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  3. One of the longest-standing issues with routing via #OpenStreetMap has been finally addressed!

One of the longest-standing issues with routing via #OpenStreetMap has been finally addressed!

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openstreetmaposm
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  • waldyrious@mastodon.socialW This user is from outside of this forum
    waldyrious@mastodon.socialW This user is from outside of this forum
    waldyrious@mastodon.social
    wrote sidst redigeret af
    #1

    One of the longest-standing issues with routing via #OpenStreetMap has been finally addressed!

    15 years after the original reporting of https://github.com/Project-OSRM/osrm-backend/issues/64, the ability to route through areas like squares, plazas and other open spaces (rather than around their perimeter) has been implemented via https://github.com/Project-OSRM/osrm-backend/pull/7161! 🎉

    Congrats @osrm for the momentous occasion! Pedestrian routing in the #OSM ecosystem was already leaps and bounds ahead of Google Maps, and now it's even better! 🙏🙌

    owiecc@en.osm.townO osrm@en.osm.townO 2 Replies Last reply
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    • waldyrious@mastodon.socialW waldyrious@mastodon.social

      One of the longest-standing issues with routing via #OpenStreetMap has been finally addressed!

      15 years after the original reporting of https://github.com/Project-OSRM/osrm-backend/issues/64, the ability to route through areas like squares, plazas and other open spaces (rather than around their perimeter) has been implemented via https://github.com/Project-OSRM/osrm-backend/pull/7161! 🎉

      Congrats @osrm for the momentous occasion! Pedestrian routing in the #OSM ecosystem was already leaps and bounds ahead of Google Maps, and now it's even better! 🙏🙌

      owiecc@en.osm.townO This user is from outside of this forum
      owiecc@en.osm.townO This user is from outside of this forum
      owiecc@en.osm.town
      wrote sidst redigeret af
      #2

      @waldyrious @osrm You know it is massive when the PR fixed is two digit: Fixes #64

      I hope this will lead to removal of paths under pedestrian plazas.

      richlv@mastodon.socialR 1 Reply Last reply
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      • owiecc@en.osm.townO owiecc@en.osm.town

        @waldyrious @osrm You know it is massive when the PR fixed is two digit: Fixes #64

        I hope this will lead to removal of paths under pedestrian plazas.

        richlv@mastodon.socialR This user is from outside of this forum
        richlv@mastodon.socialR This user is from outside of this forum
        richlv@mastodon.social
        wrote sidst redigeret af
        #3

        @owiecc @waldyrious @osrm It surely won't (and probably should not, yet?).
        There are many other routers 🙂

        owiecc@en.osm.townO simon@en.osm.townS 2 Replies Last reply
        0
        • richlv@mastodon.socialR richlv@mastodon.social

          @owiecc @waldyrious @osrm It surely won't (and probably should not, yet?).
          There are many other routers 🙂

          owiecc@en.osm.townO This user is from outside of this forum
          owiecc@en.osm.townO This user is from outside of this forum
          owiecc@en.osm.town
          wrote sidst redigeret af
          #4

          @richlv @waldyrious @osrm Sure, but I hope this puts a pressure on other routers to have that implemented.

          1 Reply Last reply
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          • waldyrious@mastodon.socialW waldyrious@mastodon.social

            One of the longest-standing issues with routing via #OpenStreetMap has been finally addressed!

            15 years after the original reporting of https://github.com/Project-OSRM/osrm-backend/issues/64, the ability to route through areas like squares, plazas and other open spaces (rather than around their perimeter) has been implemented via https://github.com/Project-OSRM/osrm-backend/pull/7161! 🎉

            Congrats @osrm for the momentous occasion! Pedestrian routing in the #OSM ecosystem was already leaps and bounds ahead of Google Maps, and now it's even better! 🙏🙌

            osrm@en.osm.townO This user is from outside of this forum
            osrm@en.osm.townO This user is from outside of this forum
            osrm@en.osm.town
            wrote sidst redigeret af
            #5

            @waldyrious Thanks for the shoutout. Come to SOTM end of this month to learn more about what it took to build this. For example, the extensive test harness.

            1 Reply Last reply
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            • richlv@mastodon.socialR richlv@mastodon.social

              @owiecc @waldyrious @osrm It surely won't (and probably should not, yet?).
              There are many other routers 🙂

              simon@en.osm.townS This user is from outside of this forum
              simon@en.osm.townS This user is from outside of this forum
              simon@en.osm.town
              wrote sidst redigeret af
              #6

              @richlv @owiecc @waldyrious @osrm I sense a bit of a misunderstanding in general. It wasn't an "issue" to start with (if you take what is currently considered base functionality as a start), it's a new feature.

              It is going to be a very long path before similar functionality is available in any appreciable number of routers, particularly on mobile. It isn't even clear what the best implementation strategy will be for mobile (pre-compute vs on the fly).

              waldyrious@mastodon.socialW 1 Reply Last reply
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              • simon@en.osm.townS simon@en.osm.town

                @richlv @owiecc @waldyrious @osrm I sense a bit of a misunderstanding in general. It wasn't an "issue" to start with (if you take what is currently considered base functionality as a start), it's a new feature.

                It is going to be a very long path before similar functionality is available in any appreciable number of routers, particularly on mobile. It isn't even clear what the best implementation strategy will be for mobile (pre-compute vs on the fly).

                waldyrious@mastodon.socialW This user is from outside of this forum
                waldyrious@mastodon.socialW This user is from outside of this forum
                waldyrious@mastodon.social
                wrote sidst redigeret af
                #7

                @simon @richlv @owiecc @osrm what do you mean by "if you take what is currently considered base functionality as a start"? It was a feature that didn't exist and so yes it is indeed a new feature, but the lack of it was certainly an issue (getting routed around an area rather than through it doesn't seem desirable in any way). Am I missing something? 🤔

                simon@en.osm.townS 1 Reply Last reply
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                • waldyrious@mastodon.socialW waldyrious@mastodon.social

                  @simon @richlv @owiecc @osrm what do you mean by "if you take what is currently considered base functionality as a start"? It was a feature that didn't exist and so yes it is indeed a new feature, but the lack of it was certainly an issue (getting routed around an area rather than through it doesn't seem desirable in any way). Am I missing something? 🤔

                  simon@en.osm.townS This user is from outside of this forum
                  simon@en.osm.townS This user is from outside of this forum
                  simon@en.osm.town
                  wrote sidst redigeret af
                  #8

                  @waldyrious @richlv @owiecc @osrm routing over areas is just not a standard feature for navigation solutions (currently) and you wouldn't expect it to work.

                  1 Reply Last reply
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                  • folfdk@helvede.netF folfdk@helvede.net shared this topic
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