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  3. Rust wgpu now has a

Rust wgpu now has a

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  • mcc@mastodon.socialM mcc@mastodon.social

    @poetaster @MaddieM4 "joy was too big so instead we carried misery"

    maddiem4@raphus.socialM This user is from outside of this forum
    maddiem4@raphus.socialM This user is from outside of this forum
    maddiem4@raphus.social
    wrote sidst redigeret af
    #88

    @mcc @poetaster Agreed about OpenGL. As for C... well, I always feel about complaints about C the way I did complaints about Biden during his presidency. Sure I got complaints of my own, but I can't always tell off the top if someone else complaining is doing so because they want a better version of the thing, or they're fundamentally opposed to the goals of the thing, and if it's the latter, we probably won't see eye to eye about it.

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    • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

      @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

      that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

      mcc@mastodon.socialM This user is from outside of this forum
      mcc@mastodon.socialM This user is from outside of this forum
      mcc@mastodon.social
      wrote sidst redigeret af
      #89

      @amarioguy @MaddieM4 Should reaching every person on earth be the goal? If we make "reach everyone on earth" the goal are we being egalitarian or just massively overestimating our own abilities? I think my goal is something like "make something I can use, make something a large enough community wants to use the community is self sustaining, make something anyone on earth with $1000 *could* use if they decided they really wanted to" in that order

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      • mcc@mastodon.socialM mcc@mastodon.social

        @poetaster @MaddieM4 i am at a point in my life i will go to enormous lengths to not write opengl. i think if we decided to create an entire new universe from scratch and the two things we brought along with us were C and OpenGL that would be such a sad outcome

        poetaster@mastodon.gamedev.placeP This user is from outside of this forum
        poetaster@mastodon.gamedev.placeP This user is from outside of this forum
        poetaster@mastodon.gamedev.place
        wrote sidst redigeret af
        #90

        @mcc @MaddieM4 I'm a masochist. I like c and opengl. I'm probably daft, but I wrote a fair lot of opengl in the 1990s and did recover!

        mcc@mastodon.socialM 1 Reply Last reply
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        • poetaster@mastodon.gamedev.placeP poetaster@mastodon.gamedev.place

          @mcc @MaddieM4 I'm a masochist. I like c and opengl. I'm probably daft, but I wrote a fair lot of opengl in the 1990s and did recover!

          mcc@mastodon.socialM This user is from outside of this forum
          mcc@mastodon.socialM This user is from outside of this forum
          mcc@mastodon.social
          wrote sidst redigeret af
          #91

          @poetaster @MaddieM4 I continued writing OpenGL in C *from* the 1990s all the way up until last year and I would like to stop now.

          poetaster@mastodon.gamedev.placeP 1 Reply Last reply
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          • mcc@mastodon.socialM mcc@mastodon.social

            @sabrina Yes, exactly. This is exactly the question I am posing. But here is the hard part:

            Imagine identifying the operations you need for a fast 2D desktop. Can you implement those operations in FPGA? Trivially. This would be a fun, fast project. *The software you want to run would not be written to use those operations*. Modern software is doing its 2D by sitting atop OpenGL or Vulkan. So the difficult part is *identifying parts of Vulkan and OpenGL* that in practice a 2D program uses.

            trurl@mastodon.sdf.orgT This user is from outside of this forum
            trurl@mastodon.sdf.orgT This user is from outside of this forum
            trurl@mastodon.sdf.org
            wrote sidst redigeret af
            #92

            @mcc @sabrina does "fast 2D desktop" include something like video playback at modern screen resolutions, or is a desktop stack from, say, the late 90s acceptable? I've been putting a little time here and there into rewriting Window Maker, and it seems to work perfectly well with only a few calls to the X server, which could do everything in software and probably work fine. But modern Web browsers and media players ask for a lot.

            mcc@mastodon.socialM 1 Reply Last reply
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            • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

              @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

              that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

              maddiem4@raphus.socialM This user is from outside of this forum
              maddiem4@raphus.socialM This user is from outside of this forum
              maddiem4@raphus.social
              wrote sidst redigeret af
              #93

              @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

              mcc@mastodon.socialM amarioguy@social.treehouse.systemsA kirakira@furry.engineerK 3 Replies Last reply
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              • mntmn@mastodon.socialM mntmn@mastodon.social

                @mcc my fantasy is something a bit like the mega65, or other retro fpga things (mister), in the reform next shell, and with quickly swappable cores that can share files, so you can try many different old/new/homebrew computers/os on the same set of (your) data. i think linux is mostly not really fun on simple hardware, so i agree with your desire of adopting sth like redox. personally i'd try to do sth as simple as possible but with memory protection (the one thing 90s OSes weren't great at)

                khm@hj.9fs.netK This user is from outside of this forum
                khm@hj.9fs.netK This user is from outside of this forum
                khm@hj.9fs.net
                wrote sidst redigeret af
                #94
                it is not possible within the confines of the activitypub protocol to represent how much I love this post

                this is a good post and I like this post a lot

                CC: @mcc@mastodon.social
                mntmn@mastodon.socialM 1 Reply Last reply
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                • maddiem4@raphus.socialM maddiem4@raphus.social

                  @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.social
                  wrote sidst redigeret af
                  #95

                  @MaddieM4 @amarioguy a mental tool i keep using is

                  "this standard is too large" +
                  "if i make my own standard, no one will use it"
                  =>
                  "can i find a subset of the too-large standard which is tractable to implement, so i can target the subset, and at least the things i create will be usable by users of the 'large' standard"

                  maddiem4@raphus.socialM 1 Reply Last reply
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                  • mcc@mastodon.socialM mcc@mastodon.social

                    @poetaster @MaddieM4 "joy was too big so instead we carried misery"

                    poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                    poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                    poetaster@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #96

                    @mcc @MaddieM4 Yes, that is capitalism, to a T.

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                    • trurl@mastodon.sdf.orgT trurl@mastodon.sdf.org

                      @mcc @sabrina does "fast 2D desktop" include something like video playback at modern screen resolutions, or is a desktop stack from, say, the late 90s acceptable? I've been putting a little time here and there into rewriting Window Maker, and it seems to work perfectly well with only a few calls to the X server, which could do everything in software and probably work fine. But modern Web browsers and media players ask for a lot.

                      mcc@mastodon.socialM This user is from outside of this forum
                      mcc@mastodon.socialM This user is from outside of this forum
                      mcc@mastodon.social
                      wrote sidst redigeret af
                      #97

                      @trurl @sabrina If a goal is to make the task small enough you can complete it, accelerated video may be one of the first things that has to go.

                      However also people *want* accelerated video. So if you build everything *else*, maybe someone pops up to contribute that piece.

                      (Also: One question I'd ask is whether dedicated video acceleration ASICs still exist. As recently as ~2010 it was not expected your video acceleration and your rendering acceleration would be the same piece of silicon.)

                      mcc@mastodon.socialM trurl@mastodon.sdf.orgT 2 Replies Last reply
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                      • mcc@mastodon.socialM mcc@mastodon.social

                        As recently as like, a year ago, I believed that we couldn't trust hardware companies. I thought the biggest concern was that we'd get locked into a situation where at least for handheld devices like phones, if you want to buy one you get locked into a duopoly where you have to use one of two corp operating systems and you have to accept all kinds of DRM and identity tracking and such. I wanted a solution. So I was very interested in RISCV and I was trying to imagine the GPU version of RISCV.

                        tasket@infosec.exchangeT This user is from outside of this forum
                        tasket@infosec.exchangeT This user is from outside of this forum
                        tasket@infosec.exchange
                        wrote sidst redigeret af
                        #98

                        @mcc On a tangent..

                        Wasn't RISC-V itself conceived as the kind of processor that can be so simple that you could smoosh 128 of them together as an array of GPU shaders?

                        So a complete system would have RISC-V units of different complexities and scale depending on their role.

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                        • mcc@mastodon.socialM mcc@mastodon.social

                          @trurl @sabrina If a goal is to make the task small enough you can complete it, accelerated video may be one of the first things that has to go.

                          However also people *want* accelerated video. So if you build everything *else*, maybe someone pops up to contribute that piece.

                          (Also: One question I'd ask is whether dedicated video acceleration ASICs still exist. As recently as ~2010 it was not expected your video acceleration and your rendering acceleration would be the same piece of silicon.)

                          mcc@mastodon.socialM This user is from outside of this forum
                          mcc@mastodon.socialM This user is from outside of this forum
                          mcc@mastodon.social
                          wrote sidst redigeret af
                          #99

                          @trurl @sabrina also, I would like to hear more about this "rewriting window maker" project lol

                          trurl@mastodon.sdf.orgT 1 Reply Last reply
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                          • mcc@mastodon.socialM mcc@mastodon.social

                            @trurl @sabrina If a goal is to make the task small enough you can complete it, accelerated video may be one of the first things that has to go.

                            However also people *want* accelerated video. So if you build everything *else*, maybe someone pops up to contribute that piece.

                            (Also: One question I'd ask is whether dedicated video acceleration ASICs still exist. As recently as ~2010 it was not expected your video acceleration and your rendering acceleration would be the same piece of silicon.)

                            trurl@mastodon.sdf.orgT This user is from outside of this forum
                            trurl@mastodon.sdf.orgT This user is from outside of this forum
                            trurl@mastodon.sdf.org
                            wrote sidst redigeret af
                            #100

                            @mcc @sabrina I am 100% sympathetic to the line of thinking you've shared here, and it's inspiring. (Redox has come a long way since I last looked. I should try it out.)

                            I'm asking about what I consider the basics need because hardware acceleration of some stripe may actually be necessary these days, given screen resolutions and expectations about tearing. I haven't peered that deeply into the stack lately, and things in X that seem like simple blitting may actually do more these days.

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                            • maddiem4@raphus.socialM maddiem4@raphus.social

                              @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                              amarioguy@social.treehouse.systemsA This user is from outside of this forum
                              amarioguy@social.treehouse.systemsA This user is from outside of this forum
                              amarioguy@social.treehouse.systems
                              wrote sidst redigeret af
                              #101

                              @MaddieM4 @mcc honestly, very fair point, was definitely something i was considering as well, and i personally would be VERY happy with a fully properly no slop open sourced GPU even if it had a limited audience and/or limited scope, GPU land has felt so prohibitively closed for so long that i'd definitely be chomping at the bits to try it out

                              mcc@mastodon.socialM 1 Reply Last reply
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                              • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

                                @MaddieM4 @mcc honestly, very fair point, was definitely something i was considering as well, and i personally would be VERY happy with a fully properly no slop open sourced GPU even if it had a limited audience and/or limited scope, GPU land has felt so prohibitively closed for so long that i'd definitely be chomping at the bits to try it out

                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.social
                                wrote sidst redigeret af
                                #102

                                @amarioguy @MaddieM4 i am far from the only person to think about this. someone will do it eventually. the question is when we hit one that has riscv levels of Go Juice.

                                ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                                • mcc@mastodon.socialM mcc@mastodon.social

                                  @poetaster @MaddieM4 I continued writing OpenGL in C *from* the 1990s all the way up until last year and I would like to stop now.

                                  poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                                  poetaster@mastodon.gamedev.placeP This user is from outside of this forum
                                  poetaster@mastodon.gamedev.place
                                  wrote sidst redigeret af
                                  #103

                                  @mcc Ok, you didn't take breaks! No wonder. I move around a lot to keep the fatigue at bay.

                                  1 Reply Last reply
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                                  • mcc@mastodon.socialM mcc@mastodon.social

                                    @lispi314 @froge i am writing this on a computer from 2016 and i cannot imagine wanting a better computer than that. i don't know what the point would be. if any computer i purchase after this is from later than 2016 it will be for the sole reason that computers from 2016 are not being made anymore.

                                    in fact, if i could, i'd probably go further back, to 2014, when S3 sleep still existed, and it was therefore possible to run Linux.

                                    lispi314@udongein.xyzL This user is from outside of this forum
                                    lispi314@udongein.xyzL This user is from outside of this forum
                                    lispi314@udongein.xyz
                                    wrote sidst redigeret af
                                    #104

                                    @mcc@mastodon.social @froge@social.glitched.systems Yeah, I’m also using decade+ old hardware for most things other than the gaming machine.

                                    It works and does the job so it’s fine. Although on one of them spare part availability at remotely acceptable prices is slowly becoming a problem (amusingly it’s not the 20+ years old one).

                                    The follow-up model on that one is from 2014~ish (unfortunately that runs into ECC DDR4 prices issues, but hopefully that’ll die down before I have to deal with it).

                                    when S3 sleep still existed, and it was therefore possible to run Linux.

                                    I don’t think I ever had hardware on which hardware sleep wasn’t broken.


                                    Only one machine has crossed the two-decades cap so far, that one does visibly struggle with modern SSH initialization/handshake, has no virtualization support and wireguard is heavier than it should be so it has limited tasks.

                                    The SSH issue was mitigated by some configuration to improve efficiency, mostly around session persistence and multiplexing. Paying the cost of the heavy handshake once instead of every single Ansible task is a noticeable improvement.

                                    1 Reply Last reply
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                                    • mcc@mastodon.socialM mcc@mastodon.social

                                      @erincandescent My desktop is from 2016 and I see zero, literally zero, reason to upgrade it. There is no reason to use a piece of hardware released past 2024 except for the fact that eventually the pre-2024 hardware will wear out. Anyway the remainder of the thread is substantially about RISCV

                                      lispi314@udongein.xyzL This user is from outside of this forum
                                      lispi314@udongein.xyzL This user is from outside of this forum
                                      lispi314@udongein.xyz
                                      wrote sidst redigeret af
                                      #105
                                      @mcc @erincandescent If one doesn't play (new) games (or ones that refuse to support older hardware) or use software with fussy hard requirements on newer features, the need gets much lesser indeed.
                                      mcc@mastodon.socialM 1 Reply Last reply
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                                      • mcc@mastodon.socialM mcc@mastodon.social

                                        @MaddieM4 @amarioguy a mental tool i keep using is

                                        "this standard is too large" +
                                        "if i make my own standard, no one will use it"
                                        =>
                                        "can i find a subset of the too-large standard which is tractable to implement, so i can target the subset, and at least the things i create will be usable by users of the 'large' standard"

                                        maddiem4@raphus.socialM This user is from outside of this forum
                                        maddiem4@raphus.socialM This user is from outside of this forum
                                        maddiem4@raphus.social
                                        wrote sidst redigeret af
                                        #106

                                        @mcc @amarioguy a wise approach, honestly.

                                        1 Reply Last reply
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                                        • mcc@mastodon.socialM mcc@mastodon.social

                                          Anyway, I spent the last week writing documentation for Redox. The Redox project seems to be happy for my documentation patches. One thimble full of water, out of the sinking boat.

                                          xdydx@mastodon.socialX This user is from outside of this forum
                                          xdydx@mastodon.socialX This user is from outside of this forum
                                          xdydx@mastodon.social
                                          wrote sidst redigeret af
                                          #107

                                          @mcc

                                          The words "hardware-accelerated video on" in that first entry are doing a lot of heavy lifting...

                                          1 Reply Last reply
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