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Kollaps
FARVEL BIG TECH
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  3. I got sent this really cool project:https://zaytun-project.codeberg.page/index.htmlIt's a game engine for text-based games with a focus on accessibility by making the same interface accessible for everyone.

I got sent this really cool project:https://zaytun-project.codeberg.page/index.htmlIt's a game engine for text-based games with a focus on accessibility by making the same interface accessible for everyone.

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  • jakehamilton@hachyderm.ioJ jakehamilton@hachyderm.io

    @drew the text is screaming AI-written to me, but I don't know otherwise. I'm reluctant to do much more than a look inside until that is cleared up.

    drew@social.freebitcoin.gayD This user is from outside of this forum
    drew@social.freebitcoin.gayD This user is from outside of this forum
    drew@social.freebitcoin.gay
    wrote sidst redigeret af
    #3

    @jakehamilton hm, I'm not sure. I certainly hope not

    jakehamilton@hachyderm.ioJ 1 Reply Last reply
    0
    • drew@social.freebitcoin.gayD drew@social.freebitcoin.gay

      @jakehamilton hm, I'm not sure. I certainly hope not

      jakehamilton@hachyderm.ioJ This user is from outside of this forum
      jakehamilton@hachyderm.ioJ This user is from outside of this forum
      jakehamilton@hachyderm.io
      wrote sidst redigeret af
      #4

      @drew the closer I look the more it seems like this is someone skirting around Codeberg's anti-ai policy by not pushing any AGENTS.md or similar files 😅

      pelle@veganism.socialP 1 Reply Last reply
      0
      • jakehamilton@hachyderm.ioJ jakehamilton@hachyderm.io

        @drew the closer I look the more it seems like this is someone skirting around Codeberg's anti-ai policy by not pushing any AGENTS.md or similar files 😅

        pelle@veganism.socialP This user is from outside of this forum
        pelle@veganism.socialP This user is from outside of this forum
        pelle@veganism.social
        wrote sidst redigeret af
        #5

        @jakehamilton
        i don't get slop vibe at all from it. it's really tight C code with no dependencies. the docs look very human to me, not the vague waffly AI language. no AI images. and author has a riseup mail. but i'll mail them and ask.
        @drew

        jakehamilton@hachyderm.ioJ 1 Reply Last reply
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        • pelle@veganism.socialP pelle@veganism.social

          @jakehamilton
          i don't get slop vibe at all from it. it's really tight C code with no dependencies. the docs look very human to me, not the vague waffly AI language. no AI images. and author has a riseup mail. but i'll mail them and ask.
          @drew

          jakehamilton@hachyderm.ioJ This user is from outside of this forum
          jakehamilton@hachyderm.ioJ This user is from outside of this forum
          jakehamilton@hachyderm.io
          wrote sidst redigeret af
          #6

          @pelle I could definitely be wrong. It just seems like a lot of the text is not something a person would actually write. For example, why even mention how an old version of the system worked here?

          > What a command is worth is the months it took. Four things used to read the last action you typed — whether you had spent the season on people, on somebody who needed looking after, or on each other. That was fair while a year was four blocks and the last one was a quarter of it. With twelve months it meant a life that spent three months on a failing parent and then went to work was judged to have neglected them, and a childhood got a mark or not depending on which action happened to straddle month three. The months are counted now, so a year with three months of SEE in January is a year with three months of it whatever you did in March.

          To me this reads a lot like an agent documenting changes, oblivious to the fact that a normal person would have replaced the docs to just cover the current implementation. The same happens in the text explaining the name of the project.

          pelle@veganism.socialP janet_catcus@hachyderm.ioJ 2 Replies Last reply
          0
          • jakehamilton@hachyderm.ioJ jakehamilton@hachyderm.io

            @pelle I could definitely be wrong. It just seems like a lot of the text is not something a person would actually write. For example, why even mention how an old version of the system worked here?

            > What a command is worth is the months it took. Four things used to read the last action you typed — whether you had spent the season on people, on somebody who needed looking after, or on each other. That was fair while a year was four blocks and the last one was a quarter of it. With twelve months it meant a life that spent three months on a failing parent and then went to work was judged to have neglected them, and a childhood got a mark or not depending on which action happened to straddle month three. The months are counted now, so a year with three months of SEE in January is a year with three months of it whatever you did in March.

            To me this reads a lot like an agent documenting changes, oblivious to the fact that a normal person would have replaced the docs to just cover the current implementation. The same happens in the text explaining the name of the project.

            pelle@veganism.socialP This user is from outside of this forum
            pelle@veganism.socialP This user is from outside of this forum
            pelle@veganism.social
            wrote sidst redigeret af
            #7

            @jakehamilton
            there is a lot of text, but maybe people who write text-based games just write a lot?

            the section about the naming is way too beautifully and intentionally written to be AI:

            »So it became Zaytun. An olive tree is slow, it is not much to look at, it is famously hard to kill, and it outlives the person who planted it by centuries — you plant one for somebody you will not meet. That is a fair description of what this project is trying to be: plain text and plain C, no dependencies to rot, a game file you can hand to somebody in ten years and expect to open. It is also a tree that grows where this was written, which the loom was not.«

            pelle@veganism.socialP 1 Reply Last reply
            0
            • pelle@veganism.socialP pelle@veganism.social

              @jakehamilton
              there is a lot of text, but maybe people who write text-based games just write a lot?

              the section about the naming is way too beautifully and intentionally written to be AI:

              »So it became Zaytun. An olive tree is slow, it is not much to look at, it is famously hard to kill, and it outlives the person who planted it by centuries — you plant one for somebody you will not meet. That is a fair description of what this project is trying to be: plain text and plain C, no dependencies to rot, a game file you can hand to somebody in ten years and expect to open. It is also a tree that grows where this was written, which the loom was not.«

              pelle@veganism.socialP This user is from outside of this forum
              pelle@veganism.socialP This user is from outside of this forum
              pelle@veganism.social
              wrote sidst redigeret af
              #8

              @jakehamilton
              @crash
              @drew
              reply from developer:

              * * *

              Haha, thanks!

              The entire code was written by me — the C code, the JavaScript, everything. No AI wrote the code for me.

              But, to be completely honest with you, the handbook and website texts got a LOT of help from local AI. 😂 English isn't my native language, so I used local AI quite a bit to help me write, polish, and organize the documentation and website text.

              So I guess the official answer is: human-coded, AI-assisted documentation.
              I have absolutely nothing against people using AI to write code. For me, though, I deliberately chose not to use it because I want to keep improving my own knowledge and understanding, and honestly, I'm a afraid that relying on AI too much would make me lazy.

              have fun and be free
              ali miracle

              drew@social.freebitcoin.gayD 1 Reply Last reply
              0
              • pelle@veganism.socialP pelle@veganism.social

                @jakehamilton
                @crash
                @drew
                reply from developer:

                * * *

                Haha, thanks!

                The entire code was written by me — the C code, the JavaScript, everything. No AI wrote the code for me.

                But, to be completely honest with you, the handbook and website texts got a LOT of help from local AI. 😂 English isn't my native language, so I used local AI quite a bit to help me write, polish, and organize the documentation and website text.

                So I guess the official answer is: human-coded, AI-assisted documentation.
                I have absolutely nothing against people using AI to write code. For me, though, I deliberately chose not to use it because I want to keep improving my own knowledge and understanding, and honestly, I'm a afraid that relying on AI too much would make me lazy.

                have fun and be free
                ali miracle

                drew@social.freebitcoin.gayD This user is from outside of this forum
                drew@social.freebitcoin.gayD This user is from outside of this forum
                drew@social.freebitcoin.gay
                wrote sidst redigeret af
                #9

                @pelle @jakehamilton @crash ugh, so sick of the non native speaker argument

                khm@hj.9fs.netK 1 Reply Last reply
                0
                • jakehamilton@hachyderm.ioJ jakehamilton@hachyderm.io

                  @pelle I could definitely be wrong. It just seems like a lot of the text is not something a person would actually write. For example, why even mention how an old version of the system worked here?

                  > What a command is worth is the months it took. Four things used to read the last action you typed — whether you had spent the season on people, on somebody who needed looking after, or on each other. That was fair while a year was four blocks and the last one was a quarter of it. With twelve months it meant a life that spent three months on a failing parent and then went to work was judged to have neglected them, and a childhood got a mark or not depending on which action happened to straddle month three. The months are counted now, so a year with three months of SEE in January is a year with three months of it whatever you did in March.

                  To me this reads a lot like an agent documenting changes, oblivious to the fact that a normal person would have replaced the docs to just cover the current implementation. The same happens in the text explaining the name of the project.

                  janet_catcus@hachyderm.ioJ This user is from outside of this forum
                  janet_catcus@hachyderm.ioJ This user is from outside of this forum
                  janet_catcus@hachyderm.io
                  wrote sidst redigeret af
                  #10

                  @jakehamilton @pelle i must not be a normal person as i tend to keep my README.MD in a near rotten state ;3

                  1 Reply Last reply
                  0
                  • drew@social.freebitcoin.gayD drew@social.freebitcoin.gay

                    @pelle @jakehamilton @crash ugh, so sick of the non native speaker argument

                    khm@hj.9fs.netK This user is from outside of this forum
                    khm@hj.9fs.netK This user is from outside of this forum
                    khm@hj.9fs.net
                    wrote sidst redigeret af
                    #11
                    that argument absolutely shits the bed once you look at CHANGELOG.md

                    CC: @pelle@veganism.social @jakehamilton@hachyderm.io @crash@kind.social
                    pelle@veganism.socialP 1 Reply Last reply
                    0
                    • khm@hj.9fs.netK khm@hj.9fs.net
                      that argument absolutely shits the bed once you look at CHANGELOG.md

                      CC: @pelle@veganism.social @jakehamilton@hachyderm.io @crash@kind.social
                      pelle@veganism.socialP This user is from outside of this forum
                      pelle@veganism.socialP This user is from outside of this forum
                      pelle@veganism.social
                      wrote sidst redigeret af
                      #12

                      @khm ouch!

                      ok, @jakehamilton, i take it back. your slop paranoia was correct. well spotted.

                      1 Reply Last reply
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