#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
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@bruce @Rycaut @Weirdaholic @alice Co-opoly
@msbellows @bruce @Weirdaholic @alice yup. That’s what I wanted to use. But alas someone already is using it and I don’t want to step on them or cause confusion.
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@Rycaut @msbellows @Weirdaholic @alice
How about an electric version (with tweezers) called Co-Operation?
@chertridge @msbellows @Weirdaholic @alice heh.
That’s something very different.
(And honestly I was never a fan of the original game - I prefer different types of skills)
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@msbellows @bruce @Weirdaholic @alice yup. That’s what I wanted to use. But alas someone already is using it and I don’t want to step on them or cause confusion.
@Rycaut @bruce @Weirdaholic @alice Co-operopoly?
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
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"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice "wolf-whistle"?
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice this was quite enlightening, thanks.
But I think my quintessential takeaway of this is:
Jenga is a game of edging.
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@alice ohh I wish I had this tooth when I was 12.
The comparison is so good and clear! Thanks for sharing, it will help a lot of people.@germanio you're welcome

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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice Now this is what I call wholesome content!
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@alice Yeah I know. And don't even get me started on Howard.
🤮@Aaron_Davis
(not judging)Husband and I already weren't fans of the show, then this pair of video essays made us anti-fans:
- https://popculturedetective.agency/2017/the-adorkable-misogyny-of-the-big-bang-theory
- https://popculturedetective.agency/2017/complicit-geek-masculinity
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Credentials: am always somewhere between friendly and flirty, and love giving (and getting) good compliments.
Testimonial: Last week I explained this to a nice woman who said she didn't know how to flirt. A couple days later, she texted me that she tried it at a party over the weekend and ended up having sex with someone. (I can't tell you that it had anything to do with my advice, or that your experience will be similar, but it's a thing that happened)
how much did you make off that deal? Or was if FREE advice?
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@WhiteCatTamer @autisticplushy @alice
The name's Mastodon . . . John Mastodon.
@dusk @WhiteCatTamer @autisticplushy @alice
we know, but early on, say 3 yrs ago or so, there was also a Joan Mastodon, and she was really attractive. You want her number?
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@alice total mystery to me…
Jenga is a faster game overall than a game of UNO, which can go on for hours.
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#PSA: #Flirting is like playing #Jenga, and a lot of people don't know how to play Jenga either.
If you're not familiar with Jenga, here's my description: Jenga is a *cooperative*, turn-based game, in which you and one or more willing partners attempt to build anticipation until someone gets too flustered and spills the pieces.
The win condition is:"How long can we maintain that state *just* before the tower falls—when everyone is on the edge of their seats, leaning in, wide-eyed and holding their breath?"
The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. As tension builds, everyone gets more involved in the game, and when the tower finally topples—regardless of who knocked it over—it should be exciting, fun for everyone, and involve positive aftercare; that's what makes people happy they played with you (and want to play another round).
Some mistakes I see people making when they play:
- forcing the game; not everyone wants to play with you—respect that.
- making "big dick" moves to speed the game up; sure, you *can* make an early goblin move that'll destabilize the tower in the hopes of a quick topple, but if your only goal is to spill blocks, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to knock the tower over—don't use them—folx won't want to play with you.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear, and if you knock the tower down, as long as y'all're having fun playing, there's nothing stopping you from picking right back up and starting another round.
---
Some mistakes I see people making when they flirt (or engage in any social interaction):
- forcing the interaction; not everyone is open to that kind of attention—respect that.
- making "big dick" moves to speed the game up; sure, you can open with a dick pic or a wolf-whistle, but if your goal is to flirt *at* someone, it's better if you just play with yourself at home.
- trying to get the other person to lose; there are plenty of sneaky ways to make the other person more likely to sleep with you—don't use them—that's coercion at best, and quite possibly sexual assault.
- dragging out your turn because you're too afraid to "lose"; it's not as bad as you fear. If you're genuine, and playing because you want the *other* person to have fun, then most folx will be flattered you made that effort, even if they're not interested in playing a full round.
---
"How do I let someone know I want to play with them?"
> Try complimenting them on something they *put effort into*—"Those are amazing earrings!"
"How do I do that without feeling creepy?"
> Smile, say it, and disengage. If they're receptive, they'll engage you.
"How do I know what to say?"
> Most people are pretty interesting, and most people who want to be interacted with will put out bids for interaction, so look for cues. Are they wearing a cool t-shirt? Is their hair dyed? Have they smiled at you more than once (and you're not a customer)?
"Yeah, but really, how do I know what to say?"
> The game is played by taking turns poking around for a good piece and then making a move. Each move raises the stakes *just a little bit*. When they take a turn, they'll often leave an opening just for you. If they don't, they might also be bad a Jenga, or they're not really into playing with you right now.
"Can you give me examples?"
> Sure.
You're in line at a grocery store, and there's a cute person in line next to you, so you wait until *one* of you is leaving the line. "Your hair is amazing; I love that color blue
", then you go back to what you were doing. If they want to play, they'll say something like "thanks, I just dyed it! 🩵" and then wait for you to take your turn again; if they don't want to play, they might just say "thanks" and disengage. If it's your turn again, you might respond "did you have it professionally done? I've been meaning to redye mine
" Now it's their turn to respond.Of course your turns will look different, but each one should take a cue from your partner, and also volunteer a possible move for them to make on their turn.
"My games keep fizzling out, how do I keep them lively?"
> Look for their cues, and leave your own cues for them. Co-op games are about helping your teammates so you can all have the most fun, and *anyone* feels awkward when they don't know what they should do on their turn, so don't leave them hanging.
"How do I let someone know I'd like to play again sometime?"
> Tell them. "I really enjoyed talking to you
and I'd like to do it again if you're interested. Can I give you my Mastodon handle?". If they look confused, just say you're a friend of @alice; that'll probably work.@alice
Instructions not clear. Wanted to flirt so I told my wife I'm a friend of Alice and she got "who's this Alice" angry. Tried to disengage but she wouldn't let me. Help needed. -
@alice @airshipper @BenHM3 and also is this some sort of gender role, men are supposed to make advances and women just sit around hoping to receive them? I'm not fond of gender roles in any case.
@ghouston I definitely made the moves on my last boyfriend. Both my current girlfriends kinda made moves on me (I think). It's really situational—sometimes I'm the bold one, sometimes someone beats me to it.
In general, I'd say I initiate more with women, and men initiate more with me, but it really depends on the person. Sometimes, it's kinda fuzzy who started what.
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@recursive yes. Not always, but yes.
I'm just here for the snappy info, and I think, no that's not accurate, I KNOW Alice is a super nice person.
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@gairdeachas @alice This is absolutely beautiful - chef’s kiss
@jonobie @gairdeachas aww, you two 🥰 thank you for taking the time to read it

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You may not have phrased it exactly like that recently, but I’m very glad to hear it
I like you too@eruonna we should, like, have a date sometime

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@alice
Nice PSA and analogy.@sloanlance thanks

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J jwcph@helvede.net shared this topic