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Kollaps
FARVEL BIG TECH
  1. Forside
  2. Ikke-kategoriseret
  3. refined the 3d cursor a bit.

refined the 3d cursor a bit.

Planlagt Fastgjort Låst Flyttet Ikke-kategoriseret
eniblockgamegamedevindiedevprocgen
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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    not 100% sure what to do about hidden corners. should they show through other geometry with xray vision or just not be drawn?

    #EniBlockGame

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #11

    time to turn in for the night but i managed to get some item icon rendering going

    #EniBlockGame #GameDev #IndieDev

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      time to turn in for the night but i managed to get some item icon rendering going

      #EniBlockGame #GameDev #IndieDev

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      wrote sidst redigeret af
      #12

      current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts

      does my old truetype font implementation even still work at all?

      edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts

      edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts

      #EniBlockGame

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        current status: agonizing about what to do for font rendering. do i wanna do truetype fonts, or use pixel art fonts

        does my old truetype font implementation even still work at all?

        edit: nope my truetype implementation is gone so if i wanna go with something i already have i guess it's pixel fonts

        edit2: ok i can feel the life draining out of me just researching font systems so for now i'll just go with what i have and works: pixel fonts

        #EniBlockGame

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote sidst redigeret af
        #13

        decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!

        oh and yes, you can customize the gradient colors :3

        #EniBlockGame #GameDev #IndieDev #PixelArt

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          decided to go with a very 16-bit feeling aesthetic for block game's GUI. took a while to set up the shader for the background color gradient but it's totally worth it with the dither and crunchy pixels. and it can go diagonal, horizontal, or vertical!

          oh and yes, you can customize the gradient colors :3

          #EniBlockGame #GameDev #IndieDev #PixelArt

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote sidst redigeret af
          #14

          Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?

          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            Oh did I mention the GUI image atlas is loaded via json so, aside from the background gradient which is a shader, I guess that means the GUI is skinnable?

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote sidst redigeret af
            #15

            took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss

            comes in regular and bold

            #EniBlockGame #GameDev #IndieDev #PixelArt

            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              took all dang day but i have my custom font ready now. it's a tweak of the font i made for MidBoss to make it look a bit more like a system font, so i'm calling it sysboss

              comes in regular and bold

              #EniBlockGame #GameDev #IndieDev #PixelArt

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote sidst redigeret af
              #16

              Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there

              eniko@mastodon.gamedev.placeE 1 Reply Last reply
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                Reminder: if you have questions about block game you may want to check the site at https://enikofox.com/blockgame because I probably answered your question in the FAQ on there

                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                eniko@mastodon.gamedev.place
                wrote sidst redigeret af
                #17

                implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements

                pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p

                the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)

                #EniBlockGame #GameDev #IndieDev

                eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  implemented auto GUI scaling, in a way where i can easily mix low res pixel and high resolution image elements

                  pictured are 640x360 and 960x540 (resized with nearest neighbor to 1080p in post) as well as 1080p

                  the GUI will be designed to scale cleanly with crisp pixels into 720/1080p and beyond (4k/8k)

                  #EniBlockGame #GameDev #IndieDev

                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                  eniko@mastodon.gamedev.place
                  wrote sidst redigeret af
                  #18

                  note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels

                  #EniBlockGame #GameDev #IndieDev

                  eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    note that the magnification and low resolution makes the linear scaling on the 540 pixel resolution look much worse than it is. for example, here is 1600x900, unscaled, which has linear filtering on the GUI pixels

                    #EniBlockGame #GameDev #IndieDev

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #19

                    this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor

                    but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      this GUI scaling is why making the background gradient shader was kinda tricky. the way i render pixel perfect stuff at high scales is to just scale via nearest neighbor

                      but the gradient is just two colored triangles on the GPU, so there's no texture to scale. instead i had to do the pixelated effect in the fragment shader so i can set a scale and render the menu background at high res but with the expected chunky pixels

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote sidst redigeret af
                      #20

                      created the hotbar today, and block game is really starting to look like a game now!

                      and best of all, the entire bar is reskinnable by changing the gui.png and gui.json files :3

                      #EniBlockGame #GameDev #IndieDev #PixelArt 🎮

                      1 Reply Last reply
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