A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.
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@simontatham
How do I right-click on a phone?@RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.
Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.
But @bjh21 has a "helpful" suggestion for this situation
https://wandering.shop/@bjh21/114761456605196277 -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham wheeee!
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham This great! Thank you.
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@RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.
Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.
But @bjh21 has a "helpful" suggestion for this situation
https://wandering.shop/@bjh21/114761456605196277@simontatham @RealGene @bjh21 Easy peasy!
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham
That's great....I never figured out how this game is played.....but I'll give this a try -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham This looks beautiful. I think your site is pretty popular; I got in after the 3rd try. Congratulations
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham I am simultaneously fascinated and deeply unsettled by all of these.
Excellently executed.

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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham
Thanks! So much fun!I got this very peculiar distribution..
Does it have something to do with it trying to generate a unique solution? -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham Oooh, I have had a lot of fun playing in the infinite minesweeper zone in Hyperrogue; I will have to give this a try!
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham How about US congressional districts?

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@simontatham
Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist.@leeloo @simontatham, same here. Both times that it's used, it needs to be replaced with
gtk_button_set_focus_on_click(GTK_BUTTON(button), false);(preferably wrapped in an appropriate
#ifso as to usegtk_widget_set_focus_on_clickwhen building against GTK+3).With that fixed, it seems fine with GTK+2 (tested with 2.24.33).
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham Insane stuff, love it
The triangle mode really requires a very different way of thinking compared to square or hex lattice. -
A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham ahahaha oh my god, the hat grid is absolutely awful. love this
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
reminds me of globesweeper
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham this is great but i came accross this? But I’m maybe misunsderstanding? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html#8x8t3:36,64,mea3060b49e103519
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@simontatham this is great but i came accross this? But I’m maybe misunsderstanding? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html#8x8t3:36,64,mea3060b49e103519
@garthy those settings specify a "cyclic" mode, in which the top of the grid is considered to wrap round to the bottom. So that 2 clue is not just adjacent to the single closed cell shown in your picture, but also to some cells at the bottom of the grid.
If you click on the 2 cell as if you were going to clear around it, it will show all the cell's closed neighbours temporarily.
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A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
or download a desktop version from the parent page which supports the same set of grids.As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!
I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.
Many thanks to Anders Höglund for this excellent piece of work.
@simontatham
Oh wow!
This will appear in the app too? -
@simontatham
Oh wow!
This will appear in the app too?@LiseAndreasen that's up to the downstream maintainer of whichever phone app you have in mind. I don't maintain any of the phone ports personally.
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@LiseAndreasen that's up to the downstream maintainer of whichever phone app you have in mind. I don't maintain any of the phone ports personally.
@simontatham
Oh, okay. Yeah, there's an extra name, you're right. -
@simontatham I got confused by the hat adjacency test, because it turns out that points as well as edges count - so the new "Highlight adjacent" preference is essential
but isn't it highlighting unselected tiles, rather than flags?
I think that the rest of the name "... when clicking on a clue" is technically accurate but perhaps a touch distracting, and it might be nice if it highlighted even on an unselected tile, just to show the patterns better ...@yojimbo @simontatham yeah, I noticed the 5 in the triangles screenshot and was confused until I considered that's true for the square grid counting diagonals too