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  3. A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection.

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  • simontatham@hachyderm.ioS simontatham@hachyderm.io

    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
    or download a desktop version from the parent page which supports the same set of grids.

    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

    Many thanks to Anders Höglund for this excellent piece of work.

    yojimbo@masto.hackers.townY This user is from outside of this forum
    yojimbo@masto.hackers.townY This user is from outside of this forum
    yojimbo@masto.hackers.town
    wrote sidst redigeret af
    #6

    @simontatham I got confused by the hat adjacency test, because it turns out that points as well as edges count - so the new "Highlight adjacent" preference is essential 🙂 but isn't it highlighting unselected tiles, rather than flags?
    I think that the rest of the name "... when clicking on a clue" is technically accurate but perhaps a touch distracting, and it might be nice if it highlighted even on an unselected tile, just to show the patterns better ...

    lionsphil@plush.cityL 1 Reply Last reply
    0
    • simontatham@hachyderm.ioS simontatham@hachyderm.io

      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
      or download a desktop version from the parent page which supports the same set of grids.

      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

      Many thanks to Anders Höglund for this excellent piece of work.

      ric@mastodon.qweb.co.ukR This user is from outside of this forum
      ric@mastodon.qweb.co.ukR This user is from outside of this forum
      ric@mastodon.qweb.co.uk
      wrote sidst redigeret af
      #7

      @simontatham oh now this is evil! 😁

      1 Reply Last reply
      0
      • fentiger@mastodon.socialF fentiger@mastodon.social

        @simontatham What about pentagonal tiles on the hyperbolic plane? 😉

        pseudomonas@mastodon.socialP This user is from outside of this forum
        pseudomonas@mastodon.socialP This user is from outside of this forum
        pseudomonas@mastodon.social
        wrote sidst redigeret af
        #8

        @FenTiger @simontatham are there many devices with hyperbolic screens?

        fentiger@mastodon.socialF 1 Reply Last reply
        0
        • simontatham@hachyderm.ioS simontatham@hachyderm.io

          A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
          https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
          or download a desktop version from the parent page which supports the same set of grids.

          As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

          I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

          Many thanks to Anders Höglund for this excellent piece of work.

          leeloo@c.imL This user is from outside of this forum
          leeloo@c.imL This user is from outside of this forum
          leeloo@c.im
          wrote sidst redigeret af
          #9

          @simontatham
          Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist.

          lp0_on_fire@cupoftea.socialL 1 Reply Last reply
          0
          • pseudomonas@mastodon.socialP pseudomonas@mastodon.social

            @FenTiger @simontatham are there many devices with hyperbolic screens?

            fentiger@mastodon.socialF This user is from outside of this forum
            fentiger@mastodon.socialF This user is from outside of this forum
            fentiger@mastodon.social
            wrote sidst redigeret af
            #10

            @pseudomonas @simontatham Enough of them for this to work: https://jpivarski.github.io/hyperbolic-map/clock.html

            1 Reply Last reply
            0
            • simontatham@hachyderm.ioS simontatham@hachyderm.io

              A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
              https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
              or download a desktop version from the parent page which supports the same set of grids.

              As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

              I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

              Many thanks to Anders Höglund for this excellent piece of work.

              yuvalne@433.worldY This user is from outside of this forum
              yuvalne@433.worldY This user is from outside of this forum
              yuvalne@433.world
              wrote sidst redigeret af
              #11

              @simontatham oh this is great

              1 Reply Last reply
              0
              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                or download a desktop version from the parent page which supports the same set of grids.

                As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                Many thanks to Anders Höglund for this excellent piece of work.

                shoko@tooot.imS This user is from outside of this forum
                shoko@tooot.imS This user is from outside of this forum
                shoko@tooot.im
                wrote sidst redigeret af
                #12

                @simontatham

                oh my

                1 Reply Last reply
                0
                • simontatham@hachyderm.ioS simontatham@hachyderm.io

                  A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                  https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                  or download a desktop version from the parent page which supports the same set of grids.

                  As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                  I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                  Many thanks to Anders Höglund for this excellent piece of work.

                  somevegancheeseisok@mastodon.socialS This user is from outside of this forum
                  somevegancheeseisok@mastodon.socialS This user is from outside of this forum
                  somevegancheeseisok@mastodon.social
                  wrote sidst redigeret af
                  #13

                  @simontatham oh this is *brilliant*, thank you!!!

                  1 Reply Last reply
                  0
                  • realgene@hachyderm.ioR realgene@hachyderm.io

                    @simontatham
                    How do I right-click on a phone?

                    simontatham@hachyderm.ioS This user is from outside of this forum
                    simontatham@hachyderm.ioS This user is from outside of this forum
                    simontatham@hachyderm.io
                    wrote sidst redigeret af
                    #14

                    @RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.

                    Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.

                    But @bjh21 has a "helpful" suggestion for this situation 🙂 https://wandering.shop/@bjh21/114761456605196277

                    jleedev@mastodon.sdf.orgJ gkrnours@mastodon.gamedev.placeG 2 Replies Last reply
                    0
                    • simontatham@hachyderm.ioS simontatham@hachyderm.io

                      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                      or download a desktop version from the parent page which supports the same set of grids.

                      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                      Many thanks to Anders Höglund for this excellent piece of work.

                      nev@status.nevillepark.caN This user is from outside of this forum
                      nev@status.nevillepark.caN This user is from outside of this forum
                      nev@status.nevillepark.ca
                      wrote sidst redigeret af
                      #15

                      @simontatham wheeee!

                      1 Reply Last reply
                      0
                      • simontatham@hachyderm.ioS simontatham@hachyderm.io

                        A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                        https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                        or download a desktop version from the parent page which supports the same set of grids.

                        As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                        I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                        Many thanks to Anders Höglund for this excellent piece of work.

                        bluenotes@social.tchncs.deB This user is from outside of this forum
                        bluenotes@social.tchncs.deB This user is from outside of this forum
                        bluenotes@social.tchncs.de
                        wrote sidst redigeret af
                        #16

                        @simontatham This great! Thank you.

                        1 Reply Last reply
                        0
                        • simontatham@hachyderm.ioS simontatham@hachyderm.io

                          @RealGene ah, yes, sorry about that. Nobody who knows how to make ordinary web JS phone-friendly has yet offered to help with that.

                          Normally I advise mobile users to use the dedicated phone ports instead. But of course that doesn't help with a new feature released only a few hours ago.

                          But @bjh21 has a "helpful" suggestion for this situation 🙂 https://wandering.shop/@bjh21/114761456605196277

                          jleedev@mastodon.sdf.orgJ This user is from outside of this forum
                          jleedev@mastodon.sdf.orgJ This user is from outside of this forum
                          jleedev@mastodon.sdf.org
                          wrote sidst redigeret af
                          #17

                          @simontatham @RealGene @bjh21 Easy peasy!

                          1 Reply Last reply
                          0
                          • simontatham@hachyderm.ioS simontatham@hachyderm.io

                            A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                            https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                            or download a desktop version from the parent page which supports the same set of grids.

                            As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                            I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                            Many thanks to Anders Höglund for this excellent piece of work.

                            aydakikio@defcon.socialA This user is from outside of this forum
                            aydakikio@defcon.socialA This user is from outside of this forum
                            aydakikio@defcon.social
                            wrote sidst redigeret af
                            #18

                            @simontatham
                            That's great....I never figured out how this game is played.....but I'll give this a try

                            1 Reply Last reply
                            0
                            • simontatham@hachyderm.ioS simontatham@hachyderm.io

                              A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                              https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                              or download a desktop version from the parent page which supports the same set of grids.

                              As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                              I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                              Many thanks to Anders Höglund for this excellent piece of work.

                              dhinojosa@mastodon.socialD This user is from outside of this forum
                              dhinojosa@mastodon.socialD This user is from outside of this forum
                              dhinojosa@mastodon.social
                              wrote sidst redigeret af
                              #19

                              @simontatham This looks beautiful. I think your site is pretty popular; I got in after the 3rd try. Congratulations

                              1 Reply Last reply
                              0
                              • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                or download a desktop version from the parent page which supports the same set of grids.

                                As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                Many thanks to Anders Höglund for this excellent piece of work.

                                dragonarchitect@rubber.socialD This user is from outside of this forum
                                dragonarchitect@rubber.socialD This user is from outside of this forum
                                dragonarchitect@rubber.social
                                wrote sidst redigeret af
                                #20

                                @simontatham I am simultaneously fascinated and deeply unsettled by all of these.

                                Excellently executed. 💯

                                1 Reply Last reply
                                0
                                • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                  A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                  https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                  or download a desktop version from the parent page which supports the same set of grids.

                                  As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                  I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                  Many thanks to Anders Höglund for this excellent piece of work.

                                  ra@mathstodon.xyzR This user is from outside of this forum
                                  ra@mathstodon.xyzR This user is from outside of this forum
                                  ra@mathstodon.xyz
                                  wrote sidst redigeret af
                                  #21

                                  @simontatham
                                  Thanks! So much fun!

                                  I got this very peculiar distribution..
                                  Does it have something to do with it trying to generate a unique solution?

                                  simontatham@hachyderm.ioS 1 Reply Last reply
                                  0
                                  • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                    A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                    or download a desktop version from the parent page which supports the same set of grids.

                                    As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                    I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                    Many thanks to Anders Höglund for this excellent piece of work.

                                    asanetargoss@hachyderm.ioA This user is from outside of this forum
                                    asanetargoss@hachyderm.ioA This user is from outside of this forum
                                    asanetargoss@hachyderm.io
                                    wrote sidst redigeret af
                                    #22

                                    @simontatham Oooh, I have had a lot of fun playing in the infinite minesweeper zone in Hyperrogue; I will have to give this a try!

                                    1 Reply Last reply
                                    0
                                    • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                      A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                      https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                      or download a desktop version from the parent page which supports the same set of grids.

                                      As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                      I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                      Many thanks to Anders Höglund for this excellent piece of work.

                                      kgjenkins@mapstodon.spaceK This user is from outside of this forum
                                      kgjenkins@mapstodon.spaceK This user is from outside of this forum
                                      kgjenkins@mapstodon.space
                                      wrote sidst redigeret af
                                      #23

                                      @simontatham How about US congressional districts? 😜

                                      simontatham@hachyderm.ioS 1 Reply Last reply
                                      0
                                      • leeloo@c.imL leeloo@c.im

                                        @simontatham
                                        Is GTK-2 still meant to be supported? I get a build error complaining that gtk_widget_set_focus_on_click doesn't exist.

                                        lp0_on_fire@cupoftea.socialL This user is from outside of this forum
                                        lp0_on_fire@cupoftea.socialL This user is from outside of this forum
                                        lp0_on_fire@cupoftea.social
                                        wrote sidst redigeret af
                                        #24

                                        @leeloo @simontatham, same here. Both times that it's used, it needs to be replaced with

                                        gtk_button_set_focus_on_click(GTK_BUTTON(button), false);

                                        (preferably wrapped in an appropriate #if so as to use gtk_widget_set_focus_on_click when building against GTK+3).

                                        With that fixed, it seems fine with GTK+2 (tested with 2.24.33).

                                        1 Reply Last reply
                                        0
                                        • simontatham@hachyderm.ioS simontatham@hachyderm.io

                                          A couple of weeks ago I showed a preview of a new mode for Mines, in my puzzle collection. I'm pleased to say that the new Mines is now completed and live! You can now play Minesweeper on a wide range of tilings in your browser
                                          https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html
                                          or download a desktop version from the parent page which supports the same set of grids.

                                          As well as the support for lots of grid types, there's also a new user preference (off by default) to make it easier to play on them. When you click on a clue square to potentially clear around it, the existing flags adjacent to the square light up, to make it easier to count them and work out how many more mines you're still expecting. Particularly useful in the hat tiling, where it's easy to mistake exactly what is adjacent to what!

                                          I expect different people will prefer different grids. Personally I think the triangular grid is particularly tricky and puzzly; the hexagonal honeycomb makes a gentle introduction; the Cairo, Floret and Kites tilings are a nice set in between those extremes; and of course the aperiodic tilings are there to keep you on your toes and ready for anything.

                                          Many thanks to Anders Höglund for this excellent piece of work.

                                          phl@mastodon.socialP This user is from outside of this forum
                                          phl@mastodon.socialP This user is from outside of this forum
                                          phl@mastodon.social
                                          wrote sidst redigeret af
                                          #25

                                          @simontatham Insane stuff, love it 😄 The triangle mode really requires a very different way of thinking compared to square or hex lattice.

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