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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. refined the 3d cursor a bit.

refined the 3d cursor a bit.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
eniblockgamegamedevindiedevprocgen
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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    oooohhhh what if i made it jiggly??

    #EniBlockGame #GameDev #IndieDev

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #5

    added an outline to the 3d cursor so it's always visible

    #EniBlockGame #GameDev #IndieDev

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      added an outline to the 3d cursor so it's always visible

      #EniBlockGame #GameDev #IndieDev

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      wrote sidst redigeret af
      #6

      i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

      i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

      the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

      #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        i can now overlay a block breaking decal on blocks, and it works on blocks with shell texturing and even nominally on objects like ferns and flowers

        i draw the block's faces again using the stencil buffer, then draw the breaking decal with depth read/write off, masking using the stencil buffer

        the way it works for ferns/flowers is i just draw all faces of the breaking pattern block, and any pixels outside the object model are masked

        #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #7

        major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em 😄

        #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          major milestone in block game development: the first actual gameplay! you can go around and hold the left mouse button on blocks in order to break em 😄

          #EniBlockGame #GameDev #IndieDev #ProcGen #PixelArt

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote sidst redigeret af
          #8

          just discovered that the shell textures on leaf blocks do a really cute thing when they surround another block :3

          #EniBlockGame #GameDev #IndieDev

          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            just discovered that the shell textures on leaf blocks do a really cute thing when they surround another block :3

            #EniBlockGame #GameDev #IndieDev

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote sidst redigeret af
            #9

            changed the way block breaking work. 3d cursor now changes to encompass the whole block and the breaking decal is shown on all faces

            i'll probably change the cursor to full block vs face (or no cursor at all) depending on what your currently held item is later but for now this works

            #EniBlockGame #GameDev #IndieDev

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              changed the way block breaking work. 3d cursor now changes to encompass the whole block and the breaking decal is shown on all faces

              i'll probably change the cursor to full block vs face (or no cursor at all) depending on what your currently held item is later but for now this works

              #EniBlockGame #GameDev #IndieDev

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote sidst redigeret af
              #10

              not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?

              #EniBlockGame

              eniko@mastodon.gamedev.placeE 1 Reply Last reply
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?

                #EniBlockGame

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote sidst redigeret af
                #11

                time to turn in for the night but i managed to get some item icon rendering going

                #EniBlockGame #GameDev #IndieDev

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  time to turn in for the night but i managed to get some item icon rendering going

                  #EniBlockGame #GameDev #IndieDev

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #12

                  current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts

                  does my old truetype font implementation even still work at all?

                  edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts

                  edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts

                  #EniBlockGame

                  eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts

                    does my old truetype font implementation even still work at all?

                    edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts

                    edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts

                    #EniBlockGame

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #13

                    decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!

                    oh and yes, you can customize the gradient colors :3

                    #EniBlockGame #GameDev #IndieDev #PixelArt

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!

                      oh and yes, you can customize the gradient colors :3

                      #EniBlockGame #GameDev #IndieDev #PixelArt

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote sidst redigeret af
                      #14

                      Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?

                      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
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                        eniko@mastodon.gamedev.place
                        wrote sidst redigeret af
                        #15

                        took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss

                        comes in regular and bold

                        #EniBlockGame #GameDev #IndieDev #PixelArt

                        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss

                          comes in regular and bold

                          #EniBlockGame #GameDev #IndieDev #PixelArt

                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.place
                          wrote sidst redigeret af
                          #16

                          Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there

                          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there

                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.placeE This user is from outside of this forum
                            eniko@mastodon.gamedev.place
                            wrote sidst redigeret af
                            #17

                            implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements

                            pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p

                            the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)

                            #EniBlockGame #GameDev #IndieDev

                            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements

                              pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p

                              the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)

                              #EniBlockGame #GameDev #IndieDev

                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.place
                              wrote sidst redigeret af
                              #18

                              note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels

                              #EniBlockGame #GameDev #IndieDev

                              eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels

                                #EniBlockGame #GameDev #IndieDev

                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.place
                                wrote sidst redigeret af
                                #19

                                this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor

                                but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels

                                eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor

                                  but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels

                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.place
                                  wrote sidst redigeret af
                                  #20

                                  created the hotbar today, and block game is really starting to look like a game now!

                                  and best of all, the entire bar is reskinnable by changing the gui.png and gui.json files :3

                                  #EniBlockGame #GameDev #IndieDev #PixelArt 🎮

                                  eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    created the hotbar today, and block game is really starting to look like a game now!

                                    and best of all, the entire bar is reskinnable by changing the gui.png and gui.json files :3

                                    #EniBlockGame #GameDev #IndieDev #PixelArt 🎮

                                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
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                                    eniko@mastodon.gamedev.place
                                    wrote sidst redigeret af
                                    #21

                                    just gotta put blocks in the hotbar when you break em, and then place them in the world from the hotbar, and add torches somehow and we'll have ourselves a playable prototype

                                    if i can pull that off in the next 10 days i'll have taken block game from nothing to playable in just 2 months. that'd be a nice feather in my cap

                                    #EniBlockGame

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