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Rust wgpu now has a

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  • kasimir@wetdry.worldK kasimir@wetdry.world

    @eniko have you heard of arcan
    https://www.youtube.com/watch?v=07nqZIFRDJg

    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote sidst redigeret af
    #180

    @kasimir I haven't. I can't watch a video right now, what is it?

    kasimir@wetdry.worldK 1 Reply Last reply
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    • mcc@mastodon.socialM mcc@mastodon.social

      @argv_minus_one @lispi314 I have blocked the user "Claude" on github. This causes GitHub to display a warning banner whenever there are commits advertised as being done with Claude's agent thing. The banner is glitchy and sometimes lies. However looking, I find these commits from August. It is possible the banner stems from this single third party PR.

      mcc@mastodon.socialM This user is from outside of this forum
      mcc@mastodon.socialM This user is from outside of this forum
      mcc@mastodon.social
      wrote sidst redigeret af
      #181

      @argv_minus_one @lispi314 However, merging a PR that is specifically marked as Claude-coauthored (it's very much the case not all Claude code has this marking) is a strong signal a maintainer doesn't care very much either way about the embrace of AI coding assistants by the open source community. So this may indicate other things to come in the near future.

      1 Reply Last reply
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      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

        @r @amarioguy @mcc @MaddieM4 we did know that.

        it's a big task. we think the immediate next step is to try to list out all the important types of simulation and what they're used for.

        r@glauca.spaceR This user is from outside of this forum
        r@glauca.spaceR This user is from outside of this forum
        r@glauca.space
        wrote sidst redigeret af
        #182

        @ireneista @amarioguy @mcc @MaddieM4 in the microfabrication space, there's also proprietary process simulators (things like "if i do ion implantation with these parameters and then annealing with these other parameters, what will the resulting dopant concentrations be?") that are probably simple enough mathematically, but it's certainly not something that we see people jumping up to build

        some entity on fedi is/was trying to fix some f/oss e&m field solver's documentation so that it becomes "actually usable", but afaik it's still some ways off

        in university, even the *power electronics* simulator we were taught was proprietary (no, SPICE is not optimal for many of these circuits). guess we somehow need to magically make "critical-infrastructure-ish" work (motors, transformers, power converts) sexy?

        amarioguy@social.treehouse.systemsA r@glauca.spaceR 2 Replies Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          @kasimir I haven't. I can't watch a video right now, what is it?

          kasimir@wetdry.worldK This user is from outside of this forum
          kasimir@wetdry.worldK This user is from outside of this forum
          kasimir@wetdry.world
          wrote sidst redigeret af
          #183

          @eniko it's a bit difficult for me to describe since i've only heard about it myself recently, but it's a set of building blocks for building "anything" on any sort of system, be that applications or games, on embedded hardware or on top of existing operating systems
          here's the site if you want to spelunk around that https://arcan-fe.com/, i really encourage you to watch the presentation when you can though, it does an excellent job of describing things

          1 Reply Last reply
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          • r@glauca.spaceR r@glauca.space

            @ireneista @amarioguy @mcc @MaddieM4 in the microfabrication space, there's also proprietary process simulators (things like "if i do ion implantation with these parameters and then annealing with these other parameters, what will the resulting dopant concentrations be?") that are probably simple enough mathematically, but it's certainly not something that we see people jumping up to build

            some entity on fedi is/was trying to fix some f/oss e&m field solver's documentation so that it becomes "actually usable", but afaik it's still some ways off

            in university, even the *power electronics* simulator we were taught was proprietary (no, SPICE is not optimal for many of these circuits). guess we somehow need to magically make "critical-infrastructure-ish" work (motors, transformers, power converts) sexy?

            amarioguy@social.treehouse.systemsA This user is from outside of this forum
            amarioguy@social.treehouse.systemsA This user is from outside of this forum
            amarioguy@social.treehouse.systems
            wrote sidst redigeret af
            #184

            @r @ireneista @mcc @MaddieM4

            while yes, proprietary tooling is very much "the standard" right now, the fact of matter is that unless people actively work towards it, nothing is going to happen

            i guess i'm just one of those people that feel that even if a goal is far off, you have to start setting foundational steps even if you don't get to see the final result, so the fact that something like a field solver is even being worked on openly is better than a decade ago where there was practically zero work in that regard...still better imo

            r@glauca.spaceR 1 Reply Last reply
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            • r@glauca.spaceR r@glauca.space

              @ireneista @amarioguy @mcc @MaddieM4 in the microfabrication space, there's also proprietary process simulators (things like "if i do ion implantation with these parameters and then annealing with these other parameters, what will the resulting dopant concentrations be?") that are probably simple enough mathematically, but it's certainly not something that we see people jumping up to build

              some entity on fedi is/was trying to fix some f/oss e&m field solver's documentation so that it becomes "actually usable", but afaik it's still some ways off

              in university, even the *power electronics* simulator we were taught was proprietary (no, SPICE is not optimal for many of these circuits). guess we somehow need to magically make "critical-infrastructure-ish" work (motors, transformers, power converts) sexy?

              r@glauca.spaceR This user is from outside of this forum
              r@glauca.spaceR This user is from outside of this forum
              r@glauca.space
              wrote sidst redigeret af
              #185

              @ireneista @amarioguy @mcc @MaddieM4 anyways, somebody please please figure out how to herd the cat(girls) enough so that we can have clones of Zemax, TSUPREME-4, and PLECS please please? 🥺

              1 Reply Last reply
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              • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

                @r @ireneista @mcc @MaddieM4

                while yes, proprietary tooling is very much "the standard" right now, the fact of matter is that unless people actively work towards it, nothing is going to happen

                i guess i'm just one of those people that feel that even if a goal is far off, you have to start setting foundational steps even if you don't get to see the final result, so the fact that something like a field solver is even being worked on openly is better than a decade ago where there was practically zero work in that regard...still better imo

                r@glauca.spaceR This user is from outside of this forum
                r@glauca.spaceR This user is from outside of this forum
                r@glauca.space
                wrote sidst redigeret af
                #186

                @amarioguy @ireneista @mcc @MaddieM4 oh the field solver (openEMS) has been around for longer than that, the problem has been that it was impossible to use unless you were also a grad student working in that space

                amarioguy@social.treehouse.systemsA 1 Reply Last reply
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                • mcc@mastodon.socialM mcc@mastodon.social

                  Rust wgpu now has a .agents/skills, a .claude/skills, an AGENTS.md, and a CLAUDE.md.

                  Increasingly wondering if my goal of living in a way that I never benefit from the actions of generative AI users and generative AI users never benefit from the actions of me is going to inherently mean never using hardware-accelerated video on a computer again.

                  riley@toot.catR This user is from outside of this forum
                  riley@toot.catR This user is from outside of this forum
                  riley@toot.cat
                  wrote sidst redigeret af
                  #187

                  @mcc For devil's advocacy, simulated annealing is a (very simple) form of generative AI, and it has been used for semi-automated chip layout design for decades.

                  mcc@mastodon.socialM 1 Reply Last reply
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                  • r@glauca.spaceR r@glauca.space

                    @amarioguy @ireneista @mcc @MaddieM4 oh the field solver (openEMS) has been around for longer than that, the problem has been that it was impossible to use unless you were also a grad student working in that space

                    amarioguy@social.treehouse.systemsA This user is from outside of this forum
                    amarioguy@social.treehouse.systemsA This user is from outside of this forum
                    amarioguy@social.treehouse.systems
                    wrote sidst redigeret af
                    #188

                    @r @ireneista @mcc @MaddieM4 right right, the point is more "there is active work being done in the open silicon space that definitely wasn't happening in the last decade or so"

                    1 Reply Last reply
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                    • amarioguy@social.treehouse.systemsA amarioguy@social.treehouse.systems

                      @MaddieM4 @mcc sadly i suspect for most casual people (not nerds like us, like the average person you'd see elsewhere and to be very clear i am VERY supportive of this goal of a proper open sourced GPU) unless it's at feature parity with NVIDIA (which i hear those kinds of drivers and underlying firmware/ISAs are nightmares to develop and maintain) i doubt much outside nerd-sphere would care enough to even gain significance

                      that + the fact that i also hear it's apparently ruinously expensive to develop GPUs (like everything about them i hear is only getting more expensive by the day, especially on the performance side) that a serious one would likely have serious maintainability issues i fear

                      riley@toot.catR This user is from outside of this forum
                      riley@toot.catR This user is from outside of this forum
                      riley@toot.cat
                      wrote sidst redigeret af
                      #189

                      @amarioguy Much of the ruinous expense comes from ordinary chips being write-only, and modern GPU design being immensely complicated. FPGAs suffer from these problems a lot less. In foreseeable future, we might even see FPGAs that bump their manufacturing yield up by dynamically routing around a couple of bad logic cells on the die.

                      @MaddieM4 @mcc

                      1 Reply Last reply
                      0
                      • r@glauca.spaceR This user is from outside of this forum
                        r@glauca.spaceR This user is from outside of this forum
                        r@glauca.space
                        wrote sidst redigeret af
                        #190

                        @ireneista @amarioguy @mcc @MaddieM4 ohhhh we are very interested in this, i think you're the first we've seen to *name* this

                        we've definitely been around the block with hellprojects such as "how much can you overengineer a pub-sub system while still having your robot run?"

                        r@glauca.spaceR 1 Reply Last reply
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                        • mcc@mastodon.socialM mcc@mastodon.social

                          @ireneista @decay @amarioguy @MaddieM4 i suspect vector units are widely underutilized, and thus skippable, especially if you have access to a coprocessor that can run compute shaders. maybe as compilers have got better this (vector units are underutilized) has become less true.

                          riley@toot.catR This user is from outside of this forum
                          riley@toot.catR This user is from outside of this forum
                          riley@toot.cat
                          wrote sidst redigeret af
                          #191

                          @mcc FWIW, I've been toying with things that do Unicode on SIMD. The utilisation has definitely been going up.

                          @ireneista @decay @amarioguy @MaddieM4

                          1 Reply Last reply
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                          • r@glauca.spaceR r@glauca.space

                            @ireneista @amarioguy @mcc @MaddieM4 ohhhh we are very interested in this, i think you're the first we've seen to *name* this

                            we've definitely been around the block with hellprojects such as "how much can you overengineer a pub-sub system while still having your robot run?"

                            r@glauca.spaceR This user is from outside of this forum
                            r@glauca.spaceR This user is from outside of this forum
                            r@glauca.space
                            wrote sidst redigeret af
                            #192

                            @ireneista @amarioguy @mcc @MaddieM4 there's also "that" fedi post making the rounds recently-ish pointing how GIMP fits into this type of space in an "interesting" way

                            maddiem4@raphus.socialM 1 Reply Last reply
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                            • r@glauca.spaceR r@glauca.space

                              @ireneista @amarioguy @mcc @MaddieM4 there's also "that" fedi post making the rounds recently-ish pointing how GIMP fits into this type of space in an "interesting" way

                              maddiem4@raphus.socialM This user is from outside of this forum
                              maddiem4@raphus.socialM This user is from outside of this forum
                              maddiem4@raphus.social
                              wrote sidst redigeret af
                              #193

                              @r @ireneista @amarioguy @mcc I have not seen that one, and I'm curious

                              r@glauca.spaceR 1 Reply Last reply
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                              • maddiem4@raphus.socialM maddiem4@raphus.social

                                @r @ireneista @amarioguy @mcc I have not seen that one, and I'm curious

                                r@glauca.spaceR This user is from outside of this forum
                                r@glauca.spaceR This user is from outside of this forum
                                r@glauca.space
                                wrote sidst redigeret af
                                #194

                                @MaddieM4 @ireneista @amarioguy @mcc this one: https://aria.dog/barks/gnu-imp-manipulation-program/

                                1 Reply Last reply
                                0
                                • maddiem4@raphus.socialM maddiem4@raphus.social

                                  @ireneista @mcc @decay @amarioguy That's a good particular example. A part of computing freedom that I think is pretty important is "being able to make music with computers, ideally in realtime." I have that on my list of vital user stories for my someday project microkernel OS. The arts are the kind of thing that make computers worth doing.

                                  A lot of realtime music plugin stuff depends of Fourier transforms and SIMD in general.

                                  riley@toot.catR This user is from outside of this forum
                                  riley@toot.catR This user is from outside of this forum
                                  riley@toot.cat
                                  wrote sidst redigeret af
                                  #195

                                  @MaddieM4 Well, actually, music is so slow that a multi-gigahertz processor could probably do enough DSP for real-time music processing just on its fancy FPU.

                                  @ireneista @mcc @decay @amarioguy

                                  mcc@mastodon.socialM poetaster@mastodon.gamedev.placeP 2 Replies Last reply
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                                  • riley@toot.catR riley@toot.cat

                                    @MaddieM4 Well, actually, music is so slow that a multi-gigahertz processor could probably do enough DSP for real-time music processing just on its fancy FPU.

                                    @ireneista @mcc @decay @amarioguy

                                    mcc@mastodon.socialM This user is from outside of this forum
                                    mcc@mastodon.socialM This user is from outside of this forum
                                    mcc@mastodon.social
                                    wrote sidst redigeret af
                                    #196

                                    @riley @MaddieM4 @ireneista @decay @amarioguy To be clear I'd really like to be using vector units for my music software. But this whole conversation is about compromising on things.

                                    1 Reply Last reply
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                                    • riley@toot.catR riley@toot.cat

                                      @mcc For devil's advocacy, simulated annealing is a (very simple) form of generative AI, and it has been used for semi-automated chip layout design for decades.

                                      mcc@mastodon.socialM This user is from outside of this forum
                                      mcc@mastodon.socialM This user is from outside of this forum
                                      mcc@mastodon.social
                                      wrote sidst redigeret af
                                      #197

                                      @riley "generative AI" is an attempt to describe not a technology but a certain type of social/business practice developed after 2018 and exemplified by the company named "OpenAI". it doesn't have much to do with AI or generation. We call it that because in order to interact with other humans we must designate signifiers to denote referents and this designation is a mutual consensus process.

                                      1 Reply Last reply
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                                      • aparrish@friend.campA aparrish@friend.camp

                                        @mntmn @mcc i have been thinking along these lines as well (though obvs with a lot less expertise than you two!) but then i thought... what happens when the fpgas themselves go slop? not just the toolchains (which i assume are already slop?) but the design of the chips themselves

                                        cr1901@mastodon.socialC This user is from outside of this forum
                                        cr1901@mastodon.socialC This user is from outside of this forum
                                        cr1901@mastodon.social
                                        wrote sidst redigeret af
                                        #198

                                        @aparrish @mntmn @mcc Nightmare scenarios I didn't even think about LOL. IME, the vast majority of ppl in FOSS FPGA toolchain-land despise AI. There have been small programmable logic chips taped out on TinyTapeout. I don't imagine the old chips will be changed from the final AI-less designs b/c that Costs Money. I'm personally going to cross that bridge when we come to it, for my own sake :D.

                                        mcc@mastodon.socialM 1 Reply Last reply
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                                        • maddiem4@raphus.socialM maddiem4@raphus.social

                                          @ireneista @mcc @decay @amarioguy That's a good particular example. A part of computing freedom that I think is pretty important is "being able to make music with computers, ideally in realtime." I have that on my list of vital user stories for my someday project microkernel OS. The arts are the kind of thing that make computers worth doing.

                                          A lot of realtime music plugin stuff depends of Fourier transforms and SIMD in general.

                                          r@glauca.spaceR This user is from outside of this forum
                                          r@glauca.spaceR This user is from outside of this forum
                                          r@glauca.space
                                          wrote sidst redigeret af
                                          #199

                                          @MaddieM4 @ireneista @mcc @decay @amarioguy i see this (digital music) a lot (even though i don't really get it myself), which is where i feel the need to bring up that:

                                          imo our entire pedagogy for "signals and systems" needs to be re-done or at least significantly revised

                                          i personally survived the "cabal of Elite™️ universities" style of teaching it, but i've since encountered countless people who have given up on it because this style doesn't work for them

                                          1 Reply Last reply
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