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  3. We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files

We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files

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  • cwebber@social.coopC This user is from outside of this forum
    cwebber@social.coopC This user is from outside of this forum
    cwebber@social.coop
    wrote sidst redigeret af
    #1

    We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files

    So if you train on our codebase, you have to retain attribution, which we consider the most important requirement to motivate development of technology in the commons.

    If, somehow, you are using a statistical soup which has no way to preserve attribution, well, we don't permit or approve of dropping such a requirement, and actually, the licenses we use never have.

    cwebber@social.coopC jens@social.finkhaeuser.deJ evan@cosocial.caE 3 Replies Last reply
    0
    • cwebber@social.coopC cwebber@social.coop

      We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files

      So if you train on our codebase, you have to retain attribution, which we consider the most important requirement to motivate development of technology in the commons.

      If, somehow, you are using a statistical soup which has no way to preserve attribution, well, we don't permit or approve of dropping such a requirement, and actually, the licenses we use never have.

      cwebber@social.coopC This user is from outside of this forum
      cwebber@social.coopC This user is from outside of this forum
      cwebber@social.coop
      wrote sidst redigeret af
      #2

      Thanks also @davidrevoy for inspiring adding such a notice https://framapiaf.org/@davidrevoy/117440226629383529

      cwebber@social.coopC davidrevoy@framapiaf.orgD 2 Replies Last reply
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      • cwebber@social.coopC cwebber@social.coop

        Thanks also @davidrevoy for inspiring adding such a notice https://framapiaf.org/@davidrevoy/117440226629383529

        cwebber@social.coopC This user is from outside of this forum
        cwebber@social.coopC This user is from outside of this forum
        cwebber@social.coop
        wrote sidst redigeret af
        #3

        Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

        If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

        fogti@chaos.socialF datarama@hachyderm.ioD nantucketlit@mastodon.socialN gnuxie@social.applied-langua.geG djfiander@code4lib.socialD 56 Replies Last reply
        0
        • cwebber@social.coopC cwebber@social.coop

          Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

          If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

          fogti@chaos.socialF This user is from outside of this forum
          fogti@chaos.socialF This user is from outside of this forum
          fogti@chaos.social
          wrote sidst redigeret af
          #4

          @cwebber I agree. I extremely dislike copyright (and would like it to be abolished even if that makes copyleft licenses (even more) useless), but I think that attribution and often also proper citation/references is extremely important.

          arnebab@rollenspiel.socialA penny@eldritch.cafeP 2 Replies Last reply
          0
          • cwebber@social.coopC cwebber@social.coop

            Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

            If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

            datarama@hachyderm.ioD This user is from outside of this forum
            datarama@hachyderm.ioD This user is from outside of this forum
            datarama@hachyderm.io
            wrote sidst redigeret af
            #5

            @cwebber For my fonts (the only kind of creative work I still share), I've been using a license that is basically only about attribution. Informally: You can do whatever you want, as long as 1. you don't claim that you made my work, 2. you don't claim that I made your work.

            1 Reply Last reply
            0
            • cwebber@social.coopC cwebber@social.coop

              Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

              If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

              nantucketlit@mastodon.socialN This user is from outside of this forum
              nantucketlit@mastodon.socialN This user is from outside of this forum
              nantucketlit@mastodon.social
              wrote sidst redigeret af
              #6

              @cwebber What I've found, at least in writing, is that people want to be recognized for what they've made, and properly credited.

              1 Reply Last reply
              0
              • cwebber@social.coopC cwebber@social.coop

                Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                gnuxie@social.applied-langua.geG This user is from outside of this forum
                gnuxie@social.applied-langua.geG This user is from outside of this forum
                gnuxie@social.applied-langua.ge
                wrote sidst redigeret af
                #7
                @cwebber I think it's important too. Because it's like basic courtesy. But even then your work will influence people in ways that copyright cannot (and should not) protect. E.g. clean room engineering whether it's malicious or not just avoid copyright regardless of the reason it's being done. Or just because the ideas turn out to be good now that you've had to fight mf's against all odds to eat them. Do you still want acknowledgement in those circumstances? yeah. Can it be obvious if it isn't given? Well to yourself it will be.
                gnuxie@social.applied-langua.geG 1 Reply Last reply
                0
                • cwebber@social.coopC cwebber@social.coop

                  Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                  If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                  djfiander@code4lib.socialD This user is from outside of this forum
                  djfiander@code4lib.socialD This user is from outside of this forum
                  djfiander@code4lib.social
                  wrote sidst redigeret af
                  #8

                  @cwebber attribution in licenses is how UC Berkeley brought down AT&T and the UNIX System Labs.

                  1 Reply Last reply
                  0
                  • cwebber@social.coopC cwebber@social.coop

                    Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                    If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                    rnd@toot.catR This user is from outside of this forum
                    rnd@toot.catR This user is from outside of this forum
                    rnd@toot.cat
                    wrote sidst redigeret af
                    #9

                    @cwebber attribution is probably one of the most important concerns in my opinion

                    there's a reason plagiarism is considered a lot worse than mere copyright infringement

                    1 Reply Last reply
                    0
                    • cwebber@social.coopC cwebber@social.coop

                      Thanks also @davidrevoy for inspiring adding such a notice https://framapiaf.org/@davidrevoy/117440226629383529

                      davidrevoy@framapiaf.orgD This user is from outside of this forum
                      davidrevoy@framapiaf.orgD This user is from outside of this forum
                      davidrevoy@framapiaf.org
                      wrote sidst redigeret af
                      #10

                      @cwebber

                      1 Reply Last reply
                      0
                      • cwebber@social.coopC cwebber@social.coop

                        Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                        If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                        gureito@mastodon.gamedev.placeG This user is from outside of this forum
                        gureito@mastodon.gamedev.placeG This user is from outside of this forum
                        gureito@mastodon.gamedev.place
                        wrote sidst redigeret af
                        #11

                        @cwebber yep. same 👍️

                        1 Reply Last reply
                        0
                        • gnuxie@social.applied-langua.geG gnuxie@social.applied-langua.ge
                          @cwebber I think it's important too. Because it's like basic courtesy. But even then your work will influence people in ways that copyright cannot (and should not) protect. E.g. clean room engineering whether it's malicious or not just avoid copyright regardless of the reason it's being done. Or just because the ideas turn out to be good now that you've had to fight mf's against all odds to eat them. Do you still want acknowledgement in those circumstances? yeah. Can it be obvious if it isn't given? Well to yourself it will be.
                          gnuxie@social.applied-langua.geG This user is from outside of this forum
                          gnuxie@social.applied-langua.geG This user is from outside of this forum
                          gnuxie@social.applied-langua.ge
                          wrote sidst redigeret af
                          #12
                          @cwebber Btw you should see it as a major success if an LLM is pumping out goblins code to someone. The fight is over the ideas. The code isn't worth half as much unless it is solving someone's problem. I get that saying this distracts from a discussion over the code though.
                          1 Reply Last reply
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                          • cwebber@social.coopC cwebber@social.coop

                            Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                            If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                            yantar92@fosstodon.orgY This user is from outside of this forum
                            yantar92@fosstodon.orgY This user is from outside of this forum
                            yantar92@fosstodon.org
                            wrote sidst redigeret af
                            #13

                            @cwebber What if the attribution is then done to every piece of training data? That's not impossible if the training data is known, but will it be acceptable?

                            li@tech.lgbtL 1 Reply Last reply
                            0
                            • fogti@chaos.socialF fogti@chaos.social

                              @cwebber I agree. I extremely dislike copyright (and would like it to be abolished even if that makes copyleft licenses (even more) useless), but I think that attribution and often also proper citation/references is extremely important.

                              arnebab@rollenspiel.socialA This user is from outside of this forum
                              arnebab@rollenspiel.socialA This user is from outside of this forum
                              arnebab@rollenspiel.social
                              wrote sidst redigeret af
                              #14

                              @fogti I care about both copyleft and attribution.

                              Which is why the libre #roleplaying #game I’ve been working on for over two decades now¹² has a seven page thank you section, including four pages of attribution for artists.

                              And naturally sticks to the licenses they use.

                              And it’s why I make sure to only use creations under compatible licenses.

                              And this is what I expect from others, too.

                              ¹ https://www.1w6.org
                              ² source: https://hg.sr.ht/~arnebab/ews/browse

                              @cwebber

                              #rpg #gpl #1w6

                              arnebab@rollenspiel.socialA 1 Reply Last reply
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                              • cwebber@social.coopC cwebber@social.coop

                                Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                m3tti@functional.cafeM This user is from outside of this forum
                                m3tti@functional.cafeM This user is from outside of this forum
                                m3tti@functional.cafe
                                wrote sidst redigeret af
                                #15

                                @cwebber attribution is the single most valuable thing a person or a project could get imho. But i guess this is due to the fact the most of the tech persons in the past were either academics or people with high hacker ethics. I miss the times were tech especially in opensource was about getting the badge to be a smartass or a project everyone looks up to. Nowadays even opensource projects just try to be funded or bought by a third party

                                1 Reply Last reply
                                0
                                • arnebab@rollenspiel.socialA arnebab@rollenspiel.social

                                  @fogti I care about both copyleft and attribution.

                                  Which is why the libre #roleplaying #game I’ve been working on for over two decades now¹² has a seven page thank you section, including four pages of attribution for artists.

                                  And naturally sticks to the licenses they use.

                                  And it’s why I make sure to only use creations under compatible licenses.

                                  And this is what I expect from others, too.

                                  ¹ https://www.1w6.org
                                  ² source: https://hg.sr.ht/~arnebab/ews/browse

                                  @cwebber

                                  #rpg #gpl #1w6

                                  arnebab@rollenspiel.socialA This user is from outside of this forum
                                  arnebab@rollenspiel.socialA This user is from outside of this forum
                                  arnebab@rollenspiel.social
                                  wrote sidst redigeret af
                                  #16

                                  @fogti the reason why copyleft is important is that there are technical means to make it neigh impossible to create derivative works.

                                  Abolishing copyright would therefore require to have a rule that every creation has to be accompanied with the preferred form to make modifications to it.

                                  @cwebber

                                  fogti@chaos.socialF lunadragofelis@void.lgbtL 2 Replies Last reply
                                  0
                                  • cwebber@social.coopC cwebber@social.coop

                                    Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                    If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                    aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                    aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                    aeva@mastodon.gamedev.place
                                    wrote sidst redigeret af
                                    #17

                                    @cwebber I've always considered it to be important to respect even when it is optional. Tangerine had an attribution page that reproduced the license/copyright notices for the entire dependency graph. I had all the dependencies vendored, so the page was generated automatically from the sources. Mollytime will have a similar feature (eventually) once we're done rebuilding the UI and I figure out a way to do it without vendoring everything.

                                    aeva@mastodon.gamedev.placeA 1 Reply Last reply
                                    0
                                    • cwebber@social.coopC cwebber@social.coop

                                      Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                      If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                      sanityinc@hachyderm.ioS This user is from outside of this forum
                                      sanityinc@hachyderm.ioS This user is from outside of this forum
                                      sanityinc@hachyderm.io
                                      wrote sidst redigeret af
                                      #18

                                      @cwebber If someone publishes something very clearly based on my work (or someone else's) I will be disproportionately offended if there's no attribution, because it's rude.

                                      1 Reply Last reply
                                      0
                                      • cwebber@social.coopC cwebber@social.coop

                                        Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.

                                        If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.

                                        algernon@come-from.mad-scientist.clubA This user is from outside of this forum
                                        algernon@come-from.mad-scientist.clubA This user is from outside of this forum
                                        algernon@come-from.mad-scientist.club
                                        wrote sidst redigeret af
                                        #19

                                        @cwebber I share a similar stance. While I strongly prefer share-alike provisions, attribution is by far the most important. When I chose my preferred post-floss license1, I chose one2 that has no share-alike clause, but does have an attribution one.


                                        1. Because while I like the idea of FLOSS, I absolutely do not like that I can't restrict who can use my software. ↩︎

                                        2. Filthy Human Hands ↩︎

                                        1 Reply Last reply
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                                        • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                                          @cwebber I've always considered it to be important to respect even when it is optional. Tangerine had an attribution page that reproduced the license/copyright notices for the entire dependency graph. I had all the dependencies vendored, so the page was generated automatically from the sources. Mollytime will have a similar feature (eventually) once we're done rebuilding the UI and I figure out a way to do it without vendoring everything.

                                          aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                          aeva@mastodon.gamedev.placeA This user is from outside of this forum
                                          aeva@mastodon.gamedev.place
                                          wrote sidst redigeret af
                                          #20

                                          @cwebber i think over the decades my hopes for my FOSS work burned down from a big important career making big important things, to hoping anyone at all finds my stuff to be useful for something, to i guess i can entertain a few dozen people for a few minutes every now and then, to ok i get it pausing your music to listen to worse music is too much to ask, to, look, i drew some pictures do you like pictures

                                          aeva@mastodon.gamedev.placeA 1 Reply Last reply
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