building against GTK+3).

                        With that fixed, it seems fine with GTK+2 (tested with 2.24.33).

                        1 Reply Last reply
                        0
                        • simontatham@hachyderm.ioS simontatham@hachyderm.io

                          A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                          https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                          or download a desktop version from the parent page which supports the same set of grids.

                          As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                          I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                          Many thanks to Anders Höglund for this excellent piece of work.

                          phl@mastodon.socialP This user is from outside of this forum
                          phl@mastodon.socialP This user is from outside of this forum
                          phl@mastodon.social
                          wrote sidst redigeret af
                          #25

                          @simontatham Insane stuff, love it 😄 The triangle mode really requires a very different way of thinking compared to square or hex lattice.

                          1 Reply Last reply
                          0
                          • simontatham@hachyderm.ioS simontatham@hachyderm.io

                            A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                            https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                            or download a desktop version from the parent page which supports the same set of grids.

                            As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                            I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                            Many thanks to Anders Höglund for this excellent piece of work.

                            eevee@slime.globalE This user is from outside of this forum
                            eevee@slime.globalE This user is from outside of this forum
                            eevee@slime.global
                            wrote sidst redigeret af
                            #26

                            @simontatham ahahaha oh my god, the hat grid is absolutely awful. love this

                            1 Reply Last reply
                            0
                            • simontatham@hachyderm.ioS simontatham@hachyderm.io

                              A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                              https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                              or download a desktop version from the parent page which supports the same set of grids.

                              As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                              I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                              Many thanks to Anders Höglund for this excellent piece of work.

                              ezra@problemeowtic.netE This user is from outside of this forum
                              ezra@problemeowtic.netE This user is from outside of this forum
                              ezra@problemeowtic.net
                              wrote sidst redigeret af
                              #27

                              @simontatham@hachyderm.io

                              reminds me of globesweeper

                              1 Reply Last reply
                              0
                              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                or download a desktop version from the parent page which supports the same set of grids.

                                As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                Many thanks to Anders Höglund for this excellent piece of work.

                                garthy@social.linux.pizzaG This user is from outside of this forum
                                garthy@social.linux.pizzaG This user is from outside of this forum
                                garthy@social.linux.pizza
                                wrote sidst redigeret af
                                #28

                                @simontatham this is great but i came accross this? But I’m maybe misunsderstanding? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html#8x8t3:36,64,mea3060b49e103519

                                simontatham@hachyderm.ioS 1 Reply Last reply
                                0
                                • garthy@social.linux.pizzaG garthy@social.linux.pizza

                                  @simontatham this is great but i came accross this? But I’m maybe misunsderstanding? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html#8x8t3:36,64,mea3060b49e103519

                                  simontatham@hachyderm.ioS This user is from outside of this forum
                                  simontatham@hachyderm.ioS This user is from outside of this forum
                                  simontatham@hachyderm.io
                                  wrote sidst redigeret af
                                  #29

                                  @garthy those settings specify a "cyclic" mode, in which the top of the grid is considered to wrap round to the bottom. So that 2 clue is not just adjacent to the single closed cell shown in your picture, but also to some cells at the bottom of the grid.

                                  If you click on the 2 cell as if you were going to clear around it, it will show all the cell's closed neighbours temporarily.

                                  jernej__s@infosec.exchangeJ 1 Reply Last reply
                                  0
                                  • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                    or download a desktop version from the parent page which supports the same set of grids.

                                    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                    Many thanks to Anders Höglund for this excellent piece of work.

                                    liseandreasen@mastodon.worldL This user is from outside of this forum
                                    liseandreasen@mastodon.worldL This user is from outside of this forum
                                    liseandreasen@mastodon.world
                                    wrote sidst redigeret af
                                    #30

                                    @simontatham
                                    Oh wow!
                                    This will appear in the app too?

                                    simontatham@hachyderm.ioS 1 Reply Last reply
                                    0
                                    • liseandreasen@mastodon.worldL liseandreasen@mastodon.world

                                      @simontatham
                                      Oh wow!
                                      This will appear in the app too?

                                      simontatham@hachyderm.ioS This user is from outside of this forum
                                      simontatham@hachyderm.ioS This user is from outside of this forum
                                      simontatham@hachyderm.io
                                      wrote sidst redigeret af
                                      #31

                                      @LiseAndreasen that's up to the downstream maintainer of whichever phone app you have in mind. I don't maintain any of the phone ports personally.

                                      liseandreasen@mastodon.worldL 1 Reply Last reply
                                      0
                                      • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                        @LiseAndreasen that's up to the downstream maintainer of whichever phone app you have in mind. I don't maintain any of the phone ports personally.

                                        liseandreasen@mastodon.worldL This user is from outside of this forum
                                        liseandreasen@mastodon.worldL This user is from outside of this forum
                                        liseandreasen@mastodon.world
                                        wrote sidst redigeret af
                                        #32

                                        @simontatham
                                        Oh, okay. Yeah, there's an extra name, you're right.

                                        1 Reply Last reply
                                        0
                                        • yojimbo@masto.hackers.townY yojimbo@masto.hackers.town

                                          @simontatham I got confused by the hat adjacency test, because it turns out that points as well as edges count - so the new "Highlight adjacent" preference is essential 🙂 but isn't it highlighting unselected tiles, rather than flags?
                                          I think that the rest of the name "... when clicking on a clue" is technically accurate but perhaps a touch distracting, and it might be nice if it highlighted even on an unselected tile, just to show the patterns better ...

                                          lionsphil@plush.cityL This user is from outside of this forum
                                          lionsphil@plush.cityL This user is from outside of this forum
                                          lionsphil@plush.city
                                          wrote sidst redigeret af
                                          #33

                                          @yojimbo @simontatham yeah, I noticed the 5 in the triangles screenshot and was confused until I considered that's true for the square grid counting diagonals too

                                          simontatham@hachyderm.ioS 1 Reply Last reply
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