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  3. #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

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  • bruce@darkmoon.socialB bruce@darkmoon.social

    @Rycaut @msbellows @Weirdaholic @alice
    No-opoly

    Nonopoly

    msbellows@c.imM This user is from outside of this forum
    msbellows@c.imM This user is from outside of this forum
    msbellows@c.im
    wrote sidst redigeret af
    #178

    @bruce @Rycaut @Weirdaholic @alice Co-opoly

    rycaut@mastodon.socialR 1 Reply Last reply
    0
    • rycaut@mastodon.socialR rycaut@mastodon.social

      @msbellows @Weirdaholic @alice I need a name for it (someone already has a game with the name that I wanted to use Co-opoly) but I have an alternative rule set for Monopoly that turns it into a cooperative game where it is the players against the Bank (has a bunch of rules changes - but only requires the pieces that come with the game). I really should edit it and publish it somewhere online for folks to playtest - need a name for what to call it.

      chertridge@beige.partyC This user is from outside of this forum
      chertridge@beige.partyC This user is from outside of this forum
      chertridge@beige.party
      wrote sidst redigeret af
      #179

      @Rycaut @msbellows @Weirdaholic @alice

      How about an electric version (with tweezers) called Co-Operation?

      rycaut@mastodon.socialR 1 Reply Last reply
      0
      • alice@lgbtqia.spaceA alice@lgbtqia.space

        #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

        If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

        The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

        The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

        Some mistakes I see people making when they play:

        - forcing the game; not everyone wants to play with you—respect that.

        - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

        ---

        Some mistakes I see people making when they flirt (or engage in any social interaction):

        - forcing the interaction; not everyone is open to that kind of attention—respect that.

        - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

        - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

        - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

        ---

        "How do I let someone know I want to play with them?"

        > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

        "How do I do that without feeling creepy?"

        > Smile, say it, and disengage. If they're receptive, they'll engage you.

        "How do I know what to say?"

        > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

        "Yeah, but really, how do I know what to say?"

        > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

        "Can you give me examples?"

        > Sure.

        You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

        Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

        "My games keep fizzling out, how do I keep them lively?"

        > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

        "How do I let someone know I'd like to play again sometime?"

        > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

        #Dating #Socializing #Anxiety

        geepawhill@mastodon.socialG This user is from outside of this forum
        geepawhill@mastodon.socialG This user is from outside of this forum
        geepawhill@mastodon.social
        wrote sidst redigeret af
        #180

        @alice Stunning. ❤

        1 Reply Last reply
        0
        • alice@lgbtqia.spaceA alice@lgbtqia.space

          #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

          If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

          The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

          The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

          Some mistakes I see people making when they play:

          - forcing the game; not everyone wants to play with you—respect that.

          - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

          ---

          Some mistakes I see people making when they flirt (or engage in any social interaction):

          - forcing the interaction; not everyone is open to that kind of attention—respect that.

          - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

          ---

          "How do I let someone know I want to play with them?"

          > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

          "How do I do that without feeling creepy?"

          > Smile, say it, and disengage. If they're receptive, they'll engage you.

          "How do I know what to say?"

          > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

          "Yeah, but really, how do I know what to say?"

          > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

          "Can you give me examples?"

          > Sure.

          You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

          Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

          "My games keep fizzling out, how do I keep them lively?"

          > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

          "How do I let someone know I'd like to play again sometime?"

          > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

          #Dating #Socializing #Anxiety

          G This user is from outside of this forum
          G This user is from outside of this forum
          grepe@ieji.de
          wrote sidst redigeret af
          #181

          @alice beautiful analogy. messy and rough around the edges as life itself

          1 Reply Last reply
          0
          • alice@lgbtqia.spaceA alice@lgbtqia.space

            #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

            If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

            The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

            The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

            Some mistakes I see people making when they play:

            - forcing the game; not everyone wants to play with you—respect that.

            - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

            - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

            - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

            ---

            Some mistakes I see people making when they flirt (or engage in any social interaction):

            - forcing the interaction; not everyone is open to that kind of attention—respect that.

            - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

            - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

            - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

            ---

            "How do I let someone know I want to play with them?"

            > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

            "How do I do that without feeling creepy?"

            > Smile, say it, and disengage. If they're receptive, they'll engage you.

            "How do I know what to say?"

            > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

            "Yeah, but really, how do I know what to say?"

            > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

            "Can you give me examples?"

            > Sure.

            You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

            Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

            "My games keep fizzling out, how do I keep them lively?"

            > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

            "How do I let someone know I'd like to play again sometime?"

            > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

            #Dating #Socializing #Anxiety

            mattmaison@mastodon.worldM This user is from outside of this forum
            mattmaison@mastodon.worldM This user is from outside of this forum
            mattmaison@mastodon.world
            wrote sidst redigeret af
            #182

            @alice

            Heads up, the 'some mistakes' section is repeated. (for real, I'm not just trying to start a game)

            1 Reply Last reply
            0
            • alice@lgbtqia.spaceA alice@lgbtqia.space

              @aoanla that's why disengaging is important.

              "Your nails are gorgeous!"

              Then you smile and go back to minding your business.

              If they say "oh, thank you!", then a simple "you're welcome 😊" works.

              If they say "oh, thank you!" and show their nails off to you, then they're probably open to continuing the interaction.

              If they say "oh, thank you!", show their nails off to you, and then they follow up with "would you like to have sex?", then a simple "no thanks, I was just admiring your nails 😊" works.

              aoanla@hachyderm.ioA This user is from outside of this forum
              aoanla@hachyderm.ioA This user is from outside of this forum
              aoanla@hachyderm.io
              wrote sidst redigeret af
              #183

              @alice I don't think that I have ever been in a situation where a compliment went *straight* to a proposition from the target of that compliment, but I will bear it in mind 😉

              (But, yes, indeed, disengagement does seem to be key, even if that means that I never find out where they got those nails *done*)

              1 Reply Last reply
              0
              • alice@lgbtqia.spaceA alice@lgbtqia.space

                #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                Some mistakes I see people making when they play:

                - forcing the game; not everyone wants to play with you—respect that.

                - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                ---

                Some mistakes I see people making when they flirt (or engage in any social interaction):

                - forcing the interaction; not everyone is open to that kind of attention—respect that.

                - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                ---

                "How do I let someone know I want to play with them?"

                > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                "How do I do that without feeling creepy?"

                > Smile, say it, and disengage. If they're receptive, they'll engage you.

                "How do I know what to say?"

                > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                "Yeah, but really, how do I know what to say?"

                > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                "Can you give me examples?"

                > Sure.

                You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                "My games keep fizzling out, how do I keep them lively?"

                > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                "How do I let someone know I'd like to play again sometime?"

                > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                #Dating #Socializing #Anxiety

                uwehalfhand@norcal.socialU This user is from outside of this forum
                uwehalfhand@norcal.socialU This user is from outside of this forum
                uwehalfhand@norcal.social
                wrote sidst redigeret af
                #184

                @alice total mystery to me…

                billmcguire@mastodon.socialB 1 Reply Last reply
                0
                • shivers@mastodon.ieS shivers@mastodon.ie

                  @Rycaut @msbellows @Weirdaholic @alice
                  Have you looked into the history of the Monopoly game (The Landlord's Game by Elizabeth Magie)? Your home-brew rules may well resemble the original early 1900s alternative rules. Someone did publish it/adapt it into a game called 'Prosperity', was that the name you were thinking of or something else?

                  rycaut@mastodon.socialR This user is from outside of this forum
                  rycaut@mastodon.socialR This user is from outside of this forum
                  rycaut@mastodon.social
                  wrote sidst redigeret af
                  #185

                  @shivers @msbellows @Weirdaholic @alice I am familiar. And I don’t think my rules overlap with the original rules. But I will check before I do any serious publishing of them.

                  The name I was using was coopoly - but there is already a game using that name and I don’t believe in causing confusion especially with other small game folks.

                  1 Reply Last reply
                  0
                  • msbellows@c.imM msbellows@c.im

                    @bruce @Rycaut @Weirdaholic @alice Co-opoly

                    rycaut@mastodon.socialR This user is from outside of this forum
                    rycaut@mastodon.socialR This user is from outside of this forum
                    rycaut@mastodon.social
                    wrote sidst redigeret af
                    #186

                    @msbellows @bruce @Weirdaholic @alice yup. That’s what I wanted to use. But alas someone already is using it and I don’t want to step on them or cause confusion.

                    msbellows@c.imM 1 Reply Last reply
                    0
                    • chertridge@beige.partyC chertridge@beige.party

                      @Rycaut @msbellows @Weirdaholic @alice

                      How about an electric version (with tweezers) called Co-Operation?

                      rycaut@mastodon.socialR This user is from outside of this forum
                      rycaut@mastodon.socialR This user is from outside of this forum
                      rycaut@mastodon.social
                      wrote sidst redigeret af
                      #187

                      @chertridge @msbellows @Weirdaholic @alice heh.

                      That’s something very different.

                      (And honestly I was never a fan of the original game - I prefer different types of skills)

                      1 Reply Last reply
                      0
                      • rycaut@mastodon.socialR rycaut@mastodon.social

                        @msbellows @bruce @Weirdaholic @alice yup. That’s what I wanted to use. But alas someone already is using it and I don’t want to step on them or cause confusion.

                        msbellows@c.imM This user is from outside of this forum
                        msbellows@c.imM This user is from outside of this forum
                        msbellows@c.im
                        wrote sidst redigeret af
                        #188

                        @Rycaut @bruce @Weirdaholic @alice Co-operopoly?

                        1 Reply Last reply
                        0
                        • alice@lgbtqia.spaceA alice@lgbtqia.space

                          #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                          If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                          The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                          The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                          Some mistakes I see people making when they play:

                          - forcing the game; not everyone wants to play with you—respect that.

                          - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                          ---

                          Some mistakes I see people making when they flirt (or engage in any social interaction):

                          - forcing the interaction; not everyone is open to that kind of attention—respect that.

                          - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                          ---

                          "How do I let someone know I want to play with them?"

                          > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                          "How do I do that without feeling creepy?"

                          > Smile, say it, and disengage. If they're receptive, they'll engage you.

                          "How do I know what to say?"

                          > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                          "Yeah, but really, how do I know what to say?"

                          > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                          "Can you give me examples?"

                          > Sure.

                          You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                          Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                          "My games keep fizzling out, how do I keep them lively?"

                          > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                          "How do I let someone know I'd like to play again sometime?"

                          > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                          #Dating #Socializing #Anxiety

                          tengu@snug.moeT This user is from outside of this forum
                          tengu@snug.moeT This user is from outside of this forum
                          tengu@snug.moe
                          wrote sidst redigeret af
                          #189

                          @alice "wolf-whistle"? ​​

                          1 Reply Last reply
                          0
                          • alice@lgbtqia.spaceA alice@lgbtqia.space

                            #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                            If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                            The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                            The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                            Some mistakes I see people making when they play:

                            - forcing the game; not everyone wants to play with you—respect that.

                            - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                            - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                            - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                            ---

                            Some mistakes I see people making when they flirt (or engage in any social interaction):

                            - forcing the interaction; not everyone is open to that kind of attention—respect that.

                            - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                            - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                            - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                            ---

                            "How do I let someone know I want to play with them?"

                            > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                            "How do I do that without feeling creepy?"

                            > Smile, say it, and disengage. If they're receptive, they'll engage you.

                            "How do I know what to say?"

                            > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                            "Yeah, but really, how do I know what to say?"

                            > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                            "Can you give me examples?"

                            > Sure.

                            You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                            Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                            "My games keep fizzling out, how do I keep them lively?"

                            > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                            "How do I let someone know I'd like to play again sometime?"

                            > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                            #Dating #Socializing #Anxiety

                            ppxl@social.tchncs.deP This user is from outside of this forum
                            ppxl@social.tchncs.deP This user is from outside of this forum
                            ppxl@social.tchncs.de
                            wrote sidst redigeret af
                            #190

                            @alice this was quite enlightening, thanks.

                            But I think my quintessential takeaway of this is:

                            Jenga is a game of edging.

                            1 Reply Last reply
                            0
                            • germanio@mastodon.socialG germanio@mastodon.social

                              @alice ohh I wish I had this tooth when I was 12. 😅
                              The comparison is so good and clear! Thanks for sharing, it will help a lot of people.

                              alice@lgbtqia.spaceA This user is from outside of this forum
                              alice@lgbtqia.spaceA This user is from outside of this forum
                              alice@lgbtqia.space
                              wrote sidst redigeret af
                              #191

                              @germanio you're welcome 😊

                              1 Reply Last reply
                              0
                              • alice@lgbtqia.spaceA alice@lgbtqia.space

                                #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                                If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                                The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                                The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                                Some mistakes I see people making when they play:

                                - forcing the game; not everyone wants to play with you—respect that.

                                - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                                ---

                                Some mistakes I see people making when they flirt (or engage in any social interaction):

                                - forcing the interaction; not everyone is open to that kind of attention—respect that.

                                - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                                - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                                - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                                ---

                                "How do I let someone know I want to play with them?"

                                > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                                "How do I do that without feeling creepy?"

                                > Smile, say it, and disengage. If they're receptive, they'll engage you.

                                "How do I know what to say?"

                                > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                                "Yeah, but really, how do I know what to say?"

                                > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                                "Can you give me examples?"

                                > Sure.

                                You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                                Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                                "My games keep fizzling out, how do I keep them lively?"

                                > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                                "How do I let someone know I'd like to play again sometime?"

                                > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                                #Dating #Socializing #Anxiety

                                simon_brooke@mastodon.scotS This user is from outside of this forum
                                simon_brooke@mastodon.scotS This user is from outside of this forum
                                simon_brooke@mastodon.scot
                                wrote sidst redigeret af
                                #192

                                @alice Now this is what I call wholesome content!

                                1 Reply Last reply
                                0
                                • aaron_davis@toot.catA aaron_davis@toot.cat

                                  @alice Yeah I know. And don't even get me started on Howard. 🤢 🤮

                                  toolbear@tech.lgbtT This user is from outside of this forum
                                  toolbear@tech.lgbtT This user is from outside of this forum
                                  toolbear@tech.lgbt
                                  wrote sidst redigeret af
                                  #193

                                  @Aaron_Davis
                                  (not judging)

                                  Husband and I already weren't fans of the show, then this pair of video essays made us anti-fans:

                                  - https://popculturedetective.agency/2017/the-adorkable-misogyny-of-the-big-bang-theory

                                  - https://popculturedetective.agency/2017/complicit-geek-masculinity

                                  @alice

                                  1 Reply Last reply
                                  0
                                  • alice@lgbtqia.spaceA alice@lgbtqia.space

                                    Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.

                                    Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)

                                    billmcguire@mastodon.socialB This user is from outside of this forum
                                    billmcguire@mastodon.socialB This user is from outside of this forum
                                    billmcguire@mastodon.social
                                    wrote sidst redigeret af
                                    #194

                                    @alice

                                    how much did you make off that deal? Or was if FREE advice?

                                    1 Reply Last reply
                                    0
                                    • dusk@todon.euD dusk@todon.eu

                                      @WhiteCatTamer @autisticplushy @alice

                                      The name's Mastodon . . . John Mastodon.

                                      billmcguire@mastodon.socialB This user is from outside of this forum
                                      billmcguire@mastodon.socialB This user is from outside of this forum
                                      billmcguire@mastodon.social
                                      wrote sidst redigeret af
                                      #195

                                      @dusk @WhiteCatTamer @autisticplushy @alice

                                      we know, but early on, say 3 yrs ago or so, there was also a Joan Mastodon, and she was really attractive. You want her number?

                                      1 Reply Last reply
                                      0
                                      • uwehalfhand@norcal.socialU uwehalfhand@norcal.social

                                        @alice total mystery to me…

                                        billmcguire@mastodon.socialB This user is from outside of this forum
                                        billmcguire@mastodon.socialB This user is from outside of this forum
                                        billmcguire@mastodon.social
                                        wrote sidst redigeret af
                                        #196

                                        @UweHalfHand @alice

                                        Jenga is a faster game overall than a game of UNO, which can go on for hours.

                                        1 Reply Last reply
                                        0
                                        • alice@lgbtqia.spaceA alice@lgbtqia.space

                                          #PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.

                                          If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.

                                          The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"

                                          The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).

                                          Some mistakes I see people making when they play:

                                          - forcing the game; not everyone wants to play with you—respect that.

                                          - making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.

                                          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.

                                          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.

                                          ---

                                          Some mistakes I see people making when they flirt (or engage in any social interaction):

                                          - forcing the interaction; not everyone is open to that kind of attention—respect that.

                                          - making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.

                                          - trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.

                                          - dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.

                                          ---

                                          "How do I let someone know I want to play with them?"

                                          > Try complimenting them on something they *put effort into*—"Those are amazing earrings!"

                                          "How do I do that without feeling creepy?"

                                          > Smile, say it, and disengage. If they're receptive, they'll engage you.

                                          "How do I know what to say?"

                                          > Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?

                                          "Yeah, but really, how do I know what to say?"

                                          > The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.

                                          "Can you give me examples?"

                                          > Sure.

                                          You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue 😊", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine 😅" Now it's their turn to respond.

                                          Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.

                                          "My games keep fizzling out, how do I keep them lively?"

                                          > Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.

                                          "How do I let someone know I'd like to play again sometime?"

                                          > Tell them. "I really enjoyed talking to you 😊 and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.

                                          #Dating #Socializing #Anxiety

                                          jorismeys@mstdn.socialJ This user is from outside of this forum
                                          jorismeys@mstdn.socialJ This user is from outside of this forum
                                          jorismeys@mstdn.social
                                          wrote sidst redigeret af
                                          #197

                                          @alice
                                          Instructions not clear. Wanted to flirt so I told my wife I'm a friend of Alice and she got "who's this Alice" angry. Tried to disengage but she wouldn't let me. Help needed.

                                          1 Reply Last reply
                                          0
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