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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • yalter@mastodon.onlineY yalter@mastodon.online

    Working on a screencast IPC for niri. The idea is to give info to desktop bars to be able to add a screencast indicator whenever something is recording the screen.

    Got it hooked up for both PipeWire (obviously) and wlr-screencopy. For the latter there's no good way to tell if something is a screencast so I went with some heuristics.

    Here's the icon working on the DMS bar, as well as a popup with the full available info I made for debugging.

    #niri

    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.onlineY This user is from outside of this forum
    yalter@mastodon.online
    wrote on sidst redigeret af
    #217

    Oh right, for PipeWire I can send the node ID, which DMS can then use to fetch the consumer application name!

    #niri

    yalter@mastodon.onlineY 1 Reply Last reply
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    • yalter@mastodon.onlineY yalter@mastodon.online

      Oh right, for PipeWire I can send the node ID, which DMS can then use to fetch the consumer application name!

      #niri

      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.onlineY This user is from outside of this forum
      yalter@mastodon.online
      wrote on sidst redigeret af
      #218

      The screencast IPC is now merged: https://yalter.github.io/niri/niri_ipc/struct.Cast.html

      #niri

      yalter@mastodon.onlineY 1 Reply Last reply
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      • yalter@mastodon.onlineY yalter@mastodon.online

        The screencast IPC is now merged: https://yalter.github.io/niri/niri_ipc/struct.Cast.html

        #niri

        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.onlineY This user is from outside of this forum
        yalter@mastodon.online
        wrote on sidst redigeret af
        #219

        Also added niri msg action stop-cast to force-stop a PipeWire screencast

        #niri

        yalter@mastodon.onlineY 1 Reply Last reply
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        • yalter@mastodon.onlineY yalter@mastodon.online

          Also added niri msg action stop-cast to force-stop a PipeWire screencast

          #niri

          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.onlineY This user is from outside of this forum
          yalter@mastodon.online
          wrote sidst redigeret af
          #220

          working on my new visual style

          #niri

          yalter@mastodon.onlineY 1 Reply Last reply
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          • yalter@mastodon.onlineY yalter@mastodon.online

            working on my new visual style

            #niri

            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.onlineY This user is from outside of this forum
            yalter@mastodon.online
            wrote sidst redigeret af
            #221

            So yeah, I'm working on blur for niri. I'm doing "xray blur" first where the idea is that you only include background surfaces, so you pretty much never have to redo the blur—next to zero perf impact unless you have a video wallpaper or smth.

            Turns out that it's quite tricky to do well, especially with our Overview. I'm like on my third refactor attempt now but I think I've got a good approach.

            During this video there's no reblurring whatsoever, all just drawing cached static textures.

            #niri

            yalter@mastodon.onlineY 1 Reply Last reply
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            • yalter@mastodon.onlineY yalter@mastodon.online

              So yeah, I'm working on blur for niri. I'm doing "xray blur" first where the idea is that you only include background surfaces, so you pretty much never have to redo the blur—next to zero perf impact unless you have a video wallpaper or smth.

              Turns out that it's quite tricky to do well, especially with our Overview. I'm like on my third refactor attempt now but I think I've got a good approach.

              During this video there's no reblurring whatsoever, all just drawing cached static textures.

              #niri

              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.onlineY This user is from outside of this forum
              yalter@mastodon.online
              wrote sidst redigeret af
              #222

              Added non-xray blur, based on @drakulix's Smithay/COSMIC implementation.

              Keep in mind this blur work is still extremely WIP and with many issues (some visible on the video). It's also still not entirely clear to me how to best structure the code around it in niri. We'll see

              #niri

              yalter@mastodon.onlineY 1 Reply Last reply
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              • yalter@mastodon.onlineY yalter@mastodon.online

                Added non-xray blur, based on @drakulix's Smithay/COSMIC implementation.

                Keep in mind this blur work is still extremely WIP and with many issues (some visible on the video). It's also still not entirely clear to me how to best structure the code around it in niri. We'll see

                #niri

                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.onlineY This user is from outside of this forum
                yalter@mastodon.online
                wrote sidst redigeret af
                #223

                Alright, getting somewhere! I think I've figured out a good code structure for the xray blur. It now correctly works even inside offscreens (opening animation, and when you drag a window targeting the tiling layout), and it should also work properly with the upcoming screen magnifier (that we have in pull requests).

                Still not a single blur re-render in this entire video!

                #niri

                yalter@mastodon.onlineY 1 Reply Last reply
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                • yalter@mastodon.onlineY yalter@mastodon.online

                  Alright, getting somewhere! I think I've figured out a good code structure for the xray blur. It now correctly works even inside offscreens (opening animation, and when you drag a window targeting the tiling layout), and it should also work properly with the upcoming screen magnifier (that we have in pull requests).

                  Still not a single blur re-render in this entire video!

                  #niri

                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.onlineY This user is from outside of this forum
                  yalter@mastodon.online
                  wrote sidst redigeret af
                  #224

                  you know it's serious when you have to pull out a notebook to figure out the coordinate transforms

                  #niri

                  yalter@mastodon.onlineY 1 Reply Last reply
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                  • yalter@mastodon.onlineY yalter@mastodon.online

                    you know it's serious when you have to pull out a notebook to figure out the coordinate transforms

                    #niri

                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.onlineY This user is from outside of this forum
                    yalter@mastodon.online
                    wrote sidst redigeret af
                    #225

                    Today, got xray working on the closing window animations. The reason this needs special treatment is that when a window closes, niri renders a snapshot of its last visible contents to use for the animation. This happens outside the normal rendering path so I needed to thread through the xray background rendering logic as well as the correct window coordinates (since the xray background needs to know where the window is to draw the correct thing).

                    #niri

                    yalter@mastodon.onlineY 1 Reply Last reply
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                    • yalter@mastodon.onlineY yalter@mastodon.online

                      Today, got xray working on the closing window animations. The reason this needs special treatment is that when a window closes, niri renders a snapshot of its last visible contents to use for the animation. This happens outside the normal rendering path so I needed to thread through the xray background rendering logic as well as the correct window coordinates (since the xray background needs to know where the window is to draw the correct thing).

                      #niri

                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.onlineY This user is from outside of this forum
                      yalter@mastodon.online
                      wrote sidst redigeret af
                      #226

                      Today: implemented (a limited but useful subset of) both ext-background-effect and org-kde-kwin-blur protocols. Clients use these to request blur on their surfaces without having to configure anything in the compositor. These protocols also allow clients to blur only parts of their surfaces, for example here excluding client-side decoration bars and shadows.

                      Here are three terminals all with their org-kde-kwin-blur setting enabled.

                      #niri

                      anderslund@expressional.socialA 1 Reply Last reply
                      0
                      • yalter@mastodon.onlineY yalter@mastodon.online

                        Today: implemented (a limited but useful subset of) both ext-background-effect and org-kde-kwin-blur protocols. Clients use these to request blur on their surfaces without having to configure anything in the compositor. These protocols also allow clients to blur only parts of their surfaces, for example here excluding client-side decoration bars and shadows.

                        Here are three terminals all with their org-kde-kwin-blur setting enabled.

                        #niri

                        anderslund@expressional.socialA This user is from outside of this forum
                        anderslund@expressional.socialA This user is from outside of this forum
                        anderslund@expressional.social
                        wrote sidst redigeret af
                        #227

                        @YaLTeR Looks nice 🙂

                        1 Reply Last reply
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