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  3. Rust wgpu now has a

Rust wgpu now has a

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  • mcc@mastodon.socialM mcc@mastodon.social

    @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #145

    @mcc yeah. I'm uh, aiming for CPU framebuffer rendering, for exactly those reasons

    I mean. The affine textured low res low poly PS1 aesthetic is in right now? At least that's what I tell myself

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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    • mcc@mastodon.socialM mcc@mastodon.social

      @lispi314 I don't think they're discussing this. This is I believe a very big problem but not my concern at the current time because (1) you need a programming language; that's not optional (1.5) i no longer acknowledge the existence of C (2) there are already at least four Rust backends and at least two frontends (3) i am much more confident i can create an independent Rust implementation than I am confident that I can do literally *any* of the projects described in the thread above.

      argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
      argv_minus_one@mastodon.sdf.orgA This user is from outside of this forum
      argv_minus_one@mastodon.sdf.org
      wrote sidst redigeret af
      #146

      @mcc

      Four backends? I know of LLVM, GCC, and Cranelift, but what's the fourth one?

      @lispi314

      mcc@mastodon.socialM 1 Reply Last reply
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      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

        @amarioguy @mcc @MaddieM4 and yeah if we had our way we'd remove like at least 80% of the functionality modern ISAs have, as security hazards. we realize we're prone to the nostalgia bias here, of course, but CPUs are an unremovable part of attack surface for any computer and we don't think we're being unreasonable in wanting to have even the slightest confidence in their safety

        decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
        decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
        decay@gts.todayiwilllaunchmyinfantsonintoorbit.com
        wrote sidst redigeret af
        #147

        @ireneista @amarioguy @mcc @MaddieM4 DECSYSTEM-10 ISA with hypervisor facilities added and the floating-point facilities removed and offloaded to the GPU/vector math processor

        mcc@mastodon.socialM 1 Reply Last reply
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        • mcc@mastodon.socialM mcc@mastodon.social

          This thread is probably meandering and maybe solipsistic. My point is this: My weird background means I can look at this staircase full of missing stairs, identify one step, and go, "I can fix that". But I don't know if there's enough of me to fix multiple steps. I haven't decided what to do from here. Pick a step and fix it anyway? Pick a "fun" project, like the GPU [which face it, even if I finished it chances are not high more than 3 people would ever use it]? Give up and learn electric bass?

          griotspeak@soc.mod-12.comG This user is from outside of this forum
          griotspeak@soc.mod-12.comG This user is from outside of this forum
          griotspeak@soc.mod-12.com
          wrote sidst redigeret af
          #148

          @mcc Meanwhile I feel silly for trying to remain fairly high up in the stack. I look at the missing steps and can only think about how not terribly helpful I would be right now trying to like… help with a kernel. Hell I took my eyes off of audio for a while because “the world needs more music theory!”

          mcc@mastodon.socialM 1 Reply Last reply
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          • griotspeak@soc.mod-12.comG griotspeak@soc.mod-12.com

            @mcc Meanwhile I feel silly for trying to remain fairly high up in the stack. I look at the missing steps and can only think about how not terribly helpful I would be right now trying to like… help with a kernel. Hell I took my eyes off of audio for a while because “the world needs more music theory!”

            mcc@mastodon.socialM This user is from outside of this forum
            mcc@mastodon.socialM This user is from outside of this forum
            mcc@mastodon.social
            wrote sidst redigeret af
            #149

            @griotspeak Thinking only in a utilitarian way and not contemplating concepts such as joy:

            If you're helpful high in the stack, but don't think you'd be helpful low in the stack, wouldn't it make more sense to stay high in the stack, where you're useful?

            griotspeak@soc.mod-12.comG 1 Reply Last reply
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            • decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD decay@gts.todayiwilllaunchmyinfantsonintoorbit.com

              @ireneista @amarioguy @mcc @MaddieM4 DECSYSTEM-10 ISA with hypervisor facilities added and the floating-point facilities removed and offloaded to the GPU/vector math processor

              mcc@mastodon.socialM This user is from outside of this forum
              mcc@mastodon.socialM This user is from outside of this forum
              mcc@mastodon.social
              wrote sidst redigeret af
              #150

              @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

              decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD amarioguy@social.treehouse.systemsA ireneista@adhd.irenes.spaceI 3 Replies Last reply
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              • mcc@mastodon.socialM mcc@mastodon.social

                @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

                tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
                tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
                tammeow@cute-spellcasting-ideas.eu
                wrote sidst redigeret af
                #151
                @mcc @eniko is netbsd not pretty much slop free still?
                1 Reply Last reply
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                • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                  @MaddieM4 @mcc @amarioguy that's very much the spirit in which we're offering our thoughts, we're not trying to say don't use RISC-V. we have a RISC-V machine ourselves that we intend to use to test our compiler when we get to that stage of things.

                  maddiem4@raphus.socialM This user is from outside of this forum
                  maddiem4@raphus.socialM This user is from outside of this forum
                  maddiem4@raphus.social
                  wrote sidst redigeret af
                  #152

                  @ireneista @mcc @amarioguy That is also true. Navigation is complex. Without a north star it's impossible.

                  1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    @mcc yeah. I'm uh, aiming for CPU framebuffer rendering, for exactly those reasons

                    I mean. The affine textured low res low poly PS1 aesthetic is in right now? At least that's what I tell myself

                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote sidst redigeret af
                    #153

                    @mcc anyway yeah you're right we do need a kernel. Something that goes "here's file system, video, sound, and input" and then from there things get a lot more manageable. At least for games

                    kasimir@wetdry.worldK 1 Reply Last reply
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                    • mcc@mastodon.socialM mcc@mastodon.social

                      @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                      decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
                      decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
                      decay@gts.todayiwilllaunchmyinfantsonintoorbit.com
                      wrote sidst redigeret af
                      #154

                      @mcc @ireneista @amarioguy @MaddieM4 an extremely fair point

                      1 Reply Last reply
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                      • mcc@mastodon.socialM mcc@mastodon.social

                        @griotspeak Thinking only in a utilitarian way and not contemplating concepts such as joy:

                        If you're helpful high in the stack, but don't think you'd be helpful low in the stack, wouldn't it make more sense to stay high in the stack, where you're useful?

                        griotspeak@soc.mod-12.comG This user is from outside of this forum
                        griotspeak@soc.mod-12.comG This user is from outside of this forum
                        griotspeak@soc.mod-12.com
                        wrote sidst redigeret af
                        #155

                        @mcc It would but I am genuinely not sure how possible that is when so many foundational pieces are being compromised

                        mcc@mastodon.socialM 1 Reply Last reply
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                        • mcc@mastodon.socialM mcc@mastodon.social

                          @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                          amarioguy@social.treehouse.systemsA This user is from outside of this forum
                          amarioguy@social.treehouse.systems
                          wrote sidst redigeret af
                          #156

                          @mcc @decay @ireneista @MaddieM4 part of me does sorta wish that rust wasn't so dependent and reliant on cargo and such...

                          1 Reply Last reply
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                          • mcc@mastodon.socialM mcc@mastodon.social

                            @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                            ireneista@adhd.irenes.spaceI This user is from outside of this forum
                            ireneista@adhd.irenes.spaceI This user is from outside of this forum
                            ireneista@adhd.irenes.space
                            wrote sidst redigeret af
                            #157

                            @mcc @decay @amarioguy @MaddieM4 we're not suggesting eliminating the MMU, just, like, refactoring a bit so it isn't so many abstraction layers that subvert each other

                            ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                            • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                              @mcc @decay @amarioguy @MaddieM4 we're not suggesting eliminating the MMU, just, like, refactoring a bit so it isn't so many abstraction layers that subvert each other

                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.space
                              wrote sidst redigeret af
                              #158

                              @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                              we just don't think management engines have any place heh

                              ireneista@adhd.irenes.spaceI amarioguy@social.treehouse.systemsA catfish_man@mastodon.socialC 3 Replies Last reply
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                              • griotspeak@soc.mod-12.comG griotspeak@soc.mod-12.com

                                @mcc It would but I am genuinely not sure how possible that is when so many foundational pieces are being compromised

                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.social
                                wrote sidst redigeret af
                                #159

                                @griotspeak the thing about a high level is *by definition* you can transplant it onto a different low level, once that problem is solved

                                1 Reply Last reply
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                                • mcc@mastodon.socialM mcc@mastodon.social

                                  @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

                                  soller@floss.socialS This user is from outside of this forum
                                  soller@floss.socialS This user is from outside of this forum
                                  soller@floss.social
                                  wrote sidst redigeret af
                                  #160

                                  @mcc @eniko It is hardcoded to 44.1 KHz 16-bit stereo at the time being, but building out the audio system would not be difficult.

                                  1 Reply Last reply
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                                  • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                    @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                                    we just don't think management engines have any place heh

                                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                    ireneista@adhd.irenes.space
                                    wrote sidst redigeret af
                                    #161

                                    @mcc @decay @amarioguy @MaddieM4 vector units are one of those "sigh .... yes" things, as well. frustrating complexity, but important, and at least it's self-contained.

                                    mcc@mastodon.socialM 1 Reply Last reply
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                                    • maddiem4@raphus.socialM maddiem4@raphus.social

                                      @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                                      kirakira@furry.engineerK This user is from outside of this forum
                                      kirakira@furry.engineerK This user is from outside of this forum
                                      kirakira@furry.engineer
                                      wrote sidst redigeret af
                                      #162

                                      @MaddieM4 @amarioguy @mcc i would also consider that this is exactly how things start. a lot of open source pillars started as someone's cool project

                                      1 Reply Last reply
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                                      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                        @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                                        we just don't think management engines have any place heh

                                        amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                        amarioguy@social.treehouse.systemsA This user is from outside of this forum
                                        amarioguy@social.treehouse.systems
                                        wrote sidst redigeret af
                                        #163

                                        @ireneista @mcc @decay @MaddieM4 one thing i appreciate about Apple's SEP (despite yes, being from Apple and a closed, black-box so still not gonna say that anyone should just blindly trust it) is that the threat model they went for it was mutual distrust, where both the main CPU and the SEP core distrust each other, so both isolate their memory from each other

                                        for context, both ME/PSP are modeled such that they own the platform entirely afaict, so if you get code exec in the ME or PSP, you own the whole platform, while in Apple's case, owning the SEP these days does not let you own the AP entirely, you still have to overcome most the other normal hurdles and can't just trivially DMA into host memory

                                        that said, imo security processors including the SEP should not be unauditable black boxes at all, there's too much at stake for that to imo be a truly trustworthy system...

                                        ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                                        • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                          @mcc @decay @amarioguy @MaddieM4 vector units are one of those "sigh .... yes" things, as well. frustrating complexity, but important, and at least it's self-contained.

                                          mcc@mastodon.socialM This user is from outside of this forum
                                          mcc@mastodon.socialM This user is from outside of this forum
                                          mcc@mastodon.social
                                          wrote sidst redigeret af
                                          #164

                                          @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                                          maddiem4@raphus.socialM ireneista@adhd.irenes.spaceI riley@toot.catR 3 Replies Last reply
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