Rust wgpu now has a
-
@mcc @sabrina ...I am not proud of how little progress I've made, as it's not been done at all efficiently. (Rewriting WINGs in Rust while mostly maintaining source-level compatibility with the original C library is probably kinda dumb. But I am learning.)
Most recent status update is that I'm un-mothballing it again and making sense of a backlog of local changes so they can all get pushed to a project repo. You're welcome to look:
https://git.sdf.org/vitrine/wmaker
https://git.sdf.org/trurl/wmaker -
Okay so now what I'm looking at is Redox. Redox is the OS project I find that's interested in being written by humans instead of people who have decided to replace parts of their brain with a corporation. I can live with this. I've got an update on my Redox thread I haven't posted yet, but for these purposes what's important is Redox doesn't have, and considers a far-future goal, video acceleration. That makes sense. But it means there's a gap in the staircase I wish to climb.
-
Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.
Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.
@mcc I ended up down the 'cpu bound' route, see you in 100 hours. https://digipres.club/@discatte/117318307216404824
-
@amarioguy @ireneista @MaddieM4 RISCV already exists. RISCV is already successful. You're suggesting it's impossible to do something that was already successfully done eight years ago
@mcc @ireneista @MaddieM4 right, but an open ISA is not the same thing as being able to create silicon with said ISA, for a truly open chip, we do need people who can fabricate said silicon, is more my point
also RISC-V is evolving, usually according to how big companies want it, it's not like RISC-V stood still and just froze, there's a lot of funky stuff being added to it (M-mode being my usual example, it reeks of "intel SMM" levels of mistakes personally)
-
@lispi314 rust, zig, go. go isn't well suited for an operating system. but i think i could hack it until it was
@mcc@mastodon.social Of those, Golang does have a specification target, too.
-
This thread is probably meandering and maybe solipsistic. My point is this: My weird background means I can look at this staircase full of missing stairs, identify one step, and go, "I can fix that". But I don't know if there's enough of me to fix multiple steps. I haven't decided what to do from here. Pick a step and fix it anyway? Pick a "fun" project, like the GPU [which face it, even if I finished it chances are not high more than 3 people would ever use it]? Give up and learn electric bass?
@mcc i have this intermediate representation layer that's kind of webassembly-ish called bismuth, which i can then create high level languages for that target that IR. and i want to make it so that its easy for people to run their own implementation of a bismuth interpreter
then i want to make an OS with it. i think i can do all of this, but i can't make drivers for hardware, so even if slop is barred from the bismuth ecosystem it'll still have to rely on a probably-slop host operating system
-
@mcc i have this intermediate representation layer that's kind of webassembly-ish called bismuth, which i can then create high level languages for that target that IR. and i want to make it so that its easy for people to run their own implementation of a bismuth interpreter
then i want to make an OS with it. i think i can do all of this, but i can't make drivers for hardware, so even if slop is barred from the bismuth ecosystem it'll still have to rely on a probably-slop host operating system
@mcc although freedos is, i think, recently going towards a slop-free AI policy? and freedos can run on bare metal with sound on at least some systems. so maybe that's a possibility
not sure if it's helpful to relate all this to you. i figure you might be glad to know you're not alone trying to construct part of a slop free ecosystem while also trying to balance the limitations of being only one person
-
@mcc @ireneista @MaddieM4 right, but an open ISA is not the same thing as being able to create silicon with said ISA, for a truly open chip, we do need people who can fabricate said silicon, is more my point
also RISC-V is evolving, usually according to how big companies want it, it's not like RISC-V stood still and just froze, there's a lot of funky stuff being added to it (M-mode being my usual example, it reeks of "intel SMM" levels of mistakes personally)
@amarioguy @mcc @MaddieM4 one hopeful note
in our experience when a company is very big on having NDAs around its tooling, it's because there's nothing hard to replicate about the tooling itself, once you know the basic idea of it
we suspect people who do chip design can already basically say, yeah you need these specific types of simulator to eliminate whatever specific classes of problem
that seems like a thing the community could take on, in principle
-
@mcc although freedos is, i think, recently going towards a slop-free AI policy? and freedos can run on bare metal with sound on at least some systems. so maybe that's a possibility
not sure if it's helpful to relate all this to you. i figure you might be glad to know you're not alone trying to construct part of a slop free ecosystem while also trying to balance the limitations of being only one person
RE: https://mastodon.social/@mcc/117338324202161763
@eniko thanks.
and yeah, we need a kernel. one person can't write a kernel. it's not a matter of scope. it's a matter of you have to test more hardware configurations than one person can get in a private residence. we need that kernel handled by an *institution*.
the problem with freedos is if we want to make *games* then probably at some point we want access to sound and video. and if you want your game to render by any method other than CPU-on-framebuffer sound and video become Very Hard.
-
RE: https://mastodon.social/@mcc/117338324202161763
@eniko thanks.
and yeah, we need a kernel. one person can't write a kernel. it's not a matter of scope. it's a matter of you have to test more hardware configurations than one person can get in a private residence. we need that kernel handled by an *institution*.
the problem with freedos is if we want to make *games* then probably at some point we want access to sound and video. and if you want your game to render by any method other than CPU-on-framebuffer sound and video become Very Hard.
@eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever
-
@amarioguy @mcc @MaddieM4 one hopeful note
in our experience when a company is very big on having NDAs around its tooling, it's because there's nothing hard to replicate about the tooling itself, once you know the basic idea of it
we suspect people who do chip design can already basically say, yeah you need these specific types of simulator to eliminate whatever specific classes of problem
that seems like a thing the community could take on, in principle
@ireneista @mcc @MaddieM4 agreed, i personally feel there is some hope here, just that i think more eyes need to be on these less often discussed parts of the stack
-
@ireneista @mcc @MaddieM4 agreed, i personally feel there is some hope here, just that i think more eyes need to be on these less often discussed parts of the stack
@amarioguy @mcc @MaddieM4 yeah for sure. well, talking about it in public like this does call attention to it

-
Anyway, I spent the last week writing documentation for Redox. The Redox project seems to be happy for my documentation patches. One thimble full of water, out of the sinking boat.
I feel all this keenly.
Remember a while ago I mentioned needing to upgrade my file server? Well, upgrading it means switching to a Linux-based distro - now slop-friendly - and to a recent OpenZFS - now also allegedly slop-friendly.
So what do I do here? Start my own fork of one of the most complex file systems out there and try to port to a non-slop OS?
Everywhere I look it seems worse and worse.
I don't even want to be doing software any more. I want to make knives.
-
I feel all this keenly.
Remember a while ago I mentioned needing to upgrade my file server? Well, upgrading it means switching to a Linux-based distro - now slop-friendly - and to a recent OpenZFS - now also allegedly slop-friendly.
So what do I do here? Start my own fork of one of the most complex file systems out there and try to port to a non-slop OS?
Everywhere I look it seems worse and worse.
I don't even want to be doing software any more. I want to make knives.
@CliftonR There are a lot of things you can do with knives
-
@amarioguy @mcc @MaddieM4 yeah for sure. well, talking about it in public like this does call attention to it

@amarioguy @mcc @MaddieM4 and yeah if we had our way we'd remove like at least 80% of the functionality modern ISAs have, as security hazards. we realize we're prone to the nostalgia bias here, of course, but CPUs are an unremovable part of attack surface for any computer and we don't think we're being unreasonable in wanting to have even the slightest confidence in their safety
-
@mcc @ireneista @MaddieM4 right, but an open ISA is not the same thing as being able to create silicon with said ISA, for a truly open chip, we do need people who can fabricate said silicon, is more my point
also RISC-V is evolving, usually according to how big companies want it, it's not like RISC-V stood still and just froze, there's a lot of funky stuff being added to it (M-mode being my usual example, it reeks of "intel SMM" levels of mistakes personally)
@amarioguy @ireneista @MaddieM4 i have silicon with said isa on my desk. like. i can reach out my right arm and touch it. maybe you don't think it's a healthy ecosystem. i am not a hardware person so it looks like success to me. what seems unhealthy to me about the success on my desk is all such silicon comes with a glob of proprietary GPU on the die (in the case on my desk it's an FPGA, but FPGAs are proprietary in a way that make CPUs blush). Hence: I want the RISCV of GPUs (see thread above).
-
@amarioguy @ireneista @MaddieM4 i have silicon with said isa on my desk. like. i can reach out my right arm and touch it. maybe you don't think it's a healthy ecosystem. i am not a hardware person so it looks like success to me. what seems unhealthy to me about the success on my desk is all such silicon comes with a glob of proprietary GPU on the die (in the case on my desk it's an FPGA, but FPGAs are proprietary in a way that make CPUs blush). Hence: I want the RISCV of GPUs (see thread above).
@amarioguy @ireneista @MaddieM4 Intel SMM does seem to me like a mistake, but as far as I know Intel SMM is in the CPU of the computer I am using to type this sentence, and I am using the computer I am using to type this sentence anyway.
-
@amarioguy @ireneista @MaddieM4 Intel SMM does seem to me like a mistake, but as far as I know Intel SMM is in the CPU of the computer I am using to type this sentence, and I am using the computer I am using to type this sentence anyway.
@mcc @amarioguy @MaddieM4 no, yeah, quite fair
-
@MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance
that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear
@amarioguy @MaddieM4 @mcc I never use anything 3D (much less “AI”), I don’t think I need anywhere near feature parity, and I don’t think I’m unusual in that. I do a lot of GUI scrolling and window switching, viewing websites and other 2D documents, some video decoding and occasionally encoding, but the rare times I play a game it’s an old flash game. Is there a common activity outside of gaming that requires close to feature parity that I’m not thinking of?
-
@mcc @amarioguy @MaddieM4 no, yeah, quite fair
@ireneista @mcc @amarioguy I mean this is all just practicality vs idealism, which is one of the classic debates across all topics across all time.
Without taking a side in it, especially as more of a software than hardware person, I have noticed that usually the result is some kind of compromise, and victory is defined by moving in the right direction rather than achieving an absolute. RISC-V being, in a lot of ways, a move in the right direction, at the cost of some technical warts.