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  3. Rust wgpu now has a

Rust wgpu now has a

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  • decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD decay@gts.todayiwilllaunchmyinfantsonintoorbit.com

    @ireneista @amarioguy @mcc @MaddieM4 DECSYSTEM-10 ISA with hypervisor facilities added and the floating-point facilities removed and offloaded to the GPU/vector math processor

    mcc@mastodon.socialM This user is from outside of this forum
    mcc@mastodon.socialM This user is from outside of this forum
    mcc@mastodon.social
    wrote sidst redigeret af
    #150

    @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

    decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD amarioguy@social.treehouse.systemsA ireneista@adhd.irenes.spaceI 3 Replies Last reply
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    • mcc@mastodon.socialM mcc@mastodon.social

      @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

      tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
      tammeow@cute-spellcasting-ideas.euT This user is from outside of this forum
      tammeow@cute-spellcasting-ideas.eu
      wrote sidst redigeret af
      #151
      @mcc @eniko is netbsd not pretty much slop free still?
      1 Reply Last reply
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      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

        @MaddieM4 @mcc @amarioguy that's very much the spirit in which we're offering our thoughts, we're not trying to say don't use RISC-V. we have a RISC-V machine ourselves that we intend to use to test our compiler when we get to that stage of things.

        maddiem4@raphus.socialM This user is from outside of this forum
        maddiem4@raphus.socialM This user is from outside of this forum
        maddiem4@raphus.social
        wrote sidst redigeret af
        #152

        @ireneista @mcc @amarioguy That is also true. Navigation is complex. Without a north star it's impossible.

        1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          @mcc yeah. I'm uh, aiming for CPU framebuffer rendering, for exactly those reasons

          I mean. The affine textured low res low poly PS1 aesthetic is in right now? At least that's what I tell myself

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote sidst redigeret af
          #153

          @mcc anyway yeah you're right we do need a kernel. Something that goes "here's file system, video, sound, and input" and then from there things get a lot more manageable. At least for games

          kasimir@wetdry.worldK 1 Reply Last reply
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          • mcc@mastodon.socialM mcc@mastodon.social

            @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

            decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
            decay@gts.todayiwilllaunchmyinfantsonintoorbit.comD This user is from outside of this forum
            decay@gts.todayiwilllaunchmyinfantsonintoorbit.com
            wrote sidst redigeret af
            #154

            @mcc @ireneista @amarioguy @MaddieM4 an extremely fair point

            1 Reply Last reply
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            • mcc@mastodon.socialM mcc@mastodon.social

              @griotspeak Thinking only in a utilitarian way and not contemplating concepts such as joy:

              If you're helpful high in the stack, but don't think you'd be helpful low in the stack, wouldn't it make more sense to stay high in the stack, where you're useful?

              griotspeak@soc.mod-12.comG This user is from outside of this forum
              griotspeak@soc.mod-12.comG This user is from outside of this forum
              griotspeak@soc.mod-12.com
              wrote sidst redigeret af
              #155

              @mcc It would but I am genuinely not sure how possible that is when so many foundational pieces are being compromised

              mcc@mastodon.socialM 1 Reply Last reply
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              • mcc@mastodon.socialM mcc@mastodon.social

                @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                amarioguy@social.treehouse.systemsA This user is from outside of this forum
                amarioguy@social.treehouse.systemsA This user is from outside of this forum
                amarioguy@social.treehouse.systems
                wrote sidst redigeret af
                #156

                @mcc @decay @ireneista @MaddieM4 part of me does sorta wish that rust wasn't so dependent and reliant on cargo and such...

                1 Reply Last reply
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                • mcc@mastodon.socialM mcc@mastodon.social

                  @decay @ireneista @amarioguy @MaddieM4 i don't want to write for the DEC PDP series anymore, I've written enough C

                  ireneista@adhd.irenes.spaceI This user is from outside of this forum
                  ireneista@adhd.irenes.spaceI This user is from outside of this forum
                  ireneista@adhd.irenes.space
                  wrote sidst redigeret af
                  #157

                  @mcc @decay @amarioguy @MaddieM4 we're not suggesting eliminating the MMU, just, like, refactoring a bit so it isn't so many abstraction layers that subvert each other

                  ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                  • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                    @mcc @decay @amarioguy @MaddieM4 we're not suggesting eliminating the MMU, just, like, refactoring a bit so it isn't so many abstraction layers that subvert each other

                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                    ireneista@adhd.irenes.spaceI This user is from outside of this forum
                    ireneista@adhd.irenes.space
                    wrote sidst redigeret af
                    #158

                    @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                    we just don't think management engines have any place heh

                    ireneista@adhd.irenes.spaceI amarioguy@social.treehouse.systemsA catfish_man@mastodon.socialC 3 Replies Last reply
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                    • griotspeak@soc.mod-12.comG griotspeak@soc.mod-12.com

                      @mcc It would but I am genuinely not sure how possible that is when so many foundational pieces are being compromised

                      mcc@mastodon.socialM This user is from outside of this forum
                      mcc@mastodon.socialM This user is from outside of this forum
                      mcc@mastodon.social
                      wrote sidst redigeret af
                      #159

                      @griotspeak the thing about a high level is *by definition* you can transplant it onto a different low level, once that problem is solved

                      1 Reply Last reply
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                      • mcc@mastodon.socialM mcc@mastodon.social

                        @eniko redox is currently capable of handling one channel of mono sound output and i think no support for sound input whatsoever

                        soller@floss.socialS This user is from outside of this forum
                        soller@floss.socialS This user is from outside of this forum
                        soller@floss.social
                        wrote sidst redigeret af
                        #160

                        @mcc @eniko It is hardcoded to 44.1 KHz 16-bit stereo at the time being, but building out the audio system would not be difficult.

                        1 Reply Last reply
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                        • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                          @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                          we just don't think management engines have any place heh

                          ireneista@adhd.irenes.spaceI This user is from outside of this forum
                          ireneista@adhd.irenes.spaceI This user is from outside of this forum
                          ireneista@adhd.irenes.space
                          wrote sidst redigeret af
                          #161

                          @mcc @decay @amarioguy @MaddieM4 vector units are one of those "sigh .... yes" things, as well. frustrating complexity, but important, and at least it's self-contained.

                          mcc@mastodon.socialM 1 Reply Last reply
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                          • maddiem4@raphus.socialM maddiem4@raphus.social

                            @amarioguy @mcc I mean I feel about modern GPUs and their intentionally prohibitive feature span the way I do about web standards: "that's a nice miracle you destroyed the ecosystem with. Undoing the damage is probably a multi-decade job and none of the normal folk will understand why feature reductions are needed. Won't stop me from patiently pushing in the right direction, though."

                            kirakira@furry.engineerK This user is from outside of this forum
                            kirakira@furry.engineerK This user is from outside of this forum
                            kirakira@furry.engineer
                            wrote sidst redigeret af
                            #162

                            @MaddieM4 @amarioguy @mcc i would also consider that this is exactly how things start. a lot of open source pillars started as someone's cool project

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                            • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                              @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                              we just don't think management engines have any place heh

                              amarioguy@social.treehouse.systemsA This user is from outside of this forum
                              amarioguy@social.treehouse.systemsA This user is from outside of this forum
                              amarioguy@social.treehouse.systems
                              wrote sidst redigeret af
                              #163

                              @ireneista @mcc @decay @MaddieM4 one thing i appreciate about Apple's SEP (despite yes, being from Apple and a closed, black-box so still not gonna say that anyone should just blindly trust it) is that the threat model they went for it was mutual distrust, where both the main CPU and the SEP core distrust each other, so both isolate their memory from each other

                              for context, both ME/PSP are modeled such that they own the platform entirely afaict, so if you get code exec in the ME or PSP, you own the whole platform, while in Apple's case, owning the SEP these days does not let you own the AP entirely, you still have to overcome most the other normal hurdles and can't just trivially DMA into host memory

                              that said, imo security processors including the SEP should not be unauditable black boxes at all, there's too much at stake for that to imo be a truly trustworthy system...

                              ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                              • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                @mcc @decay @amarioguy @MaddieM4 vector units are one of those "sigh .... yes" things, as well. frustrating complexity, but important, and at least it's self-contained.

                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.socialM This user is from outside of this forum
                                mcc@mastodon.social
                                wrote sidst redigeret af
                                #164

                                @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                                maddiem4@raphus.socialM ireneista@adhd.irenes.spaceI riley@toot.catR 3 Replies Last reply
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                                • mcc@mastodon.socialM mcc@mastodon.social

                                  RE: https://mastodon.social/@mcc/117338324202161763

                                  @eniko thanks.

                                  and yeah, we need a kernel. one person can't write a kernel. it's not a matter of scope. it's a matter of you have to test more hardware configurations than one person can get in a private residence. we need that kernel handled by an *institution*.

                                  the problem with freedos is if we want to make *games* then probably at some point we want access to sound and video. and if you want your game to render by any method other than CPU-on-framebuffer sound and video become Very Hard.

                                  fabiosantoscode@mastodon.socialF This user is from outside of this forum
                                  fabiosantoscode@mastodon.socialF This user is from outside of this forum
                                  fabiosantoscode@mastodon.social
                                  wrote sidst redigeret af
                                  #165

                                  @mcc @eniko if you're interested in open-source hardware, that could represent way less different configurations?

                                  You don't have to compromise with supporting a gazillion devices that are often purposefully incompatible with each other for market reasons.

                                  1 Reply Last reply
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                                  • mcc@mastodon.socialM mcc@mastodon.social

                                    @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                                    maddiem4@raphus.socialM This user is from outside of this forum
                                    maddiem4@raphus.socialM This user is from outside of this forum
                                    maddiem4@raphus.social
                                    wrote sidst redigeret af
                                    #166

                                    @mcc @ireneista @decay @amarioguy

                                    It has, and for a lot of software with hot loops that are meaningful to accelerate with SIMD, people have manually dictated the vector instructions as necessary. That is a particular feature where a lot of people would not willingly go back. I'd probably be one of those people tbh.

                                    1 Reply Last reply
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                                    • mcc@mastodon.socialM mcc@mastodon.social

                                      @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                      ireneista@adhd.irenes.space
                                      wrote sidst redigeret af
                                      #167

                                      @mcc @decay @amarioguy @MaddieM4 Fourier and wavelet transforms are really important though, even though most programs don't do them. but you raise a good point.

                                      maddiem4@raphus.socialM azonenberg@ioc.exchangeA 2 Replies Last reply
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                                      • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

                                        @ireneista @mcc @decay @MaddieM4 one thing i appreciate about Apple's SEP (despite yes, being from Apple and a closed, black-box so still not gonna say that anyone should just blindly trust it) is that the threat model they went for it was mutual distrust, where both the main CPU and the SEP core distrust each other, so both isolate their memory from each other

                                        for context, both ME/PSP are modeled such that they own the platform entirely afaict, so if you get code exec in the ME or PSP, you own the whole platform, while in Apple's case, owning the SEP these days does not let you own the AP entirely, you still have to overcome most the other normal hurdles and can't just trivially DMA into host memory

                                        that said, imo security processors including the SEP should not be unauditable black boxes at all, there's too much at stake for that to imo be a truly trustworthy system...

                                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                        ireneista@adhd.irenes.space
                                        wrote sidst redigeret af
                                        #168

                                        @amarioguy @mcc @decay @MaddieM4 yes, we do appreciate that choice, it's a good choice

                                        1 Reply Last reply
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                                        • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                          @mcc @decay @amarioguy @MaddieM4 we'd keep hyperthreading, too

                                          we just don't think management engines have any place heh

                                          catfish_man@mastodon.socialC This user is from outside of this forum
                                          catfish_man@mastodon.socialC This user is from outside of this forum
                                          catfish_man@mastodon.social
                                          wrote sidst redigeret af
                                          #169

                                          @ireneista @mcc @decay @amarioguy @MaddieM4

                                          FWIW I *would* keep most of modern CPUs, but strongly support on security grounds Apple’s decision to not have hyperthreading.

                                          Spectre v4 is just far too unnerving.

                                          1 Reply Last reply
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